replace with multiplayer-coop files

This commit is contained in:
2026-01-08 16:47:52 +01:00
parent 1725c615ce
commit 22c7025ac4
1230 changed files with 20555 additions and 17232 deletions

View File

@@ -0,0 +1,358 @@
[gd_resource type="TileSet" format=3 uid="uid://dqem5tbvooxrg"]
[ext_resource type="Texture2D" uid="uid://c4ee36hr5f766" path="res://assets/gfx/RPG DUNGEON VOL 3.png" id="1_e3020"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1bvp3"]
texture = ExtResource("1_e3020")
separation = Vector2i(1, 1)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
0:5/0 = 0
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0 = 0
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
0:7/0 = 0
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
18:7/0 = 0
19:7/0 = 0
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0 = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0 = 0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:8/0 = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
18:8/0 = 0
19:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0 = 0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:9/0 = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
18:9/0 = 0
19:9/0 = 0
0:10/0 = 0
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
1:11/0 = 0
2:11/0 = 0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8)
2:11/0/custom_data_0 = 8
3:11/0 = 0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8)
3:11/0/custom_data_0 = 8
4:11/0 = 0
5:11/0 = 0
6:11/0 = 0
7:11/0 = 0
8:11/0 = 0
9:11/0 = 0
9:11/0/custom_data_0 = -1
10:11/0 = 0
10:11/0/custom_data_0 = -1
11:11/0 = 0
11:11/0/custom_data_0 = -1
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
16:11/0 = 0
17:11/0 = 0
2:12/0 = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8)
2:12/0/custom_data_0 = 8
3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8)
3:12/0/custom_data_0 = 8
4:12/0 = 0
5:12/0 = 0
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
9:12/0/custom_data_0 = -1
10:12/0 = 0
10:12/0/custom_data_0 = -1
11:12/0 = 0
11:12/0/custom_data_0 = -1
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
16:12/0 = 0
0:13/0 = 0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -2.66667, -8, -2.66667, -8, -8)
0:13/0/custom_data_0 = 8
1:13/0 = 0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -2.66667, -8, -2.66667, -8, -8)
1:13/0/custom_data_0 = 8
2:13/0 = 0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8)
2:13/0/custom_data_0 = 8
3:13/0 = 0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8)
3:13/0/custom_data_0 = 8
4:13/0 = 0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -2.66667, -8, -2.66667, -8, -8)
4:13/0/custom_data_0 = 8
5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -2.66667, -8, -2.66667, -8, -8)
5:13/0/custom_data_0 = 8
6:13/0 = 0
7:13/0 = 0
8:13/0 = 0
9:13/0 = 0
9:13/0/custom_data_0 = -1
10:13/0 = 0
10:13/0/custom_data_0 = -1
11:13/0 = 0
11:13/0/custom_data_0 = -1
12:13/0 = 0
13:13/0 = 0
14:13/0 = 0
15:13/0 = 0
16:13/0 = 0
17:13/0 = 0
0:14/0 = 0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
0:14/0/custom_data_0 = 8
1:14/0 = 0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
1:14/0/custom_data_0 = 8
2:14/0 = 0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8)
2:14/0/custom_data_0 = 8
3:14/0 = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8)
3:14/0/custom_data_0 = 8
4:14/0 = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
4:14/0/custom_data_0 = 8
5:14/0 = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
5:14/0/custom_data_0 = 8
6:14/0 = 0
8:14/0 = 0
9:14/0 = 0
10:14/0 = 0
11:14/0 = 0
12:14/0 = 0
13:14/0 = 0
14:14/0 = 0
17:14/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
4:15/0 = 0
5:15/0 = 0
6:15/0 = 0
8:15/0 = 0
9:15/0 = 0
10:15/0 = 0
11:15/0 = 0
12:15/0 = 0
13:15/0 = 0
[resource]
physics_layer_0/collision_layer = 64
physics_layer_0/collision_mask = 0
custom_data_layer_0/name = "terrain"
custom_data_layer_0/type = 2
sources/0 = SubResource("TileSetAtlasSource_1bvp3")