replace with multiplayer-coop files

This commit is contained in:
2026-01-08 16:47:52 +01:00
parent 1725c615ce
commit 22c7025ac4
1230 changed files with 20555 additions and 17232 deletions

View File

@@ -0,0 +1,34 @@
extends Label
@export var label: String = "1"
@export var color := Color(1, 1, 1, 1)
@export var direction := Vector2.ZERO # Default direction
var fade_delay := 0.6 # When to start fading (mid-move)
var move_duration := 0.8 # Slash exists for 0.3 seconds
var fade_duration := 0.2 # Time to fade out
var stretch_amount := Vector2(1, 1.4) # How much to stretch the sprite
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
call_deferred("_initialize_damage_number")
pass # Replace with function body.
func _initialize_damage_number() -> void:
self.modulate = color
self.text = label
var tween = create_tween()
var move_target = global_position + (direction.normalized() * 10) # Moves in given direction
tween.set_trans(Tween.TRANS_CUBIC) # Smooth acceleration & deceleration
tween.set_ease(Tween.EASE_OUT) # Fast start, then slows down
tween.tween_property(self, "global_position", move_target, move_duration)
# Wait until mid-move to start fade
await get_tree().create_timer(fade_delay).timeout
# Start fade-out effect
var fade_tween = create_tween()
fade_tween.tween_property(self, "modulate:a", 0.0, fade_duration) # Fade to transparent
await fade_tween.finished
queue_free()
pass