replace with multiplayer-coop files

This commit is contained in:
2026-01-08 16:47:52 +01:00
parent 1725c615ce
commit 22c7025ac4
1230 changed files with 20555 additions and 17232 deletions

View File

@@ -0,0 +1,82 @@
extends CanvasLayer
# Level Complete UI - Shows stats when level is completed
var title_label: Label = null
var enemies_label: Label = null
var downed_label: Label = null
var exp_label: Label = null
var coins_label: Label = null
func _ready():
visible = false
# Find labels (works for both scene-based and programmatically created UI)
var vbox = get_child(0) if get_child_count() > 0 else null
if vbox:
for child in vbox.get_children():
if child is Label and child.text == "LEVEL COMPLETE!":
title_label = child
elif child.name == "EnemiesLabel":
enemies_label = child
elif child.name == "DownedLabel":
downed_label = child
elif child.name == "ExpLabel":
exp_label = child
elif child.name == "CoinsLabel":
coins_label = child
elif child is VBoxContainer:
# Stats container
for stat_child in child.get_children():
if stat_child.name == "EnemiesLabel":
enemies_label = stat_child
elif stat_child.name == "DownedLabel":
downed_label = stat_child
elif stat_child.name == "ExpLabel":
exp_label = stat_child
elif stat_child.name == "CoinsLabel":
coins_label = stat_child
func show_stats(enemies_defeated: int, times_downed: int, exp_collected: float, coins_collected: int):
# Update labels
if title_label:
title_label.text = "LEVEL COMPLETE!"
if enemies_label:
enemies_label.text = "Enemies Defeated: " + str(enemies_defeated)
if downed_label:
downed_label.text = "Times Downed: " + str(times_downed)
if exp_label:
exp_label.text = "EXP Collected: " + str(int(exp_collected))
if coins_label:
coins_label.text = "Coins Collected: " + str(coins_collected)
# Show UI
visible = true
# Fade in - fade the VBoxContainer and all labels
var vbox = get_child(0) if get_child_count() > 0 else null
if vbox:
vbox.modulate.a = 0.0
var fade_in = create_tween()
fade_in.set_parallel(true)
fade_in.tween_property(vbox, "modulate:a", 1.0, 0.5)
# Also fade individual labels if they exist
if title_label:
title_label.modulate.a = 0.0
fade_in.tween_property(title_label, "modulate:a", 1.0, 0.5)
if enemies_label:
enemies_label.modulate.a = 0.0
fade_in.tween_property(enemies_label, "modulate:a", 1.0, 0.5)
if downed_label:
downed_label.modulate.a = 0.0
fade_in.tween_property(downed_label, "modulate:a", 1.0, 0.5)
if exp_label:
exp_label.modulate.a = 0.0
fade_in.tween_property(exp_label, "modulate:a", 1.0, 0.5)
if coins_label:
coins_label.modulate.a = 0.0
fade_in.tween_property(coins_label, "modulate:a", 1.0, 0.5)