fixed so there isn't too many spam messages
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@@ -661,8 +661,8 @@ func _spawn_loot():
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loot_rng.seed = loot_seed
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var random_angle = loot_rng.randf() * PI * 2
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var random_force = loot_rng.randf_range(50.0, 100.0)
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var random_velocity_z = loot_rng.randf_range(80.0, 120.0)
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var random_force = loot_rng.randf_range(25.0, 50.0) # Reduced to half speed
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var random_velocity_z = loot_rng.randf_range(40.0, 60.0) # Reduced to half speed
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# Generate initial velocity (same on all clients via RPC)
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var initial_velocity = Vector2(cos(random_angle), sin(random_angle)) * random_force
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@@ -738,8 +738,8 @@ func _spawn_loot():
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loot_rng.seed = real_loot_seed
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# Regenerate velocity with correct seed
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var real_random_angle = loot_rng.randf() * PI * 2
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var real_random_force = loot_rng.randf_range(50.0, 100.0)
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var real_random_velocity_z = loot_rng.randf_range(80.0, 120.0)
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var real_random_force = loot_rng.randf_range(25.0, 50.0) # Reduced to half speed
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var real_random_velocity_z = loot_rng.randf_range(40.0, 60.0) # Reduced to half speed
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initial_velocity = Vector2(cos(real_random_angle), sin(real_random_angle)) * real_random_force
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random_velocity_z = real_random_velocity_z
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# Update loot with correct velocity
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