fixed so there isn't too many spam messages

This commit is contained in:
2026-01-20 02:48:14 +01:00
parent e44eeb6dea
commit 22cb66877c
12 changed files with 983 additions and 159 deletions

View File

@@ -661,8 +661,8 @@ func _spawn_loot():
loot_rng.seed = loot_seed
var random_angle = loot_rng.randf() * PI * 2
var random_force = loot_rng.randf_range(50.0, 100.0)
var random_velocity_z = loot_rng.randf_range(80.0, 120.0)
var random_force = loot_rng.randf_range(25.0, 50.0) # Reduced to half speed
var random_velocity_z = loot_rng.randf_range(40.0, 60.0) # Reduced to half speed
# Generate initial velocity (same on all clients via RPC)
var initial_velocity = Vector2(cos(random_angle), sin(random_angle)) * random_force
@@ -738,8 +738,8 @@ func _spawn_loot():
loot_rng.seed = real_loot_seed
# Regenerate velocity with correct seed
var real_random_angle = loot_rng.randf() * PI * 2
var real_random_force = loot_rng.randf_range(50.0, 100.0)
var real_random_velocity_z = loot_rng.randf_range(80.0, 120.0)
var real_random_force = loot_rng.randf_range(25.0, 50.0) # Reduced to half speed
var real_random_velocity_z = loot_rng.randf_range(40.0, 60.0) # Reduced to half speed
initial_velocity = Vector2(cos(real_random_angle), sin(real_random_angle)) * real_random_force
random_velocity_z = real_random_velocity_z
# Update loot with correct velocity