moved md files to root
This commit is contained in:
90
CHANGELOG.md
Normal file
90
CHANGELOG.md
Normal file
@@ -0,0 +1,90 @@
|
||||
# Changelog
|
||||
|
||||
## Latest Update - Box Physics & Combat System
|
||||
|
||||
### ✨ New Features
|
||||
|
||||
#### 1. **Z-Axis Physics for Boxes**
|
||||
- Boxes now fly in realistic arcs when thrown (just like players)
|
||||
- Added `position_z`, `velocity_z`, `gravity_z` simulation
|
||||
- Visual feedback with sprite offset and scaling based on height
|
||||
- Smooth landing animation with squash-and-stretch effect
|
||||
|
||||
#### 2. **Dynamic Shadow System**
|
||||
- Added shadow sprites to both players and boxes
|
||||
- Shadows scale down and fade as objects get higher
|
||||
- Real-time shadow updates based on Z-position
|
||||
- Helps visualize height in the 2D top-down view
|
||||
|
||||
#### 3. **Box Breaking Mechanic**
|
||||
- Boxes shatter into 4 smaller pieces on impact
|
||||
- Pieces fly outward in random directions
|
||||
- Fade out animation before disappearing
|
||||
- Triggered when hitting players or other boxes mid-air
|
||||
|
||||
#### 4. **Combat System**
|
||||
- Players take 10 damage when hit by thrown boxes
|
||||
- Knockback effect pushes players away from impact
|
||||
- Flash red visual feedback on damage
|
||||
- Health system with respawn at origin on death
|
||||
- Damage synced across network
|
||||
|
||||
#### 5. **Mid-Air Collision Detection**
|
||||
- Boxes detect collisions while airborne
|
||||
- Separate handling for player vs box collisions
|
||||
- Chain reactions: thrown box breaks target box too
|
||||
- Network-synchronized breaking effects
|
||||
|
||||
### 🔧 Technical Improvements
|
||||
|
||||
#### CharacterBody2D Migration
|
||||
- Converted boxes from RigidBody2D to CharacterBody2D
|
||||
- Deterministic physics for better network sync
|
||||
- Direct velocity control instead of forces/impulses
|
||||
- Eliminated non-deterministic physics simulation issues
|
||||
|
||||
#### Helper Functions
|
||||
- Added `_is_box()` and `_is_player()` helper functions
|
||||
- Simplified collision detection logic
|
||||
- Easier to maintain and extend
|
||||
|
||||
#### Network Synchronization
|
||||
- Added `_sync_damage()` RPC for player damage
|
||||
- All breaking effects visible on all clients
|
||||
- Proper authority checks for damage dealing
|
||||
|
||||
### 🎨 Visual Enhancements
|
||||
- Shadow sprites with dynamic opacity
|
||||
- Height-based sprite scaling
|
||||
- Landing squash-and-stretch animation
|
||||
- Breaking particle effects
|
||||
|
||||
### 📝 Documentation Updates
|
||||
- Updated README with new features
|
||||
- Added combat system details
|
||||
- Documented box breaking mechanics
|
||||
- Updated interaction system description
|
||||
|
||||
---
|
||||
|
||||
## Previous Updates
|
||||
|
||||
### Multiplayer Foundation
|
||||
- Host/Join system with ENet
|
||||
- Local + Online multiplayer support
|
||||
- Command-line arguments (`--host`, `--join`)
|
||||
- Player synchronization
|
||||
|
||||
### Interaction System
|
||||
- Tap vs Hold grab mechanics
|
||||
- Lift, push, pull, throw
|
||||
- Player-on-player interactions
|
||||
- Smart placement system
|
||||
- Z-axis simulation for thrown players
|
||||
|
||||
### Network Improvements
|
||||
- Fixed player spawning on clients
|
||||
- Proper authority management
|
||||
- RPC synchronization for all interactions
|
||||
- Collision state syncing
|
||||
|
||||
Reference in New Issue
Block a user