added blocking doors to paths.

This commit is contained in:
2026-01-10 19:46:55 +01:00
parent 24ea2f3c60
commit 25be2c00bd
33 changed files with 4383 additions and 455 deletions

View File

@@ -21,6 +21,9 @@ func _ready():
damage = 5.0
state_timer = idle_duration
# CRITICAL: Ensure collision mask is set correctly (walls are on layer 7 = bit 6 = 64)
collision_mask = 1 | 2 | 64 # Collide with players (layer 1), objects (layer 2), and walls (layer 7 = bit 6 = 64)
func _physics_process(delta):
# Always update animation (even when dead, and on clients)