added so player can cast Flame spell
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@@ -220,6 +220,8 @@ func _update_disarm_ui() -> void:
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disarm_label.text = "DISARM (" + str(progress_percent) + "%)"
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func _cancel_disarm() -> void:
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if disarming_player and disarming_player.has_method("set") and "is_disarming" in disarming_player:
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disarming_player.is_disarming = false
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disarming_player = null
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disarm_progress = 0.0
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# Stop disarming sound
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@@ -231,6 +233,8 @@ func _cancel_disarm() -> void:
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func _complete_disarm() -> void:
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# Trap successfully disarmed!
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is_disarmed = true
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if disarming_player and disarming_player.has_method("set") and "is_disarming" in disarming_player:
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disarming_player.is_disarming = false
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disarming_player = null
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disarm_progress = 0.0
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