fix bugs
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@@ -148,8 +148,8 @@ func generate_dungeon(map_size: Vector2i, seed_value: int = 0, level: int = 1) -
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if rng.randf() < 0.3: # 30% chance for a hole
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_add_hole_to_room(room, grid, tile_grid, map_size, rng)
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# 5. Mark start room (first room)
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var start_room_index = 0
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# 5. Mark start room (random room for variety)
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var start_room_index = rng.randi() % all_rooms.size()
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var exit_room_index = -1 # Declare exit_room_index early to avoid scope issues
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all_rooms[start_room_index].modifiers.append({"type": "START"})
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