fix bugs
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@@ -14,6 +14,7 @@ const MAX_PLAYERS = 8
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var players_info = {} # Dictionary of peer_id -> {local_player_count: int, player_names: []}
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var local_player_count = 1 # How many local players on this machine
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var is_hosting = false
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var show_room_labels = false # Show room labels when in debug mode
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func _ready():
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# Connect multiplayer signals
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