added nice smoke puffs to interactible objects
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@@ -552,7 +552,7 @@ func _sync_remove():
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queue_free()
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@rpc("any_peer", "reliable")
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func _sync_show_floating_text(loot_type_value: int, text: String, color_value: Color, value: int, sprite_frame_value: int, player_peer_id: int):
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func _sync_show_floating_text(loot_type_value: int, text: String, color_value: Color, _value: int, sprite_frame_value: int, player_peer_id: int):
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# Client receives floating text sync from server
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if multiplayer.is_server():
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return # Server ignores this (it's the sender)
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