Added rpg system for combat
added lots of loot to find added level up system
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@@ -1266,7 +1266,7 @@ func _place_enemies_in_room(room: Dictionary, grid: Array, map_size: Vector2i, r
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# Randomize stats (similar to player but weaker)
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# Base stats vary by enemy type
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var max_health = rng.randf_range(30.0, 60.0)
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var max_health = rng.randf_range(18.0, 35.0) # Reduced from 30.0-60.0 for better balance
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var move_speed: float
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var damage = rng.randf_range(5.0, 15.0)
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