Added rpg system for combat
added lots of loot to find added level up system
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@@ -13,16 +13,34 @@ var detection_range: float = 150.0
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func _ready():
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super._ready()
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max_health = 25.0
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max_health = 15.0 # Reduced from 25.0 for better balance
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current_health = max_health
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move_speed = 40.0 # Much slower
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damage = 8.0
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exp_reward = 5.0 # Rats give low EXP
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state_timer = idle_duration
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# CRITICAL: Ensure collision mask is set correctly (walls are on layer 7 = bit 6 = 64)
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collision_mask = 1 | 2 | 64 # Collide with players (layer 1), objects (layer 2), and walls (layer 7 = bit 6 = 64)
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# Override to set weak stats for rats
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func _initialize_character_stats():
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super._initialize_character_stats()
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# Rats are weak enemies - very low END for low DEF
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character_stats.baseStats.end = 5 # END=5 gives DEF=1.0 (5 * 0.2)
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character_stats.baseStats.str = 7 # Low STR = low damage
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character_stats.baseStats.dex = 8 # Slightly higher DEX (rats are fast)
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character_stats.baseStats.int = 5
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character_stats.baseStats.wis = 5
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character_stats.baseStats.lck = 5
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# Re-initialize hp and mp with new stats
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character_stats.hp = character_stats.maxhp
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character_stats.mp = character_stats.maxmp
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# Sync max_health from character_stats
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max_health = character_stats.maxhp
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current_health = max_health
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func _ai_behavior(delta):
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# Update state timer
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state_timer -= delta
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