before fog of war
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@@ -62,8 +62,9 @@ fill = 1
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fill_from = Vector2(0.51304346, 0.46086955)
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fill_to = Vector2(0, 0)
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[sub_resource type="CircleShape2D" id="CircleShape2D_1"]
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radius = 5.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_pf23h"]
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radius = 3.0
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height = 12.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_2"]
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radius = 8.0
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@@ -120,8 +121,7 @@ collision_mask = 16384
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shape = SubResource("CircleShape2D_pf23h")
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[node name="Shadow" type="Sprite2D" parent="." unique_id=937683521]
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z_index = -1
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position = Vector2(0, 7)
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position = Vector2(0, 8)
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texture = SubResource("GradientTexture2D_jej6c")
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script = ExtResource("3")
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@@ -187,7 +187,8 @@ vframes = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=989315141]
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position = Vector2(0, 4)
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shape = SubResource("CircleShape2D_1")
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rotation = -1.5707964
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shape = SubResource("CapsuleShape2D_pf23h")
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[node name="GrabArea" type="Area2D" parent="." unique_id=518653365]
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position = Vector2(0, 4)
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