before fog of war

This commit is contained in:
2026-01-17 11:12:32 +01:00
parent 189dc2042c
commit 454c065cf3
9 changed files with 130 additions and 36 deletions

View File

@@ -24,6 +24,7 @@ var level_start_time: float = 0.0
var player_search_attempts: int = 0
var max_player_search_attempts: int = 100 # Limit retries to prevent infinite recursion
var timer_running: bool = true # Flag to stop/start timer
const HUD_BASE_SIZE: Vector2 = Vector2(1280, 720)
func _ready():
print("IngameHUD: _ready() called")
@@ -80,6 +81,10 @@ func _ready():
# Start level timer
level_start_time = Time.get_ticks_msec() / 1000.0
# Keep HUD text crisp with integer scaling
_update_hud_scale()
get_viewport().size_changed.connect(_update_hud_scale)
# Find local player (with retry limit)
player_search_attempts = 0
_find_local_player()
@@ -184,6 +189,14 @@ func _process(_delta):
# Update boss health (if boss exists)
_update_boss_health()
func _update_hud_scale():
# Scale HUD to an integer factor to keep pixel text crisp
var viewport_size = get_viewport().get_visible_rect().size
var scale_factor = int(floor(min(viewport_size.x / HUD_BASE_SIZE.x, viewport_size.y / HUD_BASE_SIZE.y)))
if scale_factor < 1:
scale_factor = 1
scale = Vector2.ONE * scale_factor
func _update_player_health():
if not local_player or not texture_progress_bar_hp:
return