* animate slime faster
* show loot text above head much closer to head
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@@ -381,7 +381,7 @@ func _process_pickup_on_server(player: Node):
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player.heal(heal_amount)
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# Show floating text with item graphic and heal amount
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var items_texture = load("res://assets/gfx/pickups/items_n_shit.png")
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_show_floating_text(player, "+" + str(int(actual_heal)) + " HP", Color.GREEN, 0.5, 0.5, items_texture, 20, 14, (8 * 20) + 11)
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_show_floating_text(player, "+" + str(int(actual_heal)) + " HP", Color.GREEN, 0.5, 0.5, items_texture, 20, 14, (8 * 20) + 10)
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self.visible = false
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@@ -399,7 +399,7 @@ func _process_pickup_on_server(player: Node):
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player.heal(heal_amount)
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# Show floating text with item graphic and heal amount
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var items_texture = load("res://assets/gfx/pickups/items_n_shit.png")
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_show_floating_text(player, "+" + str(int(actual_heal)) + " HP", Color.GREEN, 0.5, 0.5, items_texture, 20, 14, (8 * 20) + 12)
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_show_floating_text(player, "+" + str(int(actual_heal)) + " HP", Color.GREEN, 0.5, 0.5, items_texture, 20, 14, (8 * 20) + 11)
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self.visible = false
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@@ -417,7 +417,7 @@ func _process_pickup_on_server(player: Node):
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player.heal(heal_amount)
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# Show floating text with item graphic and heal amount
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var items_texture = load("res://assets/gfx/pickups/items_n_shit.png")
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_show_floating_text(player, "+" + str(int(actual_heal)) + " HP", Color.GREEN, 0.5, 0.5, items_texture, 20, 14, (8 * 20) + 13)
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_show_floating_text(player, "+" + str(int(actual_heal)) + " HP", Color.GREEN, 0.5, 0.5, items_texture, 20, 14, (8 * 20) + 12)
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self.visible = false
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@@ -545,5 +545,5 @@ func _show_floating_text(player: Node, text: String, color: Color, show_time: fl
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var parent = player.get_parent()
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if parent:
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parent.add_child(floating_text)
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floating_text.global_position = player.global_position + Vector2(0, -20)
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floating_text.global_position = Vector2(player.global_position.x, player.global_position.y)
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floating_text.setup(text, color, show_time, fade_time, item_texture, sprite_hframes, sprite_vframes, sprite_frame)
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