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100644 index 0000000..53ab56f Binary files /dev/null and b/src/assets/audio/sfx/ambience/rock_rubble_01.wav.mp3 differ diff --git a/src/assets/audio/sfx/ambience/rock_rubble_01.wav.mp3.import b/src/assets/audio/sfx/ambience/rock_rubble_01.wav.mp3.import new file mode 100644 index 0000000..ba930e7 --- /dev/null +++ b/src/assets/audio/sfx/ambience/rock_rubble_01.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://c880tw8ix4las" +path="res://.godot/imported/rock_rubble_01.wav.mp3-7b2be0e35620a3cb731060814b8ff425.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/ambience/rock_rubble_01.wav.mp3" +dest_files=["res://.godot/imported/rock_rubble_01.wav.mp3-7b2be0e35620a3cb731060814b8ff425.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/announcer/lost_lead.mp3 b/src/assets/audio/sfx/announcer/lost_lead.mp3 new file mode 100644 index 0000000..ffb8350 Binary files /dev/null and b/src/assets/audio/sfx/announcer/lost_lead.mp3 differ diff --git a/src/assets/audio/sfx/announcer/lost_lead.mp3.import b/src/assets/audio/sfx/announcer/lost_lead.mp3.import new file mode 100644 index 0000000..5c9e63d --- /dev/null +++ b/src/assets/audio/sfx/announcer/lost_lead.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cv10napkg4ft" +path="res://.godot/imported/lost_lead.mp3-ec8e52c00fe98d75628f5c76f2677a37.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/announcer/lost_lead.mp3" +dest_files=["res://.godot/imported/lost_lead.mp3-ec8e52c00fe98d75628f5c76f2677a37.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/announcer/taken_lead.mp3 b/src/assets/audio/sfx/announcer/taken_lead.mp3 new file mode 100644 index 0000000..dc9dea1 Binary files /dev/null and b/src/assets/audio/sfx/announcer/taken_lead.mp3 differ diff --git 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100644 index 0000000..c14a288 --- /dev/null +++ b/src/assets/audio/sfx/enemies/goblin/die1.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://dtydo3gymnrcv" +path="res://.godot/imported/die1.mp3-6dd39aa7b050ec8096909ec9d97d2bea.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/enemies/goblin/die1.mp3" +dest_files=["res://.godot/imported/die1.mp3-6dd39aa7b050ec8096909ec9d97d2bea.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/enemies/goblin/die2.mp3 b/src/assets/audio/sfx/enemies/goblin/die2.mp3 new file mode 100644 index 0000000..2f59e8b Binary files /dev/null and b/src/assets/audio/sfx/enemies/goblin/die2.mp3 differ diff --git a/src/assets/audio/sfx/enemies/goblin/die2.mp3.import b/src/assets/audio/sfx/enemies/goblin/die2.mp3.import new file mode 100644 index 0000000..3f9c2f0 --- /dev/null +++ b/src/assets/audio/sfx/enemies/goblin/die2.mp3.import @@ -0,0 +1,19 @@ 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+path="res://.godot/imported/inventory_open.mp3-d915608120131ceb0649803aef89da0c.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/inventory/inventory_open.mp3" +dest_files=["res://.godot/imported/inventory_open.mp3-d915608120131ceb0649803aef89da0c.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/inventory/inventory_open_inverted.mp3 b/src/assets/audio/sfx/inventory/inventory_open_inverted.mp3 new file mode 100644 index 0000000..34e7b6d Binary files /dev/null and b/src/assets/audio/sfx/inventory/inventory_open_inverted.mp3 differ diff --git a/src/assets/audio/sfx/inventory/inventory_open_inverted.mp3.import b/src/assets/audio/sfx/inventory/inventory_open_inverted.mp3.import new file mode 100644 index 0000000..65dd467 --- /dev/null +++ b/src/assets/audio/sfx/inventory/inventory_open_inverted.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cfsubtwvpi7yn" +path="res://.godot/imported/inventory_open_inverted.mp3-eb09e69893130704394568b32f5976e5.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/inventory/inventory_open_inverted.mp3" +dest_files=["res://.godot/imported/inventory_open_inverted.mp3-eb09e69893130704394568b32f5976e5.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/lost_lead.mp3 b/src/assets/audio/sfx/lost_lead.mp3 new file mode 100644 index 0000000..60b8e13 Binary files /dev/null and b/src/assets/audio/sfx/lost_lead.mp3 differ diff --git a/src/assets/audio/sfx/lost_lead.mp3.import b/src/assets/audio/sfx/lost_lead.mp3.import new file mode 100644 index 0000000..ac4bba8 --- /dev/null +++ b/src/assets/audio/sfx/lost_lead.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cnhxfx02oxem" +path="res://.godot/imported/lost_lead.mp3-ea611e89b9cd130b4121f8eccfdf37fd.mp3str" + +[deps] + 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a/src/assets/audio/sfx/pickups/open_chest_01.wav.mp3 b/src/assets/audio/sfx/pickups/open_chest_01.wav.mp3 new file mode 100644 index 0000000..ab4dfb9 Binary files /dev/null and b/src/assets/audio/sfx/pickups/open_chest_01.wav.mp3 differ diff --git a/src/assets/audio/sfx/pickups/open_chest_01.wav.mp3.import b/src/assets/audio/sfx/pickups/open_chest_01.wav.mp3.import new file mode 100644 index 0000000..cfbd8b2 --- /dev/null +++ b/src/assets/audio/sfx/pickups/open_chest_01.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://j12n80lfjjf" +path="res://.godot/imported/open_chest_01.wav.mp3-0a4633c20871a5d07da39150f129e1fb.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/pickups/open_chest_01.wav.mp3" +dest_files=["res://.godot/imported/open_chest_01.wav.mp3-0a4633c20871a5d07da39150f129e1fb.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/pickups/open_chest_02.wav.mp3 b/src/assets/audio/sfx/pickups/open_chest_02.wav.mp3 new file mode 100644 index 0000000..485c81c Binary files /dev/null and b/src/assets/audio/sfx/pickups/open_chest_02.wav.mp3 differ diff --git a/src/assets/audio/sfx/pickups/open_chest_02.wav.mp3.import b/src/assets/audio/sfx/pickups/open_chest_02.wav.mp3.import new file mode 100644 index 0000000..f8a3f2f --- /dev/null +++ b/src/assets/audio/sfx/pickups/open_chest_02.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://xmtgr77auypp" +path="res://.godot/imported/open_chest_02.wav.mp3-c93b1f0ebb1b112a1b70629bf2883c32.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/pickups/open_chest_02.wav.mp3" +dest_files=["res://.godot/imported/open_chest_02.wav.mp3-c93b1f0ebb1b112a1b70629bf2883c32.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/pickups/open_treasure_01.wav.mp3 b/src/assets/audio/sfx/pickups/open_treasure_01.wav.mp3 new file mode 100644 index 0000000..4fba7c0 Binary files /dev/null and b/src/assets/audio/sfx/pickups/open_treasure_01.wav.mp3 differ diff --git a/src/assets/audio/sfx/pickups/open_treasure_01.wav.mp3.import b/src/assets/audio/sfx/pickups/open_treasure_01.wav.mp3.import new file mode 100644 index 0000000..9eced00 --- /dev/null +++ b/src/assets/audio/sfx/pickups/open_treasure_01.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://bgiyyck06hura" +path="res://.godot/imported/open_treasure_01.wav.mp3-91e158f022597d2b5be5cbcd2c9c3bad.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/pickups/open_treasure_01.wav.mp3" +dest_files=["res://.godot/imported/open_treasure_01.wav.mp3-91e158f022597d2b5be5cbcd2c9c3bad.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry.wav.mp3 b/src/assets/audio/sfx/player/attack/player_attack_cry.wav.mp3 new file mode 100644 index 0000000..5970e28 Binary files /dev/null and b/src/assets/audio/sfx/player/attack/player_attack_cry.wav.mp3 differ diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry.wav.mp3.import b/src/assets/audio/sfx/player/attack/player_attack_cry.wav.mp3.import new file mode 100644 index 0000000..fb11d05 --- /dev/null +++ b/src/assets/audio/sfx/player/attack/player_attack_cry.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://bquxsll02b3yv" +path="res://.godot/imported/player_attack_cry.wav.mp3-457d64f72aed862225e8828c7f2f88d8.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/player/attack/player_attack_cry.wav.mp3" +dest_files=["res://.godot/imported/player_attack_cry.wav.mp3-457d64f72aed862225e8828c7f2f88d8.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry_1.wav.mp3 b/src/assets/audio/sfx/player/attack/player_attack_cry_1.wav.mp3 new file mode 100644 index 0000000..a4ac661 Binary files /dev/null and b/src/assets/audio/sfx/player/attack/player_attack_cry_1.wav.mp3 differ diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry_1.wav.mp3.import b/src/assets/audio/sfx/player/attack/player_attack_cry_1.wav.mp3.import new file mode 100644 index 0000000..a752e19 --- /dev/null +++ b/src/assets/audio/sfx/player/attack/player_attack_cry_1.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://d3mlbqp53f43p" +path="res://.godot/imported/player_attack_cry_1.wav.mp3-f47b796cee3321a1cb017a6f9d4a4be1.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/player/attack/player_attack_cry_1.wav.mp3" +dest_files=["res://.godot/imported/player_attack_cry_1.wav.mp3-f47b796cee3321a1cb017a6f9d4a4be1.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry_2.wav.mp3 b/src/assets/audio/sfx/player/attack/player_attack_cry_2.wav.mp3 new file mode 100644 index 0000000..bf8cfc0 Binary files /dev/null and b/src/assets/audio/sfx/player/attack/player_attack_cry_2.wav.mp3 differ diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry_2.wav.mp3.import b/src/assets/audio/sfx/player/attack/player_attack_cry_2.wav.mp3.import new file mode 100644 index 0000000..df8f65e --- /dev/null +++ b/src/assets/audio/sfx/player/attack/player_attack_cry_2.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://bu8nq54mat0n2" +path="res://.godot/imported/player_attack_cry_2.wav.mp3-df92479848c9a7a9bc4c82338e0c6cac.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/player/attack/player_attack_cry_2.wav.mp3" +dest_files=["res://.godot/imported/player_attack_cry_2.wav.mp3-df92479848c9a7a9bc4c82338e0c6cac.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry_3.wav.mp3 b/src/assets/audio/sfx/player/attack/player_attack_cry_3.wav.mp3 new file mode 100644 index 0000000..9a10a93 Binary files /dev/null and b/src/assets/audio/sfx/player/attack/player_attack_cry_3.wav.mp3 differ diff --git a/src/assets/audio/sfx/player/attack/player_attack_cry_3.wav.mp3.import b/src/assets/audio/sfx/player/attack/player_attack_cry_3.wav.mp3.import new file mode 100644 index 0000000..59fc78d --- /dev/null +++ b/src/assets/audio/sfx/player/attack/player_attack_cry_3.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://ca2mob5vl8hax" +path="res://.godot/imported/player_attack_cry_3.wav.mp3-452617dff11abe7f176da313c82a158f.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/player/attack/player_attack_cry_3.wav.mp3" +dest_files=["res://.godot/imported/player_attack_cry_3.wav.mp3-452617dff11abe7f176da313c82a158f.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/player/dodge/Dodge.mp3 b/src/assets/audio/sfx/player/dodge/Dodge.mp3 new file mode 100644 index 0000000..1a3af5d Binary files /dev/null and b/src/assets/audio/sfx/player/dodge/Dodge.mp3 differ diff --git a/src/assets/audio/sfx/player/dodge/Dodge.mp3.import b/src/assets/audio/sfx/player/dodge/Dodge.mp3.import new file mode 100644 index 0000000..1694a35 --- /dev/null +++ b/src/assets/audio/sfx/player/dodge/Dodge.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://dxy2phfh0ojot" +path="res://.godot/imported/Dodge.mp3-d83aab1a7d2ed5b6e445475a7c701de2.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/player/dodge/Dodge.mp3" +dest_files=["res://.godot/imported/Dodge.mp3-d83aab1a7d2ed5b6e445475a7c701de2.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/player/fall_out/player_fall_infinitely-01.m4a.mp3 b/src/assets/audio/sfx/player/fall_out/player_fall_infinitely-01.m4a.mp3 new file mode 100644 index 0000000..f834840 Binary files /dev/null and b/src/assets/audio/sfx/player/fall_out/player_fall_infinitely-01.m4a.mp3 differ diff --git a/src/assets/audio/sfx/player/fall_out/player_fall_infinitely-01.m4a.mp3.import b/src/assets/audio/sfx/player/fall_out/player_fall_infinitely-01.m4a.mp3.import new file mode 100644 index 0000000..044f1be --- /dev/null +++ b/src/assets/audio/sfx/player/fall_out/player_fall_infinitely-01.m4a.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cf8mm4l55g4bo" +path="res://.godot/imported/player_fall_infinitely-01.m4a.mp3-441a1895d861ac8f39c40f7aa9020e2e.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/player/fall_out/player_fall_infinitely-01.m4a.mp3" 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files /dev/null and b/src/assets/audio/sfx/walk/grass/walk_grass_1.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_1.wav.mp3.import b/src/assets/audio/sfx/walk/grass/walk_grass_1.wav.mp3.import new file mode 100644 index 0000000..916d0d4 --- /dev/null +++ b/src/assets/audio/sfx/walk/grass/walk_grass_1.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://dxybews0wp67" +path="res://.godot/imported/walk_grass_1.wav.mp3-dac05d1bd199f075afc89d29e5fcb0f4.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/grass/walk_grass_1.wav.mp3" +dest_files=["res://.godot/imported/walk_grass_1.wav.mp3-dac05d1bd199f075afc89d29e5fcb0f4.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_2.wav.mp3 b/src/assets/audio/sfx/walk/grass/walk_grass_2.wav.mp3 new file mode 100644 index 0000000..0f35528 Binary files /dev/null and b/src/assets/audio/sfx/walk/grass/walk_grass_2.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_2.wav.mp3.import b/src/assets/audio/sfx/walk/grass/walk_grass_2.wav.mp3.import new file mode 100644 index 0000000..12f5f8e --- /dev/null +++ b/src/assets/audio/sfx/walk/grass/walk_grass_2.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://b5odyv25456ko" +path="res://.godot/imported/walk_grass_2.wav.mp3-d0208ee19301f0c2c960555f3c272ac1.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/grass/walk_grass_2.wav.mp3" +dest_files=["res://.godot/imported/walk_grass_2.wav.mp3-d0208ee19301f0c2c960555f3c272ac1.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_3.wav.mp3 b/src/assets/audio/sfx/walk/grass/walk_grass_3.wav.mp3 new file mode 100644 index 0000000..f85eeb7 Binary files /dev/null and b/src/assets/audio/sfx/walk/grass/walk_grass_3.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_3.wav.mp3.import b/src/assets/audio/sfx/walk/grass/walk_grass_3.wav.mp3.import new file mode 100644 index 0000000..6f8ef70 --- /dev/null +++ b/src/assets/audio/sfx/walk/grass/walk_grass_3.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://n6ryblq60sac" +path="res://.godot/imported/walk_grass_3.wav.mp3-d3d062fdc74b0c50863fd378c189b6d5.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/grass/walk_grass_3.wav.mp3" +dest_files=["res://.godot/imported/walk_grass_3.wav.mp3-d3d062fdc74b0c50863fd378c189b6d5.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_4.wav.mp3 b/src/assets/audio/sfx/walk/grass/walk_grass_4.wav.mp3 new file mode 100644 index 0000000..2334ec6 Binary files /dev/null and b/src/assets/audio/sfx/walk/grass/walk_grass_4.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_4.wav.mp3.import b/src/assets/audio/sfx/walk/grass/walk_grass_4.wav.mp3.import new file mode 100644 index 0000000..06705ff --- /dev/null +++ b/src/assets/audio/sfx/walk/grass/walk_grass_4.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://biyl3nduiy70x" +path="res://.godot/imported/walk_grass_4.wav.mp3-6cd094bf595ce2a1cc188715705767f8.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/grass/walk_grass_4.wav.mp3" +dest_files=["res://.godot/imported/walk_grass_4.wav.mp3-6cd094bf595ce2a1cc188715705767f8.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_5.wav.mp3 b/src/assets/audio/sfx/walk/grass/walk_grass_5.wav.mp3 new file mode 100644 index 0000000..718abd1 Binary files /dev/null and b/src/assets/audio/sfx/walk/grass/walk_grass_5.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_5.wav.mp3.import b/src/assets/audio/sfx/walk/grass/walk_grass_5.wav.mp3.import new file mode 100644 index 0000000..8766e4d --- /dev/null +++ b/src/assets/audio/sfx/walk/grass/walk_grass_5.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://dqxj2rnhlftot" +path="res://.godot/imported/walk_grass_5.wav.mp3-b7ad554ff1780fdc5e03af38188c9dcc.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/grass/walk_grass_5.wav.mp3" +dest_files=["res://.godot/imported/walk_grass_5.wav.mp3-b7ad554ff1780fdc5e03af38188c9dcc.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_6.wav.mp3 b/src/assets/audio/sfx/walk/grass/walk_grass_6.wav.mp3 new file mode 100644 index 0000000..eb07170 Binary files /dev/null and b/src/assets/audio/sfx/walk/grass/walk_grass_6.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_6.wav.mp3.import b/src/assets/audio/sfx/walk/grass/walk_grass_6.wav.mp3.import new file mode 100644 index 0000000..2eae4d1 --- /dev/null +++ b/src/assets/audio/sfx/walk/grass/walk_grass_6.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://c1fdqhe7kx3qc" +path="res://.godot/imported/walk_grass_6.wav.mp3-33ef1d685b3b1a545ca66227034a74ee.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/grass/walk_grass_6.wav.mp3" +dest_files=["res://.godot/imported/walk_grass_6.wav.mp3-33ef1d685b3b1a545ca66227034a74ee.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_7.wav.mp3 b/src/assets/audio/sfx/walk/grass/walk_grass_7.wav.mp3 new file mode 100644 index 0000000..4c1611c Binary files /dev/null and b/src/assets/audio/sfx/walk/grass/walk_grass_7.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/grass/walk_grass_7.wav.mp3.import b/src/assets/audio/sfx/walk/grass/walk_grass_7.wav.mp3.import new file mode 100644 index 0000000..779763c --- /dev/null +++ b/src/assets/audio/sfx/walk/grass/walk_grass_7.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cn0ret8v0qxls" +path="res://.godot/imported/walk_grass_7.wav.mp3-2c353611e942a36dd2f546f3754ace1b.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/grass/walk_grass_7.wav.mp3" +dest_files=["res://.godot/imported/walk_grass_7.wav.mp3-2c353611e942a36dd2f546f3754ace1b.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3 b/src/assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3 new file mode 100644 index 0000000..c789999 Binary files /dev/null and b/src/assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3.import b/src/assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3.import new file mode 100644 index 0000000..efc522f --- /dev/null +++ b/src/assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cbio6f0ssxvd6" +path="res://.godot/imported/walk_stone_1.wav.mp3-4f6eeeee9af6cfad7f4e92f23e9a4a58.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3" +dest_files=["res://.godot/imported/walk_stone_1.wav.mp3-4f6eeeee9af6cfad7f4e92f23e9a4a58.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3 b/src/assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3 new file mode 100644 index 0000000..d1947df Binary files /dev/null and b/src/assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3.import b/src/assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3.import new file mode 100644 index 0000000..fa6793b --- /dev/null +++ b/src/assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://dq1va2882v23v" +path="res://.godot/imported/walk_stone_2.wav.mp3-e0c26b31bd97000f9723eb1400cc33bf.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3" +dest_files=["res://.godot/imported/walk_stone_2.wav.mp3-e0c26b31bd97000f9723eb1400cc33bf.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3 b/src/assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3 new file mode 100644 index 0000000..a56729f Binary files /dev/null and b/src/assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3.import b/src/assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3.import new file mode 100644 index 0000000..ae278c6 --- /dev/null +++ b/src/assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://dsuf4oa710gi8" +path="res://.godot/imported/walk_stone_3.wav.mp3-0a9d5ae1a81f20baa020a1f945d9f099.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3" +dest_files=["res://.godot/imported/walk_stone_3.wav.mp3-0a9d5ae1a81f20baa020a1f945d9f099.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3 b/src/assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3 new file mode 100644 index 0000000..b87794c Binary files /dev/null and b/src/assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3.import b/src/assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3.import new file mode 100644 index 0000000..6326592 --- /dev/null +++ b/src/assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://fvhvmxtcq018" +path="res://.godot/imported/walk_stone_4.wav.mp3-dfef8e34cddb15468ffba2320a8a5b64.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3" +dest_files=["res://.godot/imported/walk_stone_4.wav.mp3-dfef8e34cddb15468ffba2320a8a5b64.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3 b/src/assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3 new file mode 100644 index 0000000..179c943 Binary files /dev/null and b/src/assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3.import b/src/assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3.import new file mode 100644 index 0000000..6eecccf --- /dev/null +++ b/src/assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cw74evef8fm0t" +path="res://.godot/imported/walk_stone_5.wav.mp3-4948a7de5f17d984ab95f97bcfa62846.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3" +dest_files=["res://.godot/imported/walk_stone_5.wav.mp3-4948a7de5f17d984ab95f97bcfa62846.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3 b/src/assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3 new file mode 100644 index 0000000..0f656fd Binary files /dev/null and b/src/assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3 differ diff --git a/src/assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3.import b/src/assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3.import new file mode 100644 index 0000000..bc24ecd --- /dev/null +++ b/src/assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://c43fyqtos11fd" +path="res://.godot/imported/walk_stone_6.wav.mp3-3ac6f2323e7e27a9437c8a85a738ea08.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3" +dest_files=["res://.godot/imported/walk_stone_6.wav.mp3-3ac6f2323e7e27a9437c8a85a738ea08.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3 b/src/assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3 new file mode 100644 index 0000000..527e7b5 Binary files /dev/null and b/src/assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3 differ diff --git a/src/assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3.import b/src/assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3.import new file mode 100644 index 0000000..3f80e2d --- /dev/null +++ b/src/assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://uerx5rib87a6" +path="res://.godot/imported/bone_hit_wall_01.wav.mp3-d3bc447c63277a246e97dde0cf2de02a.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3" +dest_files=["res://.godot/imported/bone_hit_wall_01.wav.mp3-d3bc447c63277a246e97dde0cf2de02a.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3 b/src/assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3 new file mode 100644 index 0000000..d304b08 Binary files /dev/null and b/src/assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3 differ diff --git a/src/assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3.import b/src/assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3.import new file mode 100644 index 0000000..0a729d3 --- /dev/null +++ b/src/assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://b140nlsak4ub7" +path="res://.godot/imported/arrow-hit-brick-wall-01.mp3-bdb4a818cad437ea9f9cfd3bbe2dbbbd.mp3str" + +[deps] + +source_file="res://assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3" +dest_files=["res://.godot/imported/arrow-hit-brick-wall-01.mp3-bdb4a818cad437ea9f9cfd3bbe2dbbbd.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/src/assets/audio/sfx/weapons/bow/arrow_fire_swosh.import b/src/assets/audio/sfx/weapons/bow/arrow_fire_swosh.import new file mode 100644 index 0000000..33a4088 --- 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a/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraBoldItalic.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraBoldItalic.otf.import new file mode 100644 index 0000000..331732e --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraBoldItalic.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://cg4y57abqmx2t" +path="res://.godot/imported/Metropolis-ExtraBoldItalic.otf-759be4f4fb00609c00344f059789e64e.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-ExtraBoldItalic.otf" +dest_files=["res://.godot/imported/Metropolis-ExtraBoldItalic.otf-759be4f4fb00609c00344f059789e64e.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLight.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLight.otf new file mode 100644 index 0000000..50d9e7f Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLight.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLight.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLight.otf.import new file mode 100644 index 0000000..acc591e --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLight.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://cmc46nmdgi8vr" +path="res://.godot/imported/Metropolis-ExtraLight.otf-b3b40f1d13a88849a6f9aedf23ae4cba.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-ExtraLight.otf" +dest_files=["res://.godot/imported/Metropolis-ExtraLight.otf-b3b40f1d13a88849a6f9aedf23ae4cba.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLightItalic.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLightItalic.otf new file mode 100644 index 0000000..8590829 Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLightItalic.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLightItalic.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLightItalic.otf.import new file mode 100644 index 0000000..631ba3f --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-ExtraLightItalic.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://crrnvmm0tvjdy" +path="res://.godot/imported/Metropolis-ExtraLightItalic.otf-1f70087e1e494d824b17fdd4e1789b5a.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-ExtraLightItalic.otf" +dest_files=["res://.godot/imported/Metropolis-ExtraLightItalic.otf-1f70087e1e494d824b17fdd4e1789b5a.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Light.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-Light.otf new file mode 100644 index 0000000..5a312fa Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-Light.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Light.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-Light.otf.import new file mode 100644 index 0000000..ded07d5 --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-Light.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://carq3xxrsat2n" +path="res://.godot/imported/Metropolis-Light.otf-270cf3a56ccdb9a15648512ae1662727.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-Light.otf" +dest_files=["res://.godot/imported/Metropolis-Light.otf-270cf3a56ccdb9a15648512ae1662727.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-LightItalic.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-LightItalic.otf new file mode 100644 index 0000000..8d5132d Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-LightItalic.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-LightItalic.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-LightItalic.otf.import new file mode 100644 index 0000000..3a636bd --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-LightItalic.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://ba7qpoiqx0t46" +path="res://.godot/imported/Metropolis-LightItalic.otf-74e4b55c05d16645fbba8d634fabb621.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-LightItalic.otf" +dest_files=["res://.godot/imported/Metropolis-LightItalic.otf-74e4b55c05d16645fbba8d634fabb621.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Medium.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-Medium.otf new file mode 100644 index 0000000..1616733 Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-Medium.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Medium.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-Medium.otf.import new file mode 100644 index 0000000..5f4e0cb --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-Medium.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dklaht2ak4gk6" +path="res://.godot/imported/Metropolis-Medium.otf-dd6a2efae38461ac13067e25e402d843.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-Medium.otf" +dest_files=["res://.godot/imported/Metropolis-Medium.otf-dd6a2efae38461ac13067e25e402d843.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-MediumItalic.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-MediumItalic.otf new file mode 100644 index 0000000..c4ba7cf Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-MediumItalic.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-MediumItalic.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-MediumItalic.otf.import new file mode 100644 index 0000000..df5eb61 --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-MediumItalic.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dyagbpts4rib2" +path="res://.godot/imported/Metropolis-MediumItalic.otf-8ba943f9f1f34e26879a8c9fb0564c70.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-MediumItalic.otf" +dest_files=["res://.godot/imported/Metropolis-MediumItalic.otf-8ba943f9f1f34e26879a8c9fb0564c70.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Regular.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-Regular.otf new file mode 100644 index 0000000..fe157bf Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-Regular.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Regular.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-Regular.otf.import new file mode 100644 index 0000000..b2b612a --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-Regular.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dly4doq6gya2p" +path="res://.godot/imported/Metropolis-Regular.otf-a5468cb99a6ee735464ea35b8d945e48.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-Regular.otf" +dest_files=["res://.godot/imported/Metropolis-Regular.otf-a5468cb99a6ee735464ea35b8d945e48.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-RegularItalic.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-RegularItalic.otf new file mode 100644 index 0000000..cfc145e Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-RegularItalic.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-RegularItalic.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-RegularItalic.otf.import new file mode 100644 index 0000000..a241ce4 --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-RegularItalic.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://c33xgrqght78" +path="res://.godot/imported/Metropolis-RegularItalic.otf-c763a235bd04cd1f66e1c46338414843.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-RegularItalic.otf" +dest_files=["res://.godot/imported/Metropolis-RegularItalic.otf-c763a235bd04cd1f66e1c46338414843.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBold.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBold.otf new file mode 100644 index 0000000..6e54b2c Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBold.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBold.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBold.otf.import new file mode 100644 index 0000000..17dab6f --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBold.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dk052orru8438" +path="res://.godot/imported/Metropolis-SemiBold.otf-b25797b62f9ff04d7f5ecf4fa311ddcd.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-SemiBold.otf" +dest_files=["res://.godot/imported/Metropolis-SemiBold.otf-b25797b62f9ff04d7f5ecf4fa311ddcd.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBoldItalic.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBoldItalic.otf new file mode 100644 index 0000000..6604d11 Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBoldItalic.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBoldItalic.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBoldItalic.otf.import new file mode 100644 index 0000000..ec1b8bc --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-SemiBoldItalic.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://y1a0woajqcl7" +path="res://.godot/imported/Metropolis-SemiBoldItalic.otf-f27ea21409de307a0940a480a7f9582b.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-SemiBoldItalic.otf" +dest_files=["res://.godot/imported/Metropolis-SemiBoldItalic.otf-f27ea21409de307a0940a480a7f9582b.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Thin.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-Thin.otf new file mode 100644 index 0000000..5dd6f4f Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-Thin.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-Thin.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-Thin.otf.import new file mode 100644 index 0000000..07026a2 --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-Thin.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://brjmaiogfwjjn" +path="res://.godot/imported/Metropolis-Thin.otf-639d6696711fb15c38c147d90ef695a9.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-Thin.otf" +dest_files=["res://.godot/imported/Metropolis-Thin.otf-639d6696711fb15c38c147d90ef695a9.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-ThinItalic.otf b/src/assets/fonts/Metropolis/OpenType/Metropolis-ThinItalic.otf new file mode 100644 index 0000000..8e04d6f Binary files /dev/null and b/src/assets/fonts/Metropolis/OpenType/Metropolis-ThinItalic.otf differ diff --git a/src/assets/fonts/Metropolis/OpenType/Metropolis-ThinItalic.otf.import b/src/assets/fonts/Metropolis/OpenType/Metropolis-ThinItalic.otf.import new file mode 100644 index 0000000..64b558b --- /dev/null +++ b/src/assets/fonts/Metropolis/OpenType/Metropolis-ThinItalic.otf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://b4p6e6dqb05gk" +path="res://.godot/imported/Metropolis-ThinItalic.otf-a59ed26a1b80c1184578458d890644b8.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/OpenType/Metropolis-ThinItalic.otf" +dest_files=["res://.godot/imported/Metropolis-ThinItalic.otf-a59ed26a1b80c1184578458d890644b8.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Black.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-Black.ttf new file mode 100644 index 0000000..ba26a9d Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-Black.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Black.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-Black.ttf.import new file mode 100644 index 0000000..449a700 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-Black.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bt1te5xt2ivm1" +path="res://.godot/imported/Metropolis-Black.ttf-95a7d769e04bd3c39b34134dd646d310.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-Black.ttf" +dest_files=["res://.godot/imported/Metropolis-Black.ttf-95a7d769e04bd3c39b34134dd646d310.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-BlackItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-BlackItalic.ttf new file mode 100644 index 0000000..7dabcf8 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-BlackItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-BlackItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-BlackItalic.ttf.import new file mode 100644 index 0000000..db1d3f5 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-BlackItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://sau1e5dv0b2u" +path="res://.godot/imported/Metropolis-BlackItalic.ttf-eb6dc0fdc5ca9030ed7fd13047a58b58.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-BlackItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-BlackItalic.ttf-eb6dc0fdc5ca9030ed7fd13047a58b58.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Bold.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-Bold.ttf new file mode 100644 index 0000000..384bc52 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-Bold.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Bold.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-Bold.ttf.import new file mode 100644 index 0000000..d6d5db4 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-Bold.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://br5bnpaeppeis" +path="res://.godot/imported/Metropolis-Bold.ttf-6440b2e008a17d6a096f35cef0598ead.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-Bold.ttf" +dest_files=["res://.godot/imported/Metropolis-Bold.ttf-6440b2e008a17d6a096f35cef0598ead.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-BoldItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-BoldItalic.ttf new file mode 100644 index 0000000..2ce7975 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-BoldItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-BoldItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-BoldItalic.ttf.import new file mode 100644 index 0000000..811fae5 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-BoldItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bylwma1ufa64e" +path="res://.godot/imported/Metropolis-BoldItalic.ttf-675363e8481bac1b7d5495ab04dd5b3d.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-BoldItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-BoldItalic.ttf-675363e8481bac1b7d5495ab04dd5b3d.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBold.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBold.ttf new file mode 100644 index 0000000..743d11b Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBold.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBold.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBold.ttf.import new file mode 100644 index 0000000..6c33929 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBold.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dljty0lxfntp4" +path="res://.godot/imported/Metropolis-ExtraBold.ttf-a8d5757091d137282b042dc463103a4f.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-ExtraBold.ttf" +dest_files=["res://.godot/imported/Metropolis-ExtraBold.ttf-a8d5757091d137282b042dc463103a4f.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBoldItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBoldItalic.ttf new file mode 100644 index 0000000..45cd982 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBoldItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBoldItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBoldItalic.ttf.import new file mode 100644 index 0000000..b203bf3 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraBoldItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bjaglryq68cty" +path="res://.godot/imported/Metropolis-ExtraBoldItalic.ttf-11d822730ce279c16a8def8a3b021981.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-ExtraBoldItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-ExtraBoldItalic.ttf-11d822730ce279c16a8def8a3b021981.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLight.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLight.ttf new file mode 100644 index 0000000..f977aec Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLight.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLight.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLight.ttf.import new file mode 100644 index 0000000..8270f2f --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLight.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://djhai14lkubbb" +path="res://.godot/imported/Metropolis-ExtraLight.ttf-c916ccda3299d83a3ea50bfb9dbd8ed2.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-ExtraLight.ttf" +dest_files=["res://.godot/imported/Metropolis-ExtraLight.ttf-c916ccda3299d83a3ea50bfb9dbd8ed2.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLightItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLightItalic.ttf new file mode 100644 index 0000000..0920149 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLightItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLightItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLightItalic.ttf.import new file mode 100644 index 0000000..e2adfeb --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-ExtraLightItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://ct1p52uk5ntsf" +path="res://.godot/imported/Metropolis-ExtraLightItalic.ttf-8ee4e3df3f880aa9c1d6ab5ab7e4165f.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-ExtraLightItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-ExtraLightItalic.ttf-8ee4e3df3f880aa9c1d6ab5ab7e4165f.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Light.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-Light.ttf new file mode 100644 index 0000000..64a0c83 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-Light.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Light.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-Light.ttf.import new file mode 100644 index 0000000..4d74814 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-Light.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bkhiwg035vair" +path="res://.godot/imported/Metropolis-Light.ttf-b1bf8832e46d56523118cd90d3a20eda.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-Light.ttf" +dest_files=["res://.godot/imported/Metropolis-Light.ttf-b1bf8832e46d56523118cd90d3a20eda.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-LightItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-LightItalic.ttf new file mode 100644 index 0000000..6f4cfeb Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-LightItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-LightItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-LightItalic.ttf.import new file mode 100644 index 0000000..f8fb3cd --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-LightItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dy0wyrkhffsir" +path="res://.godot/imported/Metropolis-LightItalic.ttf-45d7527ca0078b7cb2bfc4c0c022fefd.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-LightItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-LightItalic.ttf-45d7527ca0078b7cb2bfc4c0c022fefd.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Medium.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-Medium.ttf new file mode 100644 index 0000000..5d838c6 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-Medium.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Medium.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-Medium.ttf.import new file mode 100644 index 0000000..9696969 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-Medium.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://c550k35uvv88p" +path="res://.godot/imported/Metropolis-Medium.ttf-07bec7aa015c39a85fd24048d19988b6.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-Medium.ttf" +dest_files=["res://.godot/imported/Metropolis-Medium.ttf-07bec7aa015c39a85fd24048d19988b6.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-MediumItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-MediumItalic.ttf new file mode 100644 index 0000000..c5646d2 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-MediumItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-MediumItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-MediumItalic.ttf.import new file mode 100644 index 0000000..6e370a5 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-MediumItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://53fdxfgd0ogh" +path="res://.godot/imported/Metropolis-MediumItalic.ttf-5748892f8040576d659f9b65289d88bf.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-MediumItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-MediumItalic.ttf-5748892f8040576d659f9b65289d88bf.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Regular.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-Regular.ttf new file mode 100644 index 0000000..012acd8 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-Regular.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Regular.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-Regular.ttf.import new file mode 100644 index 0000000..ac1d3e7 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-Regular.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://chp4isvj6x8bm" +path="res://.godot/imported/Metropolis-Regular.ttf-88b746b307c869a807d9ef8d2080ca21.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-Regular.ttf" +dest_files=["res://.godot/imported/Metropolis-Regular.ttf-88b746b307c869a807d9ef8d2080ca21.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-RegularItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-RegularItalic.ttf new file mode 100644 index 0000000..60f3502 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-RegularItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-RegularItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-RegularItalic.ttf.import new file mode 100644 index 0000000..84c5b87 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-RegularItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://ddfbyjec7anpp" +path="res://.godot/imported/Metropolis-RegularItalic.ttf-f368a20676d43484f2c4b2cf1efc0172.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-RegularItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-RegularItalic.ttf-f368a20676d43484f2c4b2cf1efc0172.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBold.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBold.ttf new file mode 100644 index 0000000..2f7522d Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBold.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBold.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBold.ttf.import new file mode 100644 index 0000000..4223ea9 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBold.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://d25vegc74t8dc" +path="res://.godot/imported/Metropolis-SemiBold.ttf-a90cb7e58c103ff996e18247534d9dd2.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-SemiBold.ttf" +dest_files=["res://.godot/imported/Metropolis-SemiBold.ttf-a90cb7e58c103ff996e18247534d9dd2.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBoldItalic.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBoldItalic.ttf new file mode 100644 index 0000000..7451471 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBoldItalic.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBoldItalic.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBoldItalic.ttf.import new file mode 100644 index 0000000..7764372 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-SemiBoldItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://cyqfkaemwwnj1" +path="res://.godot/imported/Metropolis-SemiBoldItalic.ttf-2dce458273120ad16518f642f4681966.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-SemiBoldItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-SemiBoldItalic.ttf-2dce458273120ad16518f642f4681966.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Thin.ttf b/src/assets/fonts/Metropolis/TrueType/Metropolis-Thin.ttf new file mode 100644 index 0000000..f1ca337 Binary files /dev/null and b/src/assets/fonts/Metropolis/TrueType/Metropolis-Thin.ttf differ diff --git a/src/assets/fonts/Metropolis/TrueType/Metropolis-Thin.ttf.import b/src/assets/fonts/Metropolis/TrueType/Metropolis-Thin.ttf.import new file mode 100644 index 0000000..d91fec6 --- /dev/null +++ b/src/assets/fonts/Metropolis/TrueType/Metropolis-Thin.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dpjhog6d18rtp" +path="res://.godot/imported/Metropolis-Thin.ttf-55f904c9dbd366284cef8db74ff56cb8.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-Thin.ttf" +dest_files=["res://.godot/imported/Metropolis-Thin.ttf-55f904c9dbd366284cef8db74ff56cb8.fontdata"] + 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b/src/assets/fonts/Metropolis/TrueType/Metropolis-ThinItalic.ttf.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://c603gs8d0fdds" +path="res://.godot/imported/Metropolis-ThinItalic.ttf-1e30bdd0a315dee2ef89fcaf95a24230.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/TrueType/Metropolis-ThinItalic.ttf" +dest_files=["res://.godot/imported/Metropolis-ThinItalic.ttf-1e30bdd0a315dee2ef89fcaf95a24230.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/UNLICENSE b/src/assets/fonts/Metropolis/UNLICENSE new file mode 100644 index 0000000..68a49da --- /dev/null +++ b/src/assets/fonts/Metropolis/UNLICENSE @@ -0,0 +1,24 @@ +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or +distribute this software, either in source code form or as a compiled +binary, for any purpose, commercial or non-commercial, and by any +means. + +In jurisdictions that recognize copyright laws, the author or authors +of this software dedicate any and all copyright interest in the +software to the public domain. We make this dedication for the benefit +of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of +relinquishment in perpetuity of all present and future rights to this +software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Black.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Black.woff2 new file mode 100644 index 0000000..9ad74d2 Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Black.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Black.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Black.woff2.import new file mode 100644 index 0000000..bf83d4b --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Black.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://cxrgnhrhieqih" +path="res://.godot/imported/Metropolis-Black.woff2-674843ed15e7907fc950a19df8738e8f.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-Black.woff2" +dest_files=["res://.godot/imported/Metropolis-Black.woff2-674843ed15e7907fc950a19df8738e8f.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-BlackItalic.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BlackItalic.woff2 new file mode 100644 index 0000000..a269f3a Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BlackItalic.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-BlackItalic.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BlackItalic.woff2.import new file mode 100644 index 0000000..8eb9128 --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BlackItalic.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://ttuhdxtqfpkm" +path="res://.godot/imported/Metropolis-BlackItalic.woff2-4f850b06ab89798266fa3748acc2dd8e.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-BlackItalic.woff2" +dest_files=["res://.godot/imported/Metropolis-BlackItalic.woff2-4f850b06ab89798266fa3748acc2dd8e.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Bold.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Bold.woff2 new file mode 100644 index 0000000..9648b0c Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Bold.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Bold.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Bold.woff2.import new file mode 100644 index 0000000..5daf02c --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Bold.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dakcc2wpq80ar" +path="res://.godot/imported/Metropolis-Bold.woff2-8e8ec7d704a71f43ca85209316930585.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-Bold.woff2" +dest_files=["res://.godot/imported/Metropolis-Bold.woff2-8e8ec7d704a71f43ca85209316930585.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-BoldItalic.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BoldItalic.woff2 new file mode 100644 index 0000000..84a031b Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BoldItalic.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-BoldItalic.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BoldItalic.woff2.import new file mode 100644 index 0000000..49122e1 --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-BoldItalic.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://buvq7fr6x8ikg" +path="res://.godot/imported/Metropolis-BoldItalic.woff2-f2e641f9ecc4187da073388a552e28af.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-BoldItalic.woff2" +dest_files=["res://.godot/imported/Metropolis-BoldItalic.woff2-f2e641f9ecc4187da073388a552e28af.fontdata"] + +[params] + +Rendering=null 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+[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://chjw6xtv7pgrv" +path="res://.godot/imported/Metropolis-ExtraBold.woff2-0ae811869730e0b60c01c3dab8e5cce2.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBold.woff2" +dest_files=["res://.godot/imported/Metropolis-ExtraBold.woff2-0ae811869730e0b60c01c3dab8e5cce2.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBoldItalic.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBoldItalic.woff2 new file mode 100644 index 0000000..e080928 Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBoldItalic.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBoldItalic.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBoldItalic.woff2.import new file mode 100644 index 0000000..107dbb2 --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBoldItalic.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://6ct8spq2pdkq" +path="res://.godot/imported/Metropolis-ExtraBoldItalic.woff2-ae67838fc22f2d4f00d939a08a435a39.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-ExtraBoldItalic.woff2" +dest_files=["res://.godot/imported/Metropolis-ExtraBoldItalic.woff2-ae67838fc22f2d4f00d939a08a435a39.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLight.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLight.woff2 new file mode 100644 index 0000000..951cfc4 Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLight.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLight.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLight.woff2.import new file mode 100644 index 0000000..493b6c3 --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLight.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dm0dkroysj5gq" +path="res://.godot/imported/Metropolis-ExtraLight.woff2-1a8f914038567b562273b2d12c4d2bc4.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLight.woff2" +dest_files=["res://.godot/imported/Metropolis-ExtraLight.woff2-1a8f914038567b562273b2d12c4d2bc4.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLightItalic.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLightItalic.woff2 new file mode 100644 index 0000000..c6a665c Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLightItalic.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLightItalic.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLightItalic.woff2.import new file mode 100644 index 0000000..509bbdd --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLightItalic.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bucmev4jttpnu" +path="res://.godot/imported/Metropolis-ExtraLightItalic.woff2-bc5badfd293475b8947c8b78744ed082.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-ExtraLightItalic.woff2" +dest_files=["res://.godot/imported/Metropolis-ExtraLightItalic.woff2-bc5badfd293475b8947c8b78744ed082.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Light.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Light.woff2 new file mode 100644 index 0000000..f0ff6f3 Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Light.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Light.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Light.woff2.import new file mode 100644 index 0000000..907c8ac --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Light.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://cktdcvvh55r28" +path="res://.godot/imported/Metropolis-Light.woff2-53619fa93b1f90c56b92c2c2d3b185cd.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-Light.woff2" +dest_files=["res://.godot/imported/Metropolis-Light.woff2-53619fa93b1f90c56b92c2c2d3b185cd.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-LightItalic.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-LightItalic.woff2 new file mode 100644 index 0000000..3cbcc34 Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-LightItalic.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-LightItalic.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-LightItalic.woff2.import new file mode 100644 index 0000000..04890ee --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-LightItalic.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://cn7qbdkdwrbkn" +path="res://.godot/imported/Metropolis-LightItalic.woff2-fb847c64452c96ab1caaeb3f5695ffdc.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-LightItalic.woff2" +dest_files=["res://.godot/imported/Metropolis-LightItalic.woff2-fb847c64452c96ab1caaeb3f5695ffdc.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Medium.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Medium.woff2 new file mode 100644 index 0000000..43578fe Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Medium.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Medium.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Medium.woff2.import new file mode 100644 index 0000000..3a0c1b4 --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Medium.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://ccvvy6083j5yl" +path="res://.godot/imported/Metropolis-Medium.woff2-fdd8329d1815e0752d37173753b11a6d.fontdata" + +[deps] + 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b/src/assets/fonts/Metropolis/WOFF2/Metropolis-MediumItalic.woff2.import new file mode 100644 index 0000000..2e609ff --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-MediumItalic.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://b5r7kqbu6ix80" +path="res://.godot/imported/Metropolis-MediumItalic.woff2-7a858da0c49132e3b92cc7d87e102c56.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-MediumItalic.woff2" +dest_files=["res://.godot/imported/Metropolis-MediumItalic.woff2-7a858da0c49132e3b92cc7d87e102c56.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Regular.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Regular.woff2 new file mode 100644 index 0000000..f50bf34 Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Regular.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Regular.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Regular.woff2.import new file mode 100644 index 0000000..b661fbf --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Regular.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://w1yxx00uy0jo" +path="res://.godot/imported/Metropolis-Regular.woff2-25c980b158fef86947d59c7475d70b09.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-Regular.woff2" +dest_files=["res://.godot/imported/Metropolis-Regular.woff2-25c980b158fef86947d59c7475d70b09.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-RegularItalic.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-RegularItalic.woff2 new file mode 100644 index 0000000..93de258 Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-RegularItalic.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-RegularItalic.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-RegularItalic.woff2.import new file mode 100644 index 0000000..259f307 --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-RegularItalic.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dpjv4wgpy6abg" +path="res://.godot/imported/Metropolis-RegularItalic.woff2-a00f4b48a2597879de9225a542d10915.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-RegularItalic.woff2" +dest_files=["res://.godot/imported/Metropolis-RegularItalic.woff2-a00f4b48a2597879de9225a542d10915.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=4 +keep_rounding_remainders=true +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-SemiBold.woff2 b/src/assets/fonts/Metropolis/WOFF2/Metropolis-SemiBold.woff2 new file mode 100644 index 0000000..fad6dfd Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-SemiBold.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-SemiBold.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-SemiBold.woff2.import new file mode 100644 index 0000000..956a27c --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-SemiBold.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://c6lgjfy6qh0fs" +path="res://.godot/imported/Metropolis-SemiBold.woff2-abaa102d69c8eed0c2d0dfdff74a15eb.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-SemiBold.woff2" +dest_files=["res://.godot/imported/Metropolis-SemiBold.woff2-abaa102d69c8eed0c2d0dfdff74a15eb.fontdata"] + +[params] + +Rendering=null +antialiasing=1 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index 0000000..9ffe02a Binary files /dev/null and b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Thin.woff2 differ diff --git a/src/assets/fonts/Metropolis/WOFF2/Metropolis-Thin.woff2.import b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Thin.woff2.import new file mode 100644 index 0000000..95b6ebc --- /dev/null +++ b/src/assets/fonts/Metropolis/WOFF2/Metropolis-Thin.woff2.import @@ -0,0 +1,35 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bj40t7xfubi5o" +path="res://.godot/imported/Metropolis-Thin.woff2-354107d1eca248a6c6047ce3b686720f.fontdata" + +[deps] + +source_file="res://assets/fonts/Metropolis/WOFF2/Metropolis-Thin.woff2" +dest_files=["res://.godot/imported/Metropolis-Thin.woff2-354107d1eca248a6c6047ce3b686720f.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +disable_embedded_bitmaps=true +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false 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b/src/assets/fonts/ansi-thin.png.import @@ -0,0 +1,25 @@ +[remap] + +importer="font_data_image" +type="FontFile" +uid="uid://cs6bjbut18m1v" +path="res://.godot/imported/ansi-thin.png-89bec72ef7754d3b5f419b253a2a2304.fontdata" + +[deps] + +source_file="res://assets/fonts/ansi-thin.png" +dest_files=["res://.godot/imported/ansi-thin.png-89bec72ef7754d3b5f419b253a2a2304.fontdata"] + +[params] + +character_ranges=PackedStringArray("0-127") +kerning_pairs=PackedStringArray() +columns=16 +rows=16 +image_margin=Rect2i(0, 0, 0, 0) +character_margin=Rect2i(0, 0, 0, 0) +ascent=0 +descent=0 +fallbacks=[] +compress=true +scaling_mode=2 diff --git a/src/assets/fonts/ansi-thin.sprdef b/src/assets/fonts/ansi-thin.sprdef new file mode 100644 index 0000000..7d2426e --- /dev/null +++ b/src/assets/fonts/ansi-thin.sprdef @@ -0,0 +1 @@ +8,8 \ No newline at end of file diff --git a/src/assets/fonts/ansi-thin2.png b/src/assets/fonts/ansi-thin2.png new file mode 100644 index 0000000..13bae0f Binary files /dev/null and b/src/assets/fonts/ansi-thin2.png differ diff --git a/src/assets/fonts/ansi-thin2.png.import b/src/assets/fonts/ansi-thin2.png.import new file mode 100644 index 0000000..726e8ac --- /dev/null +++ b/src/assets/fonts/ansi-thin2.png.import @@ -0,0 +1,25 @@ +[remap] + +importer="font_data_image" +type="FontFile" +uid="uid://c15hvna2oak0q" +path="res://.godot/imported/ansi-thin2.png-e7cf56d06c7aeffb44cf3c2f376c0de4.fontdata" + +[deps] + +source_file="res://assets/fonts/ansi-thin2.png" +dest_files=["res://.godot/imported/ansi-thin2.png-e7cf56d06c7aeffb44cf3c2f376c0de4.fontdata"] + +[params] + +character_ranges=PackedStringArray("0-127") +kerning_pairs=PackedStringArray() +columns=16 +rows=16 +image_margin=Rect2i(0, 0, 0, 0) +character_margin=Rect2i(0, 0, 0, 0) +ascent=0 +descent=0 +fallbacks=[] +compress=true +scaling_mode=2 diff --git a/src/assets/fonts/dmg_numbers.png b/src/assets/fonts/dmg_numbers.png new file mode 100644 index 0000000..66f9e0e Binary files /dev/null and b/src/assets/fonts/dmg_numbers.png differ diff --git a/src/assets/fonts/dmg_numbers.png.import b/src/assets/fonts/dmg_numbers.png.import new file mode 100644 index 0000000..41ac469 --- /dev/null +++ b/src/assets/fonts/dmg_numbers.png.import @@ -0,0 +1,25 @@ +[remap] + +importer="font_data_image" +type="FontFile" +uid="uid://cbmcfue0ek0tk" +path="res://.godot/imported/dmg_numbers.png-1b37f702b17d03cb674b5505bf45be02.fontdata" + +[deps] + +source_file="res://assets/fonts/dmg_numbers.png" +dest_files=["res://.godot/imported/dmg_numbers.png-1b37f702b17d03cb674b5505bf45be02.fontdata"] + +[params] + +character_ranges=PackedStringArray("0-127") +kerning_pairs=PackedStringArray() +columns=16 +rows=16 +image_margin=Rect2i(0, 0, 0, 0) +character_margin=Rect2i(0, 0, 0, 0) +ascent=0 +descent=0 +fallbacks=[] +compress=true +scaling_mode=2 diff --git a/src/assets/fonts/fatto.png b/src/assets/fonts/fatto.png new file mode 100644 index 0000000..89d148e Binary files /dev/null and b/src/assets/fonts/fatto.png differ diff --git a/src/assets/fonts/fatto.png.import b/src/assets/fonts/fatto.png.import new file mode 100644 index 0000000..14cbd26 --- /dev/null +++ b/src/assets/fonts/fatto.png.import @@ -0,0 +1,25 @@ +[remap] + +importer="font_data_image" +type="FontFile" +uid="uid://cv6mngh38xia1" +path="res://.godot/imported/fatto.png-0c96a2661069f2e683f5665fac5d8cc8.fontdata" + +[deps] + +source_file="res://assets/fonts/fatto.png" +dest_files=["res://.godot/imported/fatto.png-0c96a2661069f2e683f5665fac5d8cc8.fontdata"] + +[params] + +character_ranges=PackedStringArray("0-127") +kerning_pairs=PackedStringArray() +columns=16 +rows=16 +image_margin=Rect2i(0, 0, 0, 0) +character_margin=Rect2i(0, 0, 0, 0) +ascent=0 +descent=0 +fallbacks=[] +compress=true +scaling_mode=2 diff --git a/src/assets/fonts/standard_font.png b/src/assets/fonts/standard_font.png new file mode 100644 index 0000000..2416d79 Binary files /dev/null and b/src/assets/fonts/standard_font.png differ diff --git a/src/assets/fonts/standard_font.png.import b/src/assets/fonts/standard_font.png.import new file mode 100644 index 0000000..76e775d --- /dev/null +++ b/src/assets/fonts/standard_font.png.import @@ -0,0 +1,25 @@ +[remap] + +importer="font_data_image" +type="FontFile" +uid="uid://bajcvmidrnc33" +path="res://.godot/imported/standard_font.png-216353b7c5208ab52ec00eba8044618a.fontdata" + +[deps] + +source_file="res://assets/fonts/standard_font.png" +dest_files=["res://.godot/imported/standard_font.png-216353b7c5208ab52ec00eba8044618a.fontdata"] + +[params] + +character_ranges=PackedStringArray("0-127") +kerning_pairs=PackedStringArray() +columns=16 +rows=16 +image_margin=Rect2i(0, 0, 0, 0) +character_margin=Rect2i(0, 0, 0, 0) +ascent=0 +descent=0 +fallbacks=[] +compress=true +scaling_mode=2 diff --git a/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Cyclops1.png b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Cyclops1.png new file mode 100644 index 0000000..702a9ee Binary files 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+process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png new file mode 100644 index 0000000..f73e7d6 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png.import b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png.import new file mode 100644 index 0000000..789b8f2 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bkninujaqqvb1" +path="res://.godot/imported/Human1_1.png-2f7e895d4fdb5fc455f1cc3388750877.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png" 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human6.png b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human6.png new file mode 100644 index 0000000..9b47a8e Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human6.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human6.png.import b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human6.png.import new file mode 100644 index 0000000..27387fa --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Human6.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3u5lym08wq3x" +path="res://.godot/imported/Human6.png-277937d059af5fc1e9af1407fc2453d9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human6.png" 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Skeleton1.png b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Skeleton1.png new file mode 100644 index 0000000..58fa2ba Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Skeleton1.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Skeleton1.png.import b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Skeleton1.png.import new file mode 100644 index 0000000..972aa90 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 0 - Skins/Skeleton1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://l8jhsesh0wij" +path="res://.godot/imported/Skeleton1.png-1271728b5567035489c08f8e991dd78d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Skeleton1.png" 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a/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png b/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png new file mode 100644 index 0000000..da483c8 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png.import b/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png.import new file mode 100644 index 0000000..c1c9919 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dx1fovugabbwc" +path="res://.godot/imported/IronBoots.png-69213b2adfe866d9badfc36584d067cc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png" +dest_files=["res://.godot/imported/IronBoots.png-69213b2adfe866d9badfc36584d067cc.ctex"] + +[params] + +compress/mode=0 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mode 100644 index 0000000..a1f9c3e Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesMaple.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesMaple.png.import b/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesMaple.png.import new file mode 100644 index 0000000..bb4ca36 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesMaple.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqyawbca411mf" +path="res://.godot/imported/ShoesMaple.png-7a24e85e266e4635aab79a806ea1feda.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesMaple.png" +dest_files=["res://.godot/imported/ShoesMaple.png-7a24e85e266e4635aab79a806ea1feda.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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file mode 100644 index 0000000..1c68fc9 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/GoldArmour.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/GoldArmour.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/GoldArmour.png.import new file mode 100644 index 0000000..8e63b57 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/GoldArmour.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b3rba26046knv" +path="res://.godot/imported/GoldArmour.png-556ac87865c96fb1f9cc8813ae7bcd94.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/GoldArmour.png" +dest_files=["res://.godot/imported/GoldArmour.png-556ac87865c96fb1f9cc8813ae7bcd94.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/SteelArmour.png new file mode 100644 index 0000000..f2d034c Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/SteelArmour.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/SteelArmour.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/SteelArmour.png.import new file mode 100644 index 0000000..a39c9f3 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/SteelArmour.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://77xojjywdm2q" +path="res://.godot/imported/SteelArmour.png-61eb336295b07907864598b74424ee6b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/SteelArmour.png" +dest_files=["res://.godot/imported/SteelArmour.png-61eb336295b07907864598b74424ee6b.ctex"] + +[params] 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a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicBlue.png b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicBlue.png new file mode 100644 index 0000000..dc5207c Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicBlue.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicBlue.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicBlue.png.import new file mode 100644 index 0000000..c4a2c0c --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicBlue.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c75w03e48hfh3" +path="res://.godot/imported/BasicBlue.png-133ba602c155840d4db324901c70b45d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicBlue.png" 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a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicPurple.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicPurple.png.import new file mode 100644 index 0000000..c8c0117 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicPurple.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cu7t4x2gg45mo" +path="res://.godot/imported/BasicPurple.png-1eadde88fd1596277268b86638c47251.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicPurple.png" +dest_files=["res://.godot/imported/BasicPurple.png-1eadde88fd1596277268b86638c47251.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicRed.png b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicRed.png new file mode 100644 index 0000000..199520b Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicRed.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicRed.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicRed.png.import new file mode 100644 index 0000000..cf94571 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicRed.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dttvq08y7g0t1" 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b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicYellow.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicYellow.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicYellow.png.import new file mode 100644 index 0000000..96e0ef4 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicYellow.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dkywnevco2tjg" +path="res://.godot/imported/BasicYellow.png-af2368abb294ae293cfa5eb10a5c8663.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicYellow.png" +dest_files=["res://.godot/imported/BasicYellow.png-af2368abb294ae293cfa5eb10a5c8663.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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Body/MusketeerPurple.png new file mode 100644 index 0000000..705a3c6 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/French Body/MusketeerPurple.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/French Body/MusketeerPurple.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/French Body/MusketeerPurple.png.import new file mode 100644 index 0000000..79210d9 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/French Body/MusketeerPurple.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bm5k7wc8pvd2r" +path="res://.godot/imported/MusketeerPurple.png-69f026b8ea8af3e5fa582f784fbe8196.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/French Body/MusketeerPurple.png" +dest_files=["res://.godot/imported/MusketeerPurple.png-69f026b8ea8af3e5fa582f784fbe8196.ctex"] + +[params] + +compress/mode=0 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b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/French Body/MusketeerRed.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmv37dmemkcwv" +path="res://.godot/imported/MusketeerRed.png-8ebf5cfe1cfdf5ff7514856ac3bc6557.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/French Body/MusketeerRed.png" +dest_files=["res://.godot/imported/MusketeerRed.png-8ebf5cfe1cfdf5ff7514856ac3bc6557.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/NinjaBlack.png b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/NinjaBlack.png new file mode 100644 index 0000000..6d85b7e Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/NinjaBlack.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/NinjaBlack.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/NinjaBlack.png.import new file mode 100644 index 0000000..4365979 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/NinjaBlack.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://2shwrl2ir82k" +path="res://.godot/imported/NinjaBlack.png-f5b5bbed09067abc7ce1cc69bda370a7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/NinjaBlack.png" 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b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninBlue.png.import new file mode 100644 index 0000000..ae300f5 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninBlue.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://coaywdsxgygse" +path="res://.godot/imported/RoninBlue.png-eccebcb04f6d850111d5df06a66d0bd2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninBlue.png" +dest_files=["res://.godot/imported/RoninBlue.png-eccebcb04f6d850111d5df06a66d0bd2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninRed.png b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninRed.png new file mode 100644 index 0000000..c19058a Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninRed.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninRed.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninRed.png.import new file mode 100644 index 0000000..0b33294 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/RoninRed.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dfif6w77wco5y" +path="res://.godot/imported/RoninRed.png-28fa1d588c2435f83c607da8175f01a3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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a/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/SamuraiLime.png.import b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/SamuraiLime.png.import new file mode 100644 index 0000000..50ee9ce --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/SamuraiLime.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dlfvsc7txfsci" +path="res://.godot/imported/SamuraiLime.png-b4f84851e7fd3865732086cbdc217bfa.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Japanese Body/SamuraiLime.png" +dest_files=["res://.godot/imported/SamuraiLime.png-b4f84851e7fd3865732086cbdc217bfa.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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Gloves/GlovesBrown.png new file mode 100644 index 0000000..786cefe Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesBrown.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesBrown.png.import b/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesBrown.png.import new file mode 100644 index 0000000..bc24410 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesBrown.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c77dilm7fotco" +path="res://.godot/imported/GlovesBrown.png-e5a8d684c42f69f7f75e3d5da4189f83.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesBrown.png" +dest_files=["res://.godot/imported/GlovesBrown.png-e5a8d684c42f69f7f75e3d5da4189f83.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 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0000000..c3596e3 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesMaple.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesMaple.png.import b/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesMaple.png.import new file mode 100644 index 0000000..1d02cc4 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesMaple.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0wyhap0ywxso" +path="res://.godot/imported/GlovesMaple.png-e7e5abe1565c90a43e70d2eb4cc73550.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesMaple.png" +dest_files=["res://.godot/imported/GlovesMaple.png-e7e5abe1565c90a43e70d2eb4cc73550.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1White.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1White.png.import b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1White.png.import new file mode 100644 index 0000000..110014c --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1White.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dpg2wiy47gaub" +path="res://.godot/imported/Beardstyle1White.png-301b19da6612c119939c509abf3bd8b5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1White.png" +dest_files=["res://.godot/imported/Beardstyle1White.png-301b19da6612c119939c509abf3bd8b5.ctex"] + +[params] + +compress/mode=0 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file mode 100644 index 0000000..ee739ac --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle2White.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqwt416sgw1rf" +path="res://.godot/imported/Beardstyle2White.png-39646a4356d445a393b6c3061920bcce.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle2White.png" +dest_files=["res://.godot/imported/Beardstyle2White.png-39646a4356d445a393b6c3061920bcce.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1White.png b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1White.png new file mode 100644 index 0000000..865f50c Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1White.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1White.png.import b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1White.png.import new file mode 100644 index 0000000..5ee66a2 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1White.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bkiexfnpcaxwa" +path="res://.godot/imported/Mustache1White.png-e5355d3104071f3e5db4d19e34e9a1d3.ctex" 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Hairstyle/Hairstyles/FHairstyle1White.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/FHairstyle1White.png.import b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/FHairstyle1White.png.import new file mode 100644 index 0000000..64e276c --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/FHairstyle1White.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://xsh0ceiynvj4" +path="res://.godot/imported/FHairstyle1White.png-4664009ed6b45012cc08dc2879976c16.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/FHairstyle1White.png" +dest_files=["res://.godot/imported/FHairstyle1White.png-4664009ed6b45012cc08dc2879976c16.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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a/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle4White.png b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle4White.png new file mode 100644 index 0000000..d8ed3a2 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle4White.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle4White.png.import b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle4White.png.import new file mode 100644 index 0000000..320c9c3 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle4White.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bxqgxd6qn5x05" +path="res://.godot/imported/MHairstyle4White.png-f8036510e42fa3face200332c2c1fe16.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 4 - 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Hairstyle/Hairstyles/MHairstyle5White.png.import b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle5White.png.import new file mode 100644 index 0000000..73efd59 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle5White.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ciq3cdrefa28i" +path="res://.godot/imported/MHairstyle5White.png-cb82d2d10ed415a6905b32f81e939b05.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle5White.png" +dest_files=["res://.godot/imported/MHairstyle5White.png-cb82d2d10ed415a6905b32f81e939b05.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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a/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Melee/DarkKnightHelm.png b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Melee/DarkKnightHelm.png new file mode 100644 index 0000000..fb9bc8e Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Melee/DarkKnightHelm.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Melee/DarkKnightHelm.png.import b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Melee/DarkKnightHelm.png.import new file mode 100644 index 0000000..5849cee --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Melee/DarkKnightHelm.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b4a61blicl182" +path="res://.godot/imported/DarkKnightHelm.png-7678e742be5d53352ba1e422a22e90bf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic 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Headgears/Viking/KarlHelm.png.import b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/KarlHelm.png.import new file mode 100644 index 0000000..d925da9 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/KarlHelm.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://btcr6sbt3vinj" +path="res://.godot/imported/KarlHelm.png-193968db46d6834a8497fc10caf6d177.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/KarlHelm.png" +dest_files=["res://.godot/imported/KarlHelm.png-193968db46d6834a8497fc10caf6d177.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/ValkyrieHelm.png b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/ValkyrieHelm.png new file mode 100644 index 0000000..ce770b1 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/ValkyrieHelm.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/ValkyrieHelm.png.import b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/ValkyrieHelm.png.import new file mode 100644 index 0000000..edddd3e --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/ValkyrieHelm.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmnc0po7cpi7p" +path="res://.godot/imported/ValkyrieHelm.png-5f631e1bbfbd089b22fe4effb7dc4cc8.ctex" +metadata={ 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diff --git a/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmRed.png.import b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmRed.png.import new file mode 100644 index 0000000..ea28c7b --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmRed.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcy37xne1g8n0" +path="res://.godot/imported/WarriorHelmRed.png-b6d7357498abee94b0b89bed7f720b25.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmRed.png" +dest_files=["res://.godot/imported/WarriorHelmRed.png-b6d7357498abee94b0b89bed7f720b25.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmYellow.png b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmYellow.png new file mode 100644 index 0000000..0ee753d Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmYellow.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmYellow.png.import b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmYellow.png.import new file mode 100644 index 0000000..cb3545f --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 6 - Headgears/Viking/WarriorHelmYellow.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" 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100644 index 0000000..1bd57e5 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/Antlers1.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/Antlers1.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/Antlers1.png.import new file mode 100644 index 0000000..873b7c4 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/Antlers1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://o0ckexa5scrq" +path="res://.godot/imported/Antlers1.png-48cfa09d1b837082e5614c46095bc873.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/Antlers1.png" +dest_files=["res://.godot/imported/Antlers1.png-48cfa09d1b837082e5614c46095bc873.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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Add-ons/BunnyEars2.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/BunnyEars2.png new file mode 100644 index 0000000..14a3f6e Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/BunnyEars2.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/BunnyEars2.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/BunnyEars2.png.import new file mode 100644 index 0000000..1fc7f9e --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/BunnyEars2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bvwxfuw243u2k" +path="res://.godot/imported/BunnyEars2.png-6791d95b1440e87f761190956b1f039a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/BunnyEars2.png" 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b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars1.png.import new file mode 100644 index 0000000..0010fd3 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbbverrmwfp77" +path="res://.godot/imported/CatEars1.png-f00b48e922dfbaa191ee7ed9eef52a72.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars1.png" +dest_files=["res://.godot/imported/CatEars1.png-f00b48e922dfbaa191ee7ed9eef52a72.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars2.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars2.png new file mode 100644 index 0000000..a88841b Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars2.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars2.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars2.png.import new file mode 100644 index 0000000..49b536d --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/CatEars2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://emfkbg6caiee" +path="res://.godot/imported/CatEars2.png-e91578cbcabeabbb6f9d002b18c3b477.ctex" +metadata={ +"vram_texture": false +} + 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a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/GoatHorns1.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/GoatHorns1.png.import new file mode 100644 index 0000000..26b449b --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/GoatHorns1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cig2twivm3n3e" +path="res://.godot/imported/GoatHorns1.png-520ad2c13b284246aee34684586c8d62.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Beastkin Add-ons/GoatHorns1.png" +dest_files=["res://.godot/imported/GoatHorns1.png-520ad2c13b284246aee34684586c8d62.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 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b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonEars.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ru8sbbqtgep1" +path="res://.godot/imported/DemonEars.png-1462d6cae7de953f59b742666c0e70fc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonEars.png" +dest_files=["res://.godot/imported/DemonEars.png-1462d6cae7de953f59b742666c0e70fc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonJaw1.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonJaw1.png new file mode 100644 index 0000000..ecd326f Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonJaw1.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonJaw1.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonJaw1.png.import new file mode 100644 index 0000000..699f264 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonJaw1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dckwdt1cabkq7" +path="res://.godot/imported/DemonJaw1.png-531192dbf1dc41ab142679bf7c920ce2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Demon Add-ons/DemonJaw1.png" 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Add-ons/Elf Add-ons/ElfEars1.png.import new file mode 100644 index 0000000..b275831 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://csgrylkts0q4o" +path="res://.godot/imported/ElfEars1.png-01947deb0eacd6ecdd2b08ffd21f5deb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars1.png" +dest_files=["res://.godot/imported/ElfEars1.png-01947deb0eacd6ecdd2b08ffd21f5deb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars2.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars2.png new file mode 100644 index 0000000..3a91dc8 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars2.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars2.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars2.png.import new file mode 100644 index 0000000..1ac4418 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b46gsuq02ayrl" +path="res://.godot/imported/ElfEars2.png-87e583d8455530c061d7548b8bd90ba4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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- Add-ons/Elf Add-ons/ElfEars3.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars3.png.import new file mode 100644 index 0000000..5223df9 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://jxo0e2x145rs" +path="res://.godot/imported/ElfEars3.png-989fcc02d83fac7d60e54a79bf64802a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars3.png" +dest_files=["res://.godot/imported/ElfEars3.png-989fcc02d83fac7d60e54a79bf64802a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars4.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars4.png new file mode 100644 index 0000000..0503de0 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars4.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars4.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars4.png.import new file mode 100644 index 0000000..8af8bff --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bteitgxlunwf4" +path="res://.godot/imported/ElfEars4.png-4b32480728efbf2bc48a81d7ac8db3a9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars4.png" +dest_files=["res://.godot/imported/ElfEars4.png-4b32480728efbf2bc48a81d7ac8db3a9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars5.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars5.png new file mode 100644 index 0000000..13691b2 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars5.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars5.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars5.png.import new file mode 100644 index 0000000..bb9ff8d --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars5.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cxd8vs0fx1ouy" +path="res://.godot/imported/ElfEars5.png-4fac2f1a2273ed56c32ee97abd020c88.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars5.png" +dest_files=["res://.godot/imported/ElfEars5.png-4fac2f1a2273ed56c32ee97abd020c88.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars6.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars6.png new file mode 100644 index 0000000..097e96d Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars6.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars6.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars6.png.import new file mode 100644 index 0000000..1e48511 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars6.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brhgpg21b8k24" 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b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars7.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars7.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars7.png.import new file mode 100644 index 0000000..cf2536d --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars7.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://hrljqmxbt37l" +path="res://.godot/imported/ElfEars7.png-f0b38898eecdb11fe149f2379a6ca2bc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars7.png" +dest_files=["res://.godot/imported/ElfEars7.png-f0b38898eecdb11fe149f2379a6ca2bc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/NightElfEars7.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/NightElfEars7.png new file mode 100644 index 0000000..32cf7bd Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/NightElfEars7.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/NightElfEars7.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/NightElfEars7.png.import new file mode 100644 index 0000000..d2857f9 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/NightElfEars7.png.import @@ -0,0 +1,34 @@ +[remap] + 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Add-ons/GoblinEars1.png new file mode 100644 index 0000000..74d2408 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars1.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars1.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars1.png.import new file mode 100644 index 0000000..8ec0797 --- /dev/null +++ b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bjnxvvwmaann2" +path="res://.godot/imported/GoblinEars1.png-0be7c03fbae7f821b26bb54104fc5c2b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars1.png" +dest_files=["res://.godot/imported/GoblinEars1.png-0be7c03fbae7f821b26bb54104fc5c2b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars2.png b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars2.png new file mode 100644 index 0000000..d74e252 Binary files /dev/null and b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars2.png differ diff --git a/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars2.png.import b/src/assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars2.png.import new file mode 100644 index 0000000..ca0374f --- /dev/null +++ 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b/src/assets/gfx/pickups/leather_boots.png new file mode 100644 index 0000000..03b2092 Binary files /dev/null and b/src/assets/gfx/pickups/leather_boots.png differ diff --git a/src/assets/gfx/pickups/leather_boots.png.import b/src/assets/gfx/pickups/leather_boots.png.import new file mode 100644 index 0000000..c5411fd --- /dev/null +++ b/src/assets/gfx/pickups/leather_boots.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b78nhjr82mefo" +path="res://.godot/imported/leather_boots.png-11f1ff7d2b4f5378bacd0b3fea105f25.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/pickups/leather_boots.png" +dest_files=["res://.godot/imported/leather_boots.png-11f1ff7d2b4f5378bacd0b3fea105f25.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 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b/src/assets/gfx/ui/inventory_panel.png new file mode 100644 index 0000000..6e4dfbb Binary files /dev/null and b/src/assets/gfx/ui/inventory_panel.png differ diff --git a/src/assets/gfx/ui/inventory_panel.png.import b/src/assets/gfx/ui/inventory_panel.png.import new file mode 100644 index 0000000..3a1896e --- /dev/null +++ b/src/assets/gfx/ui/inventory_panel.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://who0clhmi5cl" +path="res://.godot/imported/inventory_panel.png-cb7824548bcaa065c83aa94129d0147c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/inventory_panel.png" +dest_files=["res://.godot/imported/inventory_panel.png-cb7824548bcaa065c83aa94129d0147c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 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b/src/assets/gfx/ui/inventory_slot_kenny.png differ diff --git a/src/assets/gfx/ui/inventory_slot_kenny.png.import b/src/assets/gfx/ui/inventory_slot_kenny.png.import new file mode 100644 index 0000000..45bb416 --- /dev/null +++ b/src/assets/gfx/ui/inventory_slot_kenny.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://34x06s4hcpqp" +path="res://.godot/imported/inventory_slot_kenny.png-3b2f65552ea32255040a543809d9de55.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/inventory_slot_kenny.png" +dest_files=["res://.godot/imported/inventory_slot_kenny.png-3b2f65552ea32255040a543809d9de55.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/inventory_slot_kenny_black_armour.png b/src/assets/gfx/ui/inventory_slot_kenny_black_armour.png new file mode 100644 index 0000000..7c9b4e4 Binary files /dev/null and b/src/assets/gfx/ui/inventory_slot_kenny_black_armour.png differ diff --git a/src/assets/gfx/ui/inventory_slot_kenny_black_armour.png.import b/src/assets/gfx/ui/inventory_slot_kenny_black_armour.png.import new file mode 100644 index 0000000..abfa5ec --- /dev/null +++ b/src/assets/gfx/ui/inventory_slot_kenny_black_armour.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1l30o2ljhl2t" +path="res://.godot/imported/inventory_slot_kenny_black_armour.png-3a855a947d085d88e11297b2736ce800.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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diff --git a/src/assets/gfx/ui/inventory_slot_kenny_black_shoes.png b/src/assets/gfx/ui/inventory_slot_kenny_black_shoes.png new file mode 100644 index 0000000..8f48dda Binary files /dev/null and b/src/assets/gfx/ui/inventory_slot_kenny_black_shoes.png differ diff --git a/src/assets/gfx/ui/inventory_slot_kenny_black_shoes.png.import b/src/assets/gfx/ui/inventory_slot_kenny_black_shoes.png.import new file mode 100644 index 0000000..63afb1d --- /dev/null +++ b/src/assets/gfx/ui/inventory_slot_kenny_black_shoes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckctmypotajtf" +path="res://.godot/imported/inventory_slot_kenny_black_shoes.png-d41a51c5566b89aaa0c412be6524c45c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/inventory_slot_kenny_black_shoes.png" +dest_files=["res://.godot/imported/inventory_slot_kenny_black_shoes.png-d41a51c5566b89aaa0c412be6524c45c.ctex"] + +[params] + +compress/mode=0 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0000000..4bbdf9f Binary files /dev/null and b/src/assets/gfx/ui/inventory_slot_kenny_white.png differ diff --git a/src/assets/gfx/ui/inventory_slot_kenny_white.png.import b/src/assets/gfx/ui/inventory_slot_kenny_white.png.import new file mode 100644 index 0000000..0681b61 --- /dev/null +++ b/src/assets/gfx/ui/inventory_slot_kenny_white.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cxend0ndnfn32" +path="res://.godot/imported/inventory_slot_kenny_white.png-63b766df202ee580ef535481a5493d88.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/inventory_slot_kenny_white.png" +dest_files=["res://.godot/imported/inventory_slot_kenny_white.png-63b766df202ee580ef535481a5493d88.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 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------------------------------ + + License: (Creative Commons Zero, CC0) + http://creativecommons.org/publicdomain/zero/1.0/ + + You can use this content for personal, educational, and commercial purposes. + + Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement) + + ------------------------------ + + • Website : www.kenney.nl + • Donate : www.kenney.nl/donate + + • Patreon : patreon.com/kenney + + Follow on social media for updates: + + • Twitter: twitter.com/KenneyNL + • Instagram: instagram.com/kenney_nl + • Mastodon: mastodon.gamedev.place/@kenney \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney-fantasy-ui/Preview.png b/src/assets/gfx/ui/kenney-fantasy-ui/Preview.png new file mode 100644 index 0000000..a03ea9f Binary files /dev/null and b/src/assets/gfx/ui/kenney-fantasy-ui/Preview.png differ diff --git a/src/assets/gfx/ui/kenney-fantasy-ui/Preview.png.import b/src/assets/gfx/ui/kenney-fantasy-ui/Preview.png.import new file mode 100644 index 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mandatory) + + ------------------------------ + + Donate: http://support.kenney.nl + Patreon: http://patreon.com/kenney/ + + Follow on Twitter for updates: + http://twitter.com/KenneyNL \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Preview.png b/src/assets/gfx/ui/kenney_onscreen-controls/Preview.png new file mode 100644 index 0000000..ac7928b Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Preview.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Preview.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Preview.png.import new file mode 100644 index 0000000..f0c357a --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Preview.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dji4gwqdfanat" +path="res://.godot/imported/Preview.png-e5c5aca2372d85eecf958adb686a5bba.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight11.png b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight11.png new file mode 100644 index 0000000..ba27ef8 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight11.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight11.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight11.png.import new file mode 100644 index 0000000..8364751 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight11.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5u5a8bjr13rw" +path="res://.godot/imported/flatLight11.png-41cf518913c033667a6d019a734c1063.ctex" 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight25.png b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight25.png new file mode 100644 index 0000000..3ba108f Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight25.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight25.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight25.png.import new file mode 100644 index 0000000..655affb --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/flat-light/flatLight25.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b8eeqso5xnug1" +path="res://.godot/imported/flatLight25.png-0f67d631cdd30ff544f4fd6d13289f9e.ctex" 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/line-light/lineLight35.png b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/line-light/lineLight35.png new file mode 100644 index 0000000..3529b32 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/line-light/lineLight35.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/line-light/lineLight35.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/line-light/lineLight35.png.import new file mode 100644 index 0000000..65e32e8 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/line-light/lineLight35.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d24wn0vu5g4r8" +path="res://.godot/imported/lineLight35.png-5cf2c1780f701110fd43214f77329757.ctex" 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b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark10.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark10.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark10.png.import new file mode 100644 index 0000000..bb6e86e --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark10.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drpjwhaa3xpev" +path="res://.godot/imported/transparentDark10.png-54a9afbd82fdef76e404a24f64515cea.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark10.png" +dest_files=["res://.godot/imported/transparentDark10.png-54a9afbd82fdef76e404a24f64515cea.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark37.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark37.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark37.png.import new file mode 100644 index 0000000..ef2ed2e --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark37.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d30ryyjdaatk6" +path="res://.godot/imported/transparentDark37.png-7d2952214c371987cc4443cacccff23b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-dark/transparentDark37.png" +dest_files=["res://.godot/imported/transparentDark37.png-7d2952214c371987cc4443cacccff23b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight41.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight41.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight41.png.import new file mode 100644 index 0000000..fd13623 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight41.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d12mmwscte3o" +path="res://.godot/imported/transparentLight41.png-9d91739443d2623905a3fe298ff4da1b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight41.png" +dest_files=["res://.godot/imported/transparentLight41.png-9d91739443d2623905a3fe298ff4da1b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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index 0000000..88fe518 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight42.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c4vj0iboxfem5" +path="res://.godot/imported/transparentLight42.png-5ed68401deb5ac11628db8f3364ff523.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight42.png" +dest_files=["res://.godot/imported/transparentLight42.png-5ed68401deb5ac11628db8f3364ff523.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight43.png b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight43.png new file mode 100644 index 0000000..71dfec5 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight43.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight43.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight43.png.import new file mode 100644 index 0000000..9a62c3d --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight43.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://do3g4dcri0c6y" +path="res://.godot/imported/transparentLight43.png-0a8ce8105058b6656ac602580fa25bab.ctex" +metadata={ 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b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight44.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight44.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight44.png.import new file mode 100644 index 0000000..a302096 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight44.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://r43b7vw877o6" +path="res://.godot/imported/transparentLight44.png-337e652420b4f31551e3a66c38f68614.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight44.png" +dest_files=["res://.godot/imported/transparentLight44.png-337e652420b4f31551e3a66c38f68614.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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index 0000000..72fba13 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight45.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bc74nv03xki32" +path="res://.godot/imported/transparentLight45.png-d6ca1fef04108ddc490a316e78b63bb7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight45.png" +dest_files=["res://.godot/imported/transparentLight45.png-d6ca1fef04108ddc490a316e78b63bb7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight46.png b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight46.png new file mode 100644 index 0000000..30ffb99 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight46.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight46.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight46.png.import new file mode 100644 index 0000000..f36e00a --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight46.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bfwyfhg2v4k2v" +path="res://.godot/imported/transparentLight46.png-35339ee07ee34b8c1550ad8defd0b530.ctex" +metadata={ 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b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight47.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight47.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight47.png.import new file mode 100644 index 0000000..57fe8b9 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight47.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://droti67fhg7d6" +path="res://.godot/imported/transparentLight47.png-4cff3a7417060d53aea711e7afeebf8c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight47.png" +dest_files=["res://.godot/imported/transparentLight47.png-4cff3a7417060d53aea711e7afeebf8c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight48.png b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight48.png new file mode 100644 index 0000000..f85187b Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight48.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight48.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight48.png.import new file mode 100644 index 0000000..f255731 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dokvehdygcx4k" +path="res://.godot/imported/transparentLight48.png-9f893027ef93dea6b6be3f8fd168b570.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight48.png" +dest_files=["res://.godot/imported/transparentLight48.png-9f893027ef93dea6b6be3f8fd168b570.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight49.png b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight49.png new file mode 100644 index 0000000..568e789 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight49.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight49.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight49.png.import new file mode 100644 index 0000000..4ae335f --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Sprites/transparent-light/transparentLight49.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dtqiwjnt8rjkp" +path="res://.godot/imported/transparentLight49.png-2b3af6d39f9ea70ba3d6009c68e74dfa.ctex" +metadata={ 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differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-dark.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-dark.png.import new file mode 100644 index 0000000..541ba1d --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cio7ohqwk46cs" +path="res://.godot/imported/flat-dark.png-2febffaa8a07ff769684afa40c7be2b7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-dark.png" +dest_files=["res://.godot/imported/flat-dark.png-2febffaa8a07ff769684afa40c7be2b7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-dark.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-dark.xml new file mode 100644 index 0000000..8615053 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-dark.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.png b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.png new file mode 100644 index 0000000..9ec291a Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.png.import new file mode 100644 index 0000000..7bfa608 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bp2dhxx28mywk" +path="res://.godot/imported/flat-light.png-0531f2d4387839a876f0286388ecb536.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.png" +dest_files=["res://.godot/imported/flat-light.png-0531f2d4387839a876f0286388ecb536.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.xml new file mode 100644 index 0000000..bf6ee0d --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/flat-light.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.png b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.png new file mode 100644 index 0000000..883e71f Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.png.import new file mode 100644 index 0000000..1035d68 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ti73861gqump" +path="res://.godot/imported/line-dark.png-6db2fc9d9d408e829dba7930abb64383.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.png" +dest_files=["res://.godot/imported/line-dark.png-6db2fc9d9d408e829dba7930abb64383.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.xml new file mode 100644 index 0000000..927f0e5 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-dark.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.png b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.png new file mode 100644 index 0000000..4b3d864 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.png.import new file mode 100644 index 0000000..d6e9d4d --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://we6wpg68lb88" +path="res://.godot/imported/line-light.png-a7d2899a4b3b5d2605fbcf5804dcd6a7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.png" +dest_files=["res://.godot/imported/line-light.png-a7d2899a4b3b5d2605fbcf5804dcd6a7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.xml new file mode 100644 index 0000000..551916d --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/line-light.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.png b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.png new file mode 100644 index 0000000..acef220 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.png.import new file mode 100644 index 0000000..a6e193d --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blf6w7787h46v" +path="res://.godot/imported/shaded-dark.png-6fc99190bee7ea28be6c10911b7c66b5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.png" +dest_files=["res://.godot/imported/shaded-dark.png-6fc99190bee7ea28be6c10911b7c66b5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.xml new file mode 100644 index 0000000..af94b39 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-dark.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.png b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.png new file mode 100644 index 0000000..3c9e98e Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.png.import new file mode 100644 index 0000000..74ce9e9 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfi7erfkxcuob" +path="res://.godot/imported/shaded-light.png-39e85694ec73fb1317c4f30f4095106d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.png" +dest_files=["res://.godot/imported/shaded-light.png-39e85694ec73fb1317c4f30f4095106d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.xml new file mode 100644 index 0000000..b000e83 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/shaded-light.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.png b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.png new file mode 100644 index 0000000..8c20b00 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.png.import new file mode 100644 index 0000000..5599793 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0ecdoarwyw5u" +path="res://.godot/imported/transparent-dark.png-718a6d43bd8787fbfb55271fc53d346f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.png" +dest_files=["res://.godot/imported/transparent-dark.png-718a6d43bd8787fbfb55271fc53d346f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.xml new file mode 100644 index 0000000..1b1bb61 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-dark.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.png b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.png new file mode 100644 index 0000000..d802e84 Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.png differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.png.import b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.png.import new file mode 100644 index 0000000..67e4db5 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brysie2smx28q" +path="res://.godot/imported/transparent-light.png-39ac3f6dbc2a037d1f1a1b551a389098.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.png" +dest_files=["res://.godot/imported/transparent-light.png-39ac3f6dbc2a037d1f1a1b551a389098.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.xml b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.xml new file mode 100644 index 0000000..095ca87 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Spritesheets/transparent-light.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-dark.svg b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-dark.svg new file mode 100644 index 0000000..e7a86ed --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-dark.svg @@ -0,0 +1,1785 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bv4fejnk08x0a" +path="res://.godot/imported/flat-dark.svg-880d70b255d374a6d815530aca98603e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Vector/flat-dark.svg" +dest_files=["res://.godot/imported/flat-dark.svg-880d70b255d374a6d815530aca98603e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-dark.swf b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-dark.swf new file mode 100644 index 0000000..b48a97d Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-dark.swf differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-light.svg b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-light.svg new file mode 100644 index 0000000..b5ef516 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/flat-light.svg @@ -0,0 +1,1788 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-dark.svg.import new file mode 100644 index 0000000..4e95a09 --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-dark.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b17mcpuip51ve" +path="res://.godot/imported/transparent-dark.svg-bb1cc6e50f209a6b007039d9a28fe0bb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-dark.svg" +dest_files=["res://.godot/imported/transparent-dark.svg-bb1cc6e50f209a6b007039d9a28fe0bb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-dark.swf b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-dark.swf new file mode 100644 index 0000000..246619c Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-dark.swf differ diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-light.svg b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-light.svg new file mode 100644 index 0000000..08566ea --- /dev/null +++ b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-light.svg @@ -0,0 +1,1834 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+source_file="res://assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-light.svg" +dest_files=["res://.godot/imported/transparent-light.svg-8ecca34ca79beef0c7967db9445c9408.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-light.swf b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-light.swf new file mode 100644 index 0000000..47d398b Binary files /dev/null and b/src/assets/gfx/ui/kenney_onscreen-controls/Vector/transparent-light.swf differ diff --git a/src/assets/gfx/ui/mana_bar.png b/src/assets/gfx/ui/mana_bar.png new file mode 100644 index 0000000..0c2c6b7 Binary files /dev/null and b/src/assets/gfx/ui/mana_bar.png differ diff --git a/src/assets/gfx/ui/mana_bar.png.import b/src/assets/gfx/ui/mana_bar.png.import new file mode 100644 index 0000000..240b111 --- /dev/null +++ b/src/assets/gfx/ui/mana_bar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cv8ug71pkelhx" +path="res://.godot/imported/mana_bar.png-e1bc7f02176b4a122aae7760b56175fc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/mana_bar.png" +dest_files=["res://.godot/imported/mana_bar.png-e1bc7f02176b4a122aae7760b56175fc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/mana_end.png b/src/assets/gfx/ui/mana_end.png new file mode 100644 index 0000000..54941ba Binary files /dev/null and b/src/assets/gfx/ui/mana_end.png differ diff --git a/src/assets/gfx/ui/mana_end.png.import b/src/assets/gfx/ui/mana_end.png.import new file mode 100644 index 0000000..4975cea --- /dev/null +++ b/src/assets/gfx/ui/mana_end.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://786jooyrv00x" +path="res://.godot/imported/mana_end.png-004d310d142ea9c8feaffc6aa9d2ba35.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/mana_end.png" +dest_files=["res://.godot/imported/mana_end.png-004d310d142ea9c8feaffc6aa9d2ba35.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/gfx/ui/mana_tick.png b/src/assets/gfx/ui/mana_tick.png new file mode 100644 index 0000000..c4b1bd5 Binary files /dev/null and b/src/assets/gfx/ui/mana_tick.png differ diff --git a/src/assets/gfx/ui/mana_tick.png.import b/src/assets/gfx/ui/mana_tick.png.import new file mode 100644 index 0000000..d5931e9 --- /dev/null +++ b/src/assets/gfx/ui/mana_tick.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cg8cgee3cn2ra" +path="res://.godot/imported/mana_tick.png-34f9e42ed5e34d7bc05952e46b91305a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/gfx/ui/mana_tick.png" +dest_files=["res://.godot/imported/mana_tick.png-34f9e42ed5e34d7bc05952e46b91305a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/assets/shaders/cloth.gdshader b/src/assets/shaders/cloth.gdshader new file mode 100644 index 0000000..8338c19 --- /dev/null +++ b/src/assets/shaders/cloth.gdshader @@ -0,0 +1,60 @@ +shader_type canvas_item; +render_mode unshaded; + +uniform vec4 original_0: source_color; +uniform vec4 original_1: source_color; +uniform vec4 original_2: source_color; +uniform vec4 original_3: source_color; +uniform vec4 original_4: source_color; +uniform vec4 original_5: source_color; +uniform vec4 original_6: source_color; +uniform vec4 replace_0: source_color; +uniform vec4 replace_1: source_color; +uniform vec4 replace_2: source_color; +uniform vec4 replace_3: source_color; +uniform vec4 replace_4: source_color; +uniform vec4 replace_5: source_color; +uniform vec4 replace_6: source_color; + +uniform vec4 tint: source_color = vec4(1.0); + +const float precision = 0.1; +const int Colz = 7; + +vec4 swap_color(vec4 color){ + vec4 original_colors[Colz] = vec4[Colz] (original_0, original_1, original_2, original_3, original_4, original_5, original_6); + vec4 replace_colors[Colz] = vec4[Colz] (replace_0, replace_1, replace_2, replace_3, replace_4, replace_5, replace_6); + for (int i = 0; i < Colz; i ++) { + if (distance(color, original_colors[i]) <= precision){ + return replace_colors[i]; + } + } + return color; +} + + +void fragment() { + vec4 col = swap_color(texture(TEXTURE, UV)); + //#COLOR = mix(col, tint, 1.0); + COLOR = col * tint; +} + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/shaders/cloth.gdshader.uid b/src/assets/shaders/cloth.gdshader.uid new file mode 100644 index 0000000..9dd84ac --- /dev/null +++ b/src/assets/shaders/cloth.gdshader.uid @@ -0,0 +1 @@ +uid://cfd38qf1ojmft diff --git a/src/assets/shaders/darkness.gdshader b/src/assets/shaders/darkness.gdshader new file mode 100644 index 0000000..f5268f9 --- /dev/null +++ b/src/assets/shaders/darkness.gdshader @@ -0,0 +1,15 @@ +shader_type canvas_item; + +uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap; +uniform vec4 masking_color : source_color; +uniform float masking_range = 0.1; + +void fragment() +{ + vec4 world_pixel = texture(SCREEN_TEXTURE, SCREEN_UV); + + if (length(abs(masking_color - world_pixel)) >= masking_range) + { + discard; + } +} \ No newline at end of file diff --git a/src/assets/shaders/darkness.gdshader.uid b/src/assets/shaders/darkness.gdshader.uid new file mode 100644 index 0000000..7da4775 --- /dev/null +++ b/src/assets/shaders/darkness.gdshader.uid @@ -0,0 +1 @@ +uid://c24ffavow7tfn diff --git a/src/assets/shaders/fire.gdshader b/src/assets/shaders/fire.gdshader new file mode 100644 index 0000000..c1706c8 --- /dev/null +++ b/src/assets/shaders/fire.gdshader @@ -0,0 +1,43 @@ +/* +Original shader from Fubucci – https://www.febucci.com/2019/05/fire-shader/ +Converted to Godot Shader Language by Godot Shaders - godotshaders.com/shader/2D-fire/ +https://godotshaders.com/shader/2d-fire/ +*/ + +shader_type canvas_item; + +uniform sampler2D noise_tex:repeat_enable; +uniform sampler2D gradient_tex; + +uniform vec4 brighter_color : source_color = vec4(1.0, 0.8, 0.0, 1.0); +uniform vec4 middle_color : source_color = vec4(1.0, 0.56, 0.0, 1.0); +uniform vec4 darker_color : source_color = vec4(0.64, 0.2, 0.05, 1.0); + +uniform float spread : hint_range(0.0, 1.0) = 0.5; + +uniform int amount = 40; + +void fragment() +{ + vec2 grid_uv = round(UV * float(amount)) / float(amount); + + float noise_value = texture(noise_tex, grid_uv + vec2(0.0, TIME)).x; + // The .yx swizzle is when using the built in horizontal gradient texture. If you have a vertical gradient texture remove .yx + float gradient_value = texture(gradient_tex, grid_uv.yx ).x; + + gradient_value -= smoothstep(spread, spread + 0.5, length(grid_uv + vec2(-0.5, -0.5)) / spread); + + float step1 = step(noise_value, gradient_value); + float step2 = step(noise_value, gradient_value - 0.2); + float step3 = step(noise_value, gradient_value - 0.4); + + vec3 bd_color = mix(brighter_color.rgb, darker_color.rgb, step1 - step2); + + vec4 color = vec4(bd_color, step1); + color.rgb = mix(color.rgb, middle_color.rgb, step2 - step3); + + + vec4 text = texture(TEXTURE, grid_uv); + + COLOR = color; +} \ No newline at end of file diff --git a/src/assets/shaders/fire.gdshader.uid b/src/assets/shaders/fire.gdshader.uid new file mode 100644 index 0000000..c54b2f8 --- /dev/null +++ b/src/assets/shaders/fire.gdshader.uid @@ -0,0 +1 @@ +uid://cvksy3guq65ie diff --git a/src/default_bus_layout.tres b/src/default_bus_layout.tres new file mode 100644 index 0000000..f611cc5 --- /dev/null +++ b/src/default_bus_layout.tres @@ -0,0 +1,17 @@ +[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://bdtqippaaj7i7"] + +[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"] +resource_name = "Reverb" +room_size = 0.56 +damping = 0.95 +wet = 0.15 + +[resource] +bus/1/name = &"Sfx" +bus/1/solo = false +bus/1/mute = false +bus/1/bypass_fx = false +bus/1/volume_db = 0.0 +bus/1/send = &"Master" +bus/1/effect/0/effect = SubResource("AudioEffectReverb_j3pel") +bus/1/effect/0/enabled = true diff --git a/src/export_presets.cfg b/src/export_presets.cfg new file mode 100644 index 0000000..4c69644 --- /dev/null +++ b/src/export_presets.cfg @@ -0,0 +1,43 @@ +[preset.0] + +name="Web" +platform="Web" +runnable=true +advanced_options=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="../export/www/index.html" +patches=PackedStringArray() +encryption_include_filters="" +encryption_exclude_filters="" +seed=0 +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +variant/extensions_support=false +variant/thread_support=false +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=false +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=false +progressive_web_app/ensure_cross_origin_isolation_headers=true +progressive_web_app/offline_page="" +progressive_web_app/display=1 +progressive_web_app/orientation=0 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color(0, 0, 0, 1) diff --git a/src/icon.svg b/src/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/src/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/icon.svg.import b/src/icon.svg.import new file mode 100644 index 0000000..feec5ac --- /dev/null +++ b/src/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://baj5qmowpglf4" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/src/main.gd b/src/main.gd new file mode 100644 index 0000000..2ea7375 --- /dev/null +++ b/src/main.gd @@ -0,0 +1,186 @@ +extends Node2D + +var player_scene = preload("res://scripts/entities/player/player.tscn") +var pot_scene = preload("res://scripts/entities/world/pot.tscn") + +var has_started = false +var round_started = false +var start_round = false +var round_finished = false + +func _ready() -> void: + MultiplayerManager.addPlayerSignal.connect(_addPlayer) + MultiplayerManager.delPlayerSignal.connect(_delPlayer) + + MultiplayerManager.finished_hosting.connect(_finishedHosting) + + MultiplayerManager.countdownFinished.connect(_finishedCountdown) + + #if id == 1: + #var pot:CharacterBody2D = pot_scene.instantiate() + #pot.position = Vector2(90,80) + #$SpawnRoot.add_child(pot) + + pass + +func _finishedCountdown(): + round_started = true + # reset all players hp, kills and deaths + $TimerRound.start($TimerRound.wait_time) + # sync to other players! + if multiplayer.is_server(): + _syncTimerToPlayer.rpc($TimerRound.time_left) + pass + +func time_to_minutes_secs(time : float): + var mins = int(floor(int(time) / 60.0)) + time -= mins * 60 + var secs = int(time) + #var mili = int((time - int(time)) * 100) + var extraSecZero = "0" if secs < 10 else "" + var extraMinZero = "0" if mins < 10 else "" + return extraMinZero + str(mins) + ":" + extraSecZero + str(secs) + +func _process(_delta: float) -> void: + if round_finished == false and round_started == false and start_round == false and multiplayer != null and multiplayer.is_server(): + # make sure atleast 2 players are connected + var players = 0 + for pl:CharacterBody2D in $SpawnRoot.get_children(): + if "is_player" in pl: + players += 1 + if players == 2: + start_round_func.rpc() + if round_started: + $HUD/MarginContainerUpperRight/HBoxContainer/VBoxContainer/LabelTimeValue.text = time_to_minutes_secs($TimerRound.time_left) + pass + +@rpc("call_local", "reliable") +func start_round_func(): + if start_round == true: + return + start_round = true + MultiplayerManager.start_round() + + pass + +func _finishedHosting(): + has_started = true + pass + +func _addPlayer(id:int): + print("add player:", id) + #if id == 1: + #var pot:CharacterBody2D = pot_scene.instantiate() + #pot.position = Vector2(90,80) + #$SpawnRoot.add_child(pot, true) + + var player:CharacterBody2D = player_scene.instantiate() + player.name = str(id) + #find empty 16x16 tile to spawn player + ' + if get_parent().get_parent() != null and get_parent().get_parent().has_node("TileMapLayerLower"): + var tile_map = get_parent().get_parent().get_node("TileMapLayerLower") + if tile_map != null: + var player_cell = tile_map.local_to_map(self.global_position) + var cell_tile_data = tile_map.get_cell_tile_data(player_cell) + if cell_tile_data != null: + var terrainData = cell_tile_data.get_custom_data("terrain") + if terrainData != null and terrainData == 8: # 8 = stairs + terrainMultiplier = 0.5 + pass + pass' + var best_spawn = Vector2(0,0) + var best_distance = -1 + + for spawnP:Node2D in $PlayerSpawnPoints.get_children(): + var pos = spawnP.position + var min_distance = INF + # find spawn position which is furthest from all players... + for pl:CharacterBody2D in $SpawnRoot.get_children(): + if "is_player" in pl: + var dist = pl.position.distance_to(pos) + min_distance = min(min_distance, dist) # Keep the smallest distance + pass + # Choose the spawn with the largest minimum distance + if min_distance > best_distance: + best_distance = min_distance + best_spawn = pos + player.position = best_spawn + $SpawnRoot.add_child(player) + if id == multiplayer.get_unique_id(): + player.initStats(MultiplayerManager.character_data) # iniitate with own stats, cuz this is us... + + if multiplayer.is_server(): + if !$TimerRound.is_stopped(): + _syncTimerToPlayer.rpc_id(id, $TimerRound.time_left) + pass + +@rpc("reliable") +func _syncTimerToPlayer(iTimeLeft:float): + round_started = true + $TimerRound.start(iTimeLeft) + pass + +func _delPlayer(id:int): + if !$SpawnRoot.has_node(str(id)): + return + $SpawnRoot.get_node(str(id)).queue_free() + pass + + +func _on_timer_timeout() -> void: + + if has_started: + var countPots = 0 + for child in $SpawnRoot.get_children(): + if "object_name" in child: + countPots+=1 + pass + if countPots < 8: + var pot = pot_scene.instantiate() + pot.is_spawning = true + pot.positionZ = 90 + pot.position = Vector2(64+16*randi_range(0,5),64+16*randi_range(0,5)) + $SpawnRoot.add_child(pot, true) + $TimerSpawnPots.wait_time = randf_range(0.2, 1.4) + $TimerSpawnPots.start() # restart timer... + + pass # Replace with function body. + + +func _on_timer_round_timeout() -> void: + round_started = false + $TimerUntilNextRound.start($TimerUntilNextRound.wait_time) + if multiplayer.is_server(): + MultiplayerManager.round_finished.rpc() + pass # Replace with function body. + + +func _on_timer_until_next_round_timeout() -> void: + if multiplayer.is_server(): + for pl2:CharacterBody2D in $SpawnRoot.get_children(): + if "is_player" in pl2: + var best_spawn = Vector2(0,0) + var best_distance = -1 + + for spawnP:Node2D in $PlayerSpawnPoints.get_children(): + var pos = spawnP.position + + var min_distance = INF + + # find spawn position which is furthest from all players... + for pl:CharacterBody2D in $SpawnRoot.get_children(): + if "is_player" in pl and pl != pl2: + var dist = pl.position.distance_to(pos) + min_distance = min(min_distance, dist) # Keep the smallest distance + pass + # Choose the spawn with the largest minimum distance + if min_distance > best_distance: + best_distance = min_distance + best_spawn = pos + pl2.position = best_spawn # reset player positions... + start_round = false + MultiplayerManager.new_round_started() + if multiplayer.is_server(): + start_round_func.rpc() + pass # Replace with function body. diff --git a/src/main.gd.uid b/src/main.gd.uid new file mode 100644 index 0000000..de82873 --- /dev/null +++ b/src/main.gd.uid @@ -0,0 +1 @@ +uid://cp6n5cfxbxm4c diff --git a/src/main.tscn b/src/main.tscn new file mode 100644 index 0000000..a30a6ef --- /dev/null +++ b/src/main.tscn @@ -0,0 +1,816 @@ +[gd_scene load_steps=14 format=4 uid="uid://c6s2i06bbd6u6"] + +[ext_resource type="Script" uid="uid://cp6n5cfxbxm4c" path="res://main.gd" id="1_0xm2m"] +[ext_resource type="PackedScene" uid="uid://bb3ku551810en" path="res://scripts/ui/main_menu.tscn" id="1_ig7tw"] +[ext_resource type="Texture2D" uid="uid://c4ee36hr5f766" path="res://assets/gfx/RPG DUNGEON VOL 3.png" id="3_h2yge"] +[ext_resource type="FontFile" uid="uid://bajcvmidrnc33" path="res://assets/fonts/standard_font.png" id="5_5vw27"] +[ext_resource type="Texture2D" uid="uid://dsn4y8svlkost" path="res://assets/gfx/ui/hearts.png" id="5_7mycd"] +[ext_resource type="PackedScene" uid="uid://bcxk63irehw1d" path="res://scripts/environment/torch_wall.tscn" id="5_lquwl"] +[ext_resource type="Texture2D" uid="uid://dkisxs8ecfaul" path="res://assets/gfx/ui/hearts_filled.png" id="6_272bh"] +[ext_resource type="Texture2D" uid="uid://ba772auc1t65n" path="res://assets/gfx/arrow.png" id="7_272bh"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1bvp3"] +texture = ExtResource("3_h2yge") +separation = Vector2i(1, 1) +0:0/0 = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/0 = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/0 = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:0/0 = 0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:0/0 = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:0/0 = 0 +9:0/0 = 0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:0/0 = 0 +11:0/0 = 0 +11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:1/0 = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:1/0 = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:1/0 = 0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:1/0 = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:1/0 = 0 +9:1/0 = 0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:1/0 = 0 +11:1/0 = 0 +12:1/0 = 0 +0:2/0 = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:2/0 = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:2/0 = 0 +3:2/0 = 0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:2/0 = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:2/0 = 0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:2/0 = 0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:2/0 = 0 +11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:2/0 = 0 +0:3/0 = 0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:3/0 = 0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:3/0 = 0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:3/0 = 0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:3/0 = 0 +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +0:4/0 = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:4/0 = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:4/0 = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:4/0 = 0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:4/0 = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:4/0 = 0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:4/0 = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:4/0 = 0 +10:4/0 = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:4/0 = 0 +11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:5/0 = 0 +9:5/0 = 0 +9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:5/0 = 0 +11:5/0 = 0 +12:5/0 = 0 +0:6/0 = 0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:6/0 = 0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:6/0 = 0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:6/0 = 0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:6/0 = 0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:6/0 = 0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:6/0 = 0 +7:6/0 = 0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:6/0 = 0 +9:6/0 = 0 +9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:6/0 = 0 +11:6/0 = 0 +12:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:7/0 = 0 +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:7/0 = 0 +3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:7/0 = 0 +4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +16:7/0 = 0 +17:7/0 = 0 +18:7/0 = 0 +19:7/0 = 0 +1:8/0 = 0 +1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:8/0 = 0 +2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:8/0 = 0 +3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:8/0 = 0 +4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +14:8/0 = 0 +15:8/0 = 0 +16:8/0 = 0 +17:8/0 = 0 +18:8/0 = 0 +19:8/0 = 0 +0:9/0 = 0 +0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:9/0 = 0 +1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:9/0 = 0 +2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:9/0 = 0 +3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:9/0 = 0 +4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:9/0 = 0 +5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +10:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +14:9/0 = 0 +15:9/0 = 0 +16:9/0 = 0 +17:9/0 = 0 +18:9/0 = 0 +19:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:10/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +8:10/0 = 0 +9:10/0 = 0 +10:10/0 = 0 +11:10/0 = 0 +12:10/0 = 0 +13:10/0 = 0 +14:10/0 = 0 +15:10/0 = 0 +16:10/0 = 0 +17:10/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8) +2:11/0/custom_data_0 = 8 +3:11/0 = 0 +3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8) +3:11/0/custom_data_0 = 8 +4:11/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +8:11/0 = 0 +9:11/0 = 0 +9:11/0/custom_data_0 = -1 +10:11/0 = 0 +10:11/0/custom_data_0 = -1 +11:11/0 = 0 +11:11/0/custom_data_0 = -1 +12:11/0 = 0 +13:11/0 = 0 +14:11/0 = 0 +15:11/0 = 0 +16:11/0 = 0 +17:11/0 = 0 +2:12/0 = 0 +2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8) +2:12/0/custom_data_0 = 8 +3:12/0 = 0 +3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8) +3:12/0/custom_data_0 = 8 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 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-8, -8) +5:13/0/custom_data_0 = 8 +6:13/0 = 0 +7:13/0 = 0 +8:13/0 = 0 +9:13/0 = 0 +9:13/0/custom_data_0 = -1 +10:13/0 = 0 +10:13/0/custom_data_0 = -1 +11:13/0 = 0 +11:13/0/custom_data_0 = -1 +12:13/0 = 0 +13:13/0 = 0 +14:13/0 = 0 +15:13/0 = 0 +16:13/0 = 0 +17:13/0 = 0 +0:14/0 = 0 +0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667) +0:14/0/custom_data_0 = 8 +1:14/0 = 0 +1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667) +1:14/0/custom_data_0 = 8 +2:14/0 = 0 +2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8) +2:14/0/custom_data_0 = 8 +3:14/0 = 0 +3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8) +3:14/0/custom_data_0 = 8 +4:14/0 = 0 +4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667) +4:14/0/custom_data_0 = 8 +5:14/0 = 0 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+tile_set = SubResource("TileSet_lquwl") + +[node name="SpawnRoot" type="Node2D" parent="."] +z_index = 2 +y_sort_enabled = true + +[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."] +_spawnable_scenes = PackedStringArray("uid://dgtfy455abe1t", "uid://bdlg5orah64m5", "uid://cbobah2ptwqh7") +spawn_path = NodePath("../SpawnRoot") + +[node name="MainMenu" parent="." instance=ExtResource("1_ig7tw")] + +[node name="CanvasModulate" type="CanvasModulate" parent="."] +color = Color(0.503906, 0.503906, 0.503906, 1) + +[node name="TileMapLayerAbove" type="TileMapLayer" parent="."] +modulate = Color(1, 1, 1, 0.768627) +z_index = 14 +tile_map_data = PackedByteArray("AAAIAPr/AAACAAIAAAAHAPv/AAACAAIAAAAHAPz/AAACAAIAAAAIAPz/AAACAAIAAAAIAPv/AAACAAIAAAAHAPr/AAACAAIAAAAGAPr/AAACAAIAAAAGAPv/AAACAAIAAAAGAPz/AAACAAIAAAAGAP3/AAAHAAAAAAAHAP3/AAAIAAAAAAAIAP3/AAAJAAAAAAAGAPn/AAAHAAYAAAAHAPn/AAAIAAYAAAAIAPn/AAAJAAYAAAA=") +tile_set = SubResource("TileSet_1bvp3") + +[node name="Area2DStairs" type="Area2D" parent="."] +visible = false +collision_layer = 2048 +collision_mask = 512 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DStairs"] +position = Vector2(272, 46.5) +shape = SubResource("RectangleShape2D_h2yge") + +[node name="TorchWall" parent="." instance=ExtResource("5_lquwl")] +position = Vector2(84, -33) + +[node name="TorchWall3" parent="." instance=ExtResource("5_lquwl")] +position = Vector2(312, -33) + +[node name="TorchWall2" parent="." instance=ExtResource("5_lquwl")] +position = Vector2(154, -33) + +[node name="TimerSpawnPots" type="Timer" parent="."] +wait_time = 2.195 +one_shot = true +autostart = true + +[node name="TimerRound" type="Timer" parent="."] +wait_time = 120.0 +one_shot = true + +[node name="HUD" type="CanvasLayer" parent="."] + +[node name="MarginContainer" type="MarginContainer" parent="HUD"] +offset_right = 40.0 +offset_bottom = 40.0 +mouse_filter = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="HUD/MarginContainer"] +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_constants/separation = 10 + +[node name="VBoxContainerHearts" type="VBoxContainer" parent="HUD/MarginContainer/HBoxContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="HUD/MarginContainer/HBoxContainer/VBoxContainerHearts"] +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 6 +theme_override_fonts/font = ExtResource("5_5vw27") +theme_override_font_sizes/font_size = 8 +text = "- LIFE -" + +[node name="TextureProgressBarHearts" type="TextureProgressBar" parent="HUD/MarginContainer/HBoxContainer/VBoxContainerHearts"] +layout_mode = 2 +size_flags_horizontal = 4 +value = 66.0 +texture_under = ExtResource("5_7mycd") +texture_progress = ExtResource("6_272bh") + +[node name="VBoxContainerKills" type="VBoxContainer" parent="HUD/MarginContainer/HBoxContainer"] +layout_mode = 2 + +[node name="LabelKills" type="Label" parent="HUD/MarginContainer/HBoxContainer/VBoxContainerKills"] +layout_mode = 2 +size_flags_vertical = 0 +theme_override_fonts/font = ExtResource("5_5vw27") +theme_override_font_sizes/font_size = 8 +text = "SCORE" + +[node name="LabelKillsValue" type="Label" parent="HUD/MarginContainer/HBoxContainer/VBoxContainerKills"] +unique_name_in_owner = true +layout_mode = 2 +theme_override_fonts/font = ExtResource("5_5vw27") +theme_override_font_sizes/font_size = 8 +text = "0" +horizontal_alignment = 1 + +[node name="VBoxContainerDeaths" type="VBoxContainer" parent="HUD/MarginContainer/HBoxContainer"] +layout_mode = 2 + +[node name="LabelDeaths" type="Label" parent="HUD/MarginContainer/HBoxContainer/VBoxContainerDeaths"] +layout_mode = 2 +size_flags_vertical = 0 +theme_override_fonts/font = ExtResource("5_5vw27") +theme_override_font_sizes/font_size = 8 +text = "DEATHS" + +[node name="LabelDeathsValue" type="Label" parent="HUD/MarginContainer/HBoxContainer/VBoxContainerDeaths"] +unique_name_in_owner = true +layout_mode = 2 +theme_override_fonts/font = ExtResource("5_5vw27") +theme_override_font_sizes/font_size = 8 +text = "0" +horizontal_alignment = 1 + +[node name="MarginContainerUpperRight" type="MarginContainer" parent="HUD"] +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -40.0 +offset_bottom = 40.0 +grow_horizontal = 0 +mouse_filter = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="HUD/MarginContainerUpperRight"] +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_constants/separation = 10 + +[node name="VBoxContainer" type="VBoxContainer" parent="HUD/MarginContainerUpperRight/HBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 4 + +[node name="LabelTime" type="Label" parent="HUD/MarginContainerUpperRight/HBoxContainer/VBoxContainer"] +layout_mode = 2 +size_flags_vertical = 0 +theme_override_fonts/font = ExtResource("5_5vw27") +theme_override_font_sizes/font_size = 8 +text = "TIME" +horizontal_alignment = 1 + +[node name="LabelTimeValue" type="Label" parent="HUD/MarginContainerUpperRight/HBoxContainer/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 4 +theme_override_fonts/font = ExtResource("5_5vw27") +theme_override_font_sizes/font_size = 8 +text = "00:00" +horizontal_alignment = 1 + +[node name="Node2DPlayerNames" type="Node2D" parent="HUD"] + +[node name="PlayerSpawnPoints" type="Node2D" parent="."] +position = Vector2(0, 1) + +[node name="SpawnPointA" type="Sprite2D" parent="PlayerSpawnPoints"] +visible = false +z_index = 6 +position = Vector2(-24, 7) +texture = ExtResource("7_272bh") + +[node name="SpawnPointA2" type="Sprite2D" parent="PlayerSpawnPoints"] +visible = false +z_index = 6 +position = Vector2(-24, 151) +texture = ExtResource("7_272bh") + +[node name="SpawnPointA3" type="Sprite2D" parent="PlayerSpawnPoints"] +visible = false +z_index = 6 +position = Vector2(200, 151) +texture = ExtResource("7_272bh") + +[node name="SpawnPointA4" type="Sprite2D" parent="PlayerSpawnPoints"] +visible = false +z_index = 6 +position = Vector2(216, 7) +texture = ExtResource("7_272bh") + +[node name="TimerUntilNextRound" type="Timer" parent="."] +wait_time = 10.0 +one_shot = true + +[connection signal="timeout" from="TimerSpawnPots" to="." method="_on_timer_timeout"] +[connection signal="timeout" from="TimerRound" to="." method="_on_timer_round_timeout"] +[connection signal="timeout" from="TimerUntilNextRound" to="." method="_on_timer_until_next_round_timeout"] diff --git a/src/project.godot b/src/project.godot new file mode 100644 index 0000000..4c7c455 --- /dev/null +++ b/src/project.godot @@ -0,0 +1,99 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="ruinborn_new" +run/main_scene="uid://c6s2i06bbd6u6" +config/features=PackedStringArray("4.4", "Forward Plus") +run/max_fps=60 +boot_splash/show_image=false +config/icon="res://icon.svg" + +[autoload] + +MultiplayerManager="*res://scripts/Autoloads/multiplayer_manager.tscn" + +[display] + +window/size/viewport_width=854 +window/size/viewport_height=480 +window/stretch/mode="canvas_items" +window/stretch/aspect="expand" + +[gui] + +theme/custom="uid://cddpo7uwnlnqo" + +[input] + +ui_left={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +ui_right={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +ui_up={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +ui_down={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +Attack={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) +] +} +Use={ +"deadzone": 0.2, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} + +[layer_names] + +2d_physics/layer_7="Walls" +2d_physics/layer_8="Objects" +2d_physics/layer_9="Enemies" +2d_physics/layer_10="Player" +2d_physics/layer_11="Pickups" +2d_physics/layer_12="TriggerArea" + +[physics] + +2d/default_gravity=0.0 + +[rendering] + +textures/canvas_textures/default_texture_filter=0 +camera/depth_of_field/depth_of_field_bokeh_shape=0 +occlusion_culling/use_occlusion_culling=true diff --git a/src/scripts/Autoloads/game_manager.tscn b/src/scripts/Autoloads/game_manager.tscn new file mode 100644 index 0000000..d804ea8 --- /dev/null +++ b/src/scripts/Autoloads/game_manager.tscn @@ -0,0 +1,3 @@ +[gd_scene format=3 uid="uid://sc01ppjgkfew"] + +[node name="GameManager" type="Node2D"] diff --git a/src/scripts/Autoloads/multiplayer_manager.gd b/src/scripts/Autoloads/multiplayer_manager.gd new file mode 100644 index 0000000..1afb86d --- /dev/null +++ b/src/scripts/Autoloads/multiplayer_manager.gd @@ -0,0 +1,346 @@ +extends Node2D + +# Add at the top with other variables +class ChatMessage: + var text: String + var timestamp: Dictionary + var type: String # "chat", "connection", "system" + + func _init(msg: String, typ: String): + text = msg + timestamp = Time.get_datetime_dict_from_system() + type = typ + + func format_timestamp() -> String: + return "%02d:%02d:%02d" % [timestamp.hour, timestamp.minute, timestamp.second] + +var chat_history: Array[ChatMessage] = [] +var show_timestamps: bool = false +const MAX_CHAT_HISTORY = 10 + +# Add at the top with other variables +var connection_label_timer: Timer +var connection_label_tween: Tween + +var character_data:CharacterStats = null + +var SERVER_PORT = 21212 +var SERVER_HOST = "ruinborn.thefirstboss.com" + +var hasMultiplayerInitiated = false +# Add these variables at the top +#var tcp_server: TCPServer = TCPServer.new() +# Add at top with other variables +#var websocket = WebSocketPeer.new() + +# Track which peers are ready for entity sync +var peers_ready_for_sync: Dictionary = {} + +# Add at the top with other variables +var peers_character_data: Dictionary = {} + +signal addPlayerSignal(id:int) +signal delPlayerSignal(id:int) +signal finished_hosting() +signal client_ready_for_players(peer_id: int) +signal connectionFailed +signal connectionSucceeded + +signal countdownFinished + +func _ready(): + connection_label_timer = Timer.new() + connection_label_timer.one_shot = true + connection_label_timer.wait_time = 5.0 + connection_label_timer.timeout.connect(_on_connection_label_timeout) + add_child(connection_label_timer) + $CanvasLayer/ControlCenter/MarginContainerForScore.visible = false # hide on start + $CanvasLayer/ControlCountdown.visible = false + %LabelRoundWinner.visible = false + pass + +func _on_connection_label_timeout(): + # Create tween for fading out + if connection_label_tween: + connection_label_tween.kill() + connection_label_tween = create_tween() + connection_label_tween.tween_property( + $CanvasLayer/BottomLeftCorner/VBoxContainer/LabelPlayerConnect, + "modulate:a", + 0.0, + 1.0 + ) + +func _physics_process(_delta: float) -> void: + if %LabelRoundWinner.visible == false and Input.is_action_just_pressed("ui_focus_next"): + $CanvasLayer/ControlCenter/MarginContainerForScore.visible = !$CanvasLayer/ControlCenter/MarginContainerForScore.visible + pass + pass + +func host(): + print("hosting") + + #var server_peer = ENetMultiplayerPeer.new() + var server_peer = WebSocketMultiplayerPeer.new() + server_peer.create_server(SERVER_PORT) + + #multiplayer.allow_object_decoding = true + multiplayer.multiplayer_peer = server_peer + multiplayer.peer_connected.connect(_add_player_to_game) + multiplayer.peer_disconnected.connect(_del_player) + + _add_player_to_game(multiplayer.get_unique_id()) + emit_signal("finished_hosting") + hasMultiplayerInitiated = true + pass + +func join(): + print("joining") + #var client_peer = ENetMultiplayerPeer.new() + #client_peer.create_client(SERVER_HOST, 443) + var client_peer = WebSocketMultiplayerPeer.new() + var _error = OK + if not OS.has_feature("pc"): + _error = client_peer.create_client("wss://" + SERVER_HOST + ":" + str(443)) + else: + _error = client_peer.create_client("ws://" + SERVER_HOST + ":" + str(SERVER_PORT)) + + #multiplayer.allow_object_decoding = true + multiplayer.multiplayer_peer = client_peer + multiplayer.peer_connected.connect(_on_peer_connected) + multiplayer.peer_disconnected.connect(_on_peer_disconnected) + + # Wait for connection + + var max_attempts = 10 + var attempts = 0 + + while client_peer.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTING: + attempts += 1 + print("Connection attempt ", attempts, " - Status: ", client_peer.get_connection_status()) + if attempts >= max_attempts: + print("Connection timed out after", max_attempts, "attempts") + #_cleanup_connections() + connectionFailed.emit() + return + await get_tree().create_timer(1.0).timeout + + if client_peer.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED: + print("Connected to game server!") + connectionSucceeded.emit() + + + hasMultiplayerInitiated = true + pass + +func _add_player_to_game(id: int): + print("Player %d joined the game!", id) + emit_signal("addPlayerSignal", id) + pass + +func _del_player(id: int): + print("Player %d left the game!", id) + emit_signal("delPlayerSignal", id) + pass + +@rpc("any_peer", "reliable") +func notify_client_ready(peer_id: int): + if multiplayer.is_server(): + print("Client ", peer_id, " is ready for sync") + peers_ready_for_sync[peer_id] = true + client_ready_for_players.emit(peer_id) + + # Send host's character data to the new client + sync_character_data.rpc_id(peer_id, multiplayer.get_unique_id(), character_data.save()) + + # Send all other peers' character data to the new client + for other_peer_id in peers_character_data: + sync_character_data.rpc_id(peer_id, other_peer_id, peers_character_data[other_peer_id]) + else: + # Client sends its character data to server + print("Sending character data to server") + sync_character_data.rpc_id(1, multiplayer.get_unique_id(), character_data.save()) + +@rpc("any_peer", "reliable") +func sync_character_data(peer_id: int, char_data: Dictionary): + print("Received character data for peer: ", peer_id) + if multiplayer.is_server(): + # Store the character data + peers_character_data[peer_id] = char_data + + # Broadcast this character data to all other connected peers + for other_peer in multiplayer.get_peers(): + if other_peer != peer_id: # Don't send back to the sender + sync_character_data.rpc_id(other_peer, peer_id, char_data) + var playersNode = get_tree().current_scene.get_node("SpawnRoot") + # Update the player's stats locally + var player = playersNode.get_node_or_null(str(peer_id)) + if player: + player.stats.load(char_data) + player.initStats(player.stats) + print("Updated character stats for player: ", peer_id, " with name: ", player.stats.character_name) + updateScore(true) + + +func _on_peer_connected(_peer_id: int): + #add_chat_message("Player " + str(peer_id) + " connected", "connection") + print("WE SUCCESSFUNYL CONNECT!") + add_chat_message("Player " + str(_peer_id) + " connected", "connection") + $CanvasLayer/BottomLeftCorner/VBoxContainer/LabelPlayerConnect.text = "Player " + str(_peer_id) + " connected" + $CanvasLayer/BottomLeftCorner/VBoxContainer/LabelPlayerConnect.modulate.a = 1.0 + + # Reset and start the timer + if connection_label_tween: + connection_label_tween.kill() + connection_label_timer.start() + + # Tell server we're ready for sync + notify_client_ready(multiplayer.get_unique_id()) # run locally also + notify_client_ready.rpc_id(1, multiplayer.get_unique_id()) + pass + +func _on_peer_disconnected(peer_id: int): + add_chat_message("Player " + str(peer_id) + " disconnected", "connection") + pass + +func add_chat_message(message: String, type: String = "chat"): + var chat_msg = ChatMessage.new(message, type) + chat_history.append(chat_msg) + + # Keep only last MAX_CHAT_HISTORY messages + if chat_history.size() > MAX_CHAT_HISTORY: + chat_history.pop_front() + + update_chat_display() + + +func update_chat_display(): + var display_text = "" + for msg in chat_history: + if show_timestamps: + display_text += "[%s] " % msg.format_timestamp() + display_text += msg.text + "\n" + + $CanvasLayer/BottomLeftCorner/VBoxContainer/LabelPlayerConnect.text = display_text.strip_edges() + $CanvasLayer/BottomLeftCorner/VBoxContainer/LabelPlayerConnect.modulate.a = 1.0 + + # Reset and start the fade timer + if connection_label_tween: + connection_label_tween.kill() + connection_label_timer.start() + +# Add RPC for chat messages between players +@rpc("any_peer", "reliable") +func send_chat_message(message: String): + var sender_id = multiplayer.get_remote_sender_id() + add_chat_message("Player %d: %s" % [sender_id, message], "chat") + +# Function to send a chat message +func broadcast_chat_message(message: String): + if multiplayer.multiplayer_peer != null: + send_chat_message.rpc(message) + # Add local copy of the message + add_chat_message("You: " + message, "chat") + +func sortScoreArr(a, b): + if a.kills > b.kills: + return true # More kills should come first + elif a.kills == b.kills: + return a.deaths < b.deaths # Fewer deaths should come first + return false # Otherwise, b comes first + +var previousScores = [] + +func updateScore(playerJoined:bool = false): + %LabelPlayerNr.text = "#" + %LabelPlayerNames.text = "Player" + %LabelPlayerKills.text = "Kills" + %LabelPlayerDeaths.text = "Deaths" + var playersNode = get_tree().current_scene.get_node("SpawnRoot") + var scores = [] + for pl in playersNode.get_children(): + if "is_player" in pl: + scores.push_back({ "name": pl.stats.character_name, "kills": pl.stats.kills, "deaths": pl.stats.deaths}) + pass + pass + scores.sort_custom(sortScoreArr) + + # play sfx depending on score. + if !playerJoined and previousScores.size() != 0: + # check if you were leading + if previousScores[0].name == MultiplayerManager.character_data.character_name: + # you were previously leading, but no longer + if scores[0].name != previousScores[0].name: + $SfxLostTheLead.play() + pass + else: + # still in lead + if previousScores.size() > 1: + if previousScores[0].kills == previousScores[1].kills and previousScores[0].deaths == previousScores[1].deaths: + if scores.size() > 1: + if scores[0].kills > scores[1].kills or scores[0].deaths < scores[1].deaths: + $SfxTakenTheLead.play() + pass + pass + pass + else: + # you were NOT previously leading + if scores[0].name == MultiplayerManager.character_data.character_name: + # you have taken the lead! + $SfxTakenTheLead.play() + pass + pass + + pass + + var nr = 1 + var cnt = 0 + for sc in scores: + if cnt == 0: + %LabelRoundWinner.text = sc.name + " WINS THE ROUND!" + if cnt != 0 and (scores[cnt].kills < scores[cnt-1].kills or scores[cnt].deaths > scores[cnt-1].deaths): + nr += 1 + %LabelPlayerNr.text += "\r\n" + str(nr) + %LabelPlayerNames.text += "\r\n" + sc.name + %LabelPlayerKills.text += "\r\n" + str(sc.kills) + %LabelPlayerDeaths.text += "\r\n" + str(sc.deaths) + cnt += 1 + pass + previousScores = scores + pass + +func start_round(): + $CanvasLayer/ControlCountdown.visible = true + $CanvasLayer/ControlCountdown/LabelCountdown/AnimationPlayer.play("countdown") + await $CanvasLayer/ControlCountdown/LabelCountdown/AnimationPlayer.animation_finished + $CanvasLayer/ControlCountdown.visible = false + emit_signal("countdownFinished") + pass + +@rpc("call_local", "reliable") +func round_finished(): + if previousScores.size() != 0 and previousScores[0].name == MultiplayerManager.character_data.character_name: + $SfxWinner.play() + %LabelRoundWinner.visible = true + $CanvasLayer/ControlCenter/MarginContainerForScore.visible = true + # reset score + # Broadcast this character data to all other connected peers + pass + +func new_round_started(): + previousScores = [] # reset scores... + %LabelRoundWinner.visible = false + $CanvasLayer/ControlCenter/MarginContainerForScore.visible = false + if multiplayer.is_server(): + var playersNode = get_tree().current_scene.get_node("SpawnRoot") + for pl in playersNode.get_children(): + if "is_player" in pl: + pl.stats.kills = 0 + pl.stats.deaths = 0 + pl.stats.hp = pl.stats.maxhp + if int(pl.name) != multiplayer.get_unique_id(): # no need to sync server char, cuz it will be done in the initStats below. + for other_peer in multiplayer.get_peers(): + sync_character_data.rpc_id(other_peer, int(pl.name), pl.stats.save()) + pl.initStats(pl.stats) + updateScore(true) + pass diff --git a/src/scripts/Autoloads/multiplayer_manager.gd.uid b/src/scripts/Autoloads/multiplayer_manager.gd.uid new file mode 100644 index 0000000..5e6d86c --- /dev/null +++ b/src/scripts/Autoloads/multiplayer_manager.gd.uid @@ -0,0 +1 @@ +uid://ct73f1m77ayyp diff --git a/src/scripts/Autoloads/multiplayer_manager.tscn b/src/scripts/Autoloads/multiplayer_manager.tscn new file mode 100644 index 0000000..c0aa5b5 --- /dev/null +++ b/src/scripts/Autoloads/multiplayer_manager.tscn @@ -0,0 +1,344 @@ +[gd_scene load_steps=11 format=3 uid="uid://m8hiw0yydn5"] + +[ext_resource type="Script" uid="uid://ct73f1m77ayyp" path="res://scripts/Autoloads/multiplayer_manager.gd" id="1_vqyfe"] +[ext_resource type="AudioStream" uid="uid://caqdvm1q8lk3a" path="res://assets/audio/sfx/ut99/cd1.wav" id="2_84xnf"] +[ext_resource type="AudioStream" uid="uid://b5f6j5p5wcqht" path="res://assets/audio/sfx/announcer/taken_lead.mp3" id="2_eak84"] +[ext_resource type="AudioStream" uid="uid://cv10napkg4ft" path="res://assets/audio/sfx/announcer/lost_lead.mp3" id="3_62id2"] +[ext_resource type="AudioStream" uid="uid://cnc5mjushyugx" path="res://assets/audio/sfx/ut99/cd2.wav" id="3_h0fyv"] +[ext_resource type="AudioStream" uid="uid://dyjn7rgi6of0o" path="res://assets/audio/sfx/ut99/cd3.wav" id="4_4gr8q"] +[ext_resource type="AudioStream" uid="uid://hnwotbj3kwmu" path="res://assets/audio/sfx/ut99/winner.wav" id="5_h0fyv"] + +[sub_resource type="Animation" id="Animation_62id2"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:text") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": ["3"] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:pivot_offset") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(40, 58)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sfx3:playing") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Sfx2:playing") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Sfx1:playing") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_eak84"] +resource_name = "countdown" +length = 3.4 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:text") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1, 2, 3), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": ["3", "2", "1", "GO"] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.733333, 0.966667, 1.03333, 1.57554, 1.93691, 2.00097, 2.61712, 2.93333, 2.96667, 3.0533, 3.16667, 3.36138), +"transitions": PackedFloat32Array(1, 0.420448, 0.277392, 2, 0.5, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(0.001, 0.001), Vector2(4, 4), Vector2(4, 4), Vector2(0.001, 0.001), Vector2(4, 4), Vector2(4, 4), Vector2(0.001, 0.001), Vector2(4, 4), Vector2(4, 4), Vector2(0.001, 0.001), Vector2(4, 4), Vector2(4, 4), Vector2(0.001, 0.001)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:pivot_offset") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 3), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [Vector2(40, 58), Vector2(98, 58)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sfx3:playing") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Sfx2:playing") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0.866667), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Sfx1:playing") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(1.93333), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_n0fp4"] +_data = { +&"RESET": SubResource("Animation_62id2"), +&"countdown": SubResource("Animation_eak84") +} + +[node name="MultiplayerManager" type="Node2D"] +script = ExtResource("1_vqyfe") + +[node name="CanvasLayer" type="CanvasLayer" parent="."] +layer = 21 + +[node name="ControlCenter" type="Control" parent="CanvasLayer"] +layout_mode = 3 +anchors_preset = 5 +anchor_left = 0.5 +anchor_right = 0.5 +grow_horizontal = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="MarginContainerForScore" type="MarginContainer" parent="CanvasLayer/ControlCenter"] +layout_mode = 1 +anchors_preset = 5 +anchor_left = 0.5 +anchor_right = 0.5 +offset_left = -74.5 +offset_top = 24.0 +offset_right = 74.5 +offset_bottom = 82.0 +grow_horizontal = 2 + +[node name="ColorRect" type="ColorRect" parent="CanvasLayer/ControlCenter/MarginContainerForScore"] +layout_mode = 2 +size_flags_vertical = 3 +color = Color(0, 0, 0, 0.356863) + +[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/ControlCenter/MarginContainerForScore"] +layout_mode = 2 +theme_override_constants/margin_left = 10 +theme_override_constants/margin_top = 10 +theme_override_constants/margin_right = 10 +theme_override_constants/margin_bottom = 10 + +[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer"] +layout_mode = 2 +theme_override_constants/separation = 4 + +[node name="LabelCurrentScore" type="Label" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 4 +theme_override_constants/outline_size = 6 +text = "- Current score -" +horizontal_alignment = 1 + +[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer/VBoxContainer"] +layout_mode = 2 +theme_override_constants/separation = 10 + +[node name="LabelPlayerNr" type="Label" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer/VBoxContainer/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +theme_override_constants/outline_size = 6 +text = "# +1." + +[node name="LabelPlayerNames" type="Label" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer/VBoxContainer/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_constants/outline_size = 6 +text = "Player +Elrinth" + +[node name="LabelPlayerKills" type="Label" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer/VBoxContainer/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 8 +theme_override_constants/outline_size = 6 +text = "Kills +0" +horizontal_alignment = 1 + +[node name="LabelPlayerDeaths" type="Label" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer/VBoxContainer/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 8 +size_flags_vertical = 8 +theme_override_constants/outline_size = 6 +text = "Deaths +0" +horizontal_alignment = 1 + +[node name="LabelRoundWinner" type="Label" parent="CanvasLayer/ControlCenter/MarginContainerForScore/MarginContainer/VBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +theme_override_constants/outline_size = 10 +theme_override_font_sizes/font_size = 37 +text = "Elrinth WINS the round!" +horizontal_alignment = 1 + +[node name="BottomLeftCorner" type="Control" parent="CanvasLayer"] +layout_mode = 3 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -40.0 +offset_right = 40.0 +grow_vertical = 0 +mouse_filter = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/BottomLeftCorner"] +layout_mode = 1 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -40.0 +offset_right = 40.0 +grow_vertical = 0 + +[node name="LabelPlayerConnect" type="Label" parent="CanvasLayer/BottomLeftCorner/VBoxContainer"] +layout_mode = 2 +horizontal_alignment = 2 + +[node name="LabelChatHistory" type="Label" parent="CanvasLayer/BottomLeftCorner/VBoxContainer"] +layout_mode = 2 +size_flags_vertical = 3 +vertical_alignment = 2 + +[node name="ControlCountdown" type="Control" parent="CanvasLayer"] +visible = false +layout_mode = 3 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -20.0 +offset_top = -20.0 +offset_right = 20.0 +offset_bottom = 20.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="LabelCountdown" type="Label" parent="CanvasLayer/ControlCountdown"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +pivot_offset = Vector2(40, 58) +theme_override_constants/outline_size = 16 +theme_override_font_sizes/font_size = 128 +text = "3" +horizontal_alignment = 1 +vertical_alignment = 1 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="CanvasLayer/ControlCountdown/LabelCountdown"] +libraries = { +&"": SubResource("AnimationLibrary_n0fp4") +} + +[node name="Sfx1" type="AudioStreamPlayer2D" parent="CanvasLayer/ControlCountdown/LabelCountdown"] +stream = ExtResource("2_84xnf") + +[node name="Sfx2" type="AudioStreamPlayer2D" parent="CanvasLayer/ControlCountdown/LabelCountdown"] +stream = ExtResource("3_h0fyv") + +[node name="Sfx3" type="AudioStreamPlayer2D" parent="CanvasLayer/ControlCountdown/LabelCountdown"] +stream = ExtResource("4_4gr8q") + +[node name="SfxWinner" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("5_h0fyv") + +[node name="SfxTakenTheLead" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("2_eak84") +bus = &"Sfx" + +[node name="SfxLostTheLead" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_62id2") +bus = &"Sfx" diff --git a/src/scripts/attacks/arrow.gd b/src/scripts/attacks/arrow.gd new file mode 100644 index 0000000..56e2848 --- /dev/null +++ b/src/scripts/attacks/arrow.gd @@ -0,0 +1,169 @@ +extends CharacterBody2D + +var speed = 300 +var direction = Vector2.ZERO +var stick_duration = 3.0 # How long the arrow stays stuck to walls +var is_stuck = false +var stick_timer = 0.0 + +var initiated_by: Node2D = null + +@onready var arrow_area = $ArrowArea # Assuming you have an Area2D node named ArrowArea +@onready var shadow = $Shadow # Assuming you have a Shadow node under the CharacterBody2D + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + arrow_area.set_deferred("monitoring", true) + #arrow_area.body_entered.connect(_on_body_entered) + $SfxArrowFire.play() + call_deferred("_initialize_arrow") + +func _initialize_arrow() -> void: + var angle = direction.angle() + self.rotation = angle - PI / 2 # Adjust for sprite orientation + # Set initial rotation based on direction + velocity = direction * speed # Set initial velocity to move the arrow + + # Calculate the offset for the shadow position, which should be below the arrow + var shadow_offset = Vector2(0, 4) # Adjust the 16 to how far you want the shadow from the arrow (this is just an example) + + # Apply the rotation of the arrow to the shadow offset + shadow.position += shadow_offset.rotated(-self.rotation) + if abs(direction.x) == 1: + shadow.scale.x = 0.26 + shadow.scale.y = 0.062 + + elif abs(direction.x) > 0: + shadow.scale.x = 0.18 + shadow.scale.y = 0.08 + else: + shadow.scale.x = 0.1 + shadow.scale.y = 0.1 + + # Calculate the shadow's scale based on the velocity or direction of the arrow + #var velocity_magnitude = velocity.length() + + # Scale more in the horizontal direction if moving diagonally or horizontally + #var scale_factor = 0.28 + abs(velocity.x) / velocity_magnitude # Adjust the factor to your preference + + # Apply the scaling to the shadow + shadow.rotation = -(angle - PI / 2) + +func shoot(shoot_direction: Vector2, start_pos: Vector2) -> void: + direction = shoot_direction.normalized() + global_position = start_pos + #position = start_pos + +# Called every frame. 'delta' is the e lapsed time since the previous frame. +func _process(delta: float) -> void: + if is_stuck: + # Handle fade out here if it's stuck + stick_timer += delta + if stick_timer >= stick_duration: + # Start fading out after it sticks + modulate.a = max(0, 1 - (stick_timer - stick_duration) / 1.0) # Fade out over 1 second + if stick_timer >= stick_duration + 1.0: # Extra second for fade out + queue_free() # Remove the arrow after fade out + move_and_slide() + +func _physics_process(_delta: float) -> void: + # If the arrow is stuck, stop it from moving + if is_stuck: + velocity = Vector2.ZERO # Stop movement + # Optional: disable further physics interaction by setting linear_velocity + # move_and_slide(Vector2.ZERO) # You can also use this to stop the character + +func play_impact(): + $SfxImpactSound.play() + +# Called when the arrow hits a wall or another object +func _on_body_entered(body: Node) -> void: + if not is_stuck: + if body == initiated_by: + return + if body is CharacterBody2D and body.stats.is_invulnerable == false and body.stats.hp > 0: # hit an enemy + #if body is CharacterBody2D and body.collision_layer & (1 << 8) and body.taking_damage_timer <= 0 and body.stats.hp > 0: # Check if body is enemy (layer 9) + + # Stop the arrow + velocity = Vector2.ZERO + is_stuck = true + stick_timer = 0.0 + arrow_area.set_deferred("monitoring", false) + # Calculate the collision point - move arrow slightly back from its direction + var collision_normal = -direction # Opposite of arrow's direction + var offset_distance = 8 # Adjust this value based on your collision shape sizes + var stick_position = global_position + (collision_normal * offset_distance) + + # Make arrow a child of the enemy to stick to it + var global_rot = global_rotation + get_parent().call_deferred("remove_child", self) + body.call_deferred("add_child", self) + self.set_deferred("global_position", stick_position) + self.set_deferred("global_rotation", global_rot) + #global_rotation = global_rot + body.call_deferred("take_damage", self, initiated_by) + self.call_deferred("play_impact") # need to play the sound on the next frame, because else it cuts it. + + else: + $SfxImpactWall.play() + # Stop the arrow + velocity = Vector2.ZERO + is_stuck = true + stick_timer = 0.0 + arrow_area.set_deferred("monitoring", false) + # You can optionally stick the arrow at the collision point if you want: + # position = body.position # Uncomment this if you want to "stick" it at the collision point + # Additional logic for handling interaction with walls or other objects + + +func _on_arrow_area_area_entered(area: Area2D) -> void: + if not is_stuck: + if area.get_parent() == initiated_by: + return + if area.get_parent() is CharacterBody2D and area.get_parent().stats.is_invulnerable == false and area.get_parent().stats.hp > 0: # hit an enemy + #if body is CharacterBody2D and body.collision_layer & (1 << 8) and body.taking_damage_timer <= 0 and body.stats.hp > 0: # Check if body is enemy (layer 9) + + # Stop the arrow + velocity = Vector2.ZERO + is_stuck = true + stick_timer = 0.0 + arrow_area.set_deferred("monitoring", false) + # Calculate the collision point - move arrow slightly back from its direction + var collision_normal = -direction # Opposite of arrow's direction + var offset_distance = 8 # Adjust this value based on your collision shape sizes + var stick_position = global_position + (collision_normal * offset_distance) + + # Make arrow a child of the enemy to stick to it + var global_rot = global_rotation + get_parent().call_deferred("remove_child", self) + area.get_parent().call_deferred("add_child", self) + self.set_deferred("global_position", stick_position) + self.set_deferred("global_rotation", global_rot) + #global_rotation = global_rot + area.get_parent().call_deferred("take_damage", self, initiated_by) + self.call_deferred("play_impact") # need to play the sound on the next frame, because else it cuts it. + + else: + $SfxImpactWall.play() + # Stop the arrow + velocity = Vector2.ZERO + is_stuck = true + stick_timer = 0.0 + arrow_area.set_deferred("monitoring", false) + # You can optionally stick the arrow at the collision point if you want: + # position = body.position # Uncomment this if you want to "stick" it at the collision point + # Additional logic for handling interaction with walls or other objects + pass # Replace with function body. + + +func _on_arrow_area_body_entered(body: Node2D) -> void: + if not is_stuck: + if body == initiated_by: + return + $SfxImpactWall.play() + # Stop the arrow + velocity = Vector2.ZERO + is_stuck = true + stick_timer = 0.0 + arrow_area.set_deferred("monitoring", false) + pass # Replace with function body. diff --git a/src/scripts/attacks/arrow.gd.uid b/src/scripts/attacks/arrow.gd.uid new file mode 100644 index 0000000..445fbfa --- /dev/null +++ b/src/scripts/attacks/arrow.gd.uid @@ -0,0 +1 @@ +uid://5o1ua60xh3jr diff --git a/src/scripts/attacks/arrow.tscn b/src/scripts/attacks/arrow.tscn new file mode 100644 index 0000000..c809eed --- /dev/null +++ b/src/scripts/attacks/arrow.tscn @@ -0,0 +1,76 @@ +[gd_scene load_steps=10 format=3 uid="uid://bh3q00c8grsdp"] + +[ext_resource type="Texture2D" uid="uid://ba772auc1t65n" path="res://assets/gfx/arrow.png" id="1_bey2v"] +[ext_resource type="Script" path="res://scripts/attacks/arrow.gd" id="1_if6eb"] +[ext_resource type="AudioStream" uid="uid://hmci4kgvbqib" path="res://assets/audio/sfx/weapons/bow/arrow_fire_swosh.wav" id="3_o8cb2"] +[ext_resource type="AudioStream" uid="uid://b140nlsak4ub7" path="res://assets/audio/sfx/weapons/bow/arrow-hit-brick-wall-01.mp3" id="4_8l43l"] +[ext_resource type="AudioStream" uid="uid://dc7nt8gnjt5u5" path="res://assets/audio/sfx/weapons/melee_attack_12.wav.mp3" id="4_ol4b0"] + +[sub_resource type="Gradient" id="Gradient_yp18a"] +colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_gpny7"] +gradient = SubResource("Gradient_yp18a") +fill = 1 +fill_from = Vector2(0.504587, 0.504587) +fill_to = Vector2(0.848624, 0.784404) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_b6ybh"] +size = Vector2(2, 6) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_wuwd8"] +size = Vector2(2, 8) + +[node name="Arrow" type="CharacterBody2D"] +z_index = 10 +y_sort_enabled = true +collision_layer = 0 +collision_mask = 0 +motion_mode = 1 +script = ExtResource("1_if6eb") + +[node name="Shadow" type="Sprite2D" parent="."] +z_index = 1 +z_as_relative = false +position = Vector2(-2.98023e-08, 0) +scale = Vector2(0.09375, 0.0820313) +texture = SubResource("GradientTexture2D_gpny7") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1_bey2v") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_b6ybh") + +[node name="ArrowArea" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 320 +priority = 1 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="ArrowArea"] +physics_interpolation_mode = 1 +position = Vector2(0, 1) +shape = SubResource("RectangleShape2D_wuwd8") +debug_color = Color(0.7, 0, 0.195726, 0.42) + +[node name="SfxArrowFire" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_o8cb2") +pitch_scale = 1.61 +max_polyphony = 4 + +[node name="SfxImpactWall" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_8l43l") +volume_db = -4.0 +pitch_scale = 1.29 +attenuation = 3.4822 +max_polyphony = 4 +panning_strength = 1.3 + +[node name="SfxImpactSound" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_ol4b0") +volume_db = -4.685 +pitch_scale = 1.47 +max_polyphony = 4 + +[connection signal="area_entered" from="ArrowArea" to="." method="_on_arrow_area_area_entered"] +[connection signal="body_entered" from="ArrowArea" to="." method="_on_arrow_area_body_entered"] diff --git a/src/scripts/attacks/axe_swing.gd b/src/scripts/attacks/axe_swing.gd new file mode 100644 index 0000000..f8c4caf --- /dev/null +++ b/src/scripts/attacks/axe_swing.gd @@ -0,0 +1,64 @@ +extends Node2D + +var direction := Vector2.ZERO # Default direction +var fade_delay := 0.14 # When to start fading (mid-move) +var move_duration := 0.2 # Slash exists for 0.3 seconds +var fade_duration := 0.06 # Time to fade out +var stretch_amount := Vector2(1, 1.4) # How much to stretch the sprite +var slash_amount = 8 +var initiated_by: Node2D = null + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + call_deferred("_initialize_swing") + pass # Replace with function body. + +func _initialize_swing(): + var tween = create_tween() + var move_target = global_position + (direction.normalized() * slash_amount) # Moves in given direction + tween.set_trans(Tween.TRANS_CUBIC) # Smooth acceleration & deceleration + tween.set_ease(Tween.EASE_OUT) # Fast start, then slows down + tween.tween_property(self, "global_position", move_target, move_duration) + ' + # Create stretch tween (grow and shrink slightly) + var stretch_tween = create_tween() + stretch_tween.set_trans(Tween.TRANS_CUBIC) + stretch_tween.set_ease(Tween.EASE_OUT) + stretch_tween.tween_property($Sprite2D, "scale", Vector2.ONE, move_duration / 2) # start normal + stretch_tween.tween_property($Sprite2D, "scale", stretch_amount, move_duration / 2) + ' + + # Wait until mid-move to start fade + await get_tree().create_timer(fade_delay).timeout + + # Start fade-out effect + var fade_tween = create_tween() + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, fade_duration) # Fade to transparent + await fade_tween.finished + queue_free() + pass + +func _on_damage_area_body_entered(body: Node2D) -> void: + if body.get_parent() == initiated_by or body == initiated_by: + return + if body.get_parent() is CharacterBody2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + body.take_damage(self, initiated_by) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. + + +func _on_damage_area_area_entered(body: Area2D) -> void: + if body.get_parent() == initiated_by: + return + if body.get_parent() is CharacterBody2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + body.get_parent().take_damage(self, initiated_by) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. diff --git a/src/scripts/attacks/axe_swing.gd.uid b/src/scripts/attacks/axe_swing.gd.uid new file mode 100644 index 0000000..e37738f --- /dev/null +++ b/src/scripts/attacks/axe_swing.gd.uid @@ -0,0 +1 @@ +uid://cefxlk4jnptp3 diff --git a/src/scripts/attacks/axe_swing.tscn b/src/scripts/attacks/axe_swing.tscn new file mode 100644 index 0000000..6aa0d16 --- /dev/null +++ b/src/scripts/attacks/axe_swing.tscn @@ -0,0 +1,88 @@ +[gd_scene load_steps=10 format=3 uid="uid://cjqyrhyeexbxb"] + +[ext_resource type="Script" path="res://scripts/attacks/axe_swing.gd" id="1_xo3v0"] +[ext_resource type="Texture2D" uid="uid://bwxpic53sluul" path="res://assets/gfx/sword_slash.png" id="2_lwt2c"] +[ext_resource type="AudioStream" uid="uid://4vulahdsj4i2" path="res://assets/audio/sfx/swoosh/throw_01.wav.mp3" id="3_v2p0x"] +[ext_resource type="AudioStream" uid="uid://uerx5rib87a6" path="res://assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3" id="4_ul7bj"] +[ext_resource type="AudioStream" uid="uid://dc7nt8gnjt5u5" path="res://assets/audio/sfx/weapons/melee_attack_12.wav.mp3" id="5_whqew"] + +[sub_resource type="Animation" id="Animation_6bxep"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_p46b1"] +resource_name = "slash_anim" +length = 0.8 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.533333, 0.733333), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_hj6i2"] +_data = { +&"RESET": SubResource("Animation_6bxep"), +&"slash_anim": SubResource("Animation_p46b1") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3jdng"] +size = Vector2(12, 12) + +[node name="AxeSwing" type="Node2D"] +z_index = 10 +y_sort_enabled = true +script = ExtResource("1_xo3v0") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_lwt2c") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_hj6i2") +} + +[node name="AttackSwosh" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_v2p0x") +pitch_scale = 0.74 +autoplay = true + +[node name="DamageArea" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 832 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea"] +shape = SubResource("RectangleShape2D_3jdng") +debug_color = Color(0.7, 0, 0.18232, 0.42) + +[node name="MeleeImpactWall" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_ul7bj") +volume_db = -4.0 +pitch_scale = 1.3 +max_polyphony = 4 + +[node name="MeleeImpact" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("5_whqew") +volume_db = -5.622 +pitch_scale = 1.43 +max_polyphony = 4 + +[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"] +[connection signal="body_entered" from="DamageArea" to="." method="_on_damage_area_body_entered"] diff --git a/src/scripts/attacks/punch.gd b/src/scripts/attacks/punch.gd new file mode 100644 index 0000000..1eedee5 --- /dev/null +++ b/src/scripts/attacks/punch.gd @@ -0,0 +1,65 @@ +extends Node2D + +var direction := Vector2.ZERO # Default direction +var fade_delay := 0.14 # When to start fading (mid-move) +var move_duration := 0.2 # Slash exists for 0.3 seconds +var fade_duration := 0.06 # Time to fade out +var stretch_amount := Vector2(1, 1.4) # How much to stretch the sprite +var slash_amount = 8 +var initiated_by: Node2D = null + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + call_deferred("_initialize_punch") + pass # Replace with function body. + +func _initialize_punch(): + $AnimationPlayer.play("punch") + var tween = create_tween() + var move_target = global_position + (direction.normalized() * slash_amount) # Moves in given direction + tween.set_trans(Tween.TRANS_CUBIC) # Smooth acceleration & deceleration + tween.set_ease(Tween.EASE_OUT) # Fast start, then slows down + tween.tween_property(self, "global_position", move_target, move_duration) + ' + # Create stretch tween (grow and shrink slightly) + var stretch_tween = create_tween() + stretch_tween.set_trans(Tween.TRANS_CUBIC) + stretch_tween.set_ease(Tween.EASE_OUT) + stretch_tween.tween_property($Sprite2D, "scale", Vector2.ONE, move_duration / 2) # start normal + stretch_tween.tween_property($Sprite2D, "scale", stretch_amount, move_duration / 2) + ' + + # Wait until mid-move to start fade + await get_tree().create_timer(fade_delay).timeout + + # Start fade-out effect + var fade_tween = create_tween() + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, fade_duration) # Fade to transparent + await fade_tween.finished + queue_free() + pass + +func _on_damage_area_body_entered(body: Node2D) -> void: + if body.get_parent() == initiated_by or body == initiated_by: + return + if body.get_parent() is CharacterBody2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + body.take_damage(self, initiated_by) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. + + +func _on_damage_area_area_entered(body: Area2D) -> void: + if body.get_parent() == initiated_by: + return + if body.get_parent() is CharacterBody2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + body.get_parent().take_damage(self, initiated_by) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. diff --git a/src/scripts/attacks/punch.gd.uid b/src/scripts/attacks/punch.gd.uid new file mode 100644 index 0000000..d3909de --- /dev/null +++ b/src/scripts/attacks/punch.gd.uid @@ -0,0 +1 @@ +uid://bkc5yi3tjw22m diff --git a/src/scripts/attacks/punch.tscn b/src/scripts/attacks/punch.tscn new file mode 100644 index 0000000..58ab26d --- /dev/null +++ b/src/scripts/attacks/punch.tscn @@ -0,0 +1,109 @@ +[gd_scene load_steps=11 format=3 uid="uid://cdef4c61y40ya"] + +[ext_resource type="Script" path="res://scripts/attacks/punch.gd" id="1_8mni7"] +[ext_resource type="Texture2D" uid="uid://b7y7es36vcp8o" path="res://assets/gfx/fx/punch_fx.png" id="2_3hp7h"] +[ext_resource type="AudioStream" uid="uid://4vulahdsj4i2" path="res://assets/audio/sfx/swoosh/throw_01.wav.mp3" id="3_6lqdg"] +[ext_resource type="AudioStream" uid="uid://uerx5rib87a6" path="res://assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3" id="4_tjs11"] +[ext_resource type="AudioStream" uid="uid://dc7nt8gnjt5u5" path="res://assets/audio/sfx/weapons/melee_attack_12.wav.mp3" id="5_4f3c6"] + +[sub_resource type="Animation" id="Animation_6bxep"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="Animation" id="Animation_oq2oo"] +resource_name = "punch" +length = 0.2 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.0666667, 0.1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [0, 1, 2] +} + +[sub_resource type="Animation" id="Animation_p46b1"] +resource_name = "slash_anim" +length = 0.8 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.533333, 0.733333), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_hj6i2"] +_data = { +&"RESET": SubResource("Animation_6bxep"), +&"punch": SubResource("Animation_oq2oo"), +&"slash_anim": SubResource("Animation_p46b1") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3jdng"] +size = Vector2(8, 7) + +[node name="Punch" type="Node2D"] +z_index = 10 +y_sort_enabled = true +script = ExtResource("1_8mni7") + +[node name="Sprite2D" type="Sprite2D" parent="."] +scale = Vector2(0.5, 0.5) +texture = ExtResource("2_3hp7h") +hframes = 3 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_hj6i2") +} + +[node name="AttackSwosh" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_6lqdg") +pitch_scale = 0.46 +autoplay = true + +[node name="DamageArea" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 832 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea"] +position = Vector2(0, 0.5) +shape = SubResource("RectangleShape2D_3jdng") +debug_color = Color(0.7, 0, 0.18232, 0.42) + +[node name="MeleeImpactWall" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_tjs11") +volume_db = -4.0 +pitch_scale = 1.3 +max_polyphony = 4 + +[node name="MeleeImpact" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("5_4f3c6") +volume_db = -5.622 +pitch_scale = 1.43 +max_polyphony = 4 + +[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"] +[connection signal="body_entered" from="DamageArea" to="." method="_on_damage_area_body_entered"] diff --git a/src/scripts/attacks/spear_thrust.gd b/src/scripts/attacks/spear_thrust.gd new file mode 100644 index 0000000..0f90fda --- /dev/null +++ b/src/scripts/attacks/spear_thrust.gd @@ -0,0 +1,64 @@ +extends Node2D + +var direction := Vector2.ZERO # Default direction +var fade_delay := 0.14 # When to start fading (mid-move) +var move_duration := 0.2 # Slash exists for 0.3 seconds +var fade_duration := 0.06 # Time to fade out +var stretch_amount := Vector2(1, 1.4) # How much to stretch the sprite +var slash_amount = 8 +var initiated_by: Node2D = null + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + call_deferred("_initialize_thrust") + pass # Replace with function body. + +func _initialize_thrust(): + var tween = create_tween() + var move_target = global_position + (direction.normalized() * slash_amount) # Moves in given direction + tween.set_trans(Tween.TRANS_CUBIC) # Smooth acceleration & deceleration + tween.set_ease(Tween.EASE_OUT) # Fast start, then slows down + tween.tween_property(self, "global_position", move_target, move_duration) + ' + # Create stretch tween (grow and shrink slightly) + var stretch_tween = create_tween() + stretch_tween.set_trans(Tween.TRANS_CUBIC) + stretch_tween.set_ease(Tween.EASE_OUT) + stretch_tween.tween_property($Sprite2D, "scale", Vector2.ONE, move_duration / 2) # start normal + stretch_tween.tween_property($Sprite2D, "scale", stretch_amount, move_duration / 2) + ' + + # Wait until mid-move to start fade + await get_tree().create_timer(fade_delay).timeout + + # Start fade-out effect + var fade_tween = create_tween() + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, fade_duration) # Fade to transparent + await fade_tween.finished + queue_free() + pass + +func _on_damage_area_body_entered(body: Node2D) -> void: + if body.get_parent() == initiated_by or body == initiated_by: + return + if body.get_parent() is CharacterBody2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + body.take_damage(self, initiated_by) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. + + +func _on_damage_area_area_entered(body: Area2D) -> void: + if body.get_parent() == initiated_by: + return + if body.get_parent() is CharacterBody2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + body.get_parent().take_damage(self, initiated_by) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. diff --git a/src/scripts/attacks/spear_thrust.gd.uid b/src/scripts/attacks/spear_thrust.gd.uid new file mode 100644 index 0000000..4255ef1 --- /dev/null +++ b/src/scripts/attacks/spear_thrust.gd.uid @@ -0,0 +1 @@ +uid://0qhn3bjmlb24 diff --git a/src/scripts/attacks/spear_thrust.tscn b/src/scripts/attacks/spear_thrust.tscn new file mode 100644 index 0000000..3bec35c --- /dev/null +++ b/src/scripts/attacks/spear_thrust.tscn @@ -0,0 +1,88 @@ +[gd_scene load_steps=10 format=3 uid="uid://bgdys34sdkuwi"] + +[ext_resource type="Script" path="res://scripts/attacks/spear_thrust.gd" id="1_psi1x"] +[ext_resource type="Texture2D" uid="uid://bwxpic53sluul" path="res://assets/gfx/sword_slash.png" id="2_rh1o6"] +[ext_resource type="AudioStream" uid="uid://4vulahdsj4i2" path="res://assets/audio/sfx/swoosh/throw_01.wav.mp3" id="3_j7ui3"] +[ext_resource type="AudioStream" uid="uid://uerx5rib87a6" path="res://assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3" id="4_cijfq"] +[ext_resource type="AudioStream" uid="uid://dc7nt8gnjt5u5" path="res://assets/audio/sfx/weapons/melee_attack_12.wav.mp3" id="5_h4gub"] + +[sub_resource type="Animation" id="Animation_6bxep"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_p46b1"] +resource_name = "slash_anim" +length = 0.8 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.533333, 0.733333), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_hj6i2"] +_data = { +&"RESET": SubResource("Animation_6bxep"), +&"slash_anim": SubResource("Animation_p46b1") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3jdng"] +size = Vector2(12, 12) + +[node name="SpearThrust" type="Node2D"] +z_index = 10 +y_sort_enabled = true +script = ExtResource("1_psi1x") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_rh1o6") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_hj6i2") +} + +[node name="AttackSwosh" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_j7ui3") +pitch_scale = 1.4 +autoplay = true + +[node name="DamageArea" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 832 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea"] +shape = SubResource("RectangleShape2D_3jdng") +debug_color = Color(0.7, 0, 0.18232, 0.42) + +[node name="MeleeImpactWall" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_cijfq") +volume_db = -4.0 +pitch_scale = 1.3 +max_polyphony = 4 + +[node name="MeleeImpact" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("5_h4gub") +volume_db = -5.622 +pitch_scale = 1.43 +max_polyphony = 4 + +[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"] +[connection signal="body_entered" from="DamageArea" to="." method="_on_damage_area_body_entered"] diff --git a/src/scripts/attacks/sword_slash.gd b/src/scripts/attacks/sword_slash.gd new file mode 100644 index 0000000..8c8cb1f --- /dev/null +++ b/src/scripts/attacks/sword_slash.gd @@ -0,0 +1,64 @@ +extends Node2D + +var direction := Vector2.ZERO # Default direction +var fade_delay := 0.14 # When to start fading (mid-move) +var move_duration := 0.2 # Slash exists for 0.3 seconds +var fade_duration := 0.06 # Time to fade out +var stretch_amount := Vector2(1, 1.4) # How much to stretch the sprite +var slash_amount = 8 +var initiated_by: Node2D = null + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + call_deferred("_initialize_slash") + pass # Replace with function body. + +func _initialize_slash(): + var tween = create_tween() + var move_target = global_position + (direction.normalized() * slash_amount) # Moves in given direction + tween.set_trans(Tween.TRANS_CUBIC) # Smooth acceleration & deceleration + tween.set_ease(Tween.EASE_OUT) # Fast start, then slows down + tween.tween_property(self, "global_position", move_target, move_duration) + ' + # Create stretch tween (grow and shrink slightly) + var stretch_tween = create_tween() + stretch_tween.set_trans(Tween.TRANS_CUBIC) + stretch_tween.set_ease(Tween.EASE_OUT) + stretch_tween.tween_property($Sprite2D, "scale", Vector2.ONE, move_duration / 2) # start normal + stretch_tween.tween_property($Sprite2D, "scale", stretch_amount, move_duration / 2) + ' + + # Wait until mid-move to start fade + await get_tree().create_timer(fade_delay).timeout + + # Start fade-out effect + var fade_tween = create_tween() + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, fade_duration) # Fade to transparent + await fade_tween.finished + queue_free() + pass + +func _on_damage_area_body_entered(body: Node2D) -> void: + if body.get_parent() == initiated_by or body == initiated_by: + return + if body.get_parent() is CharacterBody2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + body.take_damage(self, initiated_by) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. + + +func _on_damage_area_area_entered(area: Area2D) -> void: + if area.get_parent() == initiated_by: + return + if area.get_parent() is CharacterBody2D and area.get_parent().stats.is_invulnerable == false and area.get_parent().stats.hp > 0: # hit an enemy + $MeleeImpact.play() + area.get_parent().take_damage(self,self) + pass + else: + $MeleeImpactWall.play() + pass + pass # Replace with function body. diff --git a/src/scripts/attacks/sword_slash.gd.uid b/src/scripts/attacks/sword_slash.gd.uid new file mode 100644 index 0000000..a733393 --- /dev/null +++ b/src/scripts/attacks/sword_slash.gd.uid @@ -0,0 +1 @@ +uid://p1jghmgvhqic diff --git a/src/scripts/attacks/sword_slash.tscn b/src/scripts/attacks/sword_slash.tscn new file mode 100644 index 0000000..380f130 --- /dev/null +++ b/src/scripts/attacks/sword_slash.tscn @@ -0,0 +1,88 @@ +[gd_scene load_steps=10 format=3 uid="uid://cfm53nbsy2e33"] + +[ext_resource type="Script" uid="uid://p1jghmgvhqic" path="res://scripts/attacks/sword_slash.gd" id="1_3ef01"] +[ext_resource type="Texture2D" uid="uid://bwxpic53sluul" path="res://assets/gfx/sword_slash.png" id="1_asvt4"] +[ext_resource type="AudioStream" uid="uid://4vulahdsj4i2" path="res://assets/audio/sfx/swoosh/throw_01.wav.mp3" id="3_c1h6a"] +[ext_resource type="AudioStream" uid="uid://dc7nt8gnjt5u5" path="res://assets/audio/sfx/weapons/melee_attack_12.wav.mp3" id="4_e5miu"] +[ext_resource type="AudioStream" uid="uid://uerx5rib87a6" path="res://assets/audio/sfx/weapons/bone_hit_wall_01.wav.mp3" id="4_hx26t"] + +[sub_resource type="Animation" id="Animation_6bxep"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_p46b1"] +resource_name = "slash_anim" +length = 0.8 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.533333, 0.733333), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_hj6i2"] +_data = { +&"RESET": SubResource("Animation_6bxep"), +&"slash_anim": SubResource("Animation_p46b1") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3jdng"] +size = Vector2(12, 12) + +[node name="SwordSlash" type="Node2D"] +z_index = 10 +y_sort_enabled = true +script = ExtResource("1_3ef01") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1_asvt4") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_hj6i2") +} + +[node name="AttackSwosh" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_c1h6a") +pitch_scale = 1.4 +autoplay = true + +[node name="DamageArea" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 832 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea"] +shape = SubResource("RectangleShape2D_3jdng") +debug_color = Color(0.7, 0, 0.18232, 0.42) + +[node name="MeleeImpactWall" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_hx26t") +volume_db = -4.0 +pitch_scale = 1.3 +max_polyphony = 4 + +[node name="MeleeImpact" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_e5miu") +volume_db = -5.622 +pitch_scale = 1.43 +max_polyphony = 4 + +[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"] +[connection signal="body_entered" from="DamageArea" to="." method="_on_damage_area_body_entered"] diff --git a/src/scripts/components/TileParticle.tscn b/src/scripts/components/TileParticle.tscn new file mode 100644 index 0000000..3528068 --- /dev/null +++ b/src/scripts/components/TileParticle.tscn @@ -0,0 +1,24 @@ +[gd_scene load_steps=4 format=3 uid="uid://dan4lcifonhd6"] + +[ext_resource type="Script" uid="uid://5ik7rqtmhcxb" path="res://scripts/components/tile_particle.gd" id="1_2gfs2"] +[ext_resource type="Texture2D" uid="uid://bu4dq78f8lgj5" path="res://assets/gfx/sheet_18.png" id="2_ux51i"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_l644m"] +size = Vector2(15, 15) + +[node name="TileParticle" type="CharacterBody2D"] +z_index = 17 +z_as_relative = false +y_sort_enabled = true +collision_layer = 0 +collision_mask = 0 +script = ExtResource("1_2gfs2") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(-0.5, -0.5) +shape = SubResource("RectangleShape2D_l644m") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_ux51i") +region_enabled = true +region_rect = Rect2(0, 0, 16, 16) diff --git a/src/scripts/components/blood_clot.gd b/src/scripts/components/blood_clot.gd new file mode 100644 index 0000000..c62adbc --- /dev/null +++ b/src/scripts/components/blood_clot.gd @@ -0,0 +1,45 @@ +extends CharacterBody2D + +var friction = 8.0 # Lower values make the slowdown more gradual +var is_collected = false +var bounceTimer = 0.0 +var timeBeforePickup = 0.8 + +# Z-axis variables +var positionZ = 4.0 # Start slightly in the air +var velocityZ = 10.0 # Initial upward velocity +var accelerationZ = -300.0 # Gravity +var bounceRestitution = 0.6 # How much bounce energy is retained (0-1) +var minBounceVelocity = 40.0 # Minimum velocity needed to bounce +var bloodTime = 2.0 +func _process(delta: float) -> void: + # Update vertical movement + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + # Ground collision and bounce + if positionZ <= 0: + velocity = velocity.lerp(Vector2.ZERO, 1.0 - exp(-friction * delta)) # only slow down if on floor + positionZ = 0 + velocityZ = 0 + if bloodTime <= 0.0: + var fade_tween = create_tween() + fade_tween.set_trans(Tween.TRANS_CUBIC) + fade_tween.set_ease(Tween.EASE_OUT) + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, 0.5) + await fade_tween.finished + call_deferred("queue_free") + bloodTime -= delta + + + update_sprite_scale() + move_and_slide() + +func update_sprite_scale() -> void: + # Calculate scale based on height + # Maximum height will have scale 1.3, ground will have scale 1.0 + var height_factor = positionZ / 50.0 # Assuming 20 is max height + var posY = 0.0 + (2 * positionZ) + var sc = 1.0 + (0.8 * height_factor) + $Sprite2D.scale = Vector2(sc, sc) + $Sprite2D.position.y = -posY diff --git a/src/scripts/components/blood_clot.gd.uid b/src/scripts/components/blood_clot.gd.uid new file mode 100644 index 0000000..5b33138 --- /dev/null +++ b/src/scripts/components/blood_clot.gd.uid @@ -0,0 +1 @@ +uid://bmr3h7slu80ps diff --git a/src/scripts/components/blood_clot.tscn b/src/scripts/components/blood_clot.tscn new file mode 100644 index 0000000..f421970 --- /dev/null +++ b/src/scripts/components/blood_clot.tscn @@ -0,0 +1,28 @@ +[gd_scene load_steps=5 format=3 uid="uid://cjv34dxmi1fje"] + +[ext_resource type="Script" uid="uid://bkj75f0p8yp8t" path="res://assets/scripts/components/blood_clot.gd" id="1_s6bhv"] + +[sub_resource type="Gradient" id="Gradient_yyyio"] +offsets = PackedFloat32Array(0) +colors = PackedColorArray(0.983734, 0.952478, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_s6bhv"] +gradient = SubResource("Gradient_yyyio") +width = 3 +height = 3 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_s6bhv"] +size = Vector2(1, 1) + +[node name="BloodClot" type="CharacterBody2D"] +collision_layer = 0 +collision_mask = 64 +script = ExtResource("1_s6bhv") + +[node name="Sprite2D" type="Sprite2D" parent="."] +modulate = Color(0.585938, 0, 0.0793956, 1) +scale = Vector2(0.5, 0.5) +texture = SubResource("GradientTexture2D_s6bhv") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_s6bhv") diff --git a/src/scripts/components/damage_number.gd b/src/scripts/components/damage_number.gd new file mode 100644 index 0000000..19d5720 --- /dev/null +++ b/src/scripts/components/damage_number.gd @@ -0,0 +1,34 @@ +extends Label + +@export var label: String = "1" + +@export var color := Color(1, 1, 1, 1) +@export var direction := Vector2.ZERO # Default direction +var fade_delay := 0.6 # When to start fading (mid-move) +var move_duration := 0.8 # Slash exists for 0.3 seconds +var fade_duration := 0.2 # Time to fade out +var stretch_amount := Vector2(1, 1.4) # How much to stretch the sprite + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + call_deferred("_initialize_damage_number") + pass # Replace with function body. + +func _initialize_damage_number() -> void: + self.modulate = color + self.text = label + var tween = create_tween() + var move_target = global_position + (direction.normalized() * 10) # Moves in given direction + tween.set_trans(Tween.TRANS_CUBIC) # Smooth acceleration & deceleration + tween.set_ease(Tween.EASE_OUT) # Fast start, then slows down + tween.tween_property(self, "global_position", move_target, move_duration) + + # Wait until mid-move to start fade + await get_tree().create_timer(fade_delay).timeout + + # Start fade-out effect + var fade_tween = create_tween() + fade_tween.tween_property(self, "modulate:a", 0.0, fade_duration) # Fade to transparent + await fade_tween.finished + queue_free() + pass diff --git a/src/scripts/components/damage_number.gd.uid b/src/scripts/components/damage_number.gd.uid new file mode 100644 index 0000000..00c38da --- /dev/null +++ b/src/scripts/components/damage_number.gd.uid @@ -0,0 +1 @@ +uid://dkaeib51vnhsn diff --git a/src/scripts/components/damage_number.tscn b/src/scripts/components/damage_number.tscn new file mode 100644 index 0000000..f2d0ccd --- /dev/null +++ b/src/scripts/components/damage_number.tscn @@ -0,0 +1,20 @@ +[gd_scene load_steps=4 format=3 uid="uid://cbobah2ptwqh7"] + +[ext_resource type="FontFile" uid="uid://cbmcfue0ek0tk" path="res://assets/fonts/dmg_numbers.png" id="1_q3q3r"] +[ext_resource type="Script" uid="uid://dkaeib51vnhsn" path="res://scripts/components/damage_number.gd" id="2_l584u"] + +[sub_resource type="Theme" id="Theme_rmltq"] +default_font = ExtResource("1_q3q3r") +default_font_size = 8 + +[node name="DamageNumber" type="Label"] +light_mask = 262144 +visibility_layer = 262144 +z_index = 19 +size_flags_horizontal = 6 +size_flags_vertical = 6 +theme = SubResource("Theme_rmltq") +text = "1" +horizontal_alignment = 1 +vertical_alignment = 1 +script = ExtResource("2_l584u") diff --git a/src/scripts/components/tile_particle.gd b/src/scripts/components/tile_particle.gd new file mode 100644 index 0000000..edf1fe4 --- /dev/null +++ b/src/scripts/components/tile_particle.gd @@ -0,0 +1,22 @@ +extends CharacterBody2D + +var angular_velocity:float = 0.0 + +func _process(delta: float) -> void: + velocity = velocity.lerp(Vector2.ZERO, delta * 5.0) + + if angular_velocity > 0: + rotation += angular_velocity * delta + angular_velocity = lerp(angular_velocity, 0.0, delta * 2.0) + if abs(velocity.x) < 1.0 and abs(velocity.y) < 1.0: + await get_tree().create_timer(2.0).timeout + var fade_tween = create_tween() + fade_tween.set_trans(Tween.TRANS_CUBIC) + fade_tween.set_ease(Tween.EASE_OUT) + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, 2.0) + await fade_tween.finished + call_deferred("queue_free") + pass + + move_and_slide() + pass diff --git a/src/scripts/components/tile_particle.gd.uid b/src/scripts/components/tile_particle.gd.uid new file mode 100644 index 0000000..78cfd1e --- /dev/null +++ b/src/scripts/components/tile_particle.gd.uid @@ -0,0 +1 @@ +uid://5ik7rqtmhcxb diff --git a/src/scripts/dungeon_generator.gd b/src/scripts/dungeon_generator.gd new file mode 100644 index 0000000..faeb56c --- /dev/null +++ b/src/scripts/dungeon_generator.gd @@ -0,0 +1,624 @@ +extends RefCounted # Using RefCounted instead of Node since this is a utility class + +enum DUNGEON_ENTITY_TYPES { + ENEMY, + OBJECT, + TRAP +} + +# Constants +const DOOR_MODIFIERS = [ + {"name": "Locked Door", "type": "Locked"}, + {"name": "Bomb Wall", "type": "Bombable"} +] + +const FLOOR_TILES = [ + 7,8,9,10,11,12, + 25,26,27,28,29,30,31, + 44,45,46,47,48,49,50, + 63,64,65,66,67,68,69 +] + +const WALL_VARIATIONS = [ + 0.45, + 0.15, + 0.15, + 0.15, + 0.1 +] + +const OBJECT_TYPES = [ + {"name": "Barrel", "ti": [70], "ti2": [89], "openable": false, "liftable": true, "throwable": false, "hp": - 1, "pushable": true, "size": {"x": 1, "y": 1}}, + {"name": "Pot", "ti": [13, 14, 15], "ti2": [51, 52, 53], "openable": false, "liftable": true, "throwable": true, "hp": 1, "pushable": true, "size": {"x": 1, "y": 1}}, + {"name": "Chest", "ti": [108], "ti2": [127], "openable": true, "liftable": false, "throwable": false, "hp": - 1, "pushable": false, "size": {"x": 1, "y": 1}}, + {"name": "Bench", "ti": [35, 36], "ti2": [16, 17], "openable": false, "liftable": false, "throwable": false, "hp": - 1, "pushable": false, "size": {"x": 2, "y": 1}} +] + +const MONSTER_TYPES = [ + { + "name": "Goblin", + }, + { + "name": "Slime", + }, + # ... other monster types similar to JS version +] + +const TRAP_TYPES = [ + {"name": "Spike Trap", "description": "Spikes shoot up from the floor when triggered."}, + {"name": "Arrow Trap", "description": "Arrows fire from the walls when a player steps on a pressure plate."}, + # ... other trap types +] + +const ROOM_MODIFIERS = [ + {"name": "Player Start", "description": "The players start here.", "type": "START", "negative_modifiers": {"min": 0, "max": 0}}, + {"name": "Exit", "description": "Room contains an exit.", "type": "EXIT", "negative_modifiers": {"min": 0, "max": 0}}, + # ... other room modifiers +] + +# Main generation function +func generate_dungeon(map_size: Vector2, _num_rooms: int, min_room_size: int, max_room_size: int) -> Dictionary: + # Initialize grid + var grid = [] + var randgrid = [] + for x in range(map_size.x): + grid.append([]) + randgrid.append([]) + for y in range(map_size.y): + grid[x].append(0) + randgrid[x].append(0) + + var all_rooms = [] + var all_doors = [] + + # 1. Create first room at a random position + var first_w = rand_range_i(min_room_size, max_room_size) + var first_h = rand_range_i(min_room_size, max_room_size) + var first_room = { + "x": rand_range_i(4, map_size.x - first_w - 4), # Random position with buffer + "y": rand_range_i(4, map_size.y - first_h - 4), + "w": first_w, + "h": first_h, + "modifiers": [] + } + + set_floor(first_room, grid, map_size) + all_rooms.append(first_room) + + var nrOfDoorErrors = 0 + var nrOfRoomErrors = 0 + + # 2. Try to place rooms until we can't fit any more + var attempts = 1000 # Prevent infinite loops + while attempts > 0 and all_rooms.size() > 0: + # Pick a random existing room + var source_room = all_rooms[randi() % all_rooms.size()] + + # Try to place a new room near it + var new_room = try_place_room_near(source_room, grid, map_size, min_room_size, max_room_size) + if new_room.w > 0: # Valid room created + set_floor(new_room, grid, map_size) + all_rooms.append(new_room) + + attempts -= 1 + if attempts <= 0: + print("Dungeon generator:Reached maximum attempts") + nrOfRoomErrors += 1 + break + + # 3. Connect rooms with corridors/doors + if all_rooms.size() > 1: + var connected_rooms = {} + for room in all_rooms: + connected_rooms[room] = [] + + # First pass: try to connect each room to its closest neighbors + for room in all_rooms: + var closest_rooms = find_closest_rooms(room, all_rooms) + #print("Connecting room at ", room.x, ",", room.y) + + var connection_attempts = 0 + var max_connection_attempts = 3 # Try to connect to multiple neighbors + + for target_room in closest_rooms: + if connection_attempts >= max_connection_attempts: + break + + if not rooms_are_connected(room, target_room, all_doors): + var door = create_corridor_between_rooms(room, target_room, grid) + if door.size() > 0: + #print("Created direct connection between rooms") + set_door(door, grid) + all_doors.append(door) + connected_rooms[room].append(target_room) + connected_rooms[target_room].append(room) + connection_attempts += 1 + + # Second pass: ensure all rooms are connected + var attempts2 = 100 + while attempts2 > 0: + var reachable = find_reachable_rooms(all_rooms[0], all_rooms, all_doors) + #print("Reachable rooms: ", reachable.size(), "/", all_rooms.size()) + + if reachable.size() == all_rooms.size(): + #print("All rooms connected!") + break + + # Find an unreachable room and try to connect it + for room in all_rooms: + if not reachable.has(room): + print("Found unreachable room at ", room.x, ",", room.y) + var connected = false + + # Try to connect to each reachable room until success + for target_room in reachable: + var door = create_corridor_between_rooms(room, target_room, grid) + if door.size() > 0: + print("Connected unreachable room") + set_door(door, grid) + all_doors.append(door) + connected = true + break + + if not connected: + print("Failed to connect room directly, trying intermediate room") + # Try creating intermediate room with multiple positions + for offset_x in [-2, 0, 2]: + for offset_y in [-2, 0, 2]: + var mid_room = create_intermediate_room(room, reachable[0], offset_x, offset_y) + if is_valid_room_position(mid_room, grid, map_size): + set_floor(mid_room, grid, map_size) + all_rooms.append(mid_room) + + var door1 = create_corridor_between_rooms(room, mid_room, grid) + var door2 = create_corridor_between_rooms(mid_room, reachable[0], grid) + + if door1.size() > 0 and door2.size() > 0: + set_door(door1, grid) + set_door(door2, grid) + all_doors.append(door1) + all_doors.append(door2) + connected = true + break + if connected: + break + + if connected: + break + + attempts2 -= 1 + if attempts2 <= 0: + print("Failed to connect all rooms after maximum attempts") + nrOfDoorErrors += 1 + break + + for x in range(map_size.x): + for y in range(map_size.y): + if grid[x][y] == 0: # wall + var rand = randf() + var sum:float = 0.0 + for i in WALL_VARIATIONS.size(): + sum += WALL_VARIATIONS[i]; + if rand <= sum: + randgrid[x][y] = i + break + elif grid[x][y] == 1: # floor + if randf() < 0.6: + randgrid[x][y] = 0 + else: + randgrid[x][y] = randi_range(1,FLOOR_TILES.size()-1) + elif grid[x][y] == 2: # door + randgrid[x][y] = 0 # we dont care about these... only have 1 variant + + var startRoomIndex = randi_range(0,all_rooms.size()-1) + all_rooms[startRoomIndex].modifiers.push_back(ROOM_MODIFIERS[0]) + + var farthestRoom = null + var maxDistance = 0 + var exitRoomIndex = -1 + var roomIndex = 0 + for r in all_rooms: + var distance = abs(r.x - all_rooms[startRoomIndex].x) + abs(r.y - all_rooms[startRoomIndex].y) + if (distance > maxDistance): + maxDistance = distance + farthestRoom = r + exitRoomIndex = roomIndex + roomIndex+=1 + pass + + farthestRoom.modifiers.push_back(ROOM_MODIFIERS[1]) + + var entities = [] + var TILE_SIZE = 16 + + roomIndex = 0 + #populate rooms and decide modifiers for rooms + for r in all_rooms: + if roomIndex != startRoomIndex and roomIndex != exitRoomIndex: + var validRoomLocations = [] + var min_x = (r.x + 1) + var max_x = ((r.x + r.w) - 1) + var min_y = (r.y + 1) + var max_y = ((r.y + r.h) - 1) + for rw in range(min_x,max_x): + for rh in range(min_y, max_y): + validRoomLocations.push_back(Vector2(rw*TILE_SIZE - 8, rh*TILE_SIZE - 8)) # we assume entities are 16x16 are centered + # bigger rooms can have a larger content number! + var randNrOfEntities = randi_range(0, 4) + + for entI in randNrOfEntities: + + var enttype:DUNGEON_ENTITY_TYPES = randi_range(0, DUNGEON_ENTITY_TYPES.size()-1) as DUNGEON_ENTITY_TYPES + var entStats = {} + # hand code to only be enemies atm + if enttype == DUNGEON_ENTITY_TYPES.TRAP: + enttype = DUNGEON_ENTITY_TYPES.OBJECT + #enttype = DUNGEON_ENTITY_TYPES.OBJECT ## only objects now... + var subtype = "goblin" + if enttype == DUNGEON_ENTITY_TYPES.ENEMY: + var randType = randi_range(0, 1) + var cStats = CharacterStats.new() + if randType == 1: + cStats.hp = 2 + subtype = "slime" + else: + cStats.hp = 3 + cStats.skin = "res://assets/gfx/Puny-Characters/Layer 0 - Skins/Orc1.png" + cStats.skin = "res://assets/gfx/Puny-Characters/Layer 0 - Skins/Orc2.png" + + var hair = 0 + if randf() > 0.6: + hair = randi_range(1,13) + cStats.setHair(hair, randi_range(0,8)) + var facialhair = 0 + if randf() > 0.75: # very uncommon for facial hair on goblins + facialhair = randi_range(1,3) + cStats.setFacialHair(facialhair, randi_range(0, 4)) + + #cStats.add_on = "res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars1.png" + cStats.add_on = "res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars2.png" + #cStats.add_on = "res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/OrcJaw1.png" + #cStats.add_on = "res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/OrcJaw2.png" + # randomize if the goblin will have a weapon like dagger or sword + # randomize if the goblin will have bow and arrows also + # randomize if the goblin will have an armour and helmet etc. + + entStats = cStats.save() + elif enttype == DUNGEON_ENTITY_TYPES.OBJECT: + subtype = "pot" + else: + subtype = "spike" + + var posI = randi_range(0, validRoomLocations.size()-1) + + var entity = { + "type": enttype, + "subtype": subtype, + "stats": entStats, + "position": { + "x": validRoomLocations[posI].x, + "y": validRoomLocations[posI].y + } + } + entities.push_back(entity) + validRoomLocations.remove_at(posI) # this is now occupied... don't allow anything else spawn on it. + + # fill up modifiers per room + if ROOM_MODIFIERS.size() > 2: + r.modifiers.push_back(ROOM_MODIFIERS[randi_range(2, ROOM_MODIFIERS.size()-2)]) + pass + roomIndex += 1 + + + + return { + "rooms": all_rooms, + "entities": entities, + "doors": all_doors, + "grid": grid, + "randgrid": randgrid, # grid containing actual tile index-ish(ish) + "mapSize": map_size, + "nrOfDoorErrors": nrOfDoorErrors, + "nrOfRoomErrors": nrOfRoomErrors + } + +# Helper functions +func create_random_room(map_size: Vector2, min_size: int, max_size: int) -> Dictionary: + var x = randi() % (int(map_size.x) - max_size - 2) + 1 + var y = randi() % (int(map_size.y) - max_size - 2) + 1 + var w = rand_range_i(min_size, max_size) + var h = rand_range_i(min_size, max_size) + return {"x": x, "y": y, "w": w, "h": h, "modifiers": []} + +func rand_range_i(min_val: int, max_val: int) -> int: + return min_val + (randi() % (max_val - min_val + 1)) + +func set_floor(room: Dictionary, grid: Array, map_size: Vector2) -> void: + for x in range(room.x, room.x + room.w): + for y in range(room.y, room.y + room.h): + if x >= 0 and x < map_size.x and y >= 0 and y < map_size.y: + grid[x][y] = 1 # Set as floor tile + +# ... Additional helper functions and implementation details would follow ... +# ... previous code ... + +func try_place_room_near(source_room: Dictionary, grid: Array, map_size: Vector2, + min_room_size: int, max_room_size: int) -> Dictionary: + var attempts = 20 + while attempts > 0: + var w = rand_range_i(min_room_size, max_room_size) + var h = rand_range_i(min_room_size, max_room_size) + + # Try all four sides of the source room + var sides = ["N", "S", "E", "W"] + sides.shuffle() + + for side in sides: + var x = source_room.x + var y = source_room.y + + match side: + "N": + x = source_room.x + (randi() % max(1, source_room.w - w)) + y = source_room.y - h - 4 # 4 tiles away + "S": + x = source_room.x + (randi() % max(1, source_room.w - w)) + y = source_room.y + source_room.h + 4 + "W": + x = source_room.x - w - 4 + y = source_room.y + (randi() % max(1, source_room.h - h)) + "E": + x = source_room.x + source_room.w + 4 + y = source_room.y + (randi() % max(1, source_room.h - h)) + + if is_valid_room_position({"x": x, "y": y, "w": w, "h": h}, grid, map_size): + return {"x": x, "y": y, "w": w, "h": h, "modifiers": []} + + attempts -= 1 + + return {"x": 0, "y": 0, "w": 0, "h": 0, "modifiers": []} + +func find_closest_rooms(room: Dictionary, all_rooms: Array) -> Array: + if all_rooms.size() <= 1: + return [] + + var distances = [] + for other in all_rooms: + if other == room: + continue + var dist = abs(room.x - other.x) + abs(room.y - other.y) + distances.append({"room": other, "distance": dist}) + + # Sort by distance + if distances.size() > 0: + distances.sort_custom(func(a, b): return a.distance < b.distance) + # Return the rooms only, in order of distance + return distances.map(func(item): return item.room) + + return [] + +func rooms_are_connected(room1: Dictionary, room2: Dictionary, doors: Array) -> bool: + for door in doors: + if (door.room1 == room1 and door.room2 == room2) or \ + (door.room1 == room2 and door.room2 == room1): + return true + return false + +func create_corridor_between_rooms(room1: Dictionary, room2: Dictionary, _grid: Array) -> Dictionary: + # Determine if rooms are more horizontal or vertical from each other + var dx = abs(room2.x - room1.x) + var dy = abs(room2.y - room1.y) + + # Check if rooms are too far apart (more than 8 tiles) + if dx > 8 and dy > 8: + return {} + + if dx > dy: + # Horizontal corridor + var leftRoom = room1 if room1.x < room2.x else room2 + var rightRoom = room2 if room1.x < room2.x else room1 + + # Check if rooms are horizontally adjacent (gap should be reasonable) + if rightRoom.x - (leftRoom.x + leftRoom.w) > 8: + return {} + + # Door must start at the right edge of left room plus 1 tile gap + var door_x = leftRoom.x + leftRoom.w + + # Door y must be within both rooms' height ranges, accounting for walls + var min_y = max(leftRoom.y + 1, rightRoom.y + 1) # +1 to account for walls + var max_y = min(leftRoom.y + leftRoom.h - 2, rightRoom.y + rightRoom.h - 2) # -2 to ensure both tiles fit + + # Make sure we have a valid range + if max_y < min_y: + return {} + + # Pick a valid y position within the range + var door_y = min_y + (randi() % max(1, max_y - min_y + 1)) + + # Calculate actual width needed (distance between rooms) + var door_width = rightRoom.x - (leftRoom.x + leftRoom.w + 1) + # Use the larger of minimum width (4) or actual distance + door_width = max(4, door_width + 1) + + # Create door with calculated width + var door = { + "x": door_x, + "y": door_y, + "w": door_width, # Use calculated width + "h": 2, # Fixed height for horizontal doors + "dir": "E" if leftRoom == room1 else "W", + "room1": room1, + "room2": room2 + } + + return door + else: + # Vertical corridor + var topRoom = room1 if room1.y < room2.y else room2 + var bottomRoom = room2 if room1.y < room2.y else room1 + + # Check if rooms are vertically adjacent (gap should be reasonable) + if bottomRoom.y - (topRoom.y + topRoom.h) > 8: + return {} + + # Door must start at the bottom edge of top room plus 1 tile gap + var door_y = topRoom.y + topRoom.h + + # Door x must be within both rooms' width ranges, accounting for walls + var min_x = max(topRoom.x + 1, bottomRoom.x + 1) # +1 to account for walls + var max_x = min(topRoom.x + topRoom.w - 2, bottomRoom.x + bottomRoom.w - 2) # -2 to ensure both tiles fit + + # Make sure we have a valid range + if max_x < min_x: + return {} + + # Pick a valid x position within the range + var door_x = min_x + (randi() % max(1, max_x - min_x + 1)) + + # Calculate actual height needed (distance between rooms) + var door_height = bottomRoom.y - (topRoom.y + topRoom.h + 1) + # Use the larger of minimum height (4) or actual distance + door_height = max(4, door_height + 1) + + # Create door with calculated height + var door = { + "x": door_x, + "y": door_y, + "w": 2, # Fixed width for vertical doors + "h": door_height, # Use calculated height + "dir": "S" if topRoom == room1 else "N", + "room1": room1, + "room2": room2 + } + + return door + + +func add_room_modifiers(rooms: Array) -> void: + # Add start room modifier to first room + rooms[0].modifiers.append(ROOM_MODIFIERS[0]) # START modifier + + # Add exit to last room + rooms[-1].modifiers.append(ROOM_MODIFIERS[1]) # EXIT modifier + + # Add random modifiers to other rooms + for i in range(1, rooms.size() - 1): + if randf() < 0.3: # 30% chance for a modifier + var available_modifiers = ROOM_MODIFIERS.slice(2, ROOM_MODIFIERS.size()) + # Only add modifier if there are available ones + if available_modifiers.size() > 0: + rooms[i].modifiers.append(available_modifiers[randi() % available_modifiers.size()]) + +func generate_all_room_objects(rooms: Array, doors: Array) -> Array: + var room_objects = [] + + # Generate objects for each room + for room in rooms: + var objects = generate_room_objects(room) + room_objects.append_array(objects) + + # Add door modifiers + for door in doors: + if randf() < 0.2: # 20% chance for door modifier + var modifier = DOOR_MODIFIERS[randi() % DOOR_MODIFIERS.size()] + room_objects.append({ + "type": "Door", + "x": door.x, + "y": door.y, + "modifier": modifier + }) + + return room_objects + +func generate_room_objects(room: Dictionary) -> Array: + var objects = [] + var max_objects = int((room.w * room.h) / 16) # Roughly one object per 16 tiles + + for _i in range(max_objects): + if randf() < 0.7: # 70% chance to place each potential object + var obj_type = OBJECT_TYPES[randi() % OBJECT_TYPES.size()] + var x = rand_range_i(room.x + 1, room.x + room.w - obj_type.size.x - 1) + var y = rand_range_i(room.y + 1, room.y + room.h - obj_type.size.y - 1) + + # Check if position is free + var can_place = true + for obj in objects: + if abs(obj.x - x) < 2 and abs(obj.y - y) < 2: + can_place = false + break + + if can_place: + objects.append({ + "type": obj_type.name, + "x": x, + "y": y, + "properties": obj_type + }) + + return objects + +func set_door(door: Dictionary, grid: Array) -> void: + match door.dir: + "N", "S": + if door.h > 4: + print("ns - larger door", door.h) + # Set 2x4 corridor + for dx in range(2): + for dy in range(door.h): + #if grid[door.x + dx][door.y + dy] != 1: # Don't overwrite room + grid[door.x + dx][door.y + dy] = 2 + "E", "W": + if door.w > 4: + print("ew - larger door", door.w) + # Set 4x2 corridor + for dx in range(door.w): + for dy in range(2): + #if grid[door.x + dx][door.y + dy] != 1: # Don't overwrite room + grid[door.x + dx][door.y + dy] = 2 + +func is_valid_room_position(room: Dictionary, grid: Array, map_size: Vector2) -> bool: + # Check if room is within map bounds with buffer + if room.x < 4 or room.y < 4 or room.x + room.w >= map_size.x - 4 or room.y + room.h >= map_size.y - 4: + #print("Room outside map bounds") + return false + + # Check if room overlaps with existing rooms or corridors + # Check the actual room area plus 4-tile buffer for spacing + for x in range(room.x - 4, room.x + room.w + 4): + for y in range(room.y - 4, room.y + room.h + 4): + if x >= 0 and x < map_size.x and y >= 0 and y < map_size.y: + if grid[x][y] != 0: # If tile is not empty + #print("Room overlaps at ", Vector2(x, y)) + return false + + return true + +# Add this helper function to check room connectivity +func find_reachable_rooms(start_room: Dictionary, _all_rooms: Array, all_doors: Array) -> Array: + var reachable = [start_room] + var queue = [start_room] + + while queue.size() > 0: + var current = queue.pop_front() + for door in all_doors: + var next_room = null + if door.room1 == current: + next_room = door.room2 + elif door.room2 == current: + next_room = door.room1 + + if next_room != null and not reachable.has(next_room): + reachable.append(next_room) + queue.append(next_room) + + return reachable + +func create_intermediate_room(room1: Dictionary, room2: Dictionary, offset_x: int, offset_y: int) -> Dictionary: + return { + "x": room1.x + (room2.x - room1.x) / 2 + offset_x, + "y": room1.y + (room2.y - room1.y) / 2 + offset_y, + "w": 6, + "h": 6, + "modifiers": [] + } diff --git a/src/scripts/dungeon_generator.gd.uid b/src/scripts/dungeon_generator.gd.uid new file mode 100644 index 0000000..e533459 --- /dev/null +++ b/src/scripts/dungeon_generator.gd.uid @@ -0,0 +1 @@ +uid://b0o8i0uuloh7d diff --git a/src/scripts/entities/character_stats.gd b/src/scripts/entities/character_stats.gd new file mode 100644 index 0000000..f29158c --- /dev/null +++ b/src/scripts/entities/character_stats.gd @@ -0,0 +1,661 @@ +class_name CharacterStats +extends Resource + +signal health_changed(new_health: float, max_health: float) +signal mana_changed(new_mana: float, max_mana: float) +signal level_changed(new_level: int) +signal xp_changed(new_xp: float, xp_to_next: float) +signal no_health + +signal character_changed(char: CharacterStats) + +signal signal_drop_item(item: Item) + +var character_type: String = "enemy" +@export var level: int = 1 +@export var character_name: String = "" +@export var xp: float = 0 +@export var hp: float = 30.0 +@export var mp: float = 20.0 + +# default skin is human1 +var skin:String = "res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human1.png" +# default no values for these: +var facial_hair:String = "" +var facial_hair_color:Color = Color.WHITE +var hairstyle:String = "" +var hair_color:Color = Color.WHITE +var eyes:String = "" +var eye_lashes:String = "" +var add_on:String = "" + +var bonusmaxhp: float = 0.0 +var bonusmaxmp: float = 0.0 + +@export var coin: int = 0 +@export var is_invulnerable: bool = false +var kills: int = 0 +var deaths: int = 0 + +#calculated values +var stats:Array = [ + 5, + 4, + 5, + 3, + 1, + 1, + 0, + 10, + 10 +] + +var inventory: Array = [] + +# mainhand, offhand, headgear, body, feet, accessory (6 total) +var equipment:Dictionary = { + "mainhand": null, + "offhand": null, + "headgear": null, + "armour": null, + "boots": null, + "accessory": null +} + +@export var baseStats = { + "str": 10, + "dex": 10, + "int": 10, + "end": 10, + "wis": 10, + "cha": 10, + "lck": 10 +} + +@export var def: int = 0 + +@export var resistances = { + "fire": 0, + "cold": 0, + "lightning": 0, + "poison": 0, + "magic": 0, + "holy": 0, + "dark": 0 +} + +func getCalculatedStats(): + var _res = { + "str": self.str, + "dex": self.dex, + "int": self.int, + "end": self.end, + "wis": self.wis, + "cha": self.cha, + "lck": self.lck, + "damage": self.damage, + "defense": self.defense + } + if equipment["mainhand"] != null: + pass + + pass + +func get_pass(iStr:String): + var cnt = 0 + if equipment["mainhand"] != null: + for key in equipment["mainhand"].modifiers.keys(): + if key == iStr: + cnt += equipment["mainhand"].modifiers[key] + pass + pass + if equipment["offhand"] != null: + for key in equipment["offhand"].modifiers.keys(): + if key == iStr: + cnt += equipment["offhand"].modifiers[key] + pass + pass + if equipment["headgear"] != null: + for key in equipment["headgear"].modifiers.keys(): + if key == iStr: + cnt += equipment["headgear"].modifiers[key] + pass + pass + if equipment["armour"] != null: + for key in equipment["armour"].modifiers.keys(): + if key == iStr: + cnt += equipment["armour"].modifiers[key] + pass + pass + if equipment["boots"] != null: + for key in equipment["boots"].modifiers.keys(): + if key == iStr: + cnt += equipment["boots"].modifiers[key] + pass + pass + if equipment["accessory"] != null: + for key in equipment["accessory"].modifiers.keys(): + if key == iStr: + cnt += equipment["accessory"].modifiers[key] + pass + pass + return cnt + +# Derived stats as properties +var maxhp: float: + get: + return (baseStats.end + get_pass("end")) * 3.0 + bonusmaxhp + get_pass("maxhp") + +var maxmp: float: + get: + return (baseStats.wis + get_pass("wis")) * 2.0 + bonusmaxmp + get_pass("maxmp") + +var damage: float: + get: + return (baseStats.str + get_pass("str")) * 0.2 + get_pass("dmg") + +var defense: float: + get: + return ((baseStats.end + get_pass("end")) * 0.3) + get_pass("def") + +var spell_amp: float: + get: + return (baseStats.int + get_pass("int")) * 0.5 + +var move_speed: float: + get: + return 2.0 + ((baseStats.dex + get_pass("dex")) * 0.01) + +var attack_speed: float: + get: + return 1.0 + ((baseStats.dex + get_pass("dex")) * 0.04) + +var sight: float: + get: + return 5.0 + ((baseStats.int + get_pass("int")) * 0.05) + +var crit_chance: float: + get: + return (baseStats.lck + get_pass("lck")) * 1.2 + +var xp_to_next_level: float: + get: + return pow(level * 10, 1.5) + +func _init() -> void: + hp = maxhp + mp = maxmp + +func add_xp(amount: float) -> void: + xp += amount + xp_changed.emit(xp, xp_to_next_level) + + while xp >= xp_to_next_level: + level_up() + +# instead of automatically update all stats, maybe let the player choose which stats to level up. +func level_up() -> void: + level += 1 + xp -= xp_to_next_level + + # Increase stats + baseStats.str += 1 + baseStats.dex += 1 + baseStats.int += 1 + baseStats.end += 1 + baseStats.wis += 1 + baseStats.cha += 1 + baseStats.lck += 1 + + # Restore health and mana on level up + hp = maxhp + mp = maxmp + + level_changed.emit(level) + health_changed.emit(hp, maxhp) + mana_changed.emit(mp, maxmp) + +func modify_health(amount: float) -> void: + hp = clamp(hp + amount, 0, maxhp) + health_changed.emit(hp, maxhp) + character_changed.emit(self) + +func modify_mana(amount: float) -> void: + mp = clamp(mp + amount, 0, maxmp) + mana_changed.emit(mp, maxmp) + character_changed.emit(self) + +func calculate_damage(base_damage: float, is_magical: bool = false) -> float: + if is_magical: + return base_damage * (1 - (resistances.magic / 100.0)) + return base_damage * (1 - (defense / 100.0)) + +func take_damage(amount: float, is_magical: bool = false) -> float: + var actual_damage = calculate_damage(amount, is_magical) + modify_health(-actual_damage) + if hp <= 0: + no_health.emit() # Emit when health reaches 0 + character_changed.emit(self) + return actual_damage + +func heal(amount: float) -> void: + modify_health(amount) + +func use_mana(amount: float) -> bool: + if mp >= amount: + modify_mana(-amount) + return true + return false + +func restore_mana(amount: float) -> void: + modify_mana(amount) + +func saveInventory() -> Array: + var inventorySave = [] + for it:Item in inventory: + inventorySave.push_back(it.save()) + return inventorySave + +func saveEquipment() -> Dictionary: + var eqSave = { + "mainhand": equipment["mainhand"].save() if equipment["mainhand"] != null else null, + "offhand": equipment["offhand"].save() if equipment["offhand"] != null else null, + "headgear": equipment["headgear"].save() if equipment["headgear"] != null else null, + "armour": equipment["armour"].save() if equipment["armour"] != null else null, + "boots": equipment["boots"].save() if equipment["boots"] != null else null, + "accessory": equipment["accessory"].save() if equipment["accessory"] != null else null + } + return eqSave + +func loadInventory(iArr: Array): + inventory.clear() # remove previous content + for iDic in iArr: + if iDic != null: + inventory.push_back( Item.new(iDic) ) + pass + +func loadEquipment(iDic: Dictionary): + equipment["mainhand"] = Item.new(iDic.get("mainhand")) if iDic.has("mainhand") and iDic.get("mainhand") != null else null + equipment["offhand"] = Item.new(iDic.get("offhand")) if iDic.has("offhand") and iDic.get("offhand") != null else null + equipment["headgear"] = Item.new(iDic.get("headgear")) if iDic.has("headgear") and iDic.get("headgear") != null else null + equipment["armour"] = Item.new(iDic.get("armour")) if iDic.has("armour") and iDic.get("armour") != null else null + equipment["boots"] = Item.new(iDic.get("boots")) if iDic.has("boots") and iDic.get("boots") != null else null + equipment["accessory"] = Item.new(iDic.get("accessory")) if iDic.has("accessory") and iDic.get("accessory") != null else null + pass + +func save() -> Dictionary: + var json = { + "level": level, + "character_type": character_type, + "character_name": character_name, + + "baseStats": baseStats, + + "hp": hp, + "mp": mp, + "bonusmaxhp": bonusmaxhp, + "bonusmaxmp": bonusmaxmp, + + "exp": xp, + "coin": coin, + + "kills": kills, + "deaths": deaths, + + "skin": skin, + "facial_hair": facial_hair, + "hairstyle": hairstyle, + "eyes": eyes, + "eye_lashes": eye_lashes, + "add_on": add_on, + + "facial_hair_color": facial_hair_color.to_html(true), + "hair_color": hair_color.to_html(true), + + "inventory": saveInventory(), + "equipment": saveEquipment() + } + + return json + +func load(iDic: Dictionary) -> void: + if iDic.has("level"): + level = iDic.get("level") + if iDic.has("character_type"): + character_type = iDic.get("character_type") + if iDic.has("character_name"): + character_name = iDic.get("character_name") + if iDic.has("hp"): + hp = iDic.get("hp") + if iDic.has("mp"): + mp = iDic.get("mp") + if iDic.has("bonusmaxhp"): + bonusmaxhp = iDic.get("bonusmaxhp") + if iDic.has("bonusmaxmp"): + bonusmaxmp = iDic.get("bonusmaxmp") + if iDic.has("baseStats"): + baseStats = iDic.get("baseStats") + if iDic.has("coin"): + coin = iDic.get("coin") + if iDic.has("exp"): + xp = iDic.get("exp") + if iDic.has("kills"): + kills = iDic.get("kills") + if iDic.has("deaths"): + deaths = iDic.get("deaths") + + inventory.clear() + if iDic.has("inventory"): + loadInventory(iDic.get("inventory")) + + # reset equipment + equipment = { + "mainhand": null, + "offhand": null, + "headgear": null, + "armour": null, + "boots": null, + "accessory": null + } + if iDic.has("equipment"): + loadEquipment(iDic.get("equipment")) + if iDic.has("skin"): + skin = iDic.get("skin") + if iDic.has("facial_hair"): + facial_hair = iDic.get("facial_hair") + if iDic.has("hairstyle"): + hairstyle = iDic.get("hairstyle") + if iDic.has("eyes"): + eyes = iDic.get("eyes") + if iDic.has("eye_lashes"): + eye_lashes = iDic.get("eye_lashes") + if iDic.has("add_on"): + add_on = iDic.get("add_on") + if iDic.has("facial_hair_color"): + facial_hair_color = Color(iDic.get("facial_hair_color")) + if iDic.has("hair_color"): + hair_color = Color(iDic.get("hair_color")) + + pass + ' +func calculateStats(): + for i in stats.size(): + stats[i] = baseStats[i] + pass + stats[PlayerData.STAT.STAT_ATK] = 1 # defaults to 1 + + # add equipment modifiers: + for eq in equipped: + if eq >= 0: + for modifier in equipment[eq]["equipment"].modifiers: + stats[modifier["stat"] as PlayerData.STAT] += modifier["change"] + pass + pass + + + pass' + +func add_coin(iAmount:int): + coin += iAmount + emit_signal("character_changed", self) + pass + +func drop_item(iItem:Item): + var index = 0 + for item in inventory: + if item == iItem: + break + index+=1 + inventory.remove_at(index) + emit_signal("signal_drop_item", iItem) + emit_signal("character_changed", self) + pass + +func drop_equipment(iItem:Item): + unequip_item(iItem, false) + # directly remove the item from the inventory + drop_item(iItem) + pass + +func add_item(iItem:Item): + print("Adding item to player:", character_name, " item being added:", iItem) + self.inventory.push_back(iItem) + emit_signal("character_changed", self) + pass + +func unequip_item(iItem:Item, updateChar:bool = true): + if iItem.equipment_type == Item.EquipmentType.NONE: + return + self.inventory.push_back(iItem) + match iItem.equipment_type: + Item.EquipmentType.MAINHAND: + equipment["mainhand"] = null + pass + Item.EquipmentType.OFFHAND: + equipment["offhand"] = null + pass + Item.EquipmentType.HEADGEAR: + equipment["headgear"] = null + pass + Item.EquipmentType.ARMOUR: + equipment["armour"] = null + pass + Item.EquipmentType.BOOTS: + equipment["boots"] = null + pass + Item.EquipmentType.ACCESSORY: + equipment["accessory"] = null + pass + pass + if updateChar: + emit_signal("character_changed", self) + pass + +func forceUpdate(): + emit_signal("character_changed", self) + pass + +func equip_item(iItem:Item): + if iItem.equipment_type == Item.EquipmentType.NONE: + return + match iItem.equipment_type: + Item.EquipmentType.MAINHAND: + if equipment["mainhand"] != null: + self.inventory.push_back(equipment["mainhand"]) + # If we equip different weapon than bow and we have ammunition in offhand, remove, the offhand. + # If we equip two handed weapon, remove offhand... + #if equipment["offhand"] != null: + #(equipment["offhand"] as Item).equipment_type == Item.WeaponType.AMMUNITION + #if iItem.WeaponType.BOW + + equipment["mainhand"] = iItem + pass + pass + Item.EquipmentType.OFFHAND: + if equipment["offhand"] != null: + self.inventory.push_back(equipment["offhand"]) + equipment["offhand"] = iItem + pass + pass + Item.EquipmentType.HEADGEAR: + if equipment["headgear"] != null: + self.inventory.push_back(equipment["headgear"]) + equipment["headgear"] = iItem + pass + pass + + Item.EquipmentType.ARMOUR: + if equipment["armour"] != null: + self.inventory.push_back(equipment["armour"]) + equipment["armour"] = iItem + pass + pass + Item.EquipmentType.BOOTS: + if equipment["boots"] != null: + self.inventory.push_back(equipment["boots"]) + equipment["boots"] = iItem + pass + pass + Item.EquipmentType.ACCESSORY: + if equipment["accessory"] != null: + self.inventory.push_back(equipment["accessory"]) + equipment["accessory"] = iItem + pass + pass + self.inventory.remove_at(self.inventory.find(iItem)) + emit_signal("character_changed", self) + pass + +func setSkin(iValue:int): + if iValue < 0 or iValue > 6: + return + skin = "res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human" + str(iValue+1) + ".png" + emit_signal("character_changed", self) + pass + +func setFacialHair(iType:int): + if iType < 0 or iType > 3: + return + + match iType: + 0: + facial_hair = "" + emit_signal("character_changed", self) + return + 1: + facial_hair = "res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1" + pass + 2: + facial_hair = "res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle2" + pass + 3: + facial_hair = "res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1" + pass + facial_hair += "White.png" + emit_signal("character_changed", self) + pass + + +func setHair(iType:int): + if iType < 0 or iType > 12: + return + if iType == 0: + hairstyle = "" + emit_signal("character_changed", self) + return + hairstyle = "res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/FHairstyle" + str(iType) + if iType >= 5: # male hairstyles + hairstyle = "res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle" + str(iType-4) + hairstyle += "White.png" + print("resulting hairstyle should be:", hairstyle) + emit_signal("character_changed", self) + pass + +func setEyeLashes(iEyeLashes: int): + if iEyeLashes < 0 or iEyeLashes > 8: + print("Eye lash value out of range 0 to 9", iEyeLashes) + return + if iEyeLashes == 0: + eye_lashes = "" + else: + match iEyeLashes: + 1: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/FEyelash1.png" + pass + 2: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/FEyelash2.png" + pass + 3: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/FEyelash3.png" + pass + 4: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/MEyelash1.png" + pass + 5: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/MEyelash2.png" + pass + 6: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/NEyelash1.png" + pass + 7: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/NEyelash2.png" + pass + 8: + eye_lashes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/NEyelash3.png" + pass + emit_signal("character_changed", self) + pass + +func setEyes(iEyes: int): + if iEyes < 0 or iEyes > 14: + print("Eye color value out of range 0 to 14", iEyes) + return + if iEyes == 0: + eyes = "" + else: + match iEyes: + 1: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorBlack.png" + pass + 2: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorBlue.png" + pass + 3: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorCyan.png" + pass + 4: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorDarkBlue.png" + pass + 5: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorDarkCyan.png" + pass + 6: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorDarkLime.png" + pass + 7: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorDarkRed.png" + pass + 8: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorFullBlack.png" + pass + 9: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorFullWhite.png" + pass + 10: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorGray.png" + pass + 11: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorLightLime.png" + pass + 12: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorOrange.png" + pass + 13: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorRed.png" + pass + 14: + eyes = "res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorYellow.png" + pass + emit_signal("character_changed", self) + pass + +func setEars(iEars: int): + if iEars < 0 or iEars > 7: + print("Ear value out of range 0 to 7", iEars) + return + if iEars == 0: + add_on = "" + else: + add_on = "res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars" + str(iEars) + ".png" + + emit_signal("character_changed", self) + pass + +func setFacialHairColor(iColor: Color): + facial_hair_color = iColor + emit_signal("character_changed", self) + pass +func setHairColor(iColor:Color): + hair_color = iColor + emit_signal("character_changed", self) + pass diff --git a/src/scripts/entities/character_stats.gd.uid b/src/scripts/entities/character_stats.gd.uid new file mode 100644 index 0000000..af96945 --- /dev/null +++ b/src/scripts/entities/character_stats.gd.uid @@ -0,0 +1 @@ +uid://qypk3dppiibf diff --git a/src/scripts/entities/enemies/goblin/goblin.gd b/src/scripts/entities/enemies/goblin/goblin.gd new file mode 100644 index 0000000..316026a --- /dev/null +++ b/src/scripts/entities/enemies/goblin/goblin.gd @@ -0,0 +1,1093 @@ +extends CharacterBody2D + +@onready var coin_scene = preload("res://assets/scripts/entities/pickups/coin.tscn") +@onready var loot_scene = preload("res://assets/scripts/entities/pickups/loot.tscn") +@onready var blood_scene = preload("res://assets/scripts/components/blood_clot.tscn") + +@onready var damage_number_scene = preload("res://assets/scripts/components/damage_number.tscn") +@onready var sword_slash_scene = preload("res://assets/scripts/attacks/sword_slash.tscn") +@onready var animation_player = $AnimationPlayer +@onready var navigation_agent: NavigationAgent2D = $NavigationAgent2D + +var above_texture: ImageTexture +var player_sprite_size = Vector2(32, 32) + +@onready var render_viewport = $RenderViewport +@onready var combined_sprite = $CombinedSprite + +@onready var body_sprite = $RenderViewport/BodySprite +@onready var armour_sprite = $RenderViewport/ArmourSprite +@onready var facial_sprite = $RenderViewport/FacialSprite +@onready var hair_sprite = $RenderViewport/HairSprite +@onready var eye_sprite = $RenderViewport/EyeSprite +@onready var eyelash_sprite = $RenderViewport/EyeLashSprite +@onready var boots_sprite = $RenderViewport/BootsSprite +@onready var headgear_sprite = $RenderViewport/HeadgearSprite +@onready var addon_sprite = $RenderViewport/AddonSprite +@onready var attack_sprite = $RenderViewport/AttackSprite + + +const ANIMATIONS = { + "IDLE": { + "frames": [0, 1], + "frameDurations": [500, 500], + "loop": true, + "nextAnimation": null + }, + "RUN": { + "frames": [3, 2, 3, 4], + "frameDurations": [150, 150, 150, 150], + "loop": true, + "nextAnimation": null + }, + "SWORD": { + "frames": [5, 6, 7, 8], + "frameDurations": [40, 60, 90, 80], + "loop": false, + "nextAnimation": "IDLE" + }, + "AXE": { + "frames": [5, 6, 7, 8], + "frameDurations": [50, 70, 100, 90], + "loop": false, + "nextAnimation": "IDLE" + }, + "PUNCH": { + "frames": [16, 17, 18], + "frameDurations": [50, 70, 100], + "loop": false, + "nextAnimation": "IDLE" + }, + "BOW": { + "frames": [9, 10, 11, 12], + "frameDurations": [80, 110, 110, 80], + "loop": false, + "nextAnimation": "IDLE" + }, + "STAFF": { + "frames": [13, 14, 15], + "frameDurations": [200, 200, 400], + "loop": false, + "nextAnimation": "IDLE" + }, + "THROW": { + "frames": [16, 17, 18], + "frameDurations": [150, 150, 300], + "loop": false, + "nextAnimation": "IDLE" + }, + "CONJURE": { + "frames": [19], + "frameDurations": [400], + "loop": false, + "nextAnimation": "IDLE" + }, + "DAMAGE": { + "frames": [20, 21], + "frameDurations": [150, 150], + "loop": false, + "nextAnimation": "IDLE" + }, + "DIE": { + "frames": [21, 22, 23, 24], + "frameDurations": [200, 200, 200, 900], + "loop": false, + "nextAnimation": null + }, + "JUMP": { + "frames": [25, 26, 27, 28], + "frameDurations": [150, 150, 150, 800], + "loop": false, + "nextAnimation": "IDLE" + } +} + +enum Direction { + UP = 4, + UP_RIGHT = 3, + RIGHT = 2, + DOWN_RIGHT = 1, + DOWN = 0, + DOWN_LEFT = 7, + LEFT = 6, + UP_LEFT = 5 +} +var current_direction: Direction = Direction.DOWN +var current_animation = "IDLE" +var current_frame = 0 +var time_since_last_frame = 0.0 + +var entity_id: int = 1 + +var chase_speed: float = 45.0 +var patrol_speed: float = 22.0 +var current_speed: float = 0.0 +var acceleration: float = 100.0 +var alert_radius: float = 70.0 # Distance to first notice player +var tracking_radius: float = 110.0 # Distance to keep chasing player +var vision_angle: float = 130.0 # Vision cone in degrees +var attack_radius: float = 20.0 # Distance at which goblin will attack +var attack_cooldown: float = 0.3 # Increased total cooldown +var attack_cooldown_after_slash: float = 0.6 # Increased total cooldown +var attack_windup: float = 0.22 # Time before slash appears +var attack_recovery: float = 0.4 # Time after slash before moving again +var attack_timer: float = 0.0 +var attack_state_timer: float = 0.0 +var is_attack_executed: bool = false +var can_start_new_attack: bool = true # New flag to control attack chain +var facing_direction: Vector2 = Vector2.DOWN +var last_direction = Vector2.DOWN +var goblin_radius: float = 6.0 +var stats = CharacterStats.new() +var taking_damage_timer: float = 0.0 +var damage_flash_duration: float = 0.2 +var has_spotted_player: bool = false +var knockback_timer: float = 0.0 +var knockback_duration: float = 0.4 +var minimum_chase_timer: float = 0.0 +const MINIMUM_CHASE_DURATION: float = 4.0 + +enum State { + IDLE, + CHASE, + INVESTIGATE, + PATROL, + ATTACK, + DAMAGE +} + +signal signal_died(enemy: Node2D) + +var current_state = State.IDLE +var last_known_player_pos: Vector2 +var idle_timer: float = 0.0 +var patrol_timer: float = 0.0 +var idle_duration: float = 1.5 # How long to idle between actions +var patrol_duration: float = 3.0 # How long to walk before idling + +@export var sync_position := Vector2() +@export var sync_velocity := Vector2() +@export var sync_state := State.IDLE +@export var sync_facing_direction := Vector2.ZERO +@export var sync_next_path_position := Vector2() +@export var sync_is_invulnerable := false +@export var sync_whitening := 0.0 +@export var sync_r := 0.0 +var sync_animation = "IDLE" +var sync_health = 1 + +const SPEED = 22.0 +const CHASE_SPEED = 40.0 +const PATROL_RADIUS = 100.0 +var patrol_point: Vector2 +const PATROL_WAIT_TIME = 2.0 + +var positionInt = Vector2i(0, 0) +var previousFramePosition = Vector2i(-1, 0) + +var previousHadValue = -1 + +var _position_update_timer: float = 0.0 +const POSITION_UPDATE_INTERVAL: float = 0.2 + +var network_update_timer := 0.0 +const NETWORK_UPDATE_INTERVAL := 0.05 # 20 times per second + +func update_above_texture(): + positionInt = Vector2i(position) + if previousFramePosition == positionInt: + return + previousFramePosition = positionInt + var image: Image = null + # Loop over the 32x32 area and get tiles from the TileMapAbove + var tma: TileMapLayer = get_tree().current_scene.get_node("TileMapAbove") + if tma != null: + # Adjust the start position based on the player's global position and movement + var startPos = global_position - Vector2(16, 16) + var pieceX = int(global_position.x) % 16 + var pieceY = int(global_position.y) % 16 + var startTilePos = startPos + var extraX = 16 - pieceX + var extraY = 16 - pieceY + + # Loop through 3x3 tile grid + for y in range(0, 32 + extraY, 16): # Step by 16 pixels (tile size) + for x in range(0, 32 + extraX, 16): + var pixel_pos = startTilePos + Vector2(x, y) + var tile_pos = tma.local_to_map(pixel_pos) + + + if get_tile_texture(tma, tile_pos): + if image == null: + image = above_texture.get_image() + image.fill(Color.from_rgba8(0, 0, 0, 0)) # fill with transparent pixels before we grab from the tilemaplayer + previousHadValue = 1 + var tile_image = atlas_texture.get_image() + var dest_pos = Vector2(x - pieceX, y - pieceY) + image.blit_rect(tile_image, Rect2(Vector2.ZERO, tma.tile_set.tile_size), dest_pos) + if image == null and previousHadValue == 1: + previousHadValue = -1 + image = above_texture.get_image() + image.fill(Color.from_rgba8(0, 0, 0, 0)) # fill with transparent pixels before we grab from the tilemaplayer + if image != null: + # Recreate the texture from the modified image + above_texture = ImageTexture.create_from_image(image) + $BodyAboveSprite.material.set_shader_parameter("above_texture", above_texture) + +var atlas_texture = AtlasTexture.new() +# New function to get the tile texture +func get_tile_texture(tilemap: TileMapLayer, tile_pos: Vector2i) -> AtlasTexture: + var tile_id = tilemap.get_cell_source_id(tile_pos) + + if tile_id == -1: + return null # Return null if no tile is present + + var tile_atlas_coords = tilemap.get_cell_atlas_coords(tile_pos) + var tile_size = tilemap.tile_set.tile_size + var texture = tilemap.tile_set.get_source(tile_id).texture + var region = Rect2(tile_atlas_coords * tile_size, tile_size) + + + atlas_texture.atlas = texture + atlas_texture.region = region + return atlas_texture + +func _ready() -> void: + add_to_group("enemies") + $BodyAboveSprite.visible = false + combined_sprite.texture = render_viewport.get_texture() + #$BodyAboveSprite.texture = render_viewport.get_texture() + #$BodyAboveSprite.visible = true + #above_texture = ImageTexture.new() + var img: Image = Image.create(32, 32, false, Image.FORMAT_RGBA8) + img.fill(Color.from_rgba8(0, 0, 0, 0)) + above_texture = ImageTexture.create_from_image(img) + + # Create a unique material instance for this goblin + var mat = $BodyAboveSprite.material.duplicate() + $BodyAboveSprite.material = mat + $BodyAboveSprite.material.set_shader_parameter("above_texture", above_texture) + + stats.hp = 3 + stats.maxhp = 3 + stats.damage = 1 + stats.defense = 0 + + # Configure NavigationAgent + navigation_agent.path_desired_distance = 8.0 + navigation_agent.target_desired_distance = 8.0 + navigation_agent.path_max_distance = 100.0 + navigation_agent.max_neighbors = 10 + navigation_agent.time_horizon = 1.0 + navigation_agent.max_speed = chase_speed + + + # Start in idle state + current_state = State.IDLE + idle_timer = idle_duration + + # Enable navigation debug + if OS.is_debug_build(): + navigation_agent.debug_enabled = true + + # check stuff. + if stats.hairstyle == "": + $RenderViewport/HairSprite.visible = false + else: + $RenderViewport/HairSprite.visible = true + $RenderViewport/HairSprite.texture = load(stats.hairstyle) + + if stats.eyes == "": + $RenderViewport/EyeSprite.visible = false + else: + $RenderViewport/EyeSprite.visible = true + $RenderViewport/EyeSprite.texture = load(stats.eyes) + + + if stats.eye_lashes == "": + $RenderViewport/EyeLashSprite.visible = false + else: + $RenderViewport/EyeLashSprite.visible = true + $RenderViewport/EyeLashSprite.texture = load(stats.eye_lashes) + + + if stats.skin != "": + $RenderViewport/BodySprite.visible = true + $RenderViewport/BodySprite.texture = load(stats.skin) + + if stats.facial_hair == "": + $RenderViewport/FacialSprite.visible = false + else: + $RenderViewport/FacialSprite.visible = true + $RenderViewport/FacialSprite.texture = load(stats.facial_hair) + + if stats.add_on == "": + $RenderViewport/AddonSprite.visible = false + else: + $RenderViewport/AddonSprite.visible = true + $RenderViewport/AddonSprite.texture = load(stats.add_on) + + $RenderViewport/AddonJawSprite.visible = false + $RenderViewport/AddonHornsSprite.visible = false + + $RenderViewport/ArmourSprite.visible = false + $RenderViewport/BootsSprite.visible = false + $RenderViewport/HeadgearSprite.visible = false + + pass + +func _draw() -> void: + if OS.is_debug_build(): + # Draw alert radius + draw_arc(Vector2.ZERO, alert_radius, 0, TAU, 32, Color(1, 0, 0, 0.2), 2.0) + # Draw tracking radius + draw_arc(Vector2.ZERO, tracking_radius, 0, TAU, 32, Color(0, 1, 0, 0.2), 2.0) + + # Draw vision cone + var angle_rad = deg_to_rad(vision_angle / 2) + var cone_points = PackedVector2Array() + cone_points.append(Vector2.ZERO) + + # Calculate vision cone direction based on facing_direction + var start_angle = facing_direction.angle() - angle_rad + var end_angle = facing_direction.angle() + angle_rad + + # Add points to create the cone + for i in range(16): + var angle = start_angle + (i / 15.0) * (end_angle - start_angle) + cone_points.append(Vector2.from_angle(angle) * alert_radius) + + # Draw the vision cone + draw_colored_polygon(cone_points, Color(1, 1, 0, 0.1)) + + # Draw facing direction + draw_line(Vector2.ZERO, facing_direction * 30, Color(1, 0, 0), 2.0) + + # Draw line to target if chasing or investigating + #if current_state in [State.CHASE, State.INVESTIGATE]: + #var target = navigation_agent.target_position + #draw_line(Vector2.ZERO, target - global_position, Color(1, 1, 0, 0.5), 2.0) + #draw_circle(target - global_position, 5, Color(1, 1, 0, 0.5)) + + # Draw attack radius + draw_arc(Vector2.ZERO, attack_radius, 0, TAU, 32, Color(1, 0, 1, 0.2), 2.0) + + # Show attack timing and cooldown in debug + if current_state == State.ATTACK or not can_start_new_attack: + + var attack_progress = attack_state_timer / (attack_windup + attack_recovery) + var cooldown_progress = (attack_cooldown - attack_timer) / attack_cooldown + + # Attack progress bar (red) + if current_state == State.ATTACK: + draw_line(Vector2(-20, -25), Vector2(-20 + 40 * attack_progress, -25), Color.RED, 2.0) + + # Cooldown progress bar (yellow) + if not can_start_new_attack: + draw_line(Vector2(-20, -22), Vector2(-20 + 40 * cooldown_progress, -22), Color.YELLOW, 2.0) + +func _enter_tree() -> void: + # Only enable processing on the server + set_physics_process(multiplayer.is_server()) + +func is_entity_in_camera_view() -> bool: + var camera = get_viewport().get_camera_2d() + if camera == null: + return false # No active camera + + # Get the camera's visible rectangle in global coordinates + var camera_rect = Rect2( + camera.global_position - (camera.get_zoom() * camera.get_viewport_rect().size) / 2, + camera.get_zoom() * camera.get_viewport_rect().size + ) + + # Check if the player's position is within the camera's visible rectangle + return camera_rect.has_point(global_position) + +func _physics_process(delta: float) -> void: + if multiplayer.is_server(): + # Server-side logic + if knockback_timer > 0: + velocity = velocity.move_toward(Vector2.ZERO, 300 * delta) + knockback_timer -= delta + if knockback_timer <= 0.0: + knockback_timer = 0 + if stats.hp > 0: + stats.is_invulnerable = false + move_and_slide() + update_animation(delta) + else: + # Server controls goblin behavior and syncs to clients + handle_state_machine(delta) + move_and_slide() + update_animation(delta) + + # Only send updates at fixed intervals and when there's meaningful change + network_update_timer += delta + if network_update_timer >= NETWORK_UPDATE_INTERVAL: + network_update_timer = 0.0 + # Only sync if there's significant movement or state change + if (position.distance_squared_to(sync_position) > 1.0 or + velocity.length_squared() > 1.0 or + current_state != sync_state or + current_animation != sync_animation): + # Update sync values + sync_position = position + sync_velocity = velocity + sync_state = current_state + sync_facing_direction = facing_direction + sync_next_path_position = navigation_agent.get_next_path_position() + sync_is_invulnerable = stats.is_invulnerable + + # Send to all clients + sync_goblin_state.rpc(sync_position, sync_velocity, + sync_state, sync_facing_direction, sync_next_path_position, + sync_is_invulnerable, current_animation) + else: + # Clients interpolate to the synced position + position = position.lerp(sync_position, delta * 15.0) + velocity = sync_velocity + stats.is_invulnerable = sync_is_invulnerable + if sync_state == State.CHASE and current_state != State.CHASE and $SfxAlertFoundPlayer.playing == false: + $SfxAlertFoundPlayer.play() + current_state = sync_state + facing_direction = sync_facing_direction + queue_redraw() + update_animation(delta) + +@rpc("authority", "unreliable") +func sync_goblin_state(pos: Vector2, vel: Vector2, state: State, face_dir: Vector2, + next_path_pos: Vector2, is_invuln: bool, anim: String): + if not multiplayer.is_server(): + sync_position = pos + sync_velocity = vel + sync_state = state + sync_facing_direction = face_dir + sync_next_path_position = next_path_pos + sync_is_invulnerable = is_invuln + + stats.is_invulnerable = is_invuln + if current_animation != anim: + current_frame = 0 + time_since_last_frame = 0 + current_animation = anim + +func handle_state_machine(delta: float) -> void: + if stats.hp <= 0: + return + # Find closest player + var closest_player = find_closest_player() + if closest_player == null: + return + + var distance_to_player = global_position.distance_to(closest_player.global_position) + + # Update attack timer + if attack_timer > 0: + attack_timer -= delta + if attack_timer <= 0: + if current_animation != "DAMAGE" and current_animation != "DIE": + if current_animation != "IDLE": + current_frame = 0 + time_since_last_frame = 0 + current_animation = "IDLE" + can_start_new_attack = true + attack_timer = 0 + + match current_state: + State.IDLE: + handle_idle_state(delta, closest_player) + State.PATROL: + handle_patrol_state(delta) + State.CHASE: + handle_chase_state(closest_player, distance_to_player, delta) + State.INVESTIGATE: + handle_investigate_state() + State.ATTACK: + handle_attack_state(delta, closest_player) + State.DAMAGE: + handle_damage_state(delta) + +func find_closest_player() -> Node2D: + var game_manager = get_node("/root/GameManager") + if not game_manager: + return null + + var players = game_manager.get_node("Players").get_children() + var closest_distance := INF + var closest_player: Node2D = null + + for player in players: + if player is Node2D: + var distance = global_position.distance_to(player.global_position) + if distance < closest_distance: + closest_distance = distance + closest_player = player + + return closest_player + +func handle_damage_state(delta: float) -> void: + if knockback_timer <= 0: + if current_state != State.CHASE and $SfxAlertFoundPlayer.playing == false: + $SfxAlertFoundPlayer.play() + current_state = State.CHASE # Always go to chase after damage + stats.is_invulnerable = false + else: + # Handle knockback movement + var new_velocity = navigation_agent.velocity.move_toward(Vector2.ZERO, 300 * delta) + navigation_agent.set_velocity(new_velocity) + knockback_timer -= delta + +func handle_idle_state(delta: float, _player: Node2D) -> void: + var new_velocity = navigation_agent.velocity.move_toward(Vector2.ZERO, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + + # Check for player first + var closest_player = find_closest_player() + if closest_player and global_position.distance_to(closest_player.global_position) < alert_radius: + if has_line_of_sight(closest_player): + if current_state != State.CHASE and $SfxAlertFoundPlayer.playing == false: + $SfxAlertFoundPlayer.play() + current_state = State.CHASE + minimum_chase_timer = MINIMUM_CHASE_DURATION + has_spotted_player = true + return + + idle_timer -= delta + if idle_timer <= 0: + current_state = State.PATROL + patrol_timer = patrol_duration + set_random_patrol_target() + +func handle_chase_state(player: Node2D, distance: float, delta: float) -> void: + _position_update_timer += delta + + if _position_update_timer >= POSITION_UPDATE_INTERVAL: + _position_update_timer = 0.0 + minimum_chase_timer -= get_physics_process_delta_time() + + if distance > tracking_radius and minimum_chase_timer <= 0: + current_state = State.IDLE + else: + if multiplayer.is_server(): + # Server calculates path + navigation_agent.target_position = player.global_position + var next_path_position: Vector2 = navigation_agent.get_next_path_position() + var direction = (next_path_position - global_position).normalized() + var new_velocity = navigation_agent.velocity.move_toward(direction * chase_speed, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + #var new_velocity = navigation_agent.velocity.lerp( + #navigation_agent.set_velocity(new_velocity) + facing_direction = direction + queue_redraw() # Trigger redraw of vision cone + else: + # Clients use synced path position + var direction = (sync_next_path_position - global_position).normalized() + #var new_velocity = direction * CHASE_SPEED + #navigation_agent.set_velocity(new_velocity) + var new_velocity = navigation_agent.velocity.move_toward(direction * chase_speed, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + facing_direction = direction + queue_redraw() # Trigger redraw of vision cone + else: + var next_path_position: Vector2 = navigation_agent.get_next_path_position() + var direction = (next_path_position - global_position).normalized() + var new_velocity = navigation_agent.velocity.move_toward(direction * chase_speed, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + facing_direction = direction + queue_redraw() # Trigger redraw of vision cone + + # Check for attack range + if distance <= attack_radius and can_start_new_attack: + current_state = State.ATTACK + attack_state_timer = 0.0 + is_attack_executed = false + can_start_new_attack = false + attack_timer = attack_cooldown + +func handle_investigate_state() -> void: + if navigation_agent.is_navigation_finished(): + current_state = State.IDLE + idle_timer = idle_duration + return + + navigation_agent.target_position = last_known_player_pos + +func handle_patrol_state(delta: float) -> void: + # Check for player first + var closest_player = find_closest_player() + if closest_player and global_position.distance_to(closest_player.global_position) < alert_radius: + if has_line_of_sight(closest_player): + if current_state != State.CHASE and $SfxAlertFoundPlayer.playing == false: + $SfxAlertFoundPlayer.play() + current_state = State.CHASE + minimum_chase_timer = MINIMUM_CHASE_DURATION + has_spotted_player = true + return + + patrol_timer -= delta + + if not navigation_agent.is_navigation_finished(): + var next_path_position: Vector2 = navigation_agent.get_next_path_position() + var direction = (next_path_position - global_position).normalized() + #var new_velocity = direction * patrol_speed + var new_velocity = navigation_agent.velocity.move_toward(direction * patrol_speed, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + #navigation_agent.set_velocity(new_velocity) + facing_direction = direction + queue_redraw() + else: + # Reached destination, go back to idle + current_state = State.IDLE + idle_timer = idle_duration + +func has_line_of_sight(player: Node2D) -> bool: + if not player: + return false + + var to_player = (player.global_position - global_position).normalized() + + # Check if player is within vision cone + if not has_spotted_player: # Only check angle for initial spotting + var angle_to_player = rad_to_deg(facing_direction.angle_to(to_player)) + if abs(angle_to_player) > vision_angle / 2: + return false + + # Line of sight check (walls) + var query_parameters = PhysicsRayQueryParameters2D.create(global_position, player.global_position) + query_parameters.collision_mask = 0x40 # Layer for walls + var result = get_world_2d().direct_space_state.intersect_ray(query_parameters) + + return result.is_empty() + +func can_see_player(player: Node2D) -> bool: + var distance_to_player = global_position.distance_to(player.global_position) + if distance_to_player > alert_radius: + return false + + # Check if player is within vision cone + if not has_spotted_player: # Only check angle for initial spotting + var to_player = (player.global_position - global_position).normalized() + var angle_to_player = rad_to_deg(facing_direction.angle_to(to_player)) + if abs(angle_to_player) > vision_angle / 2: + return false + + # Line of sight check + var query_parameters = PhysicsRayQueryParameters2D.create(global_position, player.global_position) + query_parameters.collision_mask = 0x40 # Layer for walls + var result = get_world_2d().direct_space_state.intersect_ray(query_parameters) + + return result.is_empty() + +func set_random_patrol_target() -> void: + # Set random patrol point within radius + var random_angle = randf() * TAU + var random_distance = randf_range(30, 100) + var target = global_position + Vector2.from_angle(random_angle) * random_distance + navigation_agent.target_position = target + + +func update_animation(delta: float) -> void: + + # Determine direction based on movement or facing direction + var direction_vector = velocity.normalized() if velocity.length() > 0 else facing_direction + + # Default fallback direction (in case of zero input) + current_direction = Direction.DOWN # You can change this to your preferred default + + # Update current_direction based on movement + var diagonal_threshold_sum = 1.2 # Sum threshold for diagonal detection + var diagonal_component_threshold = 0.5 # Individual component threshold for diagonals + + # Check for diagonal movement + if (abs(direction_vector.x) + abs(direction_vector.y) > diagonal_threshold_sum) or \ + (abs(direction_vector.x) > diagonal_component_threshold and abs(direction_vector.y) > diagonal_component_threshold): + # Determine the diagonal direction + if direction_vector.y < 0 and direction_vector.x > 0: + current_direction = Direction.UP_RIGHT + elif direction_vector.y < 0 and direction_vector.x < 0: + current_direction = Direction.UP_LEFT + elif direction_vector.y > 0 and direction_vector.x > 0: + current_direction = Direction.DOWN_RIGHT + elif direction_vector.y > 0 and direction_vector.x < 0: + current_direction = Direction.DOWN_LEFT + else: + # Cardinal directions + if abs(direction_vector.y) >= abs(direction_vector.x): + current_direction = Direction.UP if direction_vector.y < 0 else Direction.DOWN + else: + current_direction = Direction.RIGHT if direction_vector.x > 0 else Direction.LEFT + ' + if direction_vector != Vector2.ZERO: + if current_animation != "RUN": + time_since_last_frame = 0 + current_frame = 0 + current_animation = "RUN" + else: + if current_animation != "IDLE": + time_since_last_frame = 0 + current_frame = 0 + current_animation = "IDLE"' + + if current_animation != "SWORD" and current_animation != "DAMAGE" and current_animation != "DIE": + if velocity.length() > 0: + if current_animation != "RUN": + current_frame = 0 + time_since_last_frame = 0 # reset + current_animation = "RUN" + else: + if current_animation != "IDLE": + current_frame = 0 + time_since_last_frame = 0 # reset + current_animation = "IDLE" + # Choose animation based on dominant direction + ' + if abs(direction_vector.x) > abs(direction_vector.y): + # Horizontal movement + if direction_vector.x > 0: + $AnimationPlayer.play(anim_prefix + "right") + else: + $AnimationPlayer.play(anim_prefix + "left") + else: + # Vertical movement + if direction_vector.y > 0: + $AnimationPlayer.play(anim_prefix + "down") + else: + $AnimationPlayer.play(anim_prefix + "up")' + + body_sprite.frame = current_direction * body_sprite.hframes + ANIMATIONS[current_animation]["frames"][current_frame] + armour_sprite.frame = body_sprite.frame + facial_sprite.frame = body_sprite.frame + hair_sprite.frame = body_sprite.frame + eye_sprite.frame = body_sprite.frame + eyelash_sprite.frame = body_sprite.frame + hair_sprite.frame = body_sprite.frame + boots_sprite.frame = body_sprite.frame + headgear_sprite.frame = body_sprite.frame + addon_sprite.frame = body_sprite.frame + attack_sprite.frame = body_sprite.frame + + # Update animation frames + time_since_last_frame += delta + if time_since_last_frame >= ANIMATIONS[current_animation]["frameDurations"][current_frame] / 1000.0: + current_frame += 1 + if current_frame >= len(ANIMATIONS[current_animation]["frames"]): + if current_animation == "DAMAGE": + var _i = 2 + pass + current_frame -= 1 # to fix it doesn't crash... + if current_animation == "DIE": + #call_deferred("queue_free") + var fade_tween = create_tween() + fade_tween.set_trans(Tween.TRANS_CUBIC) + fade_tween.set_ease(Tween.EASE_OUT) + fade_tween.tween_property($CombinedSprite, "modulate:a", 0.0, 2.5) + await fade_tween.finished + if $SfxDie.playing: + $SfxDie.stop() + call_deferred("queue_free") + return + if ANIMATIONS[current_animation]["loop"]: + current_frame = 0 + if ANIMATIONS[current_animation]["nextAnimation"] != null: + current_frame = 0 + current_animation = ANIMATIONS[current_animation]["nextAnimation"] + time_since_last_frame = 0 + + +@rpc("any_peer") +func take_damage(iBody: Node2D, iByWhoOrWhat: Node2D) -> void: + if !stats.is_invulnerable and stats.hp > 0: + var damage_amount = 1.0 + stats.take_damage(damage_amount) + stats.is_invulnerable = true + knockback_timer = knockback_duration + current_state = State.DAMAGE + minimum_chase_timer = MINIMUM_CHASE_DURATION # Set minimum chase time + if current_animation != "DAMAGE": + time_since_last_frame = 0 + current_frame = 0 + current_animation = "DAMAGE" + + # Calculate knockback direction from the damaging body + var knockback_direction = (global_position - iBody.global_position).normalized() + if multiplayer.is_server(): + spawn_damage_number(damage_amount) + spawn_damage_number.rpc(damage_amount) + + # Create damage number + ' + if damage_number_scene: + var damage_number = damage_number_scene.instantiate() as Label + if damage_number: + if "direction" in damage_number: + damage_number.direction = Vector2(0, -1) + if "label" in damage_number: + damage_number.label = str(damage_amount) + if "color" in damage_number: + damage_number.color = Color(1, 0.3, 0.3, 1) + get_tree().current_scene.call_deferred("add_child", damage_number) + damage_number.global_position = global_position + Vector2(0, -16)' + + velocity = knockback_direction * 160.0 + if stats.hp <= 0: + if iByWhoOrWhat != null and iByWhoOrWhat is CharacterBody2D: + iByWhoOrWhat.stats.add_xp(1) + var exp_number = damage_number_scene.instantiate() as Label + if exp_number: + if "direction" in exp_number: + exp_number.direction = Vector2(0, -1) + if "label" in exp_number: + exp_number.label = "+ 1 EXP" + exp_number.move_duration = 1.0 + if "color" in exp_number: + exp_number.color = Color.WEB_GREEN + get_tree().current_scene.call_deferred("add_child", exp_number) + exp_number.global_position = global_position + Vector2(0, -24) + pass + velocity = knockback_direction * 80.0 + if multiplayer.is_server(): + + signal_died.emit(self) + # Server handles death locally and tells clients + remove_enemy.rpc() + remove_enemy() + + #remove_goblin.rpc() + #remove_goblin() # Call locally for server + +# Add new RPCs for visual effects +@rpc("authority", "reliable") +func spawn_damage_number(damage_amount: float): + if damage_number_scene: + var damage_number = damage_number_scene.instantiate() as Label + if damage_number: + get_tree().current_scene.add_child(damage_number) + damage_number.global_position = global_position + Vector2(0, -16) + if "direction" in damage_number: + damage_number.direction = Vector2(0, -1) + if "label" in damage_number: + damage_number.label = str(damage_amount) + if "color" in damage_number: + damage_number.color = Color(1, 0.3, 0.3, 1) + +func _on_damage_area_body_entered(body: Node2D) -> void: + body.take_damage(self) + pass # Replace with function body. + +func handle_attack_state(delta: float, player: Node2D) -> void: + var new_velocity = Vector2.ZERO + navigation_agent.set_velocity(new_velocity) + if player: + # Always face the player while attacking + facing_direction = (player.global_position - global_position).normalized() + queue_redraw() # Trigger redraw of vision cone + attack_state_timer += delta + if not is_attack_executed and attack_state_timer >= attack_windup: + if current_animation != "DIE" and current_animation != "DAMAGE": + if current_animation != "SWORD": + time_since_last_frame = 0 + current_frame = 0 + current_animation = "SWORD" + perform_attack(player) + attack_timer = attack_cooldown_after_slash + is_attack_executed = true + + if attack_state_timer >= attack_cooldown: + current_state = State.CHASE + +func perform_attack(player: Node2D) -> void: + if multiplayer.is_server(): + # Update facing direction towards player + facing_direction = (player.global_position - global_position).normalized() + queue_redraw() # Trigger redraw of vision cone + # Server creates the slash locally + create_sword_slash(global_position, facing_direction) + # Then tells all clients to create it + create_sword_slash.rpc(global_position, facing_direction) + +@rpc("reliable") +func create_sword_slash(pos: Vector2, direction: Vector2): + var sword_slash = sword_slash_scene.instantiate() + get_parent().add_child(sword_slash) + sword_slash.initiated_by = self + sword_slash.direction = direction + sword_slash.global_position = pos + (direction * 8) + sword_slash.rotation = direction.angle() - PI / 2 + +func attack_player(): + if not multiplayer.is_server(): + return + + # Existing attack logic... + create_goblin_attack.rpc(global_position, facing_direction) + +@rpc("reliable") +func create_goblin_attack(pos: Vector2, direction: Vector2): + var attack = sword_slash_scene.instantiate() + # Change parent to main scene or dedicated attacks node + get_tree().current_scene.add_child(attack) + attack.initiated_by = self + attack.direction = direction + attack.global_position = pos + (direction.normalized() * 8) + attack.position = attack.global_position + +@rpc("reliable") +func remove_enemy(): + # remove all collsion + self.set_collision_layer_value(9, false) + self.set_collision_mask_value(7, false) + self.set_collision_mask_value(10, false) + + if $SfxAlertFoundPlayer.playing: + $SfxAlertFoundPlayer.stop() + if multiplayer.is_server(): + # Server decides coin spawns and tells all clients + var num_coins = randi_range(1, 3 + stats.coin) + var coin_data = [] + + var lootItem = { + "type": randi_range(0, 6), + "angle": randf_range(0, TAU), + "speed": randf_range(30, 70), + "velocityZ": randf_range(50, 100) + } + # Generate coin data + for i in range(num_coins): + var angle = randf_range(0, TAU) + var speed = randf_range(50, 100) + var initial_velocityZ = randf_range(50, 90) + coin_data.append({ + "angle": angle, + "speed": speed, + "velocityZ": initial_velocityZ + }) + + # Spawn coins locally on server + spawn_coins(coin_data) + # Tell clients to spawn the same coins + spawn_coins.rpc(coin_data) + + # Spawn coins locally on server + spawn_loot(lootItem) + # Tell clients to spawn the same coins + spawn_loot.rpc(lootItem) + + # Register this enemy as defeated before removing it + GameManager.register_defeated_enemy.rpc(entity_id) + if current_animation != "DIE": + time_since_last_frame = 0 + current_frame = 0 + + for i in 16: + var angle = randf_range(0, TAU) + var speed = randf_range(50, 100) + var initial_velocityZ = randf_range(50, 90) + var b = blood_scene.instantiate() as CharacterBody2D + b.scale = Vector2(randf_range(0.3, 2), randf_range(0.3, 2)) + b.global_position = global_position + + # Set initial velocities from the synchronized data + var direction = Vector2.from_angle(angle) + b.velocity = direction * speed + b.velocityZ = initial_velocityZ + get_parent().call_deferred("add_child", b) + + current_animation = "DIE" + $SfxDie.play() + #if $SfxDie.playing: + #await $SfxDie.finished + #call_deferred("queue_free") + +@rpc("reliable") +func spawn_loot(lootItem: Dictionary): + var item = Item.new() + if lootItem.type == 0: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.ARMOUR + item.item_name = "Leather Armour" + item.description = "A nice leather armour" + item.spriteFrame = 12 + item.modifiers["def"] = 2 + item.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Tunic Body/BrownTunic.png" + if lootItem.type == 1: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.HEADGEAR + item.item_name = "Leather helm" + item.description = "A nice leather helm" + item.spriteFrame = 31 + item.modifiers["def"] = 1 + item.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Mage/MageHatRed.png" + if lootItem.type == 2: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.MAINHAND + item.weapon_type = Item.WeaponType.SWORD + item.item_name = "Dagger" + item.description = "A sharp dagger" + item.spriteFrame = 5 * 20 + 10 + item.modifiers["dmg"] = 2 + if lootItem.type == 3: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.MAINHAND + item.weapon_type = Item.WeaponType.AXE + item.item_name = "Hand Axe" + item.description = "A sharp hand axe" + item.spriteFrame = 5 * 20 + 11 + item.modifiers["dmg"] = 4 + if lootItem.type == 4: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.OFFHAND + item.weapon_type = Item.WeaponType.AMMUNITION + item.quantity = 13 + item.can_have_multiple_of = true + item.item_name = "Iron Arrow" + item.description = "A sharp arrow made of iron and feathers from pelican birds" + item.spriteFrame = 7 * 20 + 11 + item.modifiers["dmg"] = 3 + if lootItem.type == 5: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.MAINHAND + item.weapon_type = Item.WeaponType.BOW + item.item_name = "Wooden Bow" + item.description = "A wooden bow made of elfish lembas trees" + item.spriteFrame = 6 * 20 + 16 + item.modifiers["dmg"] = 3 + if lootItem.type == 6: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.BOOTS + item.weapon_type = Item.WeaponType.NONE + item.item_name = "Sandals" + item.description = "A pair of shitty sandals" + item.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesBrown.png" + item.spriteFrame = 2 * 20 + 10 + item.modifiers["def"] = 1 + + #GameManager.character_data.add_item(item2) + + var loot = loot_scene.instantiate() + GameManager.get_node("Loot").call_deferred("add_child", loot) + loot.setItem(item) + loot.global_position = global_position + + var direction = Vector2.from_angle(lootItem.angle) + loot.velocity = direction * lootItem.speed + loot.velocityZ = lootItem.velocityZ + pass + +@rpc("reliable") +func spawn_coins(coin_data: Array): + for data in coin_data: + var coin = coin_scene.instantiate() + GameManager.get_node("Coins").call_deferred("add_child", coin) + coin.global_position = global_position + + # Set initial velocities from the synchronized data + var direction = Vector2.from_angle(data.angle) + coin.velocity = direction * data.speed + coin.velocityZ = data.velocityZ + + +func _on_navigation_agent_2d_velocity_computed(safe_velocity: Vector2) -> void: + if knockback_timer <= 0: + velocity = safe_velocity + pass # Replace with function body. diff --git a/src/scripts/entities/enemies/goblin/goblin.gd.uid b/src/scripts/entities/enemies/goblin/goblin.gd.uid new file mode 100644 index 0000000..0c0a147 --- /dev/null +++ b/src/scripts/entities/enemies/goblin/goblin.gd.uid @@ -0,0 +1 @@ +uid://dhrlybbkwfyqr diff --git a/src/scripts/entities/enemies/goblin/goblin.tscn b/src/scripts/entities/enemies/goblin/goblin.tscn new file mode 100644 index 0000000..0e32ada --- /dev/null +++ b/src/scripts/entities/enemies/goblin/goblin.tscn @@ -0,0 +1,383 @@ +[gd_scene load_steps=41 format=3 uid="uid://b15qv06j2v5mq"] + +[ext_resource type="Script" uid="uid://dhrlybbkwfyqr" path="res://assets/scripts/entities/enemies/goblin/goblin.gd" id="1_muqri"] +[ext_resource type="AudioStream" uid="uid://dtydo3gymnrcv" path="res://assets/audio/sfx/enemies/goblin/die1.mp3" id="2_jcncw"] +[ext_resource type="Texture2D" uid="uid://caq1ig4sdicos" path="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Orc2.png" id="2_xx2fg"] +[ext_resource type="AudioStream" uid="uid://c3fqe3i3qbl8x" path="res://assets/audio/sfx/enemies/goblin/die2.mp3" id="3_6e00w"] +[ext_resource type="Texture2D" uid="uid://b3rba26046knv" path="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/GoldArmour.png" id="3_876ij"] +[ext_resource type="Shader" uid="uid://b1k834hb0xm2w" path="res://assets/shaders/draw_sprite_above.gdshader" id="4_8og43"] +[ext_resource type="AudioStream" uid="uid://dlgavklpnx0rs" path="res://assets/audio/sfx/enemies/goblin/raargh.mp3" id="4_xx2fg"] +[ext_resource type="AudioStream" uid="uid://cvh7dfc4hshsb" path="res://assets/audio/sfx/enemies/goblin/raargh2.mp3" id="5_876ij"] +[ext_resource type="Texture2D" uid="uid://cxp2kxvigtcwi" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1Blond.png" id="5_u6mrb"] +[ext_resource type="AudioStream" uid="uid://cbvxokqp1bxar" path="res://assets/audio/sfx/enemies/goblin/raargh3.mp3" id="6_2t7lq"] +[ext_resource type="Texture2D" uid="uid://circuqey2gqgj" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/M Hairstyle 9/MHairstyle9Cyan.png" id="6_nift8"] +[ext_resource type="AudioStream" uid="uid://dscx61fdkejlt" path="res://assets/audio/sfx/enemies/goblin/ive_been_waiting_for_this.mp3" id="7_8og43"] +[ext_resource type="Texture2D" uid="uid://cmhi3ns2fgx7i" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorBlack.png" id="7_pococ"] +[ext_resource type="Texture2D" uid="uid://b4vh2v0x58v2f" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/MEyelash1.png" id="8_rsnib"] +[ext_resource type="AudioStream" uid="uid://ban8uv8hifsgc" path="res://assets/audio/sfx/enemies/goblin/stay_back_if_you_wanna_keep_your_head.mp3" id="8_v3qiy"] +[ext_resource type="AudioStream" uid="uid://dil4kftgybqcs" path="res://assets/audio/sfx/enemies/goblin/wait_til_i_blow_my_horn.mp3" id="9_jp84j"] +[ext_resource type="Texture2D" uid="uid://dx1fovugabbwc" path="res://assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png" id="9_v458m"] +[ext_resource type="Texture2D" uid="uid://bkaam8riwwft4" path="res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Range/ArcherHatCyan.png" id="10_a3dd1"] +[ext_resource type="AudioStream" uid="uid://b0jm6abkgm1dv" path="res://assets/audio/sfx/enemies/goblin/your_mine.mp3" id="10_jqf8r"] +[ext_resource type="AudioStream" uid="uid://bhiqb5ppt3ktg" path="res://assets/audio/sfx/enemies/goblin/hey.mp3" id="11_6e00w"] +[ext_resource type="Texture2D" uid="uid://7ubmf453qlu" path="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/OrcJaw2.png" id="11_vflxt"] +[ext_resource type="Texture2D" uid="uid://bloqx3mibftjn" path="res://assets/gfx/Puny-Characters/WeaponOverlayer.png" id="12_ry8ej"] +[ext_resource type="Texture2D" uid="uid://dxk8dcdqrft0v" path="res://assets/gfx/gibb_sprite.png" id="14_2t7lq"] + +[sub_resource type="Shader" id="Shader_oa0y8"] +code = "shader_type canvas_item; +uniform float opacity; +uniform float r; +uniform float g; +uniform float b; +uniform float whitening; + +void vertex() { + // Called for every vertex the material is visible on. +} + +void fragment() { + // Called for every pixel the material is visible on. + vec4 texture_color = texture(TEXTURE, UV); + if (texture_color.a != 0.0) + COLOR = vec4(mix(texture_color.rgb, vec3(r,g,b), whitening), opacity); +} + +void light() { + // Called for every pixel for every light affecting the CanvasItem. + float cNdotL = max(1.0, dot(NORMAL, LIGHT_DIRECTION)); + LIGHT = vec4(LIGHT_COLOR.rgb * COLOR.rgb * LIGHT_ENERGY * cNdotL, LIGHT_COLOR.a); +} +" + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_nuww6"] +shader = SubResource("Shader_oa0y8") +shader_parameter/opacity = 1.0 +shader_parameter/r = 0.0 +shader_parameter/g = 0.0 +shader_parameter/b = 0.0 +shader_parameter/whitening = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_v3qiy"] +shader = ExtResource("4_8og43") + +[sub_resource type="CircleShape2D" id="CircleShape2D_xx2fg"] +radius = 1.0 + +[sub_resource type="Animation" id="Animation_obk05"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="Animation" id="Animation_u4t7j"] +resource_name = "idle_down" +length = 0.3 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="Animation" id="Animation_rnli0"] +resource_name = "idle_left" +length = 0.3 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [9] +} + +[sub_resource type="Animation" id="Animation_7qtya"] +resource_name = "idle_right" +length = 0.3 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [6] +} + +[sub_resource type="Animation" id="Animation_b5q0x"] +resource_name = "idle_up" +length = 0.3 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [3] +} + +[sub_resource type="Animation" id="Animation_twgw7"] +resource_name = "walk_down" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.2, 0.4, 0.6), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [1, 0, 2, 0] +} + +[sub_resource type="Animation" id="Animation_iaftf"] +resource_name = "walk_left" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.2, 0.4, 0.6), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [10, 9, 11, 9] +} + +[sub_resource type="Animation" id="Animation_vst1w"] +resource_name = "walk_right" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.2, 0.4, 0.6), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [7, 6, 8, 6] +} + +[sub_resource type="Animation" id="Animation_it8wc"] +resource_name = "walk_up" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/BodySprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.2, 0.4, 0.6), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [4, 3, 5, 3] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_2y3xo"] +_data = { +&"RESET": SubResource("Animation_obk05"), +&"idle_down": SubResource("Animation_u4t7j"), +&"idle_left": SubResource("Animation_rnli0"), +&"idle_right": SubResource("Animation_7qtya"), +&"idle_up": SubResource("Animation_b5q0x"), +&"walk_down": SubResource("Animation_twgw7"), +&"walk_left": SubResource("Animation_iaftf"), +&"walk_right": SubResource("Animation_vst1w"), +&"walk_up": SubResource("Animation_it8wc") +} + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_sasld"] +streams_count = 2 +stream_0/stream = ExtResource("2_jcncw") +stream_1/stream = ExtResource("3_6e00w") + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1pe7g"] +streams_count = 8 +stream_0/stream = ExtResource("4_xx2fg") +stream_1/stream = ExtResource("5_876ij") +stream_2/stream = ExtResource("6_2t7lq") +stream_3/stream = ExtResource("7_8og43") +stream_4/stream = ExtResource("8_v3qiy") +stream_5/stream = ExtResource("9_jp84j") +stream_6/stream = ExtResource("10_jqf8r") +stream_7/stream = ExtResource("11_6e00w") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_876ij"] +size = Vector2(8, 11.5) + +[node name="Goblin" type="CharacterBody2D"] +z_index = 10 +z_as_relative = false +y_sort_enabled = true +collision_layer = 256 +collision_mask = 576 +script = ExtResource("1_muqri") + +[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] +path_desired_distance = 27.73 +target_desired_distance = 11.29 +path_max_distance = 110.0 +navigation_layers = 3 +avoidance_enabled = true +radius = 7.0 +neighbor_distance = 100.0 +time_horizon_obstacles = 0.13 +avoidance_mask = 128 + +[node name="CombinedSprite" type="Sprite2D" parent="."] +position = Vector2(0, -5) +texture = ExtResource("14_2t7lq") + +[node name="RenderViewport" type="SubViewport" parent="."] +transparent_bg = true +size = Vector2i(32, 32) + +[node name="BodySprite" type="Sprite2D" parent="RenderViewport"] +material = SubResource("ShaderMaterial_nuww6") +texture = ExtResource("2_xx2fg") +centered = false +hframes = 29 +vframes = 8 + +[node name="ArmourSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("3_876ij") +centered = false +hframes = 29 +vframes = 8 + +[node name="FacialSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("5_u6mrb") +centered = false +hframes = 29 +vframes = 8 + +[node name="HairSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("6_nift8") +centered = false +hframes = 29 +vframes = 8 + +[node name="EyeSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("7_pococ") +centered = false +hframes = 29 +vframes = 8 + +[node name="EyeLashSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("8_rsnib") +centered = false +hframes = 29 +vframes = 8 + +[node name="BootsSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("9_v458m") +centered = false +hframes = 29 +vframes = 8 + +[node name="HeadgearSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("10_a3dd1") +centered = false +hframes = 29 +vframes = 8 + +[node name="AddonSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("11_vflxt") +centered = false +hframes = 29 +vframes = 8 + +[node name="AddonHornsSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("11_vflxt") +centered = false +hframes = 29 +vframes = 8 + +[node name="AddonJawSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("11_vflxt") +centered = false +hframes = 29 +vframes = 8 + +[node name="AttackSprite" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("12_ry8ej") +centered = false +hframes = 29 +vframes = 8 + +[node name="BodyAboveSprite" type="Sprite2D" parent="."] +visible = false +z_index = 18 +z_as_relative = false +material = SubResource("ShaderMaterial_v3qiy") +position = Vector2(0, -5) +texture = ExtResource("14_2t7lq") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_xx2fg") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_2y3xo") +} + +[node name="SfxDie" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_sasld") +max_polyphony = 4 + +[node name="SfxAlertFoundPlayer" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_1pe7g") +max_polyphony = 8 + +[node name="Area2DTakeDamage" type="Area2D" parent="."] +collision_layer = 256 +collision_mask = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DTakeDamage"] +position = Vector2(0, -4) +shape = SubResource("RectangleShape2D_876ij") +debug_color = Color(0.7, 0, 0.0273481, 0.42) + +[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"] diff --git a/src/scripts/entities/enemies/humanoid/Humanoid.tscn b/src/scripts/entities/enemies/humanoid/Humanoid.tscn new file mode 100644 index 0000000..c462c79 --- /dev/null +++ b/src/scripts/entities/enemies/humanoid/Humanoid.tscn @@ -0,0 +1,121 @@ +[gd_scene load_steps=19 format=3 uid="uid://wg3txryj23fv"] + +[ext_resource type="Script" uid="uid://f7yt42uhe246" path="res://assets/scripts/entities/enemies/humanoid/humanoid.gd" id="1_ox25x"] +[ext_resource type="Texture2D" uid="uid://caq1ig4sdicos" path="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Orc2.png" id="2_ox25x"] +[ext_resource type="Texture2D" uid="uid://dx1fovugabbwc" path="res://assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png" id="3_1un2j"] +[ext_resource type="Texture2D" uid="uid://c23gdx52uxdsu" path="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Viking Body/JarlBody.png" id="4_qlq8y"] +[ext_resource type="Texture2D" uid="uid://0wyhap0ywxso" path="res://assets/gfx/Puny-Characters/Layer 3 - Gloves/GlovesMaple.png" id="5_ox25x"] +[ext_resource type="Texture2D" uid="uid://dnvh3mjkmxdfv" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle2Brown.png" id="6_bt2gh"] +[ext_resource type="Texture2D" uid="uid://3yp6125ggjxp" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/M Hairstyle 2/MHairstyle2Red.png" id="7_x5lcf"] +[ext_resource type="Texture2D" uid="uid://dh3uvf05breb8" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorCyan.png" id="8_ap4nq"] +[ext_resource type="Texture2D" uid="uid://1mr6h7tkw80c" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/MEyelash2.png" id="9_77mwg"] +[ext_resource type="Texture2D" uid="uid://dxfp3lf1vck5p" path="res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Assasin/ThiefBandanaLime.png" id="10_4vah4"] +[ext_resource type="Texture2D" uid="uid://ds4dmxn8boxdq" path="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Orc Add-ons/GoblinEars2.png" id="11_1phnd"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycatx"] +size = Vector2(8, 7) + +[sub_resource type="Gradient" id="Gradient_iinuc"] +offsets = PackedFloat32Array(0.272727, 0.518519, 0.750842) +colors = PackedColorArray(0, 0, 0, 0.784314, 0, 0, 0, 0.615686, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_ox25x"] +gradient = SubResource("Gradient_iinuc") +width = 32 +height = 32 +fill = 1 +fill_from = Vector2(0.517391, 0.456522) +fill_to = Vector2(0.944444, 0.106838) + +[sub_resource type="Gradient" id="Gradient_8cy7b"] +offsets = PackedFloat32Array(0) +colors = PackedColorArray(0, 0, 0, 0.466667) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_ox25x"] +gradient = SubResource("Gradient_8cy7b") +width = 16 + +[sub_resource type="Gradient" id="Gradient_lehs0"] +offsets = PackedFloat32Array(1) +colors = PackedColorArray(0.960784, 0.0352941, 0.215686, 0.529412) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_5grkw"] +gradient = SubResource("Gradient_lehs0") +width = 16 + +[node name="Humanoid" type="CharacterBody2D"] +script = ExtResource("1_ox25x") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 3.5) +shape = SubResource("RectangleShape2D_ycatx") + +[node name="Sprite2DBody" type="Sprite2D" parent="."] +texture = ExtResource("2_ox25x") +hframes = 29 +vframes = 8 + +[node name="Sprite2DShoes" type="Sprite2D" parent="."] +texture = ExtResource("3_1un2j") +hframes = 29 +vframes = 8 + +[node name="Sprite2DClothes" type="Sprite2D" parent="."] +texture = ExtResource("4_qlq8y") +hframes = 29 +vframes = 8 + +[node name="Sprite2DGloves" type="Sprite2D" parent="."] +texture = ExtResource("5_ox25x") +hframes = 29 +vframes = 8 + +[node name="Sprite2DFacialHair" type="Sprite2D" parent="."] +texture = ExtResource("6_bt2gh") +hframes = 29 +vframes = 8 + +[node name="Sprite2DHair" type="Sprite2D" parent="."] +texture = ExtResource("7_x5lcf") +hframes = 29 +vframes = 8 + +[node name="Sprite2DEyes" type="Sprite2D" parent="."] +texture = ExtResource("8_ap4nq") +hframes = 29 +vframes = 8 + +[node name="Sprite2DEyeLashes" type="Sprite2D" parent="."] +texture = ExtResource("9_77mwg") +hframes = 29 +vframes = 8 + +[node name="Sprite2DHeadgear" type="Sprite2D" parent="."] +texture = ExtResource("10_4vah4") +hframes = 29 +vframes = 8 + +[node name="Sprite2DAddOns" type="Sprite2D" parent="."] +texture = ExtResource("11_1phnd") +hframes = 29 +vframes = 8 + +[node name="Shadow" type="Sprite2D" parent="."] +z_index = -1 +position = Vector2(0, 7) +scale = Vector2(0.460937, 0.125) +texture = SubResource("GradientTexture2D_ox25x") + +[node name="TextureProgressBarHealth" type="TextureProgressBar" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -8.0 +offset_top = -12.0 +offset_right = 8.0 +offset_bottom = -11.0 +grow_horizontal = 2 +grow_vertical = 2 +value = 80.0 +texture_under = SubResource("GradientTexture1D_ox25x") +texture_progress = SubResource("GradientTexture1D_5grkw") diff --git a/src/scripts/entities/enemies/humanoid/humanoid.gd b/src/scripts/entities/enemies/humanoid/humanoid.gd new file mode 100644 index 0000000..ec68c5a --- /dev/null +++ b/src/scripts/entities/enemies/humanoid/humanoid.gd @@ -0,0 +1,9 @@ +extends CharacterBody2D + +func _ready() -> void: + pass + + +func _process(delta: float) -> void: + + pass diff --git a/src/scripts/entities/enemies/humanoid/humanoid.gd.uid b/src/scripts/entities/enemies/humanoid/humanoid.gd.uid new file mode 100644 index 0000000..91b5848 --- /dev/null +++ b/src/scripts/entities/enemies/humanoid/humanoid.gd.uid @@ -0,0 +1 @@ +uid://f7yt42uhe246 diff --git a/src/scripts/entities/enemies/slime/slime.gd b/src/scripts/entities/enemies/slime/slime.gd new file mode 100644 index 0000000..3fb8d8b --- /dev/null +++ b/src/scripts/entities/enemies/slime/slime.gd @@ -0,0 +1,675 @@ +extends CharacterBody2D + +@onready var coin_scene = preload("res://assets/scripts/entities/pickups/coin.tscn") +@onready var loot_scene = preload("res://assets/scripts/entities/pickups/loot.tscn") +@onready var blood_scene = preload("res://assets/scripts/components/blood_clot.tscn") +@onready var damage_number_scene = preload("res://assets/scripts/components/damage_number.tscn") +@onready var animation_player = $AnimationPlayer +@onready var navigation_agent: NavigationAgent2D = $NavigationAgent2D +@onready var sprite = $RenderViewport/Sprite2D + + +var above_texture: ImageTexture +var player_sprite_size = Vector2(32, 32) + +@onready var render_viewport = $RenderViewport +@onready var combined_sprite = $CombinedSprite + +var entity_id: int = 1 + +var chase_speed: float = 35.0 # Slightly slower than goblin +var patrol_speed: float = 18.0 +var current_speed: float = 0.0 +var acceleration: float = 100.0 +var alert_radius: float = 70.0 # Distance to first notice player +var tracking_radius: float = 110.0 # Distance to keep chasing player +var vision_angle: float = 360.0 # Slimes see all around them +var stats = CharacterStats.new() +var taking_damage_timer: float = 0.0 +var damage_flash_duration: float = 0.2 +var has_spotted_player: bool = false +var knockback_timer: float = 0.0 +var knockback_duration: float = 0.2 +var minimum_chase_timer: float = 0.0 +const MINIMUM_CHASE_DURATION: float = 4.0 + +# Add this near your other class variables +var _position_update_timer: float = 0.0 +const POSITION_UPDATE_INTERVAL: float = 0.2 + +var network_update_timer := 0.0 +const NETWORK_UPDATE_INTERVAL := 0.05 # 20 times per second + +enum State { + IDLE, + CHASE, + INVESTIGATE, + PATROL, + DAMAGE +} + +signal signal_died(enemy: Node2D) + +var current_state = State.IDLE +var last_known_player_pos: Vector2 +var idle_timer: float = 0.0 +var patrol_timer: float = 0.0 +var idle_duration: float = 2.0 # How long to idle between actions +var patrol_duration: float = 3.0 # How long to walk before idling +var patrol_point: Vector2 + +# Add these variables near the top with other variables +var positionZ = 0.0 +var velocityZ = 0.0 +var accelerationZ = -400.0 # Gravity +var bounceRestitution = 0.6 +var minBounceVelocity = 50.0 +var jumpVelocity = 120.0 # Initial upward velocity when jumping +var jumpCooldown = 0.8 # Time between jumps +var jumpTimer = 0.0 # Track time since last jump +var attack_radius: float = 30.0 # Distance at which slime will jump at player + +# Add near the top with other variables +@onready var sync_next_path_position: Vector2 + +# Add near the top with other variables +@export var sync_position: Vector2 +@export var sync_velocity: Vector2 +@export var sync_state: int +@export var sync_hp: int +@export var sync_positionZ: float +@export var sync_velocityZ: float + +# Add monitoring state to sync variables at the top +@export var sync_area2d_monitoring: bool = false + +# Add near the top with other sync variables +@export var sync_animation: String = "" + +var positionInt = Vector2i(0, 0) +var previousFramePosition = Vector2i(-1, 0) + +var previousHadValue = -1 + +func update_above_texture(): + positionInt = Vector2i(position) + if previousFramePosition == positionInt: + return + previousFramePosition = positionInt + var image: Image = null + # Loop over the 32x32 area and get tiles from the TileMapAbove + var tma: TileMapLayer = get_tree().current_scene.get_node("TileMapAbove") + if tma != null: + # Adjust the start position based on the player's global position and movement + var startPos = global_position - Vector2(16, 16) + var pieceX = int(global_position.x) % 16 + var pieceY = int(global_position.y) % 16 + var startTilePos = startPos + var extraX = 16 - pieceX + var extraY = 16 - pieceY + + # Loop through 3x3 tile grid + for y in range(0, 32 + extraY, 16): # Step by 16 pixels (tile size) + for x in range(0, 32 + extraX, 16): + var pixel_pos = startTilePos + Vector2(x, y) + var tile_pos = tma.local_to_map(pixel_pos) + + + if get_tile_texture(tma, tile_pos): + if image == null: + image = above_texture.get_image() + image.fill(Color.from_rgba8(0, 0, 0, 0)) # fill with transparent pixels before we grab from the tilemaplayer + previousHadValue = 1 + var tile_image = atlas_texture.get_image() + var dest_pos = Vector2(x - pieceX, y - pieceY) + image.blit_rect(tile_image, Rect2(Vector2.ZERO, tma.tile_set.tile_size), dest_pos) + if image == null and previousHadValue == 1: + previousHadValue = -1 + image = above_texture.get_image() + image.fill(Color.from_rgba8(0, 0, 0, 0)) # fill with transparent pixels before we grab from the tilemaplayer + if image != null: + # Recreate the texture from the modified image + above_texture = ImageTexture.create_from_image(image) + $BodyAboveSprite.material.set_shader_parameter("above_texture", above_texture) + +var atlas_texture = AtlasTexture.new() +# New function to get the tile texture +func get_tile_texture(tilemap: TileMapLayer, tile_pos: Vector2i) -> AtlasTexture: + var tile_id = tilemap.get_cell_source_id(tile_pos) + + if tile_id == -1: + return null # Return null if no tile is present + + var tile_atlas_coords = tilemap.get_cell_atlas_coords(tile_pos) + var tile_size = tilemap.tile_set.tile_size + var texture = tilemap.tile_set.get_source(tile_id).texture + var region = Rect2(tile_atlas_coords * tile_size, tile_size) + + + atlas_texture.atlas = texture + atlas_texture.region = region + return atlas_texture + +func _ready() -> void: + add_to_group("enemies") + $BodyAboveSprite.visible = false + combined_sprite.texture = render_viewport.get_texture() + #$BodyAboveSprite.texture = render_viewport.get_texture() + #$BodyAboveSprite.visible = true + $Area2DDealDamage.set_deferred("monitoring", false) + var img: Image = Image.create(32, 32, false, Image.FORMAT_RGBA8) + img.fill(Color.from_rgba8(0, 0, 0, 0)) + above_texture = ImageTexture.create_from_image(img) + var mat = $BodyAboveSprite.material.duplicate() + $BodyAboveSprite.material = mat + $BodyAboveSprite.material.set_shader_parameter("above_texture", above_texture) + + stats.hp = 2 + stats.maxhp = 2 + stats.damage = 1 + stats.defense = 0 + + # Configure NavigationAgent + navigation_agent.path_desired_distance = 4.0 + navigation_agent.target_desired_distance = 4.0 + navigation_agent.path_max_distance = 90.0 + navigation_agent.avoidance_enabled = true + navigation_agent.neighbor_distance = 90.0 + navigation_agent.max_neighbors = 10 + navigation_agent.time_horizon = 1.0 + navigation_agent.max_speed = chase_speed + + # Start in idle state + current_state = State.IDLE + idle_timer = idle_duration + + # Enable navigation debug in debug builds + if OS.is_debug_build(): + navigation_agent.debug_enabled = true + +func _draw() -> void: + if OS.is_debug_build(): + # Draw alert radius + draw_arc(Vector2.ZERO, alert_radius, 0, TAU, 32, Color(1, 0, 0, 0.2), 2.0) + # Draw tracking radius + draw_arc(Vector2.ZERO, tracking_radius, 0, TAU, 32, Color(0, 1, 0, 0.2), 2.0) + +func is_entity_in_camera_view() -> bool: + var camera = get_viewport().get_camera_2d() + if camera == null: + return false # No active camera + + # Get the camera's visible rectangle in global coordinates + var camera_rect = Rect2( + camera.global_position - (camera.get_zoom() * camera.get_viewport_rect().size) / 2, + camera.get_zoom() * camera.get_viewport_rect().size + ) + + # Check if the player's position is within the camera's visible rectangle + return camera_rect.has_point(global_position) + +func _physics_process(delta: float) -> void: + if multiplayer.is_server(): + # Server-side logic + # ... existing movement/AI code ... + + # Only send updates at fixed intervals and when there's meaningful change + network_update_timer += delta + if network_update_timer >= NETWORK_UPDATE_INTERVAL: + network_update_timer = 0.0 + # Only sync if there's significant movement or state change + if (position.distance_squared_to(sync_position) > 1.0 or + velocity.length_squared() > 1.0 or + stats.hp != sync_hp): + # Send to all clients + sync_slime_movement.rpc(global_position, velocity, stats.hp, current_state) + # Update last synced values + sync_position = global_position + sync_hp = stats.hp + + if !multiplayer.is_server(): + # Clients update their position based on sync data + if sync_position != Vector2.ZERO: + position = position.lerp(sync_position, 0.5) + if sync_velocity != Vector2.ZERO: + velocity = sync_velocity + positionZ = sync_positionZ + velocityZ = sync_velocityZ + if stats.hp != sync_hp: + stats.hp = sync_hp + if current_state != sync_state: + current_state = sync_state as State + update_sprite_scale() + return + + if knockback_timer > 0: + knockback_timer -= delta + if knockback_timer <= 0: + velocity = Vector2.ZERO + stats.is_invulnerable = false + knockback_timer = 0 + + if taking_damage_timer > 0: + taking_damage_timer -= delta + if taking_damage_timer <= 0: + taking_damage_timer = 0 + if stats.hp > 0: + # Update jump timer + if jumpTimer > 0: + jumpTimer -= delta + + # Update Z position + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + # Ground collision and bounce + if positionZ <= 0: + positionZ = 0 + if animation_player.current_animation != "take_damage" and animation_player.current_animation != "die": + if abs(velocityZ) > minBounceVelocity: + velocityZ = -velocityZ * bounceRestitution + velocityZ = 0 + animation_player.play("land") + animation_player.queue("idle") + $Area2DDealDamage.set_deferred("monitoring", false) + else: + velocityZ = 0 + if current_state == State.CHASE and jumpTimer <= 0: + var closest_player = find_closest_player() + if closest_player and global_position.distance_to(closest_player.global_position) < attack_radius: + velocityZ = jumpVelocity + jumpTimer = jumpCooldown + $SfxJump.pitch_scale = randf_range(1.0, 1.2) + $SfxJump.play() + animation_player.play("jump") + $Area2DDealDamage.set_deferred("monitoring", true) + + # Make sure idle animation is playing when not moving + if velocity.length() < 0.1 and current_state != State.DAMAGE and stats.hp > 0: + if not animation_player.is_playing() or animation_player.current_animation != "idle": + animation_player.play("idle") + + match current_state: + State.IDLE: + handle_idle_state(delta) + State.PATROL: + handle_patrol_state(delta) + State.CHASE: + handle_chase_state(delta) + State.INVESTIGATE: + handle_investigate_state(delta) + State.DAMAGE: + handle_damage_state(delta) + + move_and_slide() + update_sprite_scale() + +func update_sprite_scale() -> void: + # Calculate scale based on height + # Maximum height will have scale 1.3, ground will have scale 1.0 + var height_factor = positionZ / 50.0 # Assuming 50 is max height + var sc = 1.0 + (0.3 * height_factor) + $CombinedSprite.scale = Vector2(sc, sc) + $BodyAboveSprite.scale = Vector2(sc, sc) + + # Update Y position based on height + $CombinedSprite.position.y = -positionZ # Negative because higher Y is down in Godot + $BodyAboveSprite.position.y = -positionZ + + var shadowFactor = positionZ / 30.0 + + $Sprite2DShadow.modulate.a = 1 - shadowFactor + +func handle_idle_state(delta: float) -> void: + var new_velocity = velocity.move_toward(Vector2.ZERO, acceleration * delta) + #navigation_agent.set_velocity_forced(new_velocity) + navigation_agent.set_velocity(new_velocity) + + # Check for player first + var closest_player = find_closest_player() + if closest_player and global_position.distance_to(closest_player.global_position) < alert_radius: + current_state = State.CHASE + return + + idle_timer -= delta + if idle_timer <= 0: + current_state = State.PATROL + patrol_timer = patrol_duration + # Set random patrol point within radius + var random_angle = randf() * TAU + var random_distance = randf_range(30, 100) + patrol_point = global_position + Vector2.from_angle(random_angle) * random_distance + navigation_agent.target_position = patrol_point + +func handle_patrol_state(delta: float) -> void: + patrol_timer -= delta + + # Check for player first + var closest_player = find_closest_player() + if closest_player and global_position.distance_to(closest_player.global_position) < alert_radius: + current_state = State.CHASE + return + + if not navigation_agent.is_navigation_finished(): + var next_path_position: Vector2 = navigation_agent.get_next_path_position() + var direction = global_position.direction_to(next_path_position) + var new_velocity = navigation_agent.velocity.move_toward(direction * patrol_speed, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + else: + # Only go to idle when we've reached our destination + current_state = State.IDLE + idle_timer = idle_duration + +func handle_chase_state(delta: float) -> void: + _position_update_timer += delta + #var res = navigation_agent.get_current_navigation_result() + #print("current nav result:", res.path) + if not navigation_agent.is_navigation_finished(): + var next_path_position: Vector2 = navigation_agent.get_next_path_position() + var direction = global_position.direction_to(next_path_position) + var new_velocity = navigation_agent.velocity.move_toward(direction * chase_speed, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + if _position_update_timer >= POSITION_UPDATE_INTERVAL: + _position_update_timer = 0.0 + var closest_player = find_closest_player() + if closest_player: + navigation_agent.target_position = closest_player.global_position # update navigation agent pos + else: + current_state = State.IDLE + idle_timer = idle_duration + +func handle_investigate_state(delta: float) -> void: + if not navigation_agent.is_navigation_finished(): + var next_path_position: Vector2 = navigation_agent.get_next_path_position() + var direction = global_position.direction_to(next_path_position) + var new_velocity = navigation_agent.velocity.move_toward(direction * patrol_speed, acceleration * delta) + navigation_agent.set_velocity(new_velocity) + else: + current_state = State.IDLE + idle_timer = idle_duration + +func handle_damage_state(_delta: float) -> void: + if knockback_timer <= 0: + var closest_player = find_closest_player() + if closest_player: + current_state = State.CHASE + else: + current_state = State.IDLE + idle_timer = idle_duration + +func find_closest_player() -> Node2D: + var players = get_tree().get_nodes_in_group("players") + var closest_player = null + var closest_distance = tracking_radius + + for player in players: + var distance = global_position.distance_to(player.global_position) + if distance < closest_distance: + closest_player = player + closest_distance = distance + if not has_spotted_player: + has_spotted_player = true + + if closest_player and minimum_chase_timer > 0: + minimum_chase_timer -= get_physics_process_delta_time() + return closest_player + elif closest_distance <= tracking_radius: + return closest_player + return null + +@rpc("any_peer") +func take_damage(iBody: Node2D, iByWhoOrWhat: Node2D) -> void: + if !stats.is_invulnerable and stats.hp > 0: + var damage_amount = 1.0 + stats.take_damage(damage_amount) + stats.is_invulnerable = true + + + knockback_timer = knockback_duration + current_state = State.DAMAGE + taking_damage_timer = damage_flash_duration + + # Calculate knockback direction from the damaging body + var knockback_direction = (global_position - iBody.global_position).normalized() + velocity = knockback_direction * 80.0 + + # Create damage number + if multiplayer.is_server(): + spawn_damage_number(damage_amount) + spawn_damage_number.rpc(damage_amount) + + if stats.hp <= 0: + if iByWhoOrWhat != null and iByWhoOrWhat is CharacterBody2D: + if "stats" in iByWhoOrWhat: + iByWhoOrWhat.stats.add_xp(1) + var exp_number = damage_number_scene.instantiate() as Label + if exp_number: + if "direction" in exp_number: + exp_number.direction = Vector2(0, -1) + exp_number.label = "+ 1 EXP" + exp_number.move_duration = 1.0 + if "color" in exp_number: + exp_number.color = Color.WEB_GREEN + get_tree().current_scene.call_deferred("add_child", exp_number) + exp_number.global_position = global_position + Vector2(0, -16) + pass + if multiplayer.is_server(): + $Area2DDealDamage.set_deferred("monitoring", false) # we should no longer be able to take damage from the slime. + signal_died.emit(self) + remove_enemy.rpc() + remove_enemy() # Call locally for server + else: + if multiplayer.is_server(): + play_damage_animation() + play_damage_animation.rpc() + +@rpc("reliable") +func remove_enemy(): + if $SfxJump.playing: + $SfxJump.stop() + if multiplayer.is_server(): + # Register this enemy as defeated before removing it + GameManager.register_defeated_enemy.rpc(entity_id) + + # Generate loot items array + var loot_items = [] + for i in range(randi_range(1, 2 + stats.coin)): # Random number of coins + var angle = randf_range(0, TAU) + var speed = randf_range(50, 100) + var velZ = randf_range(100, 200) + loot_items.append({ + "type": 0, # Coin type + "angle": angle, + "speed": speed, + "velocityZ": velZ + }) + + # Randomly add item loot + if randf() < 0.4: # 40% chance for item + var angle = randf_range(0, TAU) + var speed = randf_range(50, 100) + var velZ = randf_range(100, 200) + loot_items.append({ + "type": randi_range(1, 7), # Random item type + "angle": angle, + "speed": speed, + "velocityZ": velZ + }) + + # Spawn loot locally on server first + spawn_loot(loot_items) + # Then tell clients to spawn the same loot + spawn_loot.rpc(loot_items) + $AnimationPlayer.play("die") + $Sprite2DShadow.visible = false + $SfxDie.play() + for i in 6: + var angle = randf_range(0, TAU) + var speed = randf_range(50, 100) + var initial_velocityZ = randf_range(50, 90) + var b = blood_scene.instantiate() as CharacterBody2D + b.get_node("Sprite2D").modulate = Color(0, 0.8, 0, 1.0) + b.scale = Vector2(randf_range(0.3, 2), randf_range(0.3, 2)) + b.global_position = global_position + + # Set initial velocities from the synchronized data + var direction = Vector2.from_angle(angle) + b.velocity = direction * speed + b.velocityZ = initial_velocityZ + get_parent().call_deferred("add_child", b) + await $AnimationPlayer.animation_finished + if $SfxDie.playing: + $SfxDie.stop() + call_deferred("queue_free") + +# Modify the sync_slime_state RPC to include monitoring state and animation +@rpc("authority", "unreliable") +func sync_slime_movement(pos: Vector2, vel: Vector2, hp: int, state: int): + if not multiplayer.is_server(): + sync_position = pos + sync_velocity = vel + sync_hp = hp + sync_state = state + +@rpc("unreliable") +func sync_path_position(pos: Vector2): + if not multiplayer.is_server(): + sync_next_path_position = pos + + +func _on_area_2d_deal_damage_body_entered(body: Node2D) -> void: + if body is Area2D and body.get_parent().stats.is_invulnerable == false and body.get_parent().stats.hp > 0: # hit an enemy + body.take_damage(self, self) + pass + pass # Replace with function body. + +@rpc("reliable") +func spawn_loot(loot_items: Array): + for lootItem in loot_items: + if lootItem.type == 0: # Coin + var coin = coin_scene.instantiate() + GameManager.get_node("Coins").call_deferred("add_child", coin) + #get_parent().call_deferred("add_child", coin) + coin.global_position = global_position + + var direction = Vector2.from_angle(lootItem.angle) + coin.velocity = direction * lootItem.speed + coin.velocityZ = lootItem.velocityZ + else: # Item loot + var item = Item.new() + if lootItem.type == 1: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.ARMOUR + item.item_name = "Leather Armour" + item.description = "A nice leather armour" + item.spriteFrame = 12 + item.modifiers["def"] = 2 + item.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Tunic Body/BrownTunic.png" + elif lootItem.type == 2: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.HEADGEAR + item.item_name = "Leather helm" + item.description = "A nice leather helm" + item.spriteFrame = 31 + item.modifiers["def"] = 1 + item.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Mage/MageHatRed.png" + elif lootItem.type == 3: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.MAINHAND + item.weapon_type = Item.WeaponType.SWORD + item.item_name = "Dagger" + item.description = "A sharp dagger" + item.spriteFrame = 5 * 20 + 10 + item.modifiers["dmg"] = 2 + elif lootItem.type == 4: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.MAINHAND + item.weapon_type = Item.WeaponType.AXE + item.item_name = "Hand Axe" + item.description = "A sharp hand axe" + item.spriteFrame = 5 * 20 + 11 + item.modifiers["dmg"] = 4 + elif lootItem.type == 5: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.OFFHAND + item.weapon_type = Item.WeaponType.AMMUNITION + item.quantity = 13 + item.can_have_multiple_of = true + item.item_name = "Iron Arrow" + item.description = "A sharp arrow made of iron and feathers from pelican birds" + item.spriteFrame = 7 * 20 + 11 + item.modifiers["dmg"] = 3 + elif lootItem.type == 6: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.MAINHAND + item.weapon_type = Item.WeaponType.BOW + item.item_name = "Wooden Bow" + item.description = "A wooden bow made of elfish lembas trees" + item.spriteFrame = 6 * 20 + 16 + item.modifiers["dmg"] = 3 + elif lootItem.type == 7: + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.BOOTS + item.weapon_type = Item.WeaponType.NONE + item.item_name = "Sandals" + item.description = "A pair of shitty sandals" + item.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesBrown.png" + item.spriteFrame = 2 * 20 + 10 + item.modifiers["def"] = 1 + + var loot = loot_scene.instantiate() + #get_parent().call_deferred("add_child", loot) + GameManager.get_node("Loot").call_deferred("add_child", loot) + loot.setItem(item) + loot.global_position = global_position + + var direction = Vector2.from_angle(lootItem.angle) + loot.velocity = direction * lootItem.speed + loot.velocityZ = lootItem.velocityZ + + +@rpc("reliable") +func spawn_coins(coin_data: Array): + for data in coin_data: + var coin = coin_scene.instantiate() + GameManager.get_node("Coins").call_deferred("add_child", coin) + #get_parent().add_child(coin) + coin.global_position = global_position + + # Set initial velocities from the synchronized data + var direction = Vector2.from_angle(data.angle) + coin.velocity = direction * data.speed + coin.velocityZ = data.velocityZ + +# Add new RPCs for visual effects +@rpc("authority", "reliable") +func spawn_damage_number(damage_amount: float): + if damage_number_scene: + var damage_number = damage_number_scene.instantiate() as Label + if damage_number: + get_tree().current_scene.add_child(damage_number) + damage_number.global_position = global_position + Vector2(0, -16) + if "direction" in damage_number: + damage_number.direction = Vector2(0, -1) + if "label" in damage_number: + damage_number.label = str(damage_amount) + if "color" in damage_number: + damage_number.color = Color(1, 0.3, 0.3, 1) + +@rpc("authority", "reliable") +func play_damage_animation(): + $SfxDie.play() + $AnimationPlayer.play("take_damage") + $AnimationPlayer.queue("idle") + + +func _on_area_2d_deal_damage_area_entered(area: Area2D) -> void: + if area is Area2D and area.get_parent().stats.is_invulnerable == false and area.get_parent().stats.hp > 0: # hit an enemy + area.get_parent().take_damage(self, self) + pass + pass # Replace with function body. + + +func _on_navigation_agent_2d_velocity_computed(safe_velocity: Vector2) -> void: + velocity = safe_velocity + pass # Replace with function body. diff --git a/src/scripts/entities/enemies/slime/slime.gd.uid b/src/scripts/entities/enemies/slime/slime.gd.uid new file mode 100644 index 0000000..abc4bec --- /dev/null +++ b/src/scripts/entities/enemies/slime/slime.gd.uid @@ -0,0 +1 @@ +uid://djftsndq45u0a diff --git a/src/scripts/entities/enemies/slime/slime.tscn b/src/scripts/entities/enemies/slime/slime.tscn new file mode 100644 index 0000000..7ce2853 --- /dev/null +++ b/src/scripts/entities/enemies/slime/slime.tscn @@ -0,0 +1,235 @@ +[gd_scene load_steps=22 format=3 uid="uid://b8etn6xqbg57o"] + +[ext_resource type="Script" uid="uid://djftsndq45u0a" path="res://assets/scripts/entities/enemies/slime/slime.gd" id="1_w201s"] +[ext_resource type="Texture2D" uid="uid://csr5k0etreqbf" path="res://assets/gfx/enemies/Slime.png" id="1_ytere"] +[ext_resource type="Shader" uid="uid://b1k834hb0xm2w" path="res://assets/shaders/draw_sprite_above.gdshader" id="3_taldv"] +[ext_resource type="Texture2D" uid="uid://dxk8dcdqrft0v" path="res://assets/gfx/gibb_sprite.png" id="4_orljr"] +[ext_resource type="AudioStream" uid="uid://oly1occx067k" path="res://assets/audio/sfx/enemies/slime/slime_die.mp3" id="5_trpa5"] +[ext_resource type="AudioStream" uid="uid://dr5va4d7psjk6" path="res://assets/audio/sfx/enemies/slime/slime_die2.mp3" id="6_thd0o"] +[ext_resource type="AudioStream" uid="uid://c50k7hswlkf8r" path="res://assets/audio/sfx/enemies/slime/jump.mp3" id="7_thd0o"] + +[sub_resource type="Gradient" id="Gradient_cjpjf"] +offsets = PackedFloat32Array(0.487589, 0.572695) +colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_w201s"] +gradient = SubResource("Gradient_cjpjf") +width = 32 +height = 32 +fill = 1 +fill_from = Vector2(0.529915, 0.482906) + +[sub_resource type="Animation" id="Animation_w201s"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="Animation" id="Animation_trpa5"] +resource_name = "die" +length = 0.4 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2, 0.3), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"update": 1, +"values": [9, 10, 11, 12, 13] +} + +[sub_resource type="Animation" id="Animation_ytere"] +resource_name = "idle" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.2, 0.4, 0.6), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [0, 1, 2, 1] +} + +[sub_resource type="Animation" id="Animation_roai2"] +resource_name = "jump" +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0.0666667, 0.166667), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [4, 5] +} + +[sub_resource type="Animation" id="Animation_taldv"] +resource_name = "land" +length = 0.2 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [7, 8] +} + +[sub_resource type="Animation" id="Animation_orljr"] +resource_name = "take_damage" +length = 0.2 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("RenderViewport/Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.133333), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [6, 9] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_roai2"] +_data = { +&"RESET": SubResource("Animation_w201s"), +&"die": SubResource("Animation_trpa5"), +&"idle": SubResource("Animation_ytere"), +&"jump": SubResource("Animation_roai2"), +&"land": SubResource("Animation_taldv"), +&"take_damage": SubResource("Animation_orljr") +} + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w201s"] +radius = 3.0 +height = 8.0 + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_roai2"] +radius = 2.0 +height = 8.0 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_w201s"] +size = Vector2(8, 8) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_trpa5"] +shader = ExtResource("3_taldv") + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1dxl4"] +streams_count = 2 +stream_0/stream = ExtResource("5_trpa5") +stream_1/stream = ExtResource("6_thd0o") + +[node name="Slime" type="CharacterBody2D"] +z_index = 10 +z_as_relative = false +y_sort_enabled = true +collision_layer = 0 +collision_mask = 192 +script = ExtResource("1_w201s") + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +z_index = 1 +z_as_relative = false +position = Vector2(4.76837e-07, 5) +scale = Vector2(0.47, 0.157) +texture = SubResource("GradientTexture2D_w201s") + +[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] +path_desired_distance = 4.0 +target_desired_distance = 4.0 +navigation_layers = 3 +avoidance_enabled = true +radius = 4.0 +neighbor_distance = 100.0 +time_horizon_obstacles = 0.36 +max_speed = 4000.0 +avoidance_layers = 3 +avoidance_mask = 128 + +[node name="CombinedSprite" type="Sprite2D" parent="."] +position = Vector2(0, -1) +texture = ExtResource("4_orljr") + +[node name="RenderViewport" type="SubViewport" parent="."] +transparent_bg = true +size = Vector2i(32, 32) + +[node name="Sprite2D" type="Sprite2D" parent="RenderViewport"] +texture = ExtResource("1_ytere") +centered = false +hframes = 15 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_roai2") +} +next/land = &"idle" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +rotation = -1.5708 +shape = SubResource("CapsuleShape2D_w201s") + +[node name="Area2DDealDamage" type="Area2D" parent="."] +visible = false +collision_layer = 0 +collision_mask = 512 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DDealDamage"] +rotation = -1.5708 +shape = SubResource("CapsuleShape2D_roai2") +debug_color = Color(0.7, 0, 0.145721, 0.42) + +[node name="Area2DTakeDamage" type="Area2D" parent="."] +visible = false +collision_layer = 256 +collision_mask = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DTakeDamage"] +shape = SubResource("RectangleShape2D_w201s") +debug_color = Color(0.7, 0, 0.0697005, 0.42) + +[node name="BodyAboveSprite" type="Sprite2D" parent="."] +visible = false +z_index = 14 +z_as_relative = false +material = SubResource("ShaderMaterial_trpa5") +position = Vector2(0, -1) +texture = ExtResource("4_orljr") + +[node name="SfxDie" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_1dxl4") + +[node name="SfxJump" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("7_thd0o") +volume_db = -6.911 +pitch_scale = 1.12 + +[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"] +[connection signal="area_entered" from="Area2DDealDamage" to="." method="_on_area_2d_deal_damage_area_entered"] +[connection signal="body_entered" from="Area2DDealDamage" to="." method="_on_area_2d_deal_damage_body_entered"] diff --git a/src/scripts/entities/item.gd b/src/scripts/entities/item.gd new file mode 100644 index 0000000..4c1e95f --- /dev/null +++ b/src/scripts/entities/item.gd @@ -0,0 +1,116 @@ +class_name Item + +func _init(iDic: Dictionary = {}): + if iDic != {}: + self.load(iDic) + +enum ItemType { + Restoration, + Equippable, + Throwable, + Bomb, +} + +# only relevant for equipment +enum EquipmentType { + NONE, + MAINHAND, + OFFHAND, + HEADGEAR, + ARMOUR, + BOOTS, + ACCESSORY +} + +enum WeaponType { + NONE, + AMMUNITION, + BOW, + SWORD, + AXE +} + +var use_function = null + +var item_name: String = "Red Apple" +var description: String = "Restores 5 HP" +var spritePath: String = "res://assets/gfx/items_n_shit.png" +var equipmentPath: String = "res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Basic Body/BasicRed.png" +var colorReplacements: Array = [] +var spriteFrames:Vector2i = Vector2i(20,14) +var spriteFrame:int = 0 +var modifiers: Dictionary = { "hp": +20 } +var duration: float = 0 + +var buy_cost: int = 10 +var sell_worth: int = 3 +var sellable:bool = true +var item_type: ItemType = ItemType.Restoration +var equipment_type: EquipmentType = EquipmentType.NONE +var weapon_type: WeaponType = WeaponType.NONE +var two_handed:bool = false +var quantity = 1 +var can_have_multiple_of:bool = false + +func save(): + var json = { + "item_name": item_name, + "description": description, + "spritePath": spritePath, + "equipmentPath": equipmentPath, + "spriteFrame": spriteFrame, + "modifiers": modifiers, + "duration": duration, + "buy_cost": buy_cost, + "sell_worth": sell_worth, + "item_type": item_type, + "equipment_type": equipment_type, + "weapon_type": weapon_type, + "two_handed": two_handed, + "quantity": quantity, + "can_have_multiple_of": can_have_multiple_of + } + return json + +func from_dict(iDic: Dictionary) -> Item: + self.load(iDic) + return self + +func load(iDic: Dictionary): + if iDic.has("item_name"): + item_name = iDic.get("item_name") + if iDic.has("description"): + description = iDic.get("description") + if iDic.has("spritePath"): + spritePath = iDic.get("spritePath") + if iDic.has("equipmentPath"): + equipmentPath = iDic.get("equipmentPath") + + #if iDic.has("spriteFrames"): + #spriteFrames = iDic.get("spriteFrames") + + if iDic.has("spriteFrame"): + spriteFrame = iDic.get("spriteFrame") + if iDic.has("modifiers"): + modifiers = iDic.get("modifiers") + + if iDic.has("duration"): + duration = iDic.get("duration") + + if iDic.has("buy_cost"): + buy_cost = iDic.get("buy_cost") + if iDic.has("sell_worth"): + sell_worth = iDic.get("sell_worth") + if iDic.has("item_type"): + item_type = iDic.get("item_type") + if iDic.has("equipment_type"): + equipment_type = iDic.get("equipment_type") + if iDic.has("weapon_type"): + weapon_type = iDic.get("weapon_type") + if iDic.has("two_handed"): + two_handed = iDic.get("two_handed") + if iDic.has("quantity"): + quantity = iDic.get("quantity") + if iDic.has("can_have_multiple_of"): + can_have_multiple_of = iDic.get("can_have_multiple_of") + pass diff --git a/src/scripts/entities/item.gd.uid b/src/scripts/entities/item.gd.uid new file mode 100644 index 0000000..f12e44a --- /dev/null +++ b/src/scripts/entities/item.gd.uid @@ -0,0 +1 @@ +uid://d3vwfoc63u5fv diff --git a/src/scripts/entities/pickups/coin.gd b/src/scripts/entities/pickups/coin.gd new file mode 100644 index 0000000..7c5d361 --- /dev/null +++ b/src/scripts/entities/pickups/coin.gd @@ -0,0 +1,161 @@ +extends CharacterBody2D + +var friction = 8.0 # Lower values make the slowdown more gradual +var is_collected = false +var bounceTimer = 0.0 +var timeBeforePickup = 0.8 +@onready var damage_number_scene = preload("res://assets/scripts/components/damage_number.tscn") + +# Z-axis variables +var positionZ = 4.0 # Start slightly in the air +var velocityZ = 10.0 # Initial upward velocity +var accelerationZ = -300.0 # Gravity +var bounceRestitution = 0.6 # How much bounce energy is retained (0-1) +var minBounceVelocity = 40.0 # Minimum velocity needed to bounce + +var bodyToPickUp:Node2D = null + +var sync_position := Vector2() +var sync_velocity := Vector2() +var sync_positionZ: float = 4.0 +var sync_velocityZ: float = 10.0 + +func _ready() -> void: + add_to_group("coins") + $Area2DCollision.set_deferred("monitoring", false) + update_sprite_scale() + + # Start animation + $AnimationPlayer.play("idle") + +func _process(delta: float) -> void: + if bodyToPickUp != null and !is_collected and timeBeforePickup == 0 and positionZ < 5: + visible = false + $SfxCoinCollect.play() + is_collected = true + $Area2DCollision.set_deferred("monitoring", false) + + var damage_number = damage_number_scene.instantiate() as Label + if damage_number: + get_tree().current_scene.add_child(damage_number) + damage_number.global_position = global_position + Vector2(0, -16) + if "direction" in damage_number: + damage_number.direction = Vector2(0, -1) + damage_number.move_duration = 1.0 + if "label" in damage_number: + damage_number.label = "+1 COIN" + if "color" in damage_number: + damage_number.color = Color.YELLOW + if "stats" in bodyToPickUp: + bodyToPickUp.stats.add_coin(1) + await $SfxCoinCollect.finished + call_deferred("queue_free") + return + if is_collected: + return + if timeBeforePickup > 0.0: + timeBeforePickup -= delta + if timeBeforePickup < 0: + $Area2DCollision.set_deferred("monitoring", true) + timeBeforePickup = 0 + if bounceTimer > 0.0: + bounceTimer -= delta + if bounceTimer < 0: + bounceTimer = 0 + + # Update vertical movement + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + # Ground collision and bounce + if positionZ <= 0: + velocity = velocity.lerp(Vector2.ZERO, 1.0 - exp(-friction * delta)) # only slow down if on floor + positionZ = 0 + if abs(velocityZ) > minBounceVelocity: + #print(velocityZ) + $SfxCoinBounce.volume_db = -1 + (-10 - (velocityZ * 0.1)) + $SfxCoinBounce.play() + velocityZ = -velocityZ * bounceRestitution + else: + velocityZ = 0 + + update_sprite_scale() + move_and_slide() +' +func _physics_process(delta: float) -> void: + if multiplayer.is_server(): + for peer_id in multiplayer.get_peers(): + sync_coin.rpc_id(peer_id, position, velocity, positionZ, velocityZ) + if !multiplayer.is_server(): + position = position.lerp(sync_position, delta * 15.0) + velocity = velocity.lerp(sync_velocity, delta * 15.0) + positionZ = sync_positionZ + velocityZ = sync_velocityZ + if positionZ <= 0: + velocity = velocity.lerp(Vector2.ZERO, 1.0 - exp(-friction * delta)) # only slow down if on floor + positionZ = 0 + if abs(velocityZ) > minBounceVelocity: + #print(velocityZ) + $SfxCoinBounce.volume_db = -1 + (-10 - (velocityZ * 0.1)) + $SfxCoinBounce.play() + + update_sprite_scale() + pass +' +@rpc("unreliable") +func sync_coin(pos: Vector2, vel: Vector2, posZ: float, velZ: float): + sync_position = pos + sync_velocity = vel + sync_positionZ = posZ + sync_velocityZ = velZ + pass + +func update_sprite_scale() -> void: + # Calculate scale based on height + # Maximum height will have scale 1.3, ground will have scale 1.0 + var height_factor = positionZ / 50.0 # Assuming 20 is max height + var posY = 0.0 + (2 * positionZ) + var sc = 1.0 + (0.8 * height_factor) + $Sprite2D.scale = Vector2(sc, sc) + $Sprite2D.position.y = -posY + +func _on_area_2d_collision_body_entered(_body: Node2D) -> void: + if bounceTimer == 0: + $SfxCoinBounce.play() + bounceTimer = 0.08 + # inverse the direction and slow down slightly + var collision_shape = $Area2DCollision.get_overlapping_bodies() + + if collision_shape.size() > 0: + var collider = collision_shape[0] + var normal = (global_position - collider.global_position).normalized() + velocity = velocity.bounce(normal) + + pass # Replace with function body. + +@rpc("any_peer", "reliable") +func pick_up(_char: CharacterBody2D): + # does nothing... handled by coin itself! + return false + +func _on_area_2d_pickup_body_entered(body: Node2D) -> void: + if !is_collected: + bodyToPickUp = body.get_parent() + + pass # Replace with function body. + + +func _on_area_2d_pickup_body_exited(_body: Node2D) -> void: + bodyToPickUp = null + pass # Replace with function body. + + +func _on_area_2d_pickup_area_entered(area: Area2D) -> void: + if !is_collected: + bodyToPickUp = area.get_parent() + pass # Replace with function body. + + +func _on_area_2d_pickup_area_exited(_area: Area2D) -> void: + bodyToPickUp = null + pass # Replace with function body. diff --git a/src/scripts/entities/pickups/coin.gd.uid b/src/scripts/entities/pickups/coin.gd.uid new file mode 100644 index 0000000..7e19ea1 --- /dev/null +++ b/src/scripts/entities/pickups/coin.gd.uid @@ -0,0 +1 @@ +uid://j4ww03kd5vmc diff --git a/src/scripts/entities/pickups/coin.tscn b/src/scripts/entities/pickups/coin.tscn new file mode 100644 index 0000000..250273b --- /dev/null +++ b/src/scripts/entities/pickups/coin.tscn @@ -0,0 +1,126 @@ +[gd_scene load_steps=13 format=3 uid="uid://v1s8j8vtla1o"] + +[ext_resource type="Script" uid="uid://j4ww03kd5vmc" path="res://assets/scripts/entities/pickups/coin.gd" id="1_1mphl"] +[ext_resource type="Texture2D" uid="uid://cimek2qjgoqa1" path="res://assets/gfx/pickups/gold_coin.png" id="1_lavav"] +[ext_resource type="AudioStream" uid="uid://b60bke4f5uw4v" path="res://assets/audio/sfx/pickups/coin_pickup.mp3" id="3_cjpjf"] +[ext_resource type="AudioStream" uid="uid://brl8ivwb1l5i7" path="res://assets/audio/sfx/pickups/coin_drop_01.wav.mp3" id="4_06bcn"] + +[sub_resource type="Gradient" id="Gradient_06bcn"] +colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_06bcn"] +gradient = SubResource("Gradient_06bcn") +width = 8 +height = 8 +fill = 1 +fill_from = Vector2(0.529915, 0.482906) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_1mphl"] +size = Vector2(3, 5) + +[sub_resource type="Animation" id="Animation_06bcn"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="Animation" id="Animation_cjpjf"] +resource_name = "idle" +length = 0.6 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), +"update": 1, +"values": [0, 1, 2, 3, 4, 5] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_538um"] +_data = { +&"RESET": SubResource("Animation_06bcn"), +&"idle": SubResource("Animation_cjpjf") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjpjf"] +size = Vector2(5, 7) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_lavav"] +size = Vector2(3, 5) + +[node name="Coin" type="CharacterBody2D"] +z_index = 10 +z_as_relative = false +y_sort_enabled = true +collision_layer = 0 +collision_mask = 64 +script = ExtResource("1_1mphl") + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +z_index = 1 +z_as_relative = false +position = Vector2(0, 3.5) +scale = Vector2(1, 0.125) +texture = SubResource("GradientTexture2D_06bcn") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +position = Vector2(0.5, 0.5) +shape = SubResource("RectangleShape2D_1mphl") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1_lavav") +hframes = 6 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +root_node = NodePath("../Sprite2D") +libraries = { +&"": SubResource("AnimationLibrary_538um") +} +autoplay = "idle" + +[node name="Area2DCollision" type="Area2D" parent="."] +visible = false +collision_layer = 0 +collision_mask = 64 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DCollision"] +position = Vector2(0.5, 0.5) +shape = SubResource("RectangleShape2D_cjpjf") + +[node name="Area2DPickup" type="Area2D" parent="."] +visible = false +collision_layer = 0 +collision_mask = 768 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickup"] +position = Vector2(0.5, 0.5) +shape = SubResource("RectangleShape2D_lavav") +debug_color = Color(0.7, 0.682756, 0.184079, 0.42) + +[node name="SfxCoinBounce" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_cjpjf") +max_polyphony = 6 + +[node name="SfxCoinCollect" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("4_06bcn") + +[connection signal="body_entered" from="Area2DCollision" to="." method="_on_area_2d_collision_body_entered"] +[connection signal="area_entered" from="Area2DPickup" to="." method="_on_area_2d_pickup_area_entered"] +[connection signal="area_exited" from="Area2DPickup" to="." method="_on_area_2d_pickup_area_exited"] +[connection signal="body_entered" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_entered"] +[connection signal="body_exited" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_exited"] diff --git a/src/scripts/entities/pickups/loot.gd b/src/scripts/entities/pickups/loot.gd new file mode 100644 index 0000000..0c343c7 --- /dev/null +++ b/src/scripts/entities/pickups/loot.gd @@ -0,0 +1,174 @@ +extends CharacterBody2D + +var it: Item = null +@export var sync_has_been_picked_up: bool = false + +var friction = 8.0 # Lower values make the slowdown more gradual +var bounceTimer = 0.0 +# Z-axis variables +var positionZ = 4.0 # Start slightly in the air +var velocityZ = 10.0 # Initial upward velocity +var accelerationZ = -330.0 # Gravity +var bounceRestitution = 0.3 # How much bounce energy is retained (0-1) +var minBounceVelocity = 60.0 # Minimum velocity needed to bounce + +var sync_position := Vector2() +var sync_velocity := Vector2() +var sync_positionZ: float = 4.0 + + +func _ready() -> void: + add_to_group("loot") + + # Initialize item if needed + if it == null: + setItem() + +func _process(delta: float) -> void: + if multiplayer.is_server(): + if bounceTimer > 0.0: + bounceTimer -= delta + if bounceTimer < 0: + bounceTimer = 0 + + # Update vertical movement + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + # Ground collision and bounce + if positionZ <= 0: + velocity = velocity.lerp(Vector2.ZERO, 1.0 - exp(-friction * delta)) # only slow down if on floor + positionZ = 0 + if abs(velocityZ) > minBounceVelocity: + print(velocityZ) + #Bounce sound here for items: + #$SfxCoinBounce.volume_db = -1 + (-10-(velocityZ*0.1)) + #$SfxCoinBounce.play() + velocityZ = -velocityZ * bounceRestitution + else: + velocityZ = 0 + + update_sprite_scale() + move_and_slide() + pass + +func _physics_process(_delta: float) -> void: + if multiplayer.is_server(): + for peer_id in multiplayer.get_peers(): + sync_loot.rpc_id(peer_id, position, velocity, positionZ) + if !multiplayer.is_server(): + position = sync_position + velocity = sync_velocity + positionZ = sync_positionZ + update_sprite_scale() + pass + +@rpc("unreliable") +func sync_loot(pos: Vector2, vel: Vector2, posZ: float): + sync_position = pos + sync_velocity = vel + sync_positionZ = posZ + pass + +func update_sprite_scale() -> void: + # Calculate scale based on height + # Maximum height will have scale 1.3, ground will have scale 1.0 + var height_factor = positionZ / 50.0 # Assuming 20 is max height + var posY = 0.0 + (2 * positionZ) + var sc = 1.0 + (0.8 * height_factor) + $Sprite2D.scale = Vector2(sc, sc) + $Sprite2D.position.y = -posY + pass + +func setItem(iItem: Item = null) -> void: + $Label.visible = false + if iItem != null: + it = iItem + else: + it = Item.new() + if $Sprite2D.texture != null or $Sprite2D.texture.resource_path != it.spritePath: + $Sprite2D.texture = load(it.spritePath) + $Sprite2D.frame = it.spriteFrame + pass + +@rpc("any_peer", "reliable", "call_local") +func request_pickup(player_id: int): + print("[NETWORK] request_pickup called on ", "SERVER" if multiplayer.is_server() else "CLIENT", " for player: ", player_id) + if multiplayer.is_server(): + print("WE are server... do stuff:") + sync_has_been_picked_up = true + visible = false + # Tell all clients to remove the loot + remove_loot.rpc() + $SfxPickup.play() + await $SfxPickup.finished + # Remove loot on server too + queue_free() + +# Called locally by the player picking up the item +func pick_up_local(player_id: int): + if sync_has_been_picked_up: + return + print("[LOCAL] Picking up item for player: ", player_id) + var player = MultiplayerManager.playersNode.get_node(str(player_id)) + if player: + print("[LOCAL] we have the player here") + sync_has_been_picked_up = true + visible = false + # Add item to local inventory + player.stats.add_item(it) + # Tell server about pickup + print("we are telling server about pickup", player_id) + if not multiplayer.is_server(): + request_pickup.rpc_id(1, player_id) + else: + # Tell all clients to remove the loot + remove_loot.rpc() + $SfxPickup.play() + await $SfxPickup.finished + # Remove loot locally immediately + queue_free() + +@rpc("authority", "reliable") +func remove_loot(): + visible = false + sync_has_been_picked_up = true + print("[NETWORK] Removing loot from scene") + + $SfxPickup.play() + await $SfxPickup.finished + queue_free() + +func _on_area_2d_body_entered(_body: Node2D) -> void: + $Label.visible = true + pass # Replace with function body. + + +func _on_area_2d_body_exited(_body: Node2D) -> void: + $Label.visible = false + pass # Replace with function body. + + +func _on_area_2d_collision_body_entered(_body: Node2D) -> void: + if bounceTimer == 0: + #$SfxCoinBounce.play() + bounceTimer = 0.08 + # inverse the direction and slow down slightly + var collision_shape = $Area2DCollision.get_overlapping_bodies() + + if collision_shape.size() > 0: + var collider = collision_shape[0] + var normal = (global_position - collider.global_position).normalized() + velocity = velocity.bounce(normal) + + pass # Replace with function body. + + +func _on_area_2d_pickup_area_entered(_area: Area2D) -> void: + $Label.visible = true + pass # Replace with function body. + + +func _on_area_2d_pickup_area_exited(_area: Area2D) -> void: + $Label.visible = false + pass # Replace with function body. diff --git a/src/scripts/entities/pickups/loot.gd.uid b/src/scripts/entities/pickups/loot.gd.uid new file mode 100644 index 0000000..57280e7 --- /dev/null +++ b/src/scripts/entities/pickups/loot.gd.uid @@ -0,0 +1 @@ +uid://d2ngv2yvtmnaf diff --git a/src/scripts/entities/pickups/loot.tscn b/src/scripts/entities/pickups/loot.tscn new file mode 100644 index 0000000..437e242 --- /dev/null +++ b/src/scripts/entities/pickups/loot.tscn @@ -0,0 +1,79 @@ +[gd_scene load_steps=9 format=3 uid="uid://buoaism4nuooj"] + +[ext_resource type="Script" uid="uid://d2ngv2yvtmnaf" path="res://assets/scripts/entities/pickups/loot.gd" id="1_ws6g6"] +[ext_resource type="Texture2D" uid="uid://hib38y541eog" path="res://assets/gfx/items_n_shit.png" id="2_1uy5x"] +[ext_resource type="AudioStream" uid="uid://umoxmryvbm01" path="res://assets/audio/sfx/cloth/leather_cloth_01.wav.mp3" id="3_4s0gc"] + +[sub_resource type="Gradient" id="Gradient_4s0gc"] +colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_1uy5x"] +gradient = SubResource("Gradient_4s0gc") +width = 8 +height = 8 +fill = 1 +fill_from = Vector2(0.529915, 0.482906) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_4s0gc"] +size = Vector2(14, 14) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_1uy5x"] +size = Vector2(14, 14) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_nu74k"] +size = Vector2(16, 16) + +[node name="Loot" type="CharacterBody2D"] +z_index = 10 +z_as_relative = false +y_sort_enabled = true +collision_layer = 1024 +collision_mask = 64 +script = ExtResource("1_ws6g6") + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +z_index = 1 +z_as_relative = false +position = Vector2(-2.38419e-07, 8) +scale = Vector2(2, 0.5) +texture = SubResource("GradientTexture2D_1uy5x") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_1uy5x") +hframes = 20 +vframes = 14 + +[node name="SfxPickup" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_4s0gc") + +[node name="Area2DPickup" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 512 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickup"] +shape = SubResource("RectangleShape2D_4s0gc") + +[node name="Label" type="Label" parent="."] +offset_left = -20.0 +offset_top = -20.0 +offset_right = 20.0 +offset_bottom = 3.0 +theme_override_font_sizes/font_size = 6 +text = "Pick up" +horizontal_alignment = 1 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_1uy5x") + +[node name="Area2DCollision" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 64 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DCollision"] +shape = SubResource("RectangleShape2D_nu74k") + +[connection signal="area_entered" from="Area2DPickup" to="." method="_on_area_2d_pickup_area_entered"] +[connection signal="area_exited" from="Area2DPickup" to="." method="_on_area_2d_pickup_area_exited"] +[connection signal="body_entered" from="Area2DPickup" to="." method="_on_area_2d_body_entered"] +[connection signal="body_exited" from="Area2DPickup" to="." method="_on_area_2d_body_exited"] +[connection signal="body_entered" from="Area2DCollision" to="." method="_on_area_2d_collision_body_entered"] diff --git a/src/scripts/entities/player/camera_2d.gd b/src/scripts/entities/player/camera_2d.gd new file mode 100644 index 0000000..0d52280 --- /dev/null +++ b/src/scripts/entities/player/camera_2d.gd @@ -0,0 +1,66 @@ +extends Camera2D + +var targetResolution = Vector2i(320,200) +var targetZoom:float = 3.0 + +@export var minTimeToNextShake:float = 0.0 +@export var maxTimeToNextShake:float = 4.0 +var timeToNextShake:float = 0.0 +var currentTimeToNextShake:float = 0.0 +var lerpStrength:float = 0.07 +@export var randomStrength:float = 4 +@export var shakeFade:float = 2.0 +@onready var previousShakeFade = shakeFade +@export var is_shaking = false +@export var diminish_shake = true +var shake_strength: float = 0 +var rnd = RandomNumberGenerator.new() + +func _process(delta: float) -> void: + #($"../CanvasLayer/LabelPlayerName" as Label).offset_top = $"..".position.y - 30 + #($"../CanvasLayer/LabelPlayerName" as Label).offset_left = $"..".position.x - 30 + var vp_rect:Rect2 = get_viewport_rect() + + targetZoom = ceil(vp_rect.size.y / targetResolution.y) + zoom.x = targetZoom + zoom.y = targetZoom + + if is_shaking: + currentTimeToNextShake+=delta + if currentTimeToNextShake>=timeToNextShake: + currentTimeToNextShake = 0 + timeToNextShake = rnd.randf_range(minTimeToNextShake, maxTimeToNextShake) + apply_shake() + + if shake_strength > 0: + shake_strength = lerpf(shake_strength, 0, shakeFade * delta) + offset = randomOffset() + if shake_strength == 0: + is_shaking = false + else: + offset = Vector2(0,0) + + pass + +func randomOffset() -> Vector2: + return Vector2(rnd.randf_range(-shake_strength, shake_strength), rnd.randf_range(-shake_strength, shake_strength)) + +func bombShake(iStrength:float = 4.0, iShakeFade:float = 2.0, iWaitTime:float = 0.4): + if !is_shaking: + previousShakeFade = shakeFade + shakeFade = iShakeFade + randomStrength = iStrength + shake_strength = iStrength + $Timer.wait_time = iWaitTime + $Timer.start(0.0) + is_shaking = true + pass + +func apply_shake(): + shake_strength = randomStrength + +func _on_timer_timeout() -> void: + shakeFade = previousShakeFade + is_shaking = false + pass # Replace with function body. + diff --git a/src/scripts/entities/player/camera_2d.gd.uid b/src/scripts/entities/player/camera_2d.gd.uid new file mode 100644 index 0000000..c3b0ac0 --- /dev/null +++ b/src/scripts/entities/player/camera_2d.gd.uid @@ -0,0 +1 @@ +uid://yid4hjp68enj diff --git a/src/scripts/entities/player/input_synchronizer.gd b/src/scripts/entities/player/input_synchronizer.gd new file mode 100644 index 0000000..fb8c4aa --- /dev/null +++ b/src/scripts/entities/player/input_synchronizer.gd @@ -0,0 +1,32 @@ +extends MultiplayerSynchronizer + +var direction_vector = Vector2(0,0) + +@onready var player = $".." + +func _ready() -> void: + if get_multiplayer_authority() != multiplayer.get_unique_id(): + set_process(false) + set_physics_process(false) + pass + +func _physics_process(_delta: float) -> void: + + pass + +func _process(_delta: float) -> void: + if Input.is_action_just_pressed("Attack"): + attack.rpc() + if Input.is_action_just_pressed("Use"): + use.rpc() + grab.rpc() + $TimerGrab.start() + if Input.is_action_just_released("Use"): + not_use() + if not $TimerGrab.is_stopped(): + lift.rpc() + else: + release.rpc() + + pass + diff --git a/src/scripts/entities/player/input_synchronizer.gd.uid b/src/scripts/entities/player/input_synchronizer.gd.uid new file mode 100644 index 0000000..d366fed --- /dev/null +++ b/src/scripts/entities/player/input_synchronizer.gd.uid @@ -0,0 +1 @@ +uid://co7kkfmgjc54b diff --git a/src/scripts/entities/player/player.gd b/src/scripts/entities/player/player.gd new file mode 100644 index 0000000..1c3fa87 --- /dev/null +++ b/src/scripts/entities/player/player.gd @@ -0,0 +1,784 @@ +extends CharacterBody2D + +@onready var punch_scene = preload("res://scripts/attacks/punch.tscn") +@onready var axe_swing_scene = preload("res://scripts/attacks/axe_swing.tscn") +@onready var sword_slash_scene = preload("res://scripts/attacks/sword_slash.tscn") +@onready var arrow_scene = preload("res://scripts/attacks/arrow.tscn") +@onready var damage_number_scene = preload("res://scripts/components/damage_number.tscn") +@onready var loot_scene = preload("res://scripts/entities/pickups/loot.tscn") + +@onready var body_sprite = $Sprite2DBody +@onready var armour_sprite = $Sprite2DArmour +@onready var facial_sprite = $Sprite2DFacialHair +@onready var hair_sprite = $Sprite2DHair +@onready var eye_sprite = $Sprite2DEyes +@onready var eyelash_sprite = $Sprite2DEyeLashes +@onready var boots_sprite = $Sprite2DBoots +@onready var headgear_sprite = $Sprite2DHeadgear +@onready var addon_sprite = $Sprite2DAddons +@onready var attack_sprite = $Sprite2DWeapon + +const SPEED = 70.0 +const JUMP_VELOCITY = -400.0 + +var held_entity = null +var grabbed_entity = null +var is_player = true +@export var direction_vector = Vector2(0,0) + +const ANIMATIONS = { + "IDLE": { + "frames": [0, 1], + "frameDurations": [500, 500], + "loop": true, + "nextAnimation": null + }, + "RUN": { + "frames": [3, 2, 3, 4], + "frameDurations": [140, 140, 140, 140], + "loop": true, + "nextAnimation": null + }, + "SWORD": { + "frames": [5, 6, 7, 8], + "frameDurations": [40, 60, 90, 80], + "loop": false, + "nextAnimation": "IDLE" + }, + "AXE": { + "frames": [5, 6, 7, 8], + "frameDurations": [50, 70, 100, 90], + "loop": false, + "nextAnimation": "IDLE" + }, + "PUNCH": { + "frames": [16, 17, 18], + "frameDurations": [50, 70, 100], + "loop": false, + "nextAnimation": "IDLE" + }, + "BOW": { + "frames": [9, 10, 11, 12], + "frameDurations": [80, 110, 110, 80], + "loop": false, + "nextAnimation": "IDLE" + }, + "STAFF": { + "frames": [13, 14, 15], + "frameDurations": [200, 200, 400], + "loop": false, + "nextAnimation": "IDLE" + }, + "THROW": { + "frames": [16, 17, 18], + "frameDurations": [80, 80, 300], + "loop": false, + "nextAnimation": "IDLE" + }, + "CONJURE": { + "frames": [19], + "frameDurations": [400], + "loop": false, + "nextAnimation": "IDLE" + }, + "DAMAGE": { + "frames": [20, 21], + "frameDurations": [150, 150], + "loop": false, + "nextAnimation": "IDLE" + }, + "DIE": { + "frames": [21, 22, 23, 24], + "frameDurations": [200, 200, 200, 800], + "loop": false, + "nextAnimation": null + }, + "IDLE_HOLD": { + "frames": [25], + "frameDurations": [500], + "loop": true, + "nextAnimation": null + }, + "RUN_HOLD": { + "frames": [25, 26, 25, 27], + "frameDurations": [150, 150, 150, 150], + "loop": true, + "nextAnimation": null + }, + "JUMP": { + "frames": [25, 26, 27, 28], + "frameDurations": [80, 80, 80, 800], + "loop": false, + "nextAnimation": "IDLE" + }, + "LIFT": { + "frames": [19,30], + "frameDurations": [70,70], + "loop": false, + "nextAnimation": "IDLE_HOLD" + }, + "IDLE_PUSH": { + "frames": [30], + "frameDurations": [10], + "loop": true, + "nextAnimation": null + }, + "RUN_PUSH": { + "frames": [30,29,30,31], + "frameDurations": [260,260,260,260], + "loop": true, + "nextAnimation": null + } +} + +enum Direction { + UP = 4, + UP_RIGHT = 3, + RIGHT = 2, + DOWN_RIGHT = 1, + DOWN = 0, + DOWN_LEFT = 7, + LEFT = 6, + UP_LEFT = 5 +} + +@export var direction = Vector2(0,0) # default down +@export var last_direction = Vector2(0,1) +@export var current_direction = Direction.DOWN +var current_frame = 0 +var time_since_last_frame = 0.0 +@export var current_animation:String = "IDLE": + set(iAnimation): + if current_animation != iAnimation: + current_frame = 0 + time_since_last_frame = 0 + current_animation = iAnimation + + +var liftable = true +var is_demo_character = false + +var invul_timer:float = 0.0 +var invul_duration:float = 2.0 +var knockback_strength: float = 160.0 +var knockback_duration: float = 0.4 +var knockback_timer: float = 0.0 +var knockback_direction: Vector2 = Vector2.ZERO + +@export var is_attacking = false +@export var is_using = false +@export var is_grabbing = false +@export var is_lifting = false +@export var is_releasing = false +@export var use_button_down = false +@export var use_button_up = false +@export var attack_button_down = false +@export var attack_button_up = false +@export var is_moving = false +@export var isDemoCharacter = false + +@export var stats:CharacterStats = CharacterStats.new() + +signal player_died + +func _ready() -> void: + body_sprite.material = body_sprite.material.duplicate() + boots_sprite.material = boots_sprite.material.duplicate() + armour_sprite.material = armour_sprite.material.duplicate() + facial_sprite.material = facial_sprite.material.duplicate() + hair_sprite.material = hair_sprite.material.duplicate() + eye_sprite.material = eye_sprite.material.duplicate() + eyelash_sprite.material = eyelash_sprite.material.duplicate() + addon_sprite.material = addon_sprite.material.duplicate() + headgear_sprite.material = headgear_sprite.material.duplicate() + attack_sprite.material = attack_sprite.material.duplicate() + if isDemoCharacter: + $Camera2D.enabled = false + return + if multiplayer.get_unique_id() == int(name): + #set_multiplayer_authority(player_id) + $Camera2D.make_current() + $Camera2D.enabled = true + else: + $Camera2D.enabled = false + #($CanvasLayer/LabelPlayerName as Label).offset_top = global_position.y - 30 + #($CanvasLayer/LabelPlayerName as Label).offset_left = global_position.x - 30 + pass + +func _enter_tree() -> void: + #set_multiplayer_authority(player_id) + if !isDemoCharacter: + set_multiplayer_authority(int(str(name))) + print("we are setting multiplayer auth to:", name) + pass + +func _handleInput() -> void: + direction_vector.x = Input.get_axis("ui_left", "ui_right") + direction_vector.y = Input.get_axis("ui_up", "ui_down") + direction_vector = direction_vector.normalized() + + if Input.is_action_just_pressed("Attack"): + attack.rpc() + if Input.is_action_just_pressed("Use"): + use.rpc() + grab.rpc() + $TimerGrab.start() + if Input.is_action_just_released("Use"): + not_use() + if not $TimerGrab.is_stopped(): + lift.rpc() + else: + release.rpc() + pass + +func _physics_process(delta: float) -> void: + if isDemoCharacter: + pass + else: + if get_multiplayer_authority() == multiplayer.get_unique_id(): + _handleInput() + if stats.hp > 0: # only allow to move if we are alive... + _apply_movement_from_input(delta) + else: + velocity = velocity.move_toward(Vector2.ZERO, 300 * delta) + if knockback_timer > 0: + velocity = velocity.move_toward(Vector2.ZERO, 300 * delta) + knockback_timer -= delta + if knockback_timer <= 0.0: + knockback_timer = 0 + if stats.hp > 0: + #print("we are below", knockback_timer, ", delta was:", delta) + stats.is_invulnerable = false + move_and_collide(velocity * delta) + if is_moving: + # this only plays on server.... must play on client also somehow... + if !$SfxWalk.playing and $SfxWalk/TimerWalk.is_stopped(): + $SfxWalk/TimerWalk.start() + $SfxWalk.play() + else: + if $SfxWalk.playing: + $SfxWalk.stop() + _apply_animations(delta) + pass + + +func _apply_movement_from_input(_delta: float) -> void: + direction = direction_vector + if current_animation == "THROW" or current_animation == "DIE" or current_animation == "SWORD" or current_animation == "BOW" or current_animation == "DAMAGE" or current_animation == "LIFT": + pass + else: + var extraString = "_HOLD" if held_entity != null else "" + extraString = "_PUSH" if grabbed_entity != null else extraString + if direction != Vector2.ZERO: + if current_animation != "RUN" + extraString: + time_since_last_frame = 0 + current_frame = 0 + current_animation = "RUN" + extraString + if grabbed_entity == null: + last_direction = direction + is_moving = true + else: + if current_animation != "IDLE" + extraString: + time_since_last_frame = 0 + current_frame = 0 + current_animation = "IDLE" + extraString + is_moving = false + + var movespeed = SPEED + var terrainMultiplier = 1 + var grabMultiplier = 1 + + # check if player is walking on stairs + if get_parent().get_parent() != null and get_parent().get_parent().has_node("TileMapLayerLower"): + var tile_map = get_parent().get_parent().get_node("TileMapLayerLower") + if tile_map != null: + var player_cell = tile_map.local_to_map(self.global_position) + var cell_tile_data = tile_map.get_cell_tile_data(player_cell) + if cell_tile_data != null: + var terrainData = cell_tile_data.get_custom_data("terrain") + if terrainData != null and terrainData == 8: # 8 = stairs + terrainMultiplier = 0.5 + pass + pass + movespeed *= terrainMultiplier + if grabbed_entity != null: + grabMultiplier = 0.3 + # set direction to only be last_direction or inverse last_direction + if direction != Vector2.ZERO: + var inverseLastDirection = last_direction*-1 + if abs(direction.angle_to(last_direction)) > abs(direction.angle_to(inverseLastDirection)): + direction = inverseLastDirection + else: + direction = last_direction + movespeed *= grabMultiplier + + + if abs(direction.x) >= 0: + velocity.x = move_toward(velocity.x, direction.x * movespeed, 10) + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + if abs(direction.y) >= 0: + velocity.y = move_toward(velocity.y, direction.y * movespeed, 10) + else: + velocity.y = move_toward(velocity.y, 0, SPEED) + + if grabbed_entity != null: + grabbed_entity.velocity = velocity + + if is_lifting: + if held_entity == null: + var _a = 2 + var _b = 3 + pass + + if is_attacking: + if grabbed_entity == null and held_entity == null and current_animation != "THROW" and current_animation != "DAMAGE" and current_animation != "DIE": + current_frame = 0 + time_since_last_frame = 0 + current_animation = "SWORD" + if held_entity != null: + # throw it: + held_entity.throw(last_direction) + current_animation = "THROW" + held_entity = null + is_releasing = false + is_grabbing = false + is_lifting = false + is_attacking = false + pass + pass + + if use_button_up: + if grabbed_entity != null and "release" in grabbed_entity: + grabbed_entity.release() + grabbed_entity = null + is_releasing = false + is_grabbing = false + use_button_up = false + + if is_releasing: + if held_entity != null: + if velocity.x != 0 or velocity.y != 0: + held_entity.throw(last_direction) + held_entity = null + current_animation = "THROW" + else: + if held_entity.put_down(): + held_entity = null + if grabbed_entity != null and "release" in grabbed_entity: + grabbed_entity.release() + grabbed_entity = null + is_releasing = false + is_grabbing = false + if held_entity == null: + is_lifting = false + + if held_entity == null and grabbed_entity == null and is_grabbing: + var areas:Array[Area2D] = $Area2DPickup.get_overlapping_areas() + if areas.size() != 0: + for a:Area2D in areas: + # make sure we are looking in direction of the entity + var player_to_pot = (a.get_parent().global_position - self.global_position).normalized() + if player_to_pot.dot(self.last_direction) > 0.78: + if "grab" in a.get_parent() and a.get_parent().grab(self) == true: + if held_entity == null: + is_lifting = false + grabbed_entity = a.get_parent() + current_animation = "IDLE_PUSH" + break + pass + + #if held_entity == null: + #is_lifting = false + pass + + if held_entity == null and is_lifting: + var areas:Array[Area2D] = $Area2DPickup.get_overlapping_areas() + if areas.size() != 0: + for a:Area2D in areas: + if "lift" in a.get_parent() and a.get_parent() != self and "liftable" in a.get_parent(): + # make sure we are looking in direction of the entity + var player_to_pot = (a.get_parent().global_position - self.global_position).normalized() + if player_to_pot.dot(self.last_direction) > 0.78: + if grabbed_entity != null and "release" in grabbed_entity: + grabbed_entity.release() + grabbed_entity = null + is_grabbing = false + held_entity = a.get_parent() + held_entity.lift(self) + current_animation = "LIFT" + break # only allow 1 at a time :) + pass + pass + if grabbed_entity != null and "release" in grabbed_entity: + grabbed_entity.release() + grabbed_entity = null + if grabbed_entity == null: + is_grabbing = false + if held_entity == null: + is_lifting = false + elif held_entity != null and is_lifting == false: + if velocity.x != 0 or velocity.y != 0: + held_entity.throw(last_direction) + held_entity = null + current_animation = "THROW" + else: + if held_entity.put_down(): + held_entity = null + else: + is_lifting = true + if grabbed_entity != null and "release" in grabbed_entity: + grabbed_entity.release() + grabbed_entity = null + is_grabbing = false + pass + + + if is_using: + is_using = false + pass + +func _apply_animations(delta: float): + if grabbed_entity == null: + if last_direction.y < 0 and last_direction.x > 0: + current_direction = Direction.UP_RIGHT + elif last_direction.y < 0 and last_direction.x < 0: + current_direction = Direction.UP_LEFT + elif last_direction.y > 0 and last_direction.x > 0: + current_direction = Direction.DOWN_RIGHT + elif last_direction.y > 0 and last_direction.x < 0: + current_direction = Direction.DOWN_LEFT + elif last_direction.y < 0: + current_direction = Direction.UP + elif last_direction.x > 0: + current_direction = Direction.RIGHT + elif last_direction.y > 0: + current_direction = Direction.DOWN + elif last_direction.x < 0: + current_direction = Direction.LEFT + + $Sprite2DBody.frame = current_direction * $Sprite2DBody.hframes + ANIMATIONS[current_animation]["frames"][current_frame] + $Sprite2DBoots.frame = $Sprite2DBody.frame + $Sprite2DArmour.frame = $Sprite2DBody.frame + $Sprite2DFacialHair.frame = $Sprite2DBody.frame + $Sprite2DHair.frame = $Sprite2DBody.frame + $Sprite2DEyes.frame = $Sprite2DBody.frame + $Sprite2DEyeLashes.frame = $Sprite2DBody.frame + $Sprite2DAddons.frame = $Sprite2DBody.frame + $Sprite2DHeadgear.frame = $Sprite2DBody.frame + $Sprite2DWeapon.frame = $Sprite2DBody.frame + + time_since_last_frame += delta + if time_since_last_frame >= ANIMATIONS[current_animation]["frameDurations"][current_frame] / 1000.0: + current_frame += 1 + if current_frame >= len(ANIMATIONS[current_animation]["frames"]): + current_frame -= 1 # so it doesnt bug out... + if ANIMATIONS[current_animation]["loop"]: + current_frame = 0 + if ANIMATIONS[current_animation]["nextAnimation"] != null: + current_frame = 0 + current_animation = ANIMATIONS[current_animation]["nextAnimation"] + time_since_last_frame = 0 + + pass + +func _stats_changed(iStats: CharacterStats): + if not is_inside_tree(): + return + + if is_multiplayer_authority(): + # Sync stats to other players + sync_player_stats.rpc( + iStats.save() # Convert stats to dictionary for network transfer + ) + + # check equipment if we have body armour + if iStats.equipment["armour"] == null: + armour_sprite.visible = false + else: + print("armour is:", iStats.equipment["armour"]) + if armour_sprite.texture == null or (armour_sprite.texture as Texture2D).resource_path != iStats.equipment["armour"].equipmentPath: + armour_sprite.texture = load(iStats.equipment["armour"].equipmentPath) + armour_sprite.visible = true + for index in iStats.equipment["armour"].colorReplacements.size(): + var colorReplacement: Dictionary = iStats.equipment["armour"].colorReplacements[index] + armour_sprite.material.set_shader_parameter("original_" + str(index), (colorReplacement["original"] as Color)) + armour_sprite.material.set_shader_parameter("replace_" + str(index), (colorReplacement["replace"] as Color)) + + if iStats.equipment["headgear"] == null: + headgear_sprite.visible = false + else: + if headgear_sprite.texture == null or (headgear_sprite.texture as Texture2D).resource_path != iStats.equipment["headgear"].equipmentPath: + headgear_sprite.texture = load(iStats.equipment["headgear"].equipmentPath) + headgear_sprite.visible = true + for index in iStats.equipment["headgear"].colorReplacements.size(): + var colorReplacement: Dictionary = iStats.equipment["headgear"].colorReplacements[index] + headgear_sprite.material.set_shader_parameter("original_" + str(index), (colorReplacement["original"] as Color)) + headgear_sprite.material.set_shader_parameter("replace_" + str(index), (colorReplacement["replace"] as Color)) + + if iStats.equipment["boots"] == null: + boots_sprite.visible = false + else: + if boots_sprite.texture == null or (boots_sprite.texture as Texture2D).resource_path != iStats.equipment["boots"].equipmentPath: + boots_sprite.texture = load(iStats.equipment["boots"].equipmentPath) + boots_sprite.visible = true + for index in iStats.equipment["boots"].colorReplacements.size(): + var colorReplacement: Dictionary = iStats.equipment["boots"].colorReplacements[index] + boots_sprite.material.set_shader_parameter("original_" + str(index), (colorReplacement["original"] as Color)) + boots_sprite.material.set_shader_parameter("replace_" + str(index), (colorReplacement["replace"] as Color)) + + if body_sprite.texture == null or body_sprite.texture.resource_path != iStats.skin: + #var tex:Texture2D = + #print("The resoucre path is:", body_sprite.texture.resource_path) + body_sprite.texture = load(iStats.skin) + #print("now we change it: ", body_sprite.texture.resource_path) + + if iStats.facial_hair == "": + facial_sprite.visible = false + elif facial_sprite.texture == null or facial_sprite.texture.resource_path != iStats.facial_hair: + facial_sprite.visible = true + + facial_sprite.texture = load(iStats.facial_hair) + #print("facial hair color:", iStats.facial_hair_color) + #facial_sprite.modulate = iStats.facial_hair_color + facial_sprite.material.set_shader_parameter("tint", Vector4(iStats.facial_hair_color.r, iStats.facial_hair_color.g, iStats.facial_hair_color.b, iStats.facial_hair_color.a)) + + + if iStats.hairstyle == "": + hair_sprite.visible = false + elif hair_sprite.texture == null or hair_sprite.texture.resource_path != iStats.hairstyle: + hair_sprite.visible = true + hair_sprite.texture = load(iStats.hairstyle) + hair_sprite.material.set_shader_parameter("tint", Vector4(iStats.hair_color.r, iStats.hair_color.g, iStats.hair_color.b, iStats.hair_color.a)) + + if iStats.eyes == "": + eye_sprite.visible = false + elif eye_sprite.texture == null or eye_sprite.texture.resource_path != iStats.eyes: + eye_sprite.visible = true + eye_sprite.texture = load(iStats.eyes) + + if iStats.eye_lashes == "": + eyelash_sprite.visible = false + elif eyelash_sprite.texture == null or eyelash_sprite.texture.resource_path != iStats.eye_lashes: + eyelash_sprite.visible = true + eyelash_sprite.texture = load(iStats.eye_lashes) + + if iStats.add_on == "": + addon_sprite.visible = false + elif addon_sprite.texture == null or addon_sprite.texture.resource_path != iStats.add_on: + addon_sprite.visible = true + addon_sprite.texture = load(iStats.add_on) + + _updateHp() + pass + +func _updateHp(): + $TextureProgressBarHealth.value = stats.hp / stats.maxhp * 100 + #print("is server?", multiplayer.is_server()) + #print("compare multiplayer id:", multiplayer.get_unique_id(), " with", player_id) + if multiplayer.get_unique_id() == int(name): + (get_parent().get_parent().get_node("HUD/MarginContainer/HBoxContainer/VBoxContainerHearts/TextureProgressBarHearts") as TextureProgressBar).value = $TextureProgressBarHealth.value + (get_parent().get_parent().get_node("HUD/MarginContainer/HBoxContainer/VBoxContainerKills/LabelKillsValue") as Label).text = str(stats.kills) + (get_parent().get_parent().get_node("HUD/MarginContainer/HBoxContainer/VBoxContainerDeaths/LabelDeathsValue") as Label).text = str(stats.deaths) + pass + #$CanvasLayer/LabelPlayerName.text = stats.character_name + $LabelPlayerName.text = stats.character_name + pass + +func initStats(iStats: CharacterStats): + stats = iStats + if stats.is_connected("character_changed", _stats_changed): + stats.disconnect("character_changed", _stats_changed) + stats.connect("character_changed", _stats_changed) + if stats.is_connected("signal_drop_item", _drop_item): + stats.disconnect("signal_drop_item", _drop_item) + stats.connect("signal_drop_item", _drop_item) + + if grabbed_entity != null and "release" in grabbed_entity: + grabbed_entity.release() + grabbed_entity = null + if held_entity != null and "put_down" in held_entity: + held_entity.put_down() + held_entity = null + is_lifting = false + is_grabbing = false + + _stats_changed(stats) + pass + +func _drop_item(iItem: Item): + var loot = loot_scene.instantiate() + #GameManager.get_node("Loot").call_deferred("add_child", loot) + loot.setItem(iItem) + loot.global_position = global_position + + var angle = last_direction.angle() + var speed = randf_range(50, 100) + var velZ = randf_range(100, 200) + + var dir = Vector2.from_angle(angle) + loot.velocity = dir * speed + loot.velocityZ = velZ + pass + +func lose_held_entity(_iBody: CharacterBody2D): + held_entity = null + is_lifting = false + is_grabbing = false + pass + +@rpc("reliable") +func sync_player_stats(stats_dict: Dictionary): + if not is_multiplayer_authority(): # Only non-authority players should receive updates + # Load the received stats into our stats object + stats.load(stats_dict) + # Update visuals + _stats_changed(stats) + +@rpc("any_peer", "reliable") +func take_dmg_sound(): + $SfxTakeDamage.play() + pass + +@rpc("call_local", "reliable") +func die_sound(): + if $SfxTakeDamage.playing: + $SfxTakeDamage.stop() + $SfxDie.play() + pass + +func take_damage(iBody: Node2D, _iByWhoOrWhat: Node2D) -> void: + if !stats.is_invulnerable: + take_dmg_sound.rpc() + stats.take_damage(13.0) + stats.is_invulnerable = true + knockback_timer = knockback_duration + if current_animation != "DAMAGE": + time_since_last_frame = 0 + current_frame = 0 + current_animation = "DAMAGE" + + # Calculate knockback direction from the damaging body + knockback_direction = (global_position - iBody.global_position).normalized() + velocity = knockback_direction * knockback_strength + _updateHp() + if held_entity != null: + held_entity.throw(knockback_direction) + is_lifting = false + + if grabbed_entity != null and "release" in grabbed_entity: + grabbed_entity.release() + grabbed_entity = null + is_grabbing = false + + # Create damage number + if damage_number_scene: + var damage_number = damage_number_scene.instantiate() + get_tree().current_scene.call_deferred("add_child", damage_number) + damage_number.global_position = global_position + Vector2(0, -16) + damage_number.direction = Vector2(0, -1) + damage_number.label = "1" + + if stats.hp <= 0: + stats.deaths += 1 + sync_player_deaths.rpc(stats.deaths) + if _iByWhoOrWhat != null and _iByWhoOrWhat is CharacterBody2D: + _iByWhoOrWhat.stats.kills += 1 + _iByWhoOrWhat.sync_player_kills.rpc(_iByWhoOrWhat.stats.kills) # run for everyone + ' + if _iByWhoOrWhat.player_id != multiplayer.get_unique_id(): + # Broadcast this character data to all other connected peers + #_iByWhoOrWhat.sync_player_kills.rpc_id(_iByWhoOrWhat.player_id, _iByWhoOrWhat.stats.kills) + pass + else: + _iByWhoOrWhat.stats.forceUpdate() + ' + + # give score to other player... + if current_animation != "DIE": + time_since_last_frame = 0 + current_frame = 0 + current_animation = "DIE" + die_sound.rpc() + # wait a bit so we can hear the die sound before removing the player + #_updateScore.rpc() + call_deferred("_on_died") + return + +@rpc("call_local", "reliable") +func sync_player_kills(iKills: int): + stats.kills = iKills + stats.forceUpdate() + _updateHp() + MultiplayerManager.updateScore() + pass + +@rpc("call_local", "reliable") +func sync_player_deaths(iDeaths: int): + stats.deaths = iDeaths + stats.forceUpdate() + _updateHp() + MultiplayerManager.updateScore() + pass + +@rpc("reliable") +func _updateScore(): + MultiplayerManager.updateScore() + pass + +func _on_died(): + emit_signal("player_died") + # remove collision + self.set_collision_layer_value(10, false) + await get_tree().create_timer(2.1).timeout + #reset hp: + # find spawn point: + var spointPouints = get_parent().get_parent().get_node("PlayerSpawnPoints") + var targetPos = null + for spawnP:Node2D in spointPouints.get_children(): + var pos = spawnP.position + if targetPos == null: + targetPos = pos + else: + # find spawn position which is furthest from all players... + for pl:CharacterBody2D in get_parent().get_children(): + if "is_player" in pl: + # compare + if pl.position.distance_to(pos) > pl.position.distance_to(targetPos): + targetPos = pos + pass + pass + pass + position = targetPos + stats.hp = stats.maxhp + stats.is_invulnerable = false + stats.forceUpdate() + + current_animation = "IDLE" + self.set_collision_layer_value(10, true) + pass + + +@rpc("call_local") +func attack(): + is_attacking = true + +@rpc("call_local") +func use(): + use_button_down = true + +@rpc("call_local") +func not_use(): + use_button_up = true + +@rpc("call_local") +func grab(): + is_grabbing = true + +@rpc("call_local") +func lift(): + is_lifting = !is_lifting + +@rpc("call_local") +func release(): + is_releasing = true diff --git a/src/scripts/entities/player/player.gd.uid b/src/scripts/entities/player/player.gd.uid new file mode 100644 index 0000000..c8a9ece --- /dev/null +++ b/src/scripts/entities/player/player.gd.uid @@ -0,0 +1 @@ +uid://cvvy2s6620mcw diff --git a/src/scripts/entities/player/player.tscn b/src/scripts/entities/player/player.tscn new file mode 100644 index 0000000..f849931 --- /dev/null +++ b/src/scripts/entities/player/player.tscn @@ -0,0 +1,332 @@ +[gd_scene load_steps=44 format=3 uid="uid://dgtfy455abe1t"] + +[ext_resource type="Script" uid="uid://cvvy2s6620mcw" path="res://scripts/entities/player/player.gd" id="1_sgemx"] +[ext_resource type="Texture2D" uid="uid://bkninujaqqvb1" path="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png" id="3_0818e"] +[ext_resource type="Shader" uid="uid://cfd38qf1ojmft" path="res://assets/shaders/cloth.gdshader" id="4_6nxnb"] +[ext_resource type="Script" uid="uid://yid4hjp68enj" path="res://scripts/entities/player/camera_2d.gd" id="4_n1hb6"] +[ext_resource type="Texture2D" uid="uid://dx1fovugabbwc" path="res://assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png" id="5_2bw0v"] +[ext_resource type="Texture2D" uid="uid://bbqk2lcs772q3" path="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/BronzeArmour.png" id="5_7drg4"] +[ext_resource type="Texture2D" uid="uid://bkiexfnpcaxwa" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Mustache1White.png" id="7_2bw0v"] +[ext_resource type="Texture2D" uid="uid://0lmhxwt7k3e4" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorLightLime.png" id="8_68eso"] +[ext_resource type="Texture2D" uid="uid://ccu5cpyo7jpdr" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/MHairstyle8White.png" id="8_pyh4g"] +[ext_resource type="Texture2D" uid="uid://b4vh2v0x58v2f" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/MEyelash1.png" id="9_cvm1n"] +[ext_resource type="Texture2D" uid="uid://jxo0e2x145rs" path="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars3.png" id="10_o8aek"] +[ext_resource type="Texture2D" uid="uid://cu5fkio3ajr5i" path="res://assets/gfx/Puny-Characters/Layer 6 - Headgears/French/MusketeerHatPurple.png" id="11_idlgo"] +[ext_resource type="Texture2D" uid="uid://bloqx3mibftjn" path="res://assets/gfx/Puny-Characters/WeaponOverlayer.png" id="12_0818e"] +[ext_resource type="AudioStream" uid="uid://cbio6f0ssxvd6" path="res://assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3" id="14_0818e"] +[ext_resource type="AudioStream" uid="uid://dq1va2882v23v" path="res://assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3" id="15_2bw0v"] +[ext_resource type="AudioStream" uid="uid://dsuf4oa710gi8" path="res://assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3" id="16_pyh4g"] +[ext_resource type="AudioStream" uid="uid://fvhvmxtcq018" path="res://assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3" id="17_jfw4q"] +[ext_resource type="AudioStream" uid="uid://cw74evef8fm0t" path="res://assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3" id="18_fj670"] +[ext_resource type="AudioStream" uid="uid://c43fyqtos11fd" path="res://assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3" id="19_0j5vc"] +[ext_resource type="FontFile" uid="uid://bajcvmidrnc33" path="res://assets/fonts/standard_font.png" id="21_pyh4g"] +[ext_resource type="AudioStream" uid="uid://b4ng0o2en2hkm" path="res://assets/audio/sfx/player/fall_out/player_fall_infinitely-02.wav.mp3" id="22_jfw4q"] +[ext_resource type="AudioStream" uid="uid://bi546r2d771yg" path="res://assets/audio/sfx/player/take_damage/player_damaged_01.wav.mp3" id="23_7puce"] +[ext_resource type="AudioStream" uid="uid://b8trgc0pbomud" path="res://assets/audio/sfx/player/take_damage/player_damaged_02.wav.mp3" id="24_3n1we"] +[ext_resource type="AudioStream" uid="uid://dsnvagvhs152x" path="res://assets/audio/sfx/player/take_damage/player_damaged_03.wav.mp3" id="25_h8vet"] +[ext_resource type="AudioStream" uid="uid://ce51n4tvvflro" path="res://assets/audio/sfx/player/take_damage/player_damaged_04.wav.mp3" id="26_1rlbx"] +[ext_resource type="AudioStream" uid="uid://caclaiagfnr2o" path="res://assets/audio/sfx/player/take_damage/player_damaged_05.wav.mp3" id="27_1sdav"] +[ext_resource type="AudioStream" uid="uid://dighi525ty7sl" path="res://assets/audio/sfx/player/take_damage/player_damaged_06.wav.mp3" id="28_x7koh"] +[ext_resource type="AudioStream" uid="uid://bdhmel5vyixng" path="res://assets/audio/sfx/player/take_damage/player_damaged_07.wav.mp3" id="29_jl8uc"] + +[sub_resource type="Gradient" id="Gradient_n1hb6"] +offsets = PackedFloat32Array(0.742243, 0.75179) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_n1hb6"] +gradient = SubResource("Gradient_n1hb6") +fill = 1 +fill_from = Vector2(0.508547, 0.487179) +fill_to = Vector2(0.961538, 0.034188) + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_fgrik"] +properties/0/path = NodePath(".:position") +properties/0/spawn = true +properties/0/replication_mode = 1 +properties/1/path = NodePath(".:is_attacking") +properties/1/spawn = true +properties/1/replication_mode = 2 +properties/2/path = NodePath(".:is_using") +properties/2/spawn = true +properties/2/replication_mode = 2 +properties/3/path = NodePath(".:current_animation") +properties/3/spawn = true +properties/3/replication_mode = 2 +properties/4/path = NodePath(".:last_direction") +properties/4/spawn = true +properties/4/replication_mode = 2 +properties/5/path = NodePath(".:is_grabbing") +properties/5/spawn = true +properties/5/replication_mode = 2 +properties/6/path = NodePath(".:is_lifting") +properties/6/spawn = true +properties/6/replication_mode = 2 +properties/7/path = NodePath(".:use_button_up") +properties/7/spawn = true +properties/7/replication_mode = 2 +properties/8/path = NodePath(".:use_button_down") +properties/8/spawn = true +properties/8/replication_mode = 2 +properties/9/path = NodePath(".:is_moving") +properties/9/spawn = true +properties/9/replication_mode = 2 +properties/10/path = NodePath(".:collision_layer") +properties/10/spawn = true +properties/10/replication_mode = 2 +properties/11/path = NodePath(".:direction_vector") +properties/11/spawn = true +properties/11/replication_mode = 2 + +[sub_resource type="Gradient" id="Gradient_hsjxb"] +offsets = PackedFloat32Array(0.847255, 0.861575) +colors = PackedColorArray(0, 0, 0, 0.611765, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_0818e"] +gradient = SubResource("Gradient_hsjxb") +width = 14 +height = 6 +fill = 1 +fill_from = Vector2(0.504274, 0.478632) +fill_to = Vector2(0.897436, 0.0769231) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2bw0v"] +shader = ExtResource("4_6nxnb") +shader_parameter/original_0 = Color(0, 0, 0, 1) +shader_parameter/original_1 = Color(0, 0, 0, 1) +shader_parameter/original_2 = Color(0, 0, 0, 1) +shader_parameter/original_3 = Color(0, 0, 0, 1) +shader_parameter/original_4 = Color(0, 0, 0, 1) +shader_parameter/original_5 = Color(0, 0, 0, 1) +shader_parameter/original_6 = Color(0, 0, 0, 1) +shader_parameter/replace_0 = Color(0, 0, 0, 1) +shader_parameter/replace_1 = Color(0, 0, 0, 1) +shader_parameter/replace_2 = Color(0, 0, 0, 1) +shader_parameter/replace_3 = Color(0, 0, 0, 1) +shader_parameter/replace_4 = Color(0, 0, 0, 1) +shader_parameter/replace_5 = Color(0, 0, 0, 1) +shader_parameter/replace_6 = Color(0, 0, 0, 1) +shader_parameter/tint = Color(1, 1, 1, 1) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_8ugno"] +shader = ExtResource("4_6nxnb") +shader_parameter/original_0 = Color(0, 0, 0, 1) +shader_parameter/original_1 = Color(0, 0, 0, 1) +shader_parameter/original_2 = Color(0, 0, 0, 1) +shader_parameter/original_3 = Color(0, 0, 0, 1) +shader_parameter/original_4 = Color(0, 0, 0, 1) +shader_parameter/original_5 = Color(0, 0, 0, 1) +shader_parameter/original_6 = Color(0, 0, 0, 1) +shader_parameter/replace_0 = Color(0, 0, 0, 1) +shader_parameter/replace_1 = Color(0, 0, 0, 1) +shader_parameter/replace_2 = Color(0, 0, 0, 1) +shader_parameter/replace_3 = Color(0, 0, 0, 1) +shader_parameter/replace_4 = Color(0, 0, 0, 1) +shader_parameter/replace_5 = Color(0, 0, 0, 1) +shader_parameter/replace_6 = Color(0, 0, 0, 1) +shader_parameter/tint = Color(1, 1, 1, 1) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_sgemx"] +size = Vector2(8, 6) + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_40ewq"] +streams_count = 6 +stream_0/stream = ExtResource("14_0818e") +stream_1/stream = ExtResource("15_2bw0v") +stream_2/stream = ExtResource("16_pyh4g") +stream_3/stream = ExtResource("17_jfw4q") +stream_4/stream = ExtResource("18_fj670") +stream_5/stream = ExtResource("19_0j5vc") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_0818e"] +size = Vector2(10, 8) + +[sub_resource type="Gradient" id="Gradient_2bw0v"] +offsets = PackedFloat32Array(0) +colors = PackedColorArray(0, 0, 0, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_pyh4g"] +gradient = SubResource("Gradient_2bw0v") +width = 16 + +[sub_resource type="Gradient" id="Gradient_jfw4q"] +offsets = PackedFloat32Array(1) +colors = PackedColorArray(1, 0.231947, 0.351847, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_fj670"] +gradient = SubResource("Gradient_jfw4q") +width = 16 + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_hnhes"] +streams_count = 7 +stream_0/stream = ExtResource("23_7puce") +stream_1/stream = ExtResource("24_3n1we") +stream_2/stream = ExtResource("25_h8vet") +stream_3/stream = ExtResource("26_1rlbx") +stream_4/stream = ExtResource("27_1sdav") +stream_5/stream = ExtResource("28_x7koh") +stream_6/stream = ExtResource("29_jl8uc") + +[node name="Player" type="CharacterBody2D"] +collision_layer = 512 +collision_mask = 704 +script = ExtResource("1_sgemx") + +[node name="PlayerLight" type="PointLight2D" parent="."] +z_index = 10 +position = Vector2(-1, -6) +blend_mode = 2 +range_layer_max = 2 +texture = SubResource("GradientTexture2D_n1hb6") + +[node name="PlayerSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_fgrik") + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +position = Vector2(0, 2) +texture = SubResource("GradientTexture2D_0818e") + +[node name="Sprite2DBody" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_2bw0v") +position = Vector2(0, -5) +texture = ExtResource("3_0818e") +hframes = 35 +vframes = 8 + +[node name="Sprite2DBoots" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("5_2bw0v") +hframes = 35 +vframes = 8 + +[node name="Sprite2DArmour" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("5_7drg4") +hframes = 35 +vframes = 8 + +[node name="Sprite2DFacialHair" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("7_2bw0v") +hframes = 35 +vframes = 8 + +[node name="Sprite2DHair" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("8_pyh4g") +hframes = 35 +vframes = 8 + +[node name="Sprite2DEyes" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("8_68eso") +hframes = 35 +vframes = 8 + +[node name="Sprite2DEyeLashes" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("9_cvm1n") +hframes = 35 +vframes = 8 + +[node name="Sprite2DAddons" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("10_o8aek") +hframes = 35 +vframes = 8 + +[node name="Sprite2DHeadgear" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("11_idlgo") +hframes = 35 +vframes = 8 + +[node name="Sprite2DWeapon" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("12_0818e") +hframes = 35 +vframes = 8 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_sgemx") + +[node name="Camera2D" type="Camera2D" parent="."] +zoom = Vector2(3, 3) +position_smoothing_enabled = true +script = ExtResource("4_n1hb6") + +[node name="Timer" type="Timer" parent="Camera2D"] + +[node name="SfxWalk" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_40ewq") +volume_db = -12.0 +attenuation = 8.28211 +bus = &"Sfx" + +[node name="TimerWalk" type="Timer" parent="SfxWalk"] +wait_time = 0.3 +one_shot = true + +[node name="Area2DPickup" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 1536 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickup"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_0818e") +debug_color = Color(0.7, 0.495943, 0.135446, 0.42) + +[node name="LabelPlayerName" type="Label" parent="."] +z_index = 18 +z_as_relative = false +offset_left = -29.82 +offset_top = -26.39 +offset_right = 30.18 +offset_bottom = -20.39 +size_flags_horizontal = 3 +size_flags_vertical = 6 +theme_override_constants/outline_size = 6 +theme_override_fonts/font = ExtResource("21_pyh4g") +theme_override_font_sizes/font_size = 6 +text = "Playername" +horizontal_alignment = 1 + +[node name="CanvasLayer" type="CanvasLayer" parent="."] +follow_viewport_enabled = true + +[node name="TextureProgressBarHealth" type="TextureProgressBar" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -8.0 +offset_top = -16.0 +offset_right = 8.0 +offset_bottom = -15.0 +grow_horizontal = 2 +grow_vertical = 2 +value = 100.0 +texture_under = SubResource("GradientTexture1D_pyh4g") +texture_progress = SubResource("GradientTexture1D_fj670") + +[node name="SfxDie" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("22_jfw4q") +bus = &"Sfx" + +[node name="SfxTakeDamage" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_hnhes") +bus = &"Sfx" + +[node name="TimerGrab" type="Timer" parent="."] +wait_time = 0.2 +one_shot = true + +[connection signal="timeout" from="Camera2D/Timer" to="Camera2D" method="_on_timer_timeout"] diff --git a/src/scripts/entities/player/player.tscn113082131144.tmp b/src/scripts/entities/player/player.tscn113082131144.tmp new file mode 100644 index 0000000..b7f707e --- /dev/null +++ b/src/scripts/entities/player/player.tscn113082131144.tmp @@ -0,0 +1,237 @@ +[gd_scene load_steps=31 format=3 uid="uid://dgtfy455abe1t"] + +[ext_resource type="Script" uid="uid://cvvy2s6620mcw" path="res://scripts/entities/player/player.gd" id="1_sgemx"] +[ext_resource type="Script" uid="uid://co7kkfmgjc54b" path="res://scripts/entities/player/input_synchronizer.gd" id="2_fgrik"] +[ext_resource type="Texture2D" uid="uid://bkninujaqqvb1" path="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human1_1.png" id="3_0818e"] +[ext_resource type="Shader" uid="uid://cfd38qf1ojmft" path="res://assets/shaders/cloth.gdshader" id="4_6nxnb"] +[ext_resource type="Script" uid="uid://yid4hjp68enj" path="res://scripts/entities/player/camera_2d.gd" id="4_n1hb6"] +[ext_resource type="Texture2D" uid="uid://dx1fovugabbwc" path="res://assets/gfx/Puny-Characters/Layer 1 - Shoes/IronBoots.png" id="5_2bw0v"] +[ext_resource type="Texture2D" uid="uid://bbqk2lcs772q3" path="res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Armour Body/BronzeArmour.png" id="5_7drg4"] +[ext_resource type="Texture2D" uid="uid://cvraydpaetsmk" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Facial Hairstyles/Beardstyle1Brown.png" id="6_0iycr"] +[ext_resource type="Texture2D" uid="uid://cojaw33qd0lxj" path="res://assets/gfx/Puny-Characters/Layer 4 - Hairstyle/Hairstyles/M Hairstyle 3/MHairstyle3Black.png" id="7_o33e0"] +[ext_resource type="Texture2D" uid="uid://0lmhxwt7k3e4" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eye Color/EyecolorLightLime.png" id="8_68eso"] +[ext_resource type="Texture2D" uid="uid://b4vh2v0x58v2f" path="res://assets/gfx/Puny-Characters/Layer 5 - Eyes/Eyelashes/MEyelash1.png" id="9_cvm1n"] +[ext_resource type="Texture2D" uid="uid://jxo0e2x145rs" path="res://assets/gfx/Puny-Characters/Layer 7 - Add-ons/Elf Add-ons/ElfEars3.png" id="10_o8aek"] +[ext_resource type="Texture2D" uid="uid://cu5fkio3ajr5i" path="res://assets/gfx/Puny-Characters/Layer 6 - Headgears/French/MusketeerHatPurple.png" id="11_idlgo"] +[ext_resource type="Texture2D" uid="uid://bloqx3mibftjn" path="res://assets/gfx/Puny-Characters/WeaponOverlayer.png" id="12_0818e"] +[ext_resource type="AudioStream" uid="uid://cbio6f0ssxvd6" path="res://assets/audio/sfx/walk/stone/walk_stone_1.wav.mp3" id="14_0818e"] +[ext_resource type="AudioStream" uid="uid://dq1va2882v23v" path="res://assets/audio/sfx/walk/stone/walk_stone_2.wav.mp3" id="15_2bw0v"] +[ext_resource type="AudioStream" uid="uid://dsuf4oa710gi8" path="res://assets/audio/sfx/walk/stone/walk_stone_3.wav.mp3" id="16_pyh4g"] +[ext_resource type="AudioStream" uid="uid://fvhvmxtcq018" path="res://assets/audio/sfx/walk/stone/walk_stone_4.wav.mp3" id="17_jfw4q"] +[ext_resource type="AudioStream" uid="uid://cw74evef8fm0t" path="res://assets/audio/sfx/walk/stone/walk_stone_5.wav.mp3" id="18_fj670"] +[ext_resource type="AudioStream" uid="uid://c43fyqtos11fd" path="res://assets/audio/sfx/walk/stone/walk_stone_6.wav.mp3" id="19_0j5vc"] + +[sub_resource type="Gradient" id="Gradient_n1hb6"] +offsets = PackedFloat32Array(0.742243, 0.75179) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_n1hb6"] +gradient = SubResource("Gradient_n1hb6") +fill = 1 +fill_from = Vector2(0.508547, 0.487179) +fill_to = Vector2(0.961538, 0.034188) + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_fgrik"] +properties/0/path = NodePath(".:player_id") +properties/0/spawn = true +properties/0/replication_mode = 2 +properties/1/path = NodePath(".:position") +properties/1/spawn = true +properties/1/replication_mode = 1 +properties/2/path = NodePath(".:is_attacking") +properties/2/spawn = true +properties/2/replication_mode = 2 +properties/3/path = NodePath(".:is_using") +properties/3/spawn = true +properties/3/replication_mode = 2 +properties/4/path = NodePath(".:current_animation") +properties/4/spawn = true +properties/4/replication_mode = 2 +properties/5/path = NodePath(".:last_direction") +properties/5/spawn = true +properties/5/replication_mode = 2 +properties/6/path = NodePath(".:is_grabbing") +properties/6/spawn = true +properties/6/replication_mode = 2 +properties/7/path = NodePath(".:is_lifting") +properties/7/spawn = true +properties/7/replication_mode = 2 + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_sgemx"] +properties/0/path = NodePath("InputSynchronizer:direction_vector") +properties/0/spawn = true +properties/0/replication_mode = 2 + +[sub_resource type="Gradient" id="Gradient_hsjxb"] +offsets = PackedFloat32Array(0.847255, 0.861575) +colors = PackedColorArray(0, 0, 0, 0.611765, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_0818e"] +gradient = SubResource("Gradient_hsjxb") +width = 14 +height = 6 +fill = 1 +fill_from = Vector2(0.504274, 0.478632) +fill_to = Vector2(0.897436, 0.0769231) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_8ugno"] +shader = ExtResource("4_6nxnb") +shader_parameter/original_0 = Color(0, 0, 0, 1) +shader_parameter/original_1 = Color(0, 0, 0, 1) +shader_parameter/original_2 = Color(0, 0, 0, 1) +shader_parameter/original_3 = Color(0, 0, 0, 1) +shader_parameter/original_4 = Color(0, 0, 0, 1) +shader_parameter/original_5 = Color(0, 0, 0, 1) +shader_parameter/original_6 = Color(0, 0, 0, 1) +shader_parameter/replace_0 = Color(0, 0, 0, 1) +shader_parameter/replace_1 = Color(0, 0, 0, 1) +shader_parameter/replace_2 = Color(0, 0, 0, 1) +shader_parameter/replace_3 = Color(0, 0, 0, 1) +shader_parameter/replace_4 = Color(0, 0, 0, 1) +shader_parameter/replace_5 = Color(0, 0, 0, 1) +shader_parameter/replace_6 = Color(0, 0, 0, 1) +shader_parameter/tint = Color(1, 1, 1, 1) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_sgemx"] +size = Vector2(8, 6) + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_40ewq"] +streams_count = 6 +stream_0/stream = ExtResource("14_0818e") +stream_1/stream = ExtResource("15_2bw0v") +stream_2/stream = ExtResource("16_pyh4g") +stream_3/stream = ExtResource("17_jfw4q") +stream_4/stream = ExtResource("18_fj670") +stream_5/stream = ExtResource("19_0j5vc") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_0818e"] +size = Vector2(10, 8) + +[node name="Player" type="CharacterBody2D"] +collision_layer = 512 +collision_mask = 704 +script = ExtResource("1_sgemx") + +[node name="PlayerLight" type="PointLight2D" parent="."] +z_index = 10 +position = Vector2(-1, -6) +blend_mode = 2 +range_layer_max = 2 +texture = SubResource("GradientTexture2D_n1hb6") + +[node name="PlayerSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_fgrik") + +[node name="InputSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_sgemx") +script = ExtResource("2_fgrik") + +[node name="TimerGrab" type="Timer" parent="InputSynchronizer"] +wait_time = 0.3 +one_shot = true + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +position = Vector2(0, 2) +texture = SubResource("GradientTexture2D_0818e") + +[node name="Sprite2DBody" type="Sprite2D" parent="."] +position = Vector2(0, -5) +texture = ExtResource("3_0818e") +hframes = 35 +vframes = 8 + +[node name="Sprite2DBoots" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("5_2bw0v") +hframes = 35 +vframes = 8 + +[node name="Sprite2DArmour" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("5_7drg4") +hframes = 35 +vframes = 8 + +[node name="Sprite2DFacialHair" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("6_0iycr") +hframes = 35 +vframes = 8 + +[node name="Sprite2DHair" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("7_o33e0") +hframes = 35 +vframes = 8 + +[node name="Sprite2DEyes" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("8_68eso") +hframes = 35 +vframes = 8 + +[node name="Sprite2DEyeLashes" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("9_cvm1n") +hframes = 35 +vframes = 8 + +[node name="Sprite2DAddons" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("10_o8aek") +hframes = 35 +vframes = 8 + +[node name="Sprite2DHeadgear" type="Sprite2D" parent="."] +visible = false +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("11_idlgo") +hframes = 35 +vframes = 8 + +[node name="Sprite2DWeapon" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_8ugno") +position = Vector2(0, -5) +texture = ExtResource("12_0818e") +hframes = 35 +vframes = 8 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_sgemx") + +[node name="Camera2D" type="Camera2D" parent="."] +zoom = Vector2(3, 3) +position_smoothing_enabled = true +script = ExtResource("4_n1hb6") + +[node name="Timer" type="Timer" parent="Camera2D"] + +[node name="SfxWalk" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_40ewq") +volume_db = -13.28 +attenuation = 8.28211 +bus = &"Sfx" + +[node name="TimerWalk" type="Timer" parent="SfxWalk"] +wait_time = 0.3 +one_shot = true + +[node name="Area2DPickup" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 1536 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickup"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_0818e") +debug_color = Color(0.7, 0.495943, 0.135446, 0.42) + +[connection signal="timeout" from="Camera2D/Timer" to="Camera2D" method="_on_timer_timeout"] diff --git a/src/scripts/entities/player/player.tscn24955386504.tmp b/src/scripts/entities/player/player.tscn24955386504.tmp new file mode 100644 index 0000000..78eab93 --- /dev/null +++ b/src/scripts/entities/player/player.tscn24955386504.tmp @@ -0,0 +1,51 @@ +[gd_scene load_steps=8 format=3 uid="uid://dgtfy455abe1t"] + +[ext_resource type="Texture2D" uid="uid://7r43xnr812km" path="res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human1.png" id="1_kwarp"] +[ext_resource type="Script" uid="uid://cvvy2s6620mcw" path="res://scripts/entities/player/player.gd" id="1_sgemx"] +[ext_resource type="Script" uid="uid://co7kkfmgjc54b" path="res://scripts/entities/player/input_synchronizer.gd" id="2_fgrik"] +[ext_resource type="Script" uid="uid://yid4hjp68enj" path="res://scripts/entities/player/camera_2d.gd" id="4_n1hb6"] + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_fgrik"] +properties/0/path = NodePath(".:player_id") +properties/0/spawn = true +properties/0/replication_mode = 2 +properties/1/path = NodePath(".:position") +properties/1/spawn = true +properties/1/replication_mode = 2 + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_sgemx"] +properties/0/path = NodePath("InputSynchronizer:direction_vector") +properties/0/spawn = true +properties/0/replication_mode = 2 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_sgemx"] +size = Vector2(8, 6) + +[node name="Player" type="CharacterBody2D"] +collision_layer = 512 +collision_mask = 64 +script = ExtResource("1_sgemx") + +[node name="PlayerSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_fgrik") + +[node name="InputSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_sgemx") +script = ExtResource("2_fgrik") + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(0, -4) +texture = ExtResource("1_kwarp") +hframes = 29 +vframes = 8 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_sgemx") + +[node name="Camera2D" type="Camera2D" parent="."] +zoom = Vector2(3, 3) +script = ExtResource("4_n1hb6") + +[node name="Timer" type="Timer" parent="Camera2D"] + +[connection signal="timeout" from="Camera2D/Timer" to="Camera2D" method="_on_timer_timeout"] diff --git a/src/scripts/entities/world/bomb.gd b/src/scripts/entities/world/bomb.gd new file mode 100644 index 0000000..11cdb5d --- /dev/null +++ b/src/scripts/entities/world/bomb.gd @@ -0,0 +1,504 @@ +extends CharacterBody2D + +var tileParticleScene = preload("res://scripts/components/TileParticle.tscn") + +var liftable = true +var thrown_by = null +var entity_id = "" +var object_name = "pot" + +@export var is_being_thrown = false +@export var is_being_lifted = false +@export var is_being_put_down = false +@export var is_being_grabbed = false +@export var is_moving = false +@export var is_spawning = false + +var throw_speed = 200 +var throw_height = 30 +var current_height = 0 +var gravity = 800 +var holder = null +var flipFromWall = false + +# Add Z-axis variables similar to loot.gd +@export var positionZ = 0.0 +var velocityZ = 0.0 +var accelerationZ = -330.0 # Gravity +var bounceRestitution = 0.3 +var minBounceVelocity = 60.0 + +var destroy_initiated = false +@export var is_destroyed = false + +# Smooth lifting variables +var target_position = Vector2.ZERO +var lift_height = 12.0 # Height above player's head +var lift_speed = 10.0 # Speed of smooth movement +var put_down_start_pos = Vector2.ZERO +var put_down_target_pos = Vector2.ZERO +@export var lift_progress = 0.0 +var re_enable_collision_after_time = 0.0 +var re_enable_time = 0.17 +var previousFrameVel = Vector2.ZERO +var hasShownSmokePuffs = false + +func _ready() -> void: + if is_spawning: + liftable = false + $Area2DCollision.set_deferred("monitoring", false) + self.set_collision_layer_value(8, false) + self.set_collision_mask_value(9, false) + self.set_collision_mask_value(10, false) + self.set_collision_mask_value(8, false) + update_sprite_scale() + pass + indicate(false) + pass + +func _physics_process(delta: float) -> void: + if multiplayer.is_server(): + if is_being_thrown: + re_enable_collision_after_time -= delta + if re_enable_collision_after_time <= 0.0: + # enable collisions again + self.set_collision_layer_value(8, true) + self.set_collision_mask_value(9, true) + self.set_collision_mask_value(10, true) + self.set_collision_mask_value(8, true) + re_enable_collision_after_time = 0 + + # Apply gravity to vertical movement + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + if positionZ <= 0: + # Pot has hit the ground + positionZ = 0 + + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if abs(velocityZ) > minBounceVelocity: + velocityZ = -velocityZ * bounceRestitution + else: + velocityZ = 0 + is_being_thrown = false + velocity = velocity.lerp(Vector2.ZERO, 0.5) + if velocity.x == 0 and velocity.y == 0: + thrown_by = null + + # Move horizontally + var collision = move_and_collide(velocity * delta) + if collision: + if positionZ == 0: + is_being_thrown = false + update_sprite_scale() + elif is_being_put_down: + lift_progress -= delta * lift_speed + if lift_progress <= 0.0: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + lift_progress = 0 + is_being_put_down = false + is_being_lifted = false + holder = null + positionZ = 0 + # enable collisions again + self.set_collision_layer_value(8, true) + self.set_collision_mask_value(9, true) + self.set_collision_mask_value(10, true) + self.set_collision_mask_value(7, true) + self.set_collision_mask_value(8, true) + $Area2DCollision.set_deferred("monitoring", true) + else: + global_position = put_down_start_pos.lerp(put_down_target_pos, 1.0 - lift_progress) + positionZ = lift_height * lift_progress + update_sprite_scale() + elif is_being_lifted: + # Smooth lifting animation + if holder: + $GPUParticles2D.emitting = false + target_position = holder.global_position + #target_position.y -= 2 + if lift_progress < 1.0: + lift_progress += delta * lift_speed + lift_progress = min(lift_progress, 1.0) + global_position = global_position.lerp(target_position, lift_progress) + positionZ = lift_height * lift_progress + else: + lift_progress = 1.0 + global_position = target_position + positionZ = lift_height + update_sprite_scale() + pass + elif is_being_grabbed: + #if velocity != Vector2.ZERO and velocity != previousFrameVel and hasShownSmokePuffs == false: + if velocity != Vector2.ZERO: + is_moving = true + #hasShownSmokePuffs = true + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if !$SfxDrag2.playing: + $SfxDrag2.play() + else: + is_moving = false + if $SfxDrag2.playing: + $SfxDrag2.stop() + move_and_collide(velocity * delta) + previousFrameVel = velocity + pass + else: # it just spawned: + # Apply gravity to vertical movement + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + if positionZ <= 0: + if is_spawning: + is_spawning = false + liftable = true + $Area2DCollision.set_deferred("monitoring", true) + self.set_collision_layer_value(8, true) + self.set_collision_mask_value(9, true) + self.set_collision_mask_value(10, true) + self.set_collision_mask_value(8, true) + # Pot has hit the ground + positionZ = 0 + if abs(velocityZ) > 30: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if abs(velocityZ) > minBounceVelocity: + velocityZ = -velocityZ * bounceRestitution + else: + velocityZ = 0 + velocity = velocity.lerp(Vector2.ZERO, 0.5) + move_and_collide(velocity * delta) + update_sprite_scale() + pass + else: + # for client:' + if is_being_thrown: + if $SfxDrag2.playing: + $SfxDrag2.stop() + if positionZ <= 0: + if !$SfxLand.playing: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + elif is_being_put_down: + if $SfxDrag2.playing: + $SfxDrag2.stop() + if !$SfxLand.playing: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + elif is_being_lifted: + if $SfxDrag2.playing: + $SfxDrag2.stop() + $GPUParticles2D.emitting = false + elif is_being_grabbed: + if is_moving: + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if !$SfxDrag2.playing: + $SfxDrag2.play() + else: + if $SfxDrag2.playing: + $SfxDrag2.stop() + else: + if is_spawning: + if positionZ <= 0: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + else: + if $SfxLand.playing: + $SfxLand.stop() + if $SfxDrag2.playing: + $SfxDrag2.stop() + pass + update_sprite_scale() + if is_destroyed and !destroy_initiated: + destroy_initiated = true + show_destroy_effect() + + pass + pass +func update_sprite_scale() -> void: + # Calculate scale based on height + # Maximum height will have scale 1.3, ground will have scale 1.0 + var height_factor = positionZ / 50.0 # Assuming 50 is max height + var posY = positionZ # Direct mapping of Z to Y offset + var sc = 1.0 + (0.1 * height_factor) # Slightly less scale change than loot (0.3 instead of 0.8) + $Sprite2D.scale = Vector2(sc, sc) + $Sprite2D.offset.y = -posY + # Also update shadow position and scale + if is_being_lifted: + $Sprite2D.z_as_relative = false + $Sprite2D.z_index = 12 + $Sprite2DShadow.offset.y = 0 # Base shadow position + else: + $Sprite2D.z_as_relative = true + $Sprite2D.z_index = 0 + $Sprite2DShadow.offset.y = 0 + #$Sprite2DShadow.scale = Vector2(1.125 * sc, 0.5 * sc) # Scale shadow with height + $Sprite2DShadow.scale = Vector2(1,1) + #$Sprite2DShadow.modulate. + +func throw(direction: Vector2, initial_velocity: float = 200): + self.set_collision_mask_value(7, true) + $Area2DCollision.set_deferred("monitoring", true) + $SfxThrow.play() + + is_being_lifted = false + is_being_thrown = true + is_being_put_down = false + thrown_by = holder + holder = null + velocity = direction * initial_velocity + velocityZ = throw_height + positionZ = lift_height + current_height = 0 + re_enable_collision_after_time = re_enable_time + +func grab(new_holder: CharacterBody2D) -> bool: + if positionZ <= 0 and holder == null: # only allow grab if no previous owner and position is 0 + $GPUParticles2D/TimerSmokeParticles.stop() #reset... + holder = new_holder + is_being_grabbed = true + indicate(false) + return true + return false + +func release(): + holder = null + is_being_grabbed = false + hasShownSmokePuffs = false + indicate(true) + if $SfxDrag2.playing: + $SfxDrag2.stop() + pass + +func lift(new_holder: CharacterBody2D): + if (new_holder != holder and holder != null) and "lose_held_entity" in holder: + # steal from holder + holder.lose_held_entity(self) + indicate(false) + $Area2DCollision.set_deferred("monitoring", false) + thrown_by = null + holder = new_holder + # disable collisions + self.set_collision_layer_value(8, false) + self.set_collision_mask_value(7, false) + self.set_collision_mask_value(8, false) + self.set_collision_mask_value(9, false) + self.set_collision_mask_value(10, false) + is_being_lifted = true + is_being_grabbed = false + is_being_thrown = false + is_being_put_down = false + lift_progress = 0.0 + velocityZ = 0 + $SfxLand.play() + +func put_down() -> bool: + if not is_being_lifted or is_being_put_down: + return false + + var dropDir = holder.last_direction + dropDir.x *= 12 + if dropDir.y > 0: + dropDir.y *= 10 + else: + dropDir.y *= 10 + put_down_target_pos = holder.global_position + dropDir + + # First check: Direct space state query for walls + var space_state = get_world_2d().direct_space_state + var params = PhysicsPointQueryParameters2D.new() + params.position = put_down_target_pos + params.collision_mask = 64 # Layer for walls (usually layer 7) + params.collide_with_areas = true + params.collide_with_bodies = true + + var results = space_state.intersect_point(params) + if results.size() > 0: + # Found overlapping walls at target position + print("Cannot place pot: Wall in the way") + return false + + # Second check: Line of sight between player and target position + var query = PhysicsRayQueryParameters2D.create( + holder.global_position, + put_down_target_pos, + 64 # Wall collision mask + ) + query.collide_with_areas = true + query.collide_with_bodies = true + + var result = space_state.intersect_ray(query) + if result: + # Hit something between player and target position + print("Cannot place pot: Path blocked") + return false + + # Third check: Make sure we're not placing on top of another pot or object + params.collision_mask = 128 # Layer for pots/objects + results = space_state.intersect_point(params) + if results.size() > 0: + # Found overlapping objects at target position + print("Cannot place pot: Object in the way") + return false + $Area2DCollision.set_deferred("monitoring", false) + + # Position is valid, proceed with putting down + self.set_collision_mask_value(7, true) # instantly reenenable collision with wall + is_being_put_down = true + is_being_lifted = false + put_down_start_pos = global_position + thrown_by = null + holder = null + + indicate(true) + + return true + +func remove(): + + var fade_tween = create_tween() + fade_tween.set_trans(Tween.TRANS_CUBIC) + fade_tween.set_ease(Tween.EASE_OUT) + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, 0.6) + #await fade_tween.finished + await $SfxShatter.finished + if $SfxLand.playing: + $SfxLand.stop() + if $SfxDrag2.playing: + $SfxDrag2.stop() + $GPUParticles2D.emitting = false + #$SfxShatter.stop() + if multiplayer.is_server(): + call_deferred("queue_free") + pass + + +func create4TileParticles(): + var sprite_texture = $Sprite2D.texture + var frame_width = sprite_texture.get_width() / $Sprite2D.hframes + var frame_height = sprite_texture.get_height() / $Sprite2D.vframes + var frame_x = ($Sprite2D.frame % $Sprite2D.hframes) * frame_width + var frame_y = ($Sprite2D.frame / $Sprite2D.hframes) * frame_height + + # Create 4 particles with different directions and different parts of the texture + var directions = [ + Vector2(-1, -1).normalized(), # Top-left + Vector2(1, -1).normalized(), # Top-right + Vector2(-1, 1).normalized(), # Bottom-left + Vector2(1, 1).normalized() # Bottom-right + ] + + var regions = [ + Rect2(frame_x, frame_y, frame_width / 2, frame_height / 2), # Top-left + Rect2(frame_x + frame_width / 2, frame_y, frame_width / 2, frame_height / 2), # Top-right + Rect2(frame_x, frame_y + frame_height / 2, frame_width / 2, frame_height / 2), # Bottom-left + Rect2(frame_x + frame_width / 2, frame_y + frame_height / 2, frame_width / 2, frame_height / 2) # Bottom-right + ] + + for i in range(4): + var tp = tileParticleScene.instantiate() as CharacterBody2D + var spr2D = tp.get_node("Sprite2D") as Sprite2D + tp.global_position = global_position + + # Set up the sprite's texture and region + spr2D.texture = sprite_texture + spr2D.region_enabled = true + spr2D.region_rect = regions[i] + + # Add some randomness to the velocity + var speed = randf_range(170, 200) + var dir = directions[i] + Vector2(randf_range(-0.2, 0.2), randf_range(-0.2, 0.2)) + tp.velocity = dir * speed + + # Add some rotation + tp.angular_velocity = randf_range(-7, 7) + + get_parent().call_deferred("add_child", tp) + +func indicate(iIndicate: bool): + $Indicator.visible = iIndicate + if !liftable or is_being_lifted: + $Indicator.visible = false + pass + + +func _on_area_2d_collision_body_entered(body: Node2D) -> void: + if is_being_thrown == false or body == self or body == thrown_by: + return + if multiplayer.is_server(): + + var collision_shape = $Area2DCollision.get_overlapping_bodies() + + if collision_shape.size() > 0: + var collider = collision_shape[0] + var normal = (global_position - collider.global_position).normalized() + if abs(velocity.x) > 0.05 or abs(velocity.y) > 0.05: + if "take_damage" in body or body is TileMapLayer or collider is TileMapLayer: + if "take_damage" in body: + body.take_damage(self, thrown_by) + elif collider != self and "breakPot" in collider: + collider.take_damage(self, thrown_by) + # create particles from pot: + print("ye body is:", body) + + take_damage.rpc(null, null) + pass + normal = velocity.normalized() + velocity = velocity.bounce(normal) * 0.4 # slow down + pass # Replace with function body. + +func show_destroy_effect(): + $GPUParticles2D.emitting = true + $Sprite2D.frame = 13 + 19 + 19 + $Sprite2DShadow.visible = false + liftable = false + indicate(false) + create4TileParticles() + is_being_thrown = false + $Sprite2DShadow.visible = false + # Play shatter sound + $SfxShatter.play() + self.call_deferred("remove") + pass + +@rpc("call_local") +func take_damage(_iBody: Node2D, _iByWhoOrWhat: Node2D) -> void: + is_destroyed = true # will trigger show_destroy_effect for clients... + show_destroy_effect() + # remove all kind of collision since it's broken now... + self.set_deferred("monitoring", false) + self.set_collision_layer_value(8, false) + self.set_collision_mask_value(7, false) + self.set_collision_mask_value(8, false) + self.set_collision_mask_value(9, false) + self.set_collision_mask_value(10, false) + pass + +func _on_area_2d_collision_body_exited(_body: Node2D) -> void: + pass # Replace with function body. + + +func _on_area_2d_pickup_body_entered(_body: Node2D) -> void: + indicate(true) + pass # Replace with function body. + + +func _on_area_2d_pickup_body_exited(_body: Node2D) -> void: + indicate(false) + pass # Replace with function body. + + +func _on_timer_smoke_particles_timeout() -> void: + $GPUParticles2D.emitting = false + pass # Replace with function body. diff --git a/src/scripts/entities/world/bomb.gd.uid b/src/scripts/entities/world/bomb.gd.uid new file mode 100644 index 0000000..b4bd0eb --- /dev/null +++ b/src/scripts/entities/world/bomb.gd.uid @@ -0,0 +1 @@ +uid://k2287cw2fdes diff --git a/src/scripts/entities/world/bomb.tscn b/src/scripts/entities/world/bomb.tscn new file mode 100644 index 0000000..8d7539a --- /dev/null +++ b/src/scripts/entities/world/bomb.tscn @@ -0,0 +1,904 @@ +[gd_scene load_steps=60 format=3 uid="uid://d2ijcp7chc0hu"] + +[ext_resource type="Script" uid="uid://bj0ueurl3vovc" path="res://scripts/entities/world/pot.gd" id="1_hsjxb"] +[ext_resource type="Texture2D" uid="uid://ceitcsfb2fq6m" path="res://assets/gfx/fx/big-explosion.png" id="2_8u6fk"] +[ext_resource type="Texture2D" uid="uid://bknascfv4twmi" path="res://assets/gfx/smoke_puffs.png" id="2_cmff4"] +[ext_resource type="Texture2D" uid="uid://b82ej8cgwsd6u" path="res://assets/gfx/pickups/bomb.png" id="4_c3n38"] +[ext_resource type="AudioStream" uid="uid://c880tw8ix4las" path="res://assets/audio/sfx/ambience/rock_rubble_01.wav.mp3" id="5_7nchq"] +[ext_resource type="Texture2D" uid="uid://b1twy68vd7f20" path="res://assets/gfx/pickups/indicator.png" id="10_nb533"] +[ext_resource type="AudioStream" uid="uid://bcy4qh0j2yuss" path="res://assets/audio/sfx/z3/lift.wav" id="11_lq20m"] +[ext_resource type="AudioStream" uid="uid://x0hhwyr2e1u7" path="res://assets/audio/sfx/environment/pot/pot_sweep_move_01.mp3" id="13_hd4fl"] +[ext_resource type="AudioStream" uid="uid://cc6clnct61uk7" path="res://assets/audio/sfx/environment/pot/pot_sweep_move_02.mp3" id="14_0qg0s"] +[ext_resource type="AudioStream" uid="uid://cdjtqf2gbagra" path="res://assets/audio/sfx/environment/pot/pot_sweep_move_03.mp3" id="15_p028i"] +[ext_resource type="AudioStream" uid="uid://bxsowyqt7v637" path="res://assets/audio/sfx/environment/pot/pot_place_01.mp3" id="16_fvw42"] +[ext_resource type="AudioStream" uid="uid://b8x1clggitcoa" path="res://assets/audio/sfx/environment/pot/pot_place_02.mp3" id="17_qjm0l"] +[ext_resource type="AudioStream" uid="uid://bgfvvwyvn128g" path="res://assets/audio/sfx/environment/pot/pot_place_03.mp3" id="18_xfa6j"] +[ext_resource type="AudioStream" uid="uid://67u74sfddmd6" path="res://assets/audio/sfx/environment/pot/pot_place_04.mp3" id="19_3e0oi"] +[ext_resource type="AudioStream" uid="uid://2w73l4k3704x" path="res://assets/audio/sfx/environment/pot/pot_drag1.mp3" id="19_p028i"] +[ext_resource type="AudioStream" uid="uid://cy740ysgtt5n7" path="res://assets/audio/sfx/environment/pot/pot_place_05.mp3" id="20_v2r3y"] +[ext_resource type="AudioStream" uid="uid://bnuh7ima5cq0n" path="res://assets/audio/sfx/environment/pot/pot_drag2.mp3" id="20_wv4em"] +[ext_resource type="AudioStream" uid="uid://b88qwpaix6gjk" path="res://assets/audio/sfx/ambience/explode_01.wav.mp3" id="21_0g7xm"] +[ext_resource type="AudioStream" uid="uid://co7i1f4t8qtqp" path="res://assets/audio/sfx/environment/pot/pot_place_06.mp3" id="21_0qg0s"] +[ext_resource type="AudioStream" uid="uid://ohm0t5c7hw0w" path="res://assets/audio/sfx/player/throw/throw_01.wav.mp3" id="21_hd4fl"] +[ext_resource type="AudioStream" uid="uid://d4dweg04wrw6a" path="res://assets/audio/sfx/sub_weapons/bomb_fuse.mp3" id="22_1n54r"] +[ext_resource type="Texture2D" uid="uid://bd4wdplgk7es5" path="res://assets/gfx/fx/kenney_particle_pack/smoke_01.png" id="26_c3n38"] + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hsjxb"] +properties/0/path = NodePath(".:position") +properties/0/spawn = true +properties/0/replication_mode = 2 +properties/1/path = NodePath(".:positionZ") +properties/1/spawn = true +properties/1/replication_mode = 2 +properties/2/path = NodePath(".:is_being_thrown") +properties/2/spawn = true +properties/2/replication_mode = 2 +properties/3/path = NodePath(".:is_being_lifted") +properties/3/spawn = true +properties/3/replication_mode = 2 +properties/4/path = NodePath(".:is_being_put_down") +properties/4/spawn = true +properties/4/replication_mode = 2 +properties/5/path = NodePath(".:collision_mask") +properties/5/spawn = true +properties/5/replication_mode = 2 +properties/6/path = NodePath(".:collision_layer") +properties/6/spawn = true +properties/6/replication_mode = 2 +properties/7/path = NodePath("Area2DCollision:monitoring") +properties/7/spawn = true +properties/7/replication_mode = 2 +properties/8/path = NodePath(".:is_destroyed") +properties/8/spawn = true +properties/8/replication_mode = 2 +properties/9/path = NodePath(".:is_being_grabbed") +properties/9/spawn = true +properties/9/replication_mode = 2 +properties/10/path = NodePath(".:is_moving") +properties/10/spawn = true +properties/10/replication_mode = 2 +properties/11/path = NodePath(".:is_spawning") +properties/11/spawn = true +properties/11/replication_mode = 2 +properties/12/path = NodePath(".:is_fused") +properties/12/spawn = true +properties/12/replication_mode = 2 + +[sub_resource type="Animation" id="Animation_0uxu3"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("ExplosionSprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [8] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("ExplosionSprite:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2DShadow:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:visible") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath(".:rotation") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("GlowLight:enabled") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("GlowLight:texture_scale") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.0] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("GlowLight:energy") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [2.55] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("FuseParticles:emitting") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("GlowLight:position") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("GlowLight:scale") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/11/type = "value" +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/path = NodePath("SmokeParticles:emitting") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="Animation" id="Animation_5mm6m"] +resource_name = "explosion" +length = 0.9 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("ExplosionSprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.0333333, 0.0610968, 0.0930812, 0.120627, 0.149375, 0.185276, 0.219713, 0.25692), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 1, +"values": [0, 1, 2, 3, 4, 5, 6, 7, 8] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("ExplosionSprite:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.280232), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [true, false] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2DShadow:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:visible") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath(".:rotation") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("GlowLight:enabled") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("GlowLight:energy") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 0.0666667, 0.533333), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [2.55, 0.49, 0.0] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("GlowLight:texture_scale") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.5] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("FuseParticles:emitting") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("GlowLight:position") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("SmokeParticles:emitting") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0, 0.2, 0.9), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [false, true, false] +} + +[sub_resource type="Animation" id="Animation_c3n38"] +resource_name = "fused" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("FuseParticles:emitting") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("GlowLight:enabled") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("GlowLight:texture_scale") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.17] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("GlowLight:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(7, -6.5)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("GlowLight:scale") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("ExplosionSprite:visible") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_8u6fk"] +resource_name = "idle" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("FuseParticles:emitting") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("GlowLight:enabled") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("GlowLight:texture_scale") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.17] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("GlowLight:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(7, -6.5)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("GlowLight:scale") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0.24, 0.24)] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("ExplosionSprite:visible") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_1uhwj"] +_data = { +&"RESET": SubResource("Animation_0uxu3"), +&"explosion": SubResource("Animation_5mm6m"), +&"fused": SubResource("Animation_c3n38"), +&"idle": SubResource("Animation_8u6fk") +} + +[sub_resource type="Gradient" id="Gradient_nb533"] +offsets = PackedFloat32Array(0.847255, 0.861575) +colors = PackedColorArray(0, 0, 0, 0.764706, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_87nuj"] +gradient = SubResource("Gradient_nb533") +width = 16 +height = 6 +fill = 1 +fill_from = Vector2(0.504274, 0.478632) +fill_to = Vector2(0.897436, 0.0769231) + +[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_lq20m"] +particles_animation = true +particles_anim_h_frames = 4 +particles_anim_v_frames = 2 +particles_anim_loop = false + +[sub_resource type="Curve" id="Curve_76fyq"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.780549, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_m11t2"] +curve = SubResource("Curve_76fyq") + +[sub_resource type="Curve" id="Curve_sb38x"] +_limits = [0.0, 100.0, 0.0, 1.0] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.733167, 4.55855), 0.0, 0.0, 0, 0, Vector2(0.815461, 91.8906), 0.0, 0.0, 0, 0, Vector2(0.892768, 100), 0.0, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveTexture" id="CurveTexture_ui3li"] +curve = SubResource("Curve_sb38x") + +[sub_resource type="Curve" id="Curve_dtubv"] +_limits = [0.0, 1.0, -1.0, 1.0] +_data = [Vector2(-1, 0), 0.0, 0.0, 0, 0, Vector2(0.0124688, 1), 0.0, 0.0, 0, 0, Vector2(0.516209, 1), 0.0, 0.0, 0, 0, Vector2(0.947631, 0), 0.0, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_tjjlx"] +curve_x = SubResource("Curve_dtubv") + +[sub_resource type="Curve" id="Curve_1webc"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0224439, 1), 0.0, 0.0, 0, 0, Vector2(0.880299, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveTexture" id="CurveTexture_sp8mg"] +curve = SubResource("Curve_1webc") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_iw3no"] +particle_flag_disable_z = true +direction = Vector3(1, 0.2, 0) +spread = 62.79 +initial_velocity_min = -30.0 +initial_velocity_max = 30.0 +directional_velocity_min = -25.0 +directional_velocity_max = 25.0 +directional_velocity_curve = SubResource("CurveXYZTexture_tjjlx") +gravity = Vector3(0, 0, 0) +damping_max = 100.0 +damping_curve = SubResource("CurveTexture_ui3li") +scale_min = 0.8 +scale_max = 1.2 +scale_curve = SubResource("CurveTexture_sp8mg") +color = Color(1, 1, 1, 0.709804) +alpha_curve = SubResource("CurveTexture_m11t2") +anim_offset_max = 1.0 + +[sub_resource type="Gradient" id="Gradient_1oak7"] +colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_jcrig"] +gradient = SubResource("Gradient_1oak7") + +[sub_resource type="Curve" id="Curve_whlmf"] +_limits = [-1.0, 1.0, 0.0, 1.0] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_vvkl4"] +curve = SubResource("Curve_whlmf") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ayymp"] +particle_flag_disable_z = true +direction = Vector3(1, -1, 0) +spread = 96.695 +initial_velocity_min = 8.0 +initial_velocity_max = 29.0 +gravity = Vector3(0, 0, 0) +linear_accel_min = -15.28 +linear_accel_max = 5.3 +radial_accel_min = 12.62 +radial_accel_max = 13.95 +tangential_accel_min = -4.65 +tangential_accel_max = 7.28 +color = Color(1, 0.564706, 0, 1) +color_ramp = SubResource("GradientTexture1D_jcrig") +hue_variation_min = -0.14 +hue_variation_max = 0.14 +hue_variation_curve = SubResource("CurveTexture_vvkl4") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_hsjxb"] +size = Vector2(12, 8) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_87nuj"] +size = Vector2(18, 15) + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wv4em"] +streams_count = 2 +stream_0/stream = ExtResource("19_p028i") +stream_1/stream = ExtResource("20_wv4em") + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_fvw42"] +streams_count = 3 +stream_0/stream = ExtResource("13_hd4fl") +stream_1/stream = ExtResource("14_0qg0s") +stream_2/stream = ExtResource("15_p028i") + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_icnv3"] +streams_count = 6 +stream_0/stream = ExtResource("16_fvw42") +stream_1/stream = ExtResource("17_qjm0l") +stream_2/stream = ExtResource("18_xfa6j") +stream_3/stream = ExtResource("19_3e0oi") +stream_4/stream = ExtResource("20_v2r3y") +stream_5/stream = ExtResource("21_0qg0s") + +[sub_resource type="Animation" id="Animation_lq20m"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:offset") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} + +[sub_resource type="Animation" id="Animation_cmff4"] +resource_name = "indicate" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:offset") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.4, 0.8), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_76fyq"] +_data = { +&"RESET": SubResource("Animation_lq20m"), +&"indicate": SubResource("Animation_cmff4") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_nb533"] +size = Vector2(14, 10) + +[sub_resource type="Gradient" id="Gradient_ccs6w"] +offsets = PackedFloat32Array(0.202864, 1) +colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_mqeoh"] +gradient = SubResource("Gradient_ccs6w") +fill = 1 +fill_from = Vector2(0.508547, 0.478632) +fill_to = Vector2(0.854701, 0.145299) + +[sub_resource type="Gradient" id="Gradient_5mm6m"] +offsets = PackedFloat32Array(0.0506667, 0.592, 1) +colors = PackedColorArray(0.137255, 0.0470588, 0.0156863, 0.886275, 0.266667, 0.258824, 0.254902, 0.443137, 0, 0, 0, 0) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_0uxu3"] +gradient = SubResource("Gradient_5mm6m") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1uhwj"] +particle_flag_disable_z = true +angle_min = -47.8 +angle_max = 52.5 +inherit_velocity_ratio = 0.226 +direction = Vector3(1, -1, 0) +spread = 180.0 +initial_velocity_min = 5.0 +initial_velocity_max = 14.0 +angular_velocity_min = -4.00002 +angular_velocity_max = 3.99998 +radial_velocity_min = -1.00002 +radial_velocity_max = 0.999978 +gravity = Vector3(0, -10, 0) +linear_accel_min = -5.13 +linear_accel_max = 5.0 +radial_accel_min = -4.0 +radial_accel_max = 5.0 +tangential_accel_min = -2.0 +tangential_accel_max = 2.0 +damping_max = 0.1 +scale_min = 0.05 +scale_max = 0.1 +color_ramp = SubResource("GradientTexture1D_0uxu3") + +[node name="Bomb" type="CharacterBody2D"] +collision_layer = 128 +collision_mask = 960 +script = ExtResource("1_hsjxb") + +[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_hsjxb") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_1uhwj") +} +autoplay = "idle" + +[node name="ExplosionSprite" type="Sprite2D" parent="."] +position = Vector2(0, -19) +texture = ExtResource("2_8u6fk") +hframes = 9 +frame = 8 + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +z_index = -1 +position = Vector2(0, 3) +texture = SubResource("GradientTexture2D_87nuj") + +[node name="GPUParticles2D" type="GPUParticles2D" parent="."] +material = SubResource("CanvasItemMaterial_lq20m") +emitting = false +amount = 16 +texture = ExtResource("2_cmff4") +interp_to_end = 0.026 +preprocess = 0.16 +explosiveness = 0.5 +randomness = 0.48 +use_fixed_seed = true +seed = 1565624367 +process_material = SubResource("ParticleProcessMaterial_iw3no") + +[node name="TimerSmokeParticles" type="Timer" parent="GPUParticles2D"] +wait_time = 0.12 + +[node name="FuseParticles" type="GPUParticles2D" parent="."] +position = Vector2(6, -10) +amount = 12 +lifetime = 0.4 +process_material = SubResource("ParticleProcessMaterial_ayymp") + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(0, -4) +texture = ExtResource("4_c3n38") +metadata/_edit_lock_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_hsjxb") + +[node name="Area2DPickup" type="Area2D" parent="."] +visible = false +collision_layer = 1024 +collision_mask = 512 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickup"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_87nuj") +debug_color = Color(0.688142, 0.7, 0.0440007, 0.42) + +[node name="SfxShatter" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("5_7nchq") +attenuation = 9.84915 +panning_strength = 1.46 +bus = &"Sfx" +metadata/_edit_lock_ = true + +[node name="SfxDrag" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_wv4em") +volume_db = -10.142 +bus = &"Sfx" +metadata/_edit_lock_ = true + +[node name="SfxDrag2" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_fvw42") +volume_db = -9.703 +pitch_scale = 0.77 +max_distance = 749.0 +attenuation = 10.1965 +panning_strength = 1.5 +bus = &"Sfx" +metadata/_edit_lock_ = true + +[node name="SfxLand" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_icnv3") +attenuation = 6.9644 +panning_strength = 1.25 +bus = &"Sfx" +metadata/_edit_lock_ = true + +[node name="SfxThrow" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("21_hd4fl") +volume_db = -4.708 +pitch_scale = 0.54 +bus = &"Sfx" +metadata/_edit_lock_ = true + +[node name="SfxDrop" type="AudioStreamPlayer2D" parent="."] +bus = &"Sfx" +metadata/_edit_lock_ = true + +[node name="SfxPickup" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("11_lq20m") +metadata/_edit_lock_ = true + +[node name="Indicator" type="Sprite2D" parent="."] +visible = false +position = Vector2(0, -11) +texture = ExtResource("10_nb533") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="Indicator"] +libraries = { +&"": SubResource("AnimationLibrary_76fyq") +} +autoplay = "indicate" + +[node name="Area2DCollision" type="Area2D" parent="."] +visible = false +collision_layer = 1024 +collision_mask = 704 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DCollision"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_nb533") +debug_color = Color(0.7, 0.132592, 0.232379, 0.42) + +[node name="GlowLight" type="PointLight2D" parent="."] +energy = 2.55 +texture = SubResource("GradientTexture2D_mqeoh") + +[node name="SmokeParticles" type="GPUParticles2D" parent="."] +position = Vector2(0, -18) +amount = 16 +texture = ExtResource("26_c3n38") +lifetime = 2.0 +explosiveness = 0.93 +randomness = 0.75 +process_material = SubResource("ParticleProcessMaterial_1uhwj") + +[node name="SfxExplosion" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("21_0g7xm") +attenuation = 6.72717 +panning_strength = 1.39 +bus = &"Sfx" + +[node name="SfxBombFuse" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("22_1n54r") +max_distance = 1648.0 +attenuation = 6.72717 +panning_strength = 1.42 +bus = &"Sfx" + +[connection signal="timeout" from="GPUParticles2D/TimerSmokeParticles" to="." method="_on_timer_smoke_particles_timeout"] +[connection signal="body_entered" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_entered"] +[connection signal="body_exited" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_exited"] +[connection signal="body_entered" from="Area2DCollision" to="." method="_on_area_2d_collision_body_entered"] +[connection signal="body_exited" from="Area2DCollision" to="." method="_on_area_2d_collision_body_exited"] diff --git a/src/scripts/entities/world/chest.tscn b/src/scripts/entities/world/chest.tscn new file mode 100644 index 0000000..720f6c9 --- /dev/null +++ b/src/scripts/entities/world/chest.tscn @@ -0,0 +1,35 @@ +[gd_scene load_steps=5 format=3 uid="uid://bptbhvomylpn"] + +[ext_resource type="Texture2D" uid="uid://b2umirwiauk7p" path="res://assets/gfx/pickups/chest.png" id="1_08kib"] +[ext_resource type="AudioStream" uid="uid://cyvxb4c5k75mn" path="res://assets/audio/sfx/player/pickup/item_collect_01.wav" id="2_5eugl"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3kvu5"] +size = Vector2(16, 11) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_08kib"] +size = Vector2(10, 1) + +[node name="Chest" type="CharacterBody2D"] +collision_layer = 128 +collision_mask = 64 + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1_08kib") +hframes = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 1.5) +shape = SubResource("RectangleShape2D_3kvu5") + +[node name="SfxOpen" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("2_5eugl") +volume_db = -14.205 + +[node name="Area2DInteraction" type="Area2D" parent="."] +collision_layer = 2048 +collision_mask = 512 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DInteraction"] +position = Vector2(0, 7.5) +shape = SubResource("RectangleShape2D_08kib") +debug_color = Color(0.7, 0.673001, 0.190349, 0.42) diff --git a/src/scripts/entities/world/pot.gd b/src/scripts/entities/world/pot.gd new file mode 100644 index 0000000..b57c7d0 --- /dev/null +++ b/src/scripts/entities/world/pot.gd @@ -0,0 +1,509 @@ +extends CharacterBody2D + +var tileParticleScene = preload("res://scripts/components/TileParticle.tscn") + +var liftable = true +var thrown_by = null +var entity_id = "" +var object_name = "bomb" + +@export var is_being_thrown = false +@export var is_being_lifted = false +@export var is_being_put_down = false +@export var is_being_grabbed = false +@export var is_moving = false +@export var is_spawning = false +@export var is_fused = false + +var throw_speed = 200 +var throw_height = 30 +var current_height = 0 +var gravity = 800 +var holder = null +var flipFromWall = false + +# Add Z-axis variables similar to loot.gd +@export var positionZ = 0.0 +var velocityZ = 0.0 +var accelerationZ = -330.0 # Gravity +var bounceRestitution = 0.3 +var minBounceVelocity = 60.0 + +var destroy_initiated = false +@export var is_destroyed = false + +# Smooth lifting variables +var target_position = Vector2.ZERO +var lift_height = 12.0 # Height above player's head +var lift_speed = 10.0 # Speed of smooth movement +var put_down_start_pos = Vector2.ZERO +var put_down_target_pos = Vector2.ZERO +@export var lift_progress = 0.0 +var re_enable_collision_after_time = 0.0 +var re_enable_time = 0.17 +var previousFrameVel = Vector2.ZERO +var hasShownSmokePuffs = false + +func _ready() -> void: + if is_spawning: + liftable = false + $Area2DCollision.set_deferred("monitoring", false) + self.set_collision_layer_value(8, false) + self.set_collision_mask_value(9, false) + self.set_collision_mask_value(10, false) + self.set_collision_mask_value(8, false) + update_sprite_scale() + pass + indicate(false) + pass + +func _physics_process(delta: float) -> void: + if multiplayer.is_server(): + if is_being_thrown: + re_enable_collision_after_time -= delta + if re_enable_collision_after_time <= 0.0: + # enable collisions again + self.set_collision_layer_value(8, true) + self.set_collision_mask_value(9, true) + self.set_collision_mask_value(10, true) + self.set_collision_mask_value(8, true) + re_enable_collision_after_time = 0 + + # Apply gravity to vertical movement + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + if positionZ <= 0: + # Pot has hit the ground + positionZ = 0 + + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if abs(velocityZ) > minBounceVelocity: + velocityZ = -velocityZ * bounceRestitution + else: + velocityZ = 0 + is_being_thrown = false + velocity = velocity.lerp(Vector2.ZERO, 0.5) + if velocity.x == 0 and velocity.y == 0: + thrown_by = null + + # Move horizontally + var collision = move_and_collide(velocity * delta) + if collision: + if positionZ == 0: + is_being_thrown = false + update_sprite_scale() + elif is_being_put_down: + lift_progress -= delta * lift_speed + if lift_progress <= 0.0: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + lift_progress = 0 + is_being_put_down = false + is_being_lifted = false + holder = null + positionZ = 0 + # enable collisions again + self.set_collision_layer_value(8, true) + self.set_collision_mask_value(9, true) + self.set_collision_mask_value(10, true) + self.set_collision_mask_value(7, true) + self.set_collision_mask_value(8, true) + $Area2DCollision.set_deferred("monitoring", true) + else: + global_position = put_down_start_pos.lerp(put_down_target_pos, 1.0 - lift_progress) + positionZ = lift_height * lift_progress + update_sprite_scale() + elif is_being_lifted: + # Smooth lifting animation + if holder: + $GPUParticles2D.emitting = false + target_position = holder.global_position + #target_position.y -= 2 + if lift_progress < 1.0: + lift_progress += delta * lift_speed + lift_progress = min(lift_progress, 1.0) + global_position = global_position.lerp(target_position, lift_progress) + positionZ = lift_height * lift_progress + else: + lift_progress = 1.0 + global_position = target_position + positionZ = lift_height + update_sprite_scale() + pass + elif is_being_grabbed: + #if velocity != Vector2.ZERO and velocity != previousFrameVel and hasShownSmokePuffs == false: + if velocity != Vector2.ZERO: + is_moving = true + #hasShownSmokePuffs = true + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if !$SfxDrag2.playing: + $SfxDrag2.play() + else: + is_moving = false + if $SfxDrag2.playing: + $SfxDrag2.stop() + move_and_collide(velocity * delta) + previousFrameVel = velocity + pass + else: # it just spawned: + # Apply gravity to vertical movement + velocityZ += accelerationZ * delta + positionZ += velocityZ * delta + + if positionZ <= 0: + if is_spawning: + is_spawning = false + liftable = true + $Area2DCollision.set_deferred("monitoring", true) + self.set_collision_layer_value(8, true) + self.set_collision_mask_value(9, true) + self.set_collision_mask_value(10, true) + self.set_collision_mask_value(8, true) + # Pot has hit the ground + positionZ = 0 + if abs(velocityZ) > 30: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if abs(velocityZ) > minBounceVelocity: + velocityZ = -velocityZ * bounceRestitution + else: + velocityZ = 0 + velocity = velocity.lerp(Vector2.ZERO, 0.5) + move_and_collide(velocity * delta) + update_sprite_scale() + pass + else: + if is_fused and $AnimationPlayer.current_animation == "idle": + if $SfxBombFuse.playing: + $SfxBombFuse.play() + $AnimationPlayer.play("fused") + # for client:' + if is_being_thrown: + if $SfxDrag2.playing: + $SfxDrag2.stop() + if positionZ <= 0: + if !$SfxLand.playing: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + elif is_being_put_down: + if $SfxDrag2.playing: + $SfxDrag2.stop() + if !$SfxLand.playing: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + elif is_being_lifted: + if $SfxDrag2.playing: + $SfxDrag2.stop() + $GPUParticles2D.emitting = false + elif is_being_grabbed: + if is_moving: + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + if !$SfxDrag2.playing: + $SfxDrag2.play() + else: + if $SfxDrag2.playing: + $SfxDrag2.stop() + else: + if is_spawning: + if positionZ <= 0: + $SfxLand.play() + $GPUParticles2D.emitting = true + $GPUParticles2D/TimerSmokeParticles.start() + else: + if $SfxLand.playing: + $SfxLand.stop() + if $SfxDrag2.playing: + $SfxDrag2.stop() + pass + update_sprite_scale() + if is_destroyed and !destroy_initiated: + destroy_initiated = true + show_destroy_effect() + + pass + pass +func update_sprite_scale() -> void: + # Calculate scale based on height + # Maximum height will have scale 1.3, ground will have scale 1.0 + var height_factor = positionZ / 50.0 # Assuming 50 is max height + var posY = positionZ # Direct mapping of Z to Y offset + var sc = 1.0 + (0.1 * height_factor) # Slightly less scale change than loot (0.3 instead of 0.8) + $Sprite2D.scale = Vector2(sc, sc) + $Sprite2D.offset.y = -posY + # Also update shadow position and scale + if is_being_lifted: + $Sprite2D.z_as_relative = false + $Sprite2D.z_index = 12 + $Sprite2DShadow.offset.y = 0 # Base shadow position + else: + $Sprite2D.z_as_relative = true + $Sprite2D.z_index = 0 + $Sprite2DShadow.offset.y = 0 + #$Sprite2DShadow.scale = Vector2(1.125 * sc, 0.5 * sc) # Scale shadow with height + $Sprite2DShadow.scale = Vector2(1,1) + #$Sprite2DShadow.modulate. + +func throw(direction: Vector2, initial_velocity: float = 200): + self.set_collision_mask_value(7, true) + $Area2DCollision.set_deferred("monitoring", true) + $SfxThrow.play() + + is_being_lifted = false + is_being_thrown = true + is_being_put_down = false + thrown_by = holder + holder = null + velocity = direction * initial_velocity + velocityZ = throw_height + positionZ = lift_height + current_height = 0 + re_enable_collision_after_time = re_enable_time + +func grab(new_holder: CharacterBody2D) -> bool: + if positionZ <= 0 and holder == null: # only allow grab if no previous owner and position is 0 + $GPUParticles2D/TimerSmokeParticles.stop() #reset... + holder = new_holder + is_being_grabbed = true + indicate(false) + return true + return false + +func release(): + holder = null + is_being_grabbed = false + hasShownSmokePuffs = false + indicate(true) + if $SfxDrag2.playing: + $SfxDrag2.stop() + pass + +func lift(new_holder: CharacterBody2D): + if (new_holder != holder and holder != null) and "lose_held_entity" in holder: + # steal from holder + holder.lose_held_entity(self) + indicate(false) + $Area2DCollision.set_deferred("monitoring", false) + thrown_by = null + holder = new_holder + # disable collisions + self.set_collision_layer_value(8, false) + self.set_collision_mask_value(7, false) + self.set_collision_mask_value(8, false) + self.set_collision_mask_value(9, false) + self.set_collision_mask_value(10, false) + is_being_lifted = true + is_being_grabbed = false + is_being_thrown = false + is_being_put_down = false + lift_progress = 0.0 + velocityZ = 0 + $SfxLand.play() + +func put_down() -> bool: + if not is_being_lifted or is_being_put_down: + return false + + var dropDir = holder.last_direction + dropDir.x *= 12 + if dropDir.y > 0: + dropDir.y *= 10 + else: + dropDir.y *= 10 + put_down_target_pos = holder.global_position + dropDir + + # First check: Direct space state query for walls + var space_state = get_world_2d().direct_space_state + var params = PhysicsPointQueryParameters2D.new() + params.position = put_down_target_pos + params.collision_mask = 64 # Layer for walls (usually layer 7) + params.collide_with_areas = true + params.collide_with_bodies = true + + var results = space_state.intersect_point(params) + if results.size() > 0: + # Found overlapping walls at target position + print("Cannot place pot: Wall in the way") + return false + + # Second check: Line of sight between player and target position + var query = PhysicsRayQueryParameters2D.create( + holder.global_position, + put_down_target_pos, + 64 # Wall collision mask + ) + query.collide_with_areas = true + query.collide_with_bodies = true + + var result = space_state.intersect_ray(query) + if result: + # Hit something between player and target position + print("Cannot place pot: Path blocked") + return false + + # Third check: Make sure we're not placing on top of another pot or object + params.collision_mask = 128 # Layer for pots/objects + results = space_state.intersect_point(params) + if results.size() > 0: + # Found overlapping objects at target position + print("Cannot place pot: Object in the way") + return false + $Area2DCollision.set_deferred("monitoring", false) + + # Position is valid, proceed with putting down + self.set_collision_mask_value(7, true) # instantly reenenable collision with wall + is_being_put_down = true + is_being_lifted = false + put_down_start_pos = global_position + thrown_by = null + holder = null + + indicate(true) + + return true + +func remove(): + + var fade_tween = create_tween() + fade_tween.set_trans(Tween.TRANS_CUBIC) + fade_tween.set_ease(Tween.EASE_OUT) + fade_tween.tween_property($Sprite2D, "modulate:a", 0.0, 0.6) + #await fade_tween.finished + await $SfxShatter.finished + if $SfxLand.playing: + $SfxLand.stop() + if $SfxDrag2.playing: + $SfxDrag2.stop() + $GPUParticles2D.emitting = false + #$SfxShatter.stop() + if multiplayer.is_server(): + call_deferred("queue_free") + pass + + +func create4TileParticles(): + var sprite_texture = $Sprite2D.texture + var frame_width = sprite_texture.get_width() / $Sprite2D.hframes + var frame_height = sprite_texture.get_height() / $Sprite2D.vframes + var frame_x = ($Sprite2D.frame % $Sprite2D.hframes) * frame_width + var frame_y = ($Sprite2D.frame / $Sprite2D.hframes) * frame_height + + # Create 4 particles with different directions and different parts of the texture + var directions = [ + Vector2(-1, -1).normalized(), # Top-left + Vector2(1, -1).normalized(), # Top-right + Vector2(-1, 1).normalized(), # Bottom-left + Vector2(1, 1).normalized() # Bottom-right + ] + + var regions = [ + Rect2(frame_x, frame_y, frame_width / 2, frame_height / 2), # Top-left + Rect2(frame_x + frame_width / 2, frame_y, frame_width / 2, frame_height / 2), # Top-right + Rect2(frame_x, frame_y + frame_height / 2, frame_width / 2, frame_height / 2), # Bottom-left + Rect2(frame_x + frame_width / 2, frame_y + frame_height / 2, frame_width / 2, frame_height / 2) # Bottom-right + ] + + for i in range(4): + var tp = tileParticleScene.instantiate() as CharacterBody2D + var spr2D = tp.get_node("Sprite2D") as Sprite2D + tp.global_position = global_position + + # Set up the sprite's texture and region + spr2D.texture = sprite_texture + spr2D.region_enabled = true + spr2D.region_rect = regions[i] + + # Add some randomness to the velocity + var speed = randf_range(170, 200) + var dir = directions[i] + Vector2(randf_range(-0.2, 0.2), randf_range(-0.2, 0.2)) + tp.velocity = dir * speed + + # Add some rotation + tp.angular_velocity = randf_range(-7, 7) + + get_parent().call_deferred("add_child", tp) + +func indicate(iIndicate: bool): + $Indicator.visible = iIndicate + if !liftable or is_being_lifted: + $Indicator.visible = false + pass + + +func _on_area_2d_collision_body_entered(body: Node2D) -> void: + if is_being_thrown == false or body == self or body == thrown_by: + return + if multiplayer.is_server(): + + var collision_shape = $Area2DCollision.get_overlapping_bodies() + + if collision_shape.size() > 0: + var collider = collision_shape[0] + var normal = (global_position - collider.global_position).normalized() + if abs(velocity.x) > 0.05 or abs(velocity.y) > 0.05: + if "take_damage" in body or body is TileMapLayer or collider is TileMapLayer: + if "take_damage" in body: + body.take_damage(self, thrown_by) + elif collider != self and "breakPot" in collider: + collider.take_damage(self, thrown_by) + # create particles from pot: + print("ye body is:", body) + + take_damage.rpc(null, null) + pass + normal = velocity.normalized() + velocity = velocity.bounce(normal) * 0.4 # slow down + pass # Replace with function body. + +func show_destroy_effect(): + $GPUParticles2D.emitting = true + $Sprite2D.frame = 13 + 19 + 19 + $Sprite2DShadow.visible = false + liftable = false + indicate(false) + create4TileParticles() + is_being_thrown = false + $Sprite2DShadow.visible = false + # Play shatter sound + $SfxShatter.play() + self.call_deferred("remove") + pass + +@rpc("call_local") +func take_damage(_iBody: Node2D, _iByWhoOrWhat: Node2D) -> void: + is_destroyed = true # will trigger show_destroy_effect for clients... + show_destroy_effect() + # remove all kind of collision since it's broken now... + self.set_deferred("monitoring", false) + self.set_collision_layer_value(8, false) + self.set_collision_mask_value(7, false) + self.set_collision_mask_value(8, false) + self.set_collision_mask_value(9, false) + self.set_collision_mask_value(10, false) + pass + +func _on_area_2d_collision_body_exited(_body: Node2D) -> void: + pass # Replace with function body. + + +func _on_area_2d_pickup_body_entered(_body: Node2D) -> void: + indicate(true) + pass # Replace with function body. + + +func _on_area_2d_pickup_body_exited(_body: Node2D) -> void: + indicate(false) + pass # Replace with function body. + + +func _on_timer_smoke_particles_timeout() -> void: + $GPUParticles2D.emitting = false + pass # Replace with function body. diff --git a/src/scripts/entities/world/pot.gd.uid b/src/scripts/entities/world/pot.gd.uid new file mode 100644 index 0000000..61317ed --- /dev/null +++ b/src/scripts/entities/world/pot.gd.uid @@ -0,0 +1 @@ +uid://bj0ueurl3vovc diff --git a/src/scripts/entities/world/pot.tscn b/src/scripts/entities/world/pot.tscn new file mode 100644 index 0000000..609d383 --- /dev/null +++ b/src/scripts/entities/world/pot.tscn @@ -0,0 +1,323 @@ +[gd_scene load_steps=48 format=3 uid="uid://bdlg5orah64m5"] + +[ext_resource type="Script" uid="uid://bj0ueurl3vovc" path="res://scripts/entities/world/pot.gd" id="1_hsjxb"] +[ext_resource type="Texture2D" uid="uid://bu4dq78f8lgj5" path="res://assets/gfx/sheet_18.png" id="1_rxnv2"] +[ext_resource type="Texture2D" uid="uid://bknascfv4twmi" path="res://assets/gfx/smoke_puffs.png" id="2_cmff4"] +[ext_resource type="AudioStream" uid="uid://fl0rfi4in3n4" path="res://assets/audio/sfx/environment/pot/Drunk lad destroys plant pot.mp3" id="3_vktry"] +[ext_resource type="AudioStream" uid="uid://dejjc0uqthi1b" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound1.mp3" id="4_nb533"] +[ext_resource type="AudioStream" uid="uid://iuxunaogc8xr" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound2.mp3" id="5_cmff4"] +[ext_resource type="AudioStream" uid="uid://bfqusej0pbxem" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound3.mp3" id="6_lq20m"] +[ext_resource type="AudioStream" uid="uid://dq461vpiih3lc" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound4.mp3" id="7_76fyq"] +[ext_resource type="AudioStream" uid="uid://cg1ndvx4t7xtd" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound5.mp3" id="8_m11t2"] +[ext_resource type="AudioStream" uid="uid://bt5npaenq15h2" path="res://assets/audio/sfx/environment/pot/smaller_pot_crash.mp3" id="9_sb38x"] +[ext_resource type="Texture2D" uid="uid://b1twy68vd7f20" path="res://assets/gfx/pickups/indicator.png" id="10_nb533"] +[ext_resource type="AudioStream" uid="uid://bcy4qh0j2yuss" path="res://assets/audio/sfx/z3/lift.wav" id="11_lq20m"] +[ext_resource type="AudioStream" uid="uid://x0hhwyr2e1u7" path="res://assets/audio/sfx/environment/pot/pot_sweep_move_01.mp3" id="13_hd4fl"] +[ext_resource type="AudioStream" uid="uid://cc6clnct61uk7" path="res://assets/audio/sfx/environment/pot/pot_sweep_move_02.mp3" id="14_0qg0s"] +[ext_resource type="AudioStream" uid="uid://cdjtqf2gbagra" path="res://assets/audio/sfx/environment/pot/pot_sweep_move_03.mp3" id="15_p028i"] +[ext_resource type="AudioStream" uid="uid://bxsowyqt7v637" path="res://assets/audio/sfx/environment/pot/pot_place_01.mp3" id="16_fvw42"] +[ext_resource type="AudioStream" uid="uid://b8x1clggitcoa" path="res://assets/audio/sfx/environment/pot/pot_place_02.mp3" id="17_qjm0l"] +[ext_resource type="AudioStream" uid="uid://bgfvvwyvn128g" path="res://assets/audio/sfx/environment/pot/pot_place_03.mp3" id="18_xfa6j"] +[ext_resource type="AudioStream" uid="uid://67u74sfddmd6" path="res://assets/audio/sfx/environment/pot/pot_place_04.mp3" id="19_3e0oi"] +[ext_resource type="AudioStream" uid="uid://2w73l4k3704x" path="res://assets/audio/sfx/environment/pot/pot_drag1.mp3" id="19_p028i"] +[ext_resource type="AudioStream" uid="uid://cy740ysgtt5n7" path="res://assets/audio/sfx/environment/pot/pot_place_05.mp3" id="20_v2r3y"] +[ext_resource type="AudioStream" uid="uid://bnuh7ima5cq0n" path="res://assets/audio/sfx/environment/pot/pot_drag2.mp3" id="20_wv4em"] +[ext_resource type="AudioStream" uid="uid://co7i1f4t8qtqp" path="res://assets/audio/sfx/environment/pot/pot_place_06.mp3" id="21_0qg0s"] +[ext_resource type="AudioStream" uid="uid://ohm0t5c7hw0w" path="res://assets/audio/sfx/player/throw/throw_01.wav.mp3" id="21_hd4fl"] + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hsjxb"] +properties/0/path = NodePath(".:position") +properties/0/spawn = true +properties/0/replication_mode = 2 +properties/1/path = NodePath(".:positionZ") +properties/1/spawn = true +properties/1/replication_mode = 2 +properties/2/path = NodePath(".:is_being_thrown") +properties/2/spawn = true +properties/2/replication_mode = 2 +properties/3/path = NodePath(".:is_being_lifted") +properties/3/spawn = true +properties/3/replication_mode = 2 +properties/4/path = NodePath(".:is_being_put_down") +properties/4/spawn = true +properties/4/replication_mode = 2 +properties/5/path = NodePath(".:collision_mask") +properties/5/spawn = true +properties/5/replication_mode = 2 +properties/6/path = NodePath(".:collision_layer") +properties/6/spawn = true +properties/6/replication_mode = 2 +properties/7/path = NodePath("Area2DCollision:monitoring") +properties/7/spawn = true +properties/7/replication_mode = 2 +properties/8/path = NodePath(".:is_destroyed") +properties/8/spawn = true +properties/8/replication_mode = 2 +properties/9/path = NodePath(".:is_being_grabbed") +properties/9/spawn = true +properties/9/replication_mode = 2 +properties/10/path = NodePath(".:is_moving") +properties/10/spawn = true +properties/10/replication_mode = 2 +properties/11/path = NodePath(".:is_spawning") +properties/11/spawn = true +properties/11/replication_mode = 2 + +[sub_resource type="Gradient" id="Gradient_nb533"] +offsets = PackedFloat32Array(0.847255, 0.861575) +colors = PackedColorArray(0, 0, 0, 0.764706, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_87nuj"] +gradient = SubResource("Gradient_nb533") +width = 16 +height = 6 +fill = 1 +fill_from = Vector2(0.504274, 0.478632) +fill_to = Vector2(0.897436, 0.0769231) + +[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_lq20m"] +particles_animation = true +particles_anim_h_frames = 4 +particles_anim_v_frames = 2 +particles_anim_loop = false + +[sub_resource type="Curve" id="Curve_76fyq"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.780549, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_m11t2"] +curve = SubResource("Curve_76fyq") + +[sub_resource type="Curve" id="Curve_sb38x"] +_limits = [0.0, 100.0, 0.0, 1.0] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.733167, 4.55855), 0.0, 0.0, 0, 0, Vector2(0.815461, 91.8906), 0.0, 0.0, 0, 0, Vector2(0.892768, 100), 0.0, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveTexture" id="CurveTexture_ui3li"] +curve = SubResource("Curve_sb38x") + +[sub_resource type="Curve" id="Curve_dtubv"] +_limits = [0.0, 1.0, -1.0, 1.0] +_data = [Vector2(-1, 0), 0.0, 0.0, 0, 0, Vector2(0.0124688, 1), 0.0, 0.0, 0, 0, Vector2(0.516209, 1), 0.0, 0.0, 0, 0, Vector2(0.947631, 0), 0.0, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_tjjlx"] +curve_x = SubResource("Curve_dtubv") + +[sub_resource type="Curve" id="Curve_1webc"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0224439, 1), 0.0, 0.0, 0, 0, Vector2(0.880299, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveTexture" id="CurveTexture_sp8mg"] +curve = SubResource("Curve_1webc") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_iw3no"] +particle_flag_disable_z = true +direction = Vector3(1, 0.2, 0) +spread = 62.79 +initial_velocity_min = -30.0 +initial_velocity_max = 30.0 +directional_velocity_min = -25.0 +directional_velocity_max = 25.0 +directional_velocity_curve = SubResource("CurveXYZTexture_tjjlx") +gravity = Vector3(0, 0, 0) +damping_max = 100.0 +damping_curve = SubResource("CurveTexture_ui3li") +scale_min = 0.8 +scale_max = 1.2 +scale_curve = SubResource("CurveTexture_sp8mg") +color = Color(1, 1, 1, 0.709804) +alpha_curve = SubResource("CurveTexture_m11t2") +anim_offset_max = 1.0 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_hsjxb"] +size = Vector2(12, 8) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_87nuj"] +size = Vector2(18, 15) + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ui3li"] +streams_count = 7 +stream_0/stream = ExtResource("3_vktry") +stream_1/stream = ExtResource("4_nb533") +stream_2/stream = ExtResource("5_cmff4") +stream_3/stream = ExtResource("6_lq20m") +stream_4/stream = ExtResource("7_76fyq") +stream_5/stream = ExtResource("8_m11t2") +stream_6/stream = ExtResource("9_sb38x") + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wv4em"] +streams_count = 2 +stream_0/stream = ExtResource("19_p028i") +stream_1/stream = ExtResource("20_wv4em") + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_fvw42"] +streams_count = 3 +stream_0/stream = ExtResource("13_hd4fl") +stream_1/stream = ExtResource("14_0qg0s") +stream_2/stream = ExtResource("15_p028i") + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_icnv3"] +streams_count = 6 +stream_0/stream = ExtResource("16_fvw42") +stream_1/stream = ExtResource("17_qjm0l") +stream_2/stream = ExtResource("18_xfa6j") +stream_3/stream = ExtResource("19_3e0oi") +stream_4/stream = ExtResource("20_v2r3y") +stream_5/stream = ExtResource("21_0qg0s") + +[sub_resource type="Animation" id="Animation_lq20m"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:offset") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} + +[sub_resource type="Animation" id="Animation_cmff4"] +resource_name = "indicate" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:offset") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.4, 0.8), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_76fyq"] +_data = { +&"RESET": SubResource("Animation_lq20m"), +&"indicate": SubResource("Animation_cmff4") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_nb533"] +size = Vector2(14, 10) + +[node name="Pot" type="CharacterBody2D"] +collision_layer = 128 +collision_mask = 960 +script = ExtResource("1_hsjxb") + +[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_hsjxb") + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +z_index = -1 +position = Vector2(0, 3) +texture = SubResource("GradientTexture2D_87nuj") + +[node name="GPUParticles2D" type="GPUParticles2D" parent="."] +material = SubResource("CanvasItemMaterial_lq20m") +emitting = false +amount = 16 +texture = ExtResource("2_cmff4") +interp_to_end = 0.026 +preprocess = 0.16 +explosiveness = 0.5 +randomness = 0.48 +use_fixed_seed = true +seed = 1565624367 +process_material = SubResource("ParticleProcessMaterial_iw3no") + +[node name="TimerSmokeParticles" type="Timer" parent="GPUParticles2D"] +wait_time = 0.12 + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(0, -4) +texture = ExtResource("1_rxnv2") +hframes = 19 +vframes = 19 +frame = 14 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_hsjxb") + +[node name="Area2DPickup" type="Area2D" parent="."] +visible = false +collision_layer = 1024 +collision_mask = 512 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickup"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_87nuj") +debug_color = Color(0.688142, 0.7, 0.0440007, 0.42) + +[node name="SfxShatter" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_ui3li") +attenuation = 9.84915 +panning_strength = 1.46 +bus = &"Sfx" + +[node name="SfxDrag" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_wv4em") +volume_db = -10.142 +bus = &"Sfx" + +[node name="SfxDrag2" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_fvw42") +volume_db = -9.703 +pitch_scale = 0.77 +max_distance = 749.0 +attenuation = 10.1965 +panning_strength = 1.5 +bus = &"Sfx" + +[node name="SfxLand" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_icnv3") +attenuation = 6.9644 +panning_strength = 1.25 +bus = &"Sfx" + +[node name="SfxThrow" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("21_hd4fl") +volume_db = -4.708 +pitch_scale = 0.54 +bus = &"Sfx" + +[node name="SfxDrop" type="AudioStreamPlayer2D" parent="."] +bus = &"Sfx" + +[node name="SfxPickup" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("11_lq20m") + +[node name="Indicator" type="Sprite2D" parent="."] +position = Vector2(0, -11) +texture = ExtResource("10_nb533") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="Indicator"] +libraries = { +&"": SubResource("AnimationLibrary_76fyq") +} +autoplay = "indicate" + +[node name="Area2DCollision" type="Area2D" parent="."] +visible = false +collision_layer = 1024 +collision_mask = 704 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DCollision"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_nb533") +debug_color = Color(0.7, 0.132592, 0.232379, 0.42) + +[connection signal="timeout" from="GPUParticles2D/TimerSmokeParticles" to="." method="_on_timer_smoke_particles_timeout"] +[connection signal="body_entered" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_entered"] +[connection signal="body_exited" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_exited"] +[connection signal="body_entered" from="Area2DCollision" to="." method="_on_area_2d_collision_body_entered"] +[connection signal="body_exited" from="Area2DCollision" to="." method="_on_area_2d_collision_body_exited"] diff --git a/src/scripts/entities/world/pot.tscn30323093389.tmp b/src/scripts/entities/world/pot.tscn30323093389.tmp new file mode 100644 index 0000000..003ecda --- /dev/null +++ b/src/scripts/entities/world/pot.tscn30323093389.tmp @@ -0,0 +1,152 @@ +[gd_scene load_steps=21 format=3 uid="uid://bdlg5orah64m5"] + +[ext_resource type="Script" uid="uid://bj0ueurl3vovc" path="res://scripts/entities/world/pot.gd" id="1_hsjxb"] +[ext_resource type="Texture2D" uid="uid://bu4dq78f8lgj5" path="res://assets/gfx/sheet_18.png" id="1_rxnv2"] +[ext_resource type="AudioStream" uid="uid://fl0rfi4in3n4" path="res://assets/audio/sfx/environment/pot/Drunk lad destroys plant pot.mp3" id="3_vktry"] +[ext_resource type="AudioStream" uid="uid://dejjc0uqthi1b" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound1.mp3" id="4_nb533"] +[ext_resource type="AudioStream" uid="uid://iuxunaogc8xr" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound2.mp3" id="5_cmff4"] +[ext_resource type="AudioStream" uid="uid://bfqusej0pbxem" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound3.mp3" id="6_lq20m"] +[ext_resource type="AudioStream" uid="uid://dq461vpiih3lc" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound4.mp3" id="7_76fyq"] +[ext_resource type="AudioStream" uid="uid://cg1ndvx4t7xtd" path="res://assets/audio/sfx/environment/pot/pot_destroy_sound5.mp3" id="8_m11t2"] +[ext_resource type="AudioStream" uid="uid://bt5npaenq15h2" path="res://assets/audio/sfx/environment/pot/smaller_pot_crash.mp3" id="9_sb38x"] +[ext_resource type="Texture2D" uid="uid://b1twy68vd7f20" path="res://assets/gfx/pickups/indicator.png" id="10_nb533"] + +[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hsjxb"] +properties/0/path = NodePath(".:position") +properties/0/spawn = true +properties/0/replication_mode = 2 + +[sub_resource type="Gradient" id="Gradient_nb533"] +offsets = PackedFloat32Array(0.847255, 0.861575) +colors = PackedColorArray(0, 0, 0, 0.764706, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_87nuj"] +gradient = SubResource("Gradient_nb533") +width = 16 +height = 6 +fill = 1 +fill_from = Vector2(0.504274, 0.478632) +fill_to = Vector2(0.897436, 0.0769231) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_hsjxb"] +size = Vector2(12, 8) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_87nuj"] +size = Vector2(18, 15) + +[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ui3li"] +streams_count = 7 +stream_0/stream = ExtResource("3_vktry") +stream_1/stream = ExtResource("4_nb533") +stream_2/stream = ExtResource("5_cmff4") +stream_3/stream = ExtResource("6_lq20m") +stream_4/stream = ExtResource("7_76fyq") +stream_5/stream = ExtResource("8_m11t2") +stream_6/stream = ExtResource("9_sb38x") + +[sub_resource type="Animation" id="Animation_cmff4"] +resource_name = "indicate" +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:offset") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.4, 0.8), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, 0)] +} + +[sub_resource type="Animation" id="Animation_lq20m"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:offset") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_76fyq"] +_data = { +&"RESET": SubResource("Animation_lq20m"), +&"indicate": SubResource("Animation_cmff4") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_nb533"] +size = Vector2(14, 9) + +[node name="Pot" type="CharacterBody2D"] +collision_layer = 128 +collision_mask = 64 +script = ExtResource("1_hsjxb") + +[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] +replication_config = SubResource("SceneReplicationConfig_hsjxb") + +[node name="Sprite2DShadow" type="Sprite2D" parent="."] +position = Vector2(0, 3) +texture = SubResource("GradientTexture2D_87nuj") + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(0, -4) +texture = ExtResource("1_rxnv2") +hframes = 19 +vframes = 19 +frame = 14 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_hsjxb") + +[node name="Area2DPickup" type="Area2D" parent="."] +collision_layer = 1024 +collision_mask = 512 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickup"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_87nuj") +debug_color = Color(0.688142, 0.7, 0.0440007, 0.42) + +[node name="SfxShatter" type="AudioStreamPlayer2D" parent="."] +stream = SubResource("AudioStreamRandomizer_ui3li") +attenuation = 9.84915 +panning_strength = 1.46 +bus = &"Sfx" + +[node name="SfxThrow" type="AudioStreamPlayer2D" parent="."] + +[node name="SfxDrop" type="AudioStreamPlayer2D" parent="."] + +[node name="Indicator" type="Sprite2D" parent="."] +position = Vector2(0, -11) +texture = ExtResource("10_nb533") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="Indicator"] +libraries = { +&"": SubResource("AnimationLibrary_76fyq") +} +autoplay = "indicate" + +[node name="Area2DCollision" type="Area2D" parent="."] +collision_layer = 1024 +collision_mask = 704 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DCollision"] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_nb533") +debug_color = Color(0.7, 0.132592, 0.232379, 0.42) + +[connection signal="body_entered" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_entered"] +[connection signal="body_exited" from="Area2DPickup" to="." method="_on_area_2d_pickup_body_exited"] +[connection signal="body_entered" from="Area2DCollision" to="." method="_on_area_2d_collision_body_entered"] +[connection signal="body_exited" from="Area2DCollision" to="." method="_on_area_2d_collision_body_exited"] diff --git a/src/scripts/environment/torch_wall.tscn b/src/scripts/environment/torch_wall.tscn new file mode 100644 index 0000000..c1ab094 --- /dev/null +++ b/src/scripts/environment/torch_wall.tscn @@ -0,0 +1,175 @@ +[gd_scene load_steps=19 format=3 uid="uid://bcxk63irehw1d"] + +[ext_resource type="Texture2D" uid="uid://bbvdtm5iqv7a" path="res://assets/gfx/props/wall_torch.png" id="1_wyl82"] +[ext_resource type="Shader" uid="uid://cvksy3guq65ie" path="res://assets/shaders/fire.gdshader" id="2_hab2u"] +[ext_resource type="AudioStream" uid="uid://y4632vubgvmk" path="res://assets/audio/sfx/environment/torch/torch_burn_02.wav.mp3" id="3_hab2u"] + +[sub_resource type="Gradient" id="Gradient_wyl82"] +colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_hab2u"] +gradient = SubResource("Gradient_wyl82") + +[sub_resource type="Gradient" id="Gradient_7mycd"] + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_272bh"] +gradient = SubResource("Gradient_7mycd") + +[sub_resource type="Gradient" id="Gradient_5vw27"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_kek77"] +noise_type = 0 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_4c57u"] +color_ramp = SubResource("Gradient_5vw27") +noise = SubResource("FastNoiseLite_kek77") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_kek77"] +shader = ExtResource("2_hab2u") +shader_parameter/noise_tex = SubResource("NoiseTexture2D_4c57u") +shader_parameter/gradient_tex = SubResource("GradientTexture1D_272bh") +shader_parameter/brighter_color = Color(1, 0.8, 0, 1) +shader_parameter/middle_color = Color(1, 0.474005, 0.175976, 1) +shader_parameter/darker_color = Color(0.621094, 0.123033, 0.0859316, 1) +shader_parameter/spread = 0.526 +shader_parameter/amount = 32 + +[sub_resource type="Gradient" id="Gradient_272bh"] +offsets = PackedFloat32Array(0.603819, 0.673031) +colors = PackedColorArray(1, 0.843137, 0.603922, 0.337255, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_5vw27"] +gradient = SubResource("Gradient_272bh") +width = 22 +height = 22 +fill = 1 +fill_from = Vector2(0.512821, 0.461538) + +[sub_resource type="Animation" id="Animation_272bh"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("FireGlow:scale") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} + +[sub_resource type="Animation" id="Animation_7mycd"] +resource_name = "torch" +length = 1.6 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 1, +"values": [0, 1, 2, 1, 0, 1, 2, 1, 0, 1, 2, 1, 0, 1, 2, 1] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("FireGlow:scale") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.199912, 0.401399, 0.601311, 0.794927, 0.994839, 1.19633, 1.39624), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), +"update": 1, +"values": [Vector2(1, 1), Vector2(1.1, 1.1), Vector2(1, 1), Vector2(1.1, 1.1), Vector2(1, 1), Vector2(1.1, 1.1), Vector2(1, 1), Vector2(1.1, 1.1)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("TorchLight:scale") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.3, 0.4, 0.7, 0.8, 1.1, 1.2, 1.5), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), +"update": 1, +"values": [Vector2(1, 1), Vector2(1.05, 1.05), Vector2(1.1, 1.1), Vector2(1.05, 1.05), Vector2(1, 1), Vector2(1.05, 1.05), Vector2(1.1, 1.1), Vector2(1.05, 1.05)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_5vw27"] +_data = { +&"RESET": SubResource("Animation_272bh"), +&"torch": SubResource("Animation_7mycd") +} + +[sub_resource type="Gradient" id="Gradient_lquwl"] +offsets = PackedFloat32Array(0.742243, 0.74463) +colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_lt5sp"] +gradient = SubResource("Gradient_lquwl") +fill = 1 +fill_from = Vector2(0.508547, 0.487179) +fill_to = Vector2(0.974359, 0.0470085) + +[node name="TorchWall" type="Sprite2D"] +z_index = 2 +y_sort_enabled = true +texture = ExtResource("1_wyl82") +hframes = 3 + +[node name="Sprite2D" type="Sprite2D" parent="."] +visible = false +texture = SubResource("GradientTexture2D_hab2u") + +[node name="ColorRect" type="ColorRect" parent="."] +visible = false +material = SubResource("ShaderMaterial_kek77") +offset_left = -8.0 +offset_top = -25.0 +offset_right = 7.0 +offset_bottom = -3.0 + +[node name="FireGlow" type="Sprite2D" parent="."] +position = Vector2(0, -2) +texture = SubResource("GradientTexture2D_5vw27") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_5vw27") +} +autoplay = "torch" + +[node name="TorchLight" type="PointLight2D" parent="."] +z_index = 10 +position = Vector2(0, -1) +blend_mode = 2 +range_layer_max = 2 +texture = SubResource("GradientTexture2D_lt5sp") + +[node name="SfxTorch" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_hab2u") +volume_db = 2.996 +autoplay = true +max_distance = 509.0 +attenuation = 16.5642 +max_polyphony = 2 +panning_strength = 1.89 +bus = &"Sfx" diff --git a/src/scripts/level.tscn b/src/scripts/level.tscn new file mode 100644 index 0000000..0852ca8 --- /dev/null +++ b/src/scripts/level.tscn @@ -0,0 +1,483 @@ +[gd_scene load_steps=43 format=4 uid="uid://c5da75e565n7d"] + +[ext_resource type="Texture2D" uid="uid://bu4dq78f8lgj5" path="res://assets/gfx/sheet_18.png" id="1_6ksph"] + +[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_lyu2k"] + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_m4brx"] +polygon = PackedVector2Array(6.75, 6.75, 8, 6.625, 8, 8, 6.75, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_5upmd"] +polygon = PackedVector2Array(7, -8, 8, -8, 8, 8, 7, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_emxo0"] +polygon = PackedVector2Array(-8, -8, -4, -8, -4, -7, -8, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ncpt4"] +polygon = PackedVector2Array(7, -8, 7, -4, 8, -4, 8, -8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ugoxn"] +polygon = PackedVector2Array(8, 4, 8, 8, 7, 8, 7, 4) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_s5tcm"] +polygon = PackedVector2Array(6.75, -8, 8, -8, 8, -6.5, 6.875, -6.5) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_b6xc5"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, -7, -8, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_m8hwt"] +polygon = PackedVector2Array(-8, -8, -7, -8, -7, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_tglxv"] +polygon = PackedVector2Array(-8, -8, -7, -8, -7, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_fq3jy"] +polygon = PackedVector2Array(-8, -8, -7, -8, -7, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ji7g4"] +polygon = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_fjv83"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_3w1co"] +polygon = PackedVector2Array(4, -8, 8, -8, 8, -7, 4, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_4533o"] +polygon = PackedVector2Array(-8, -8, -8, -4, -7, -4, -7, -8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_anp3l"] +polygon = PackedVector2Array(-8, 4, -7, 4, -7, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_f8ncv"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, -7, -8, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_n640s"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, -7, -8, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_4c57u"] +polygon = PackedVector2Array(7, -8, 8, -8, 8, 8, 7, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_efxa6"] +polygon = PackedVector2Array(7, -8, 8, -8, 8, 8, 7, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_dg77c"] +polygon = PackedVector2Array(7, -8, 8, -8, 8, 8, 7, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_mgwa5"] +polygon = PackedVector2Array(-8, 7, -7, 7, -7, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_yf73x"] +polygon = PackedVector2Array(-8, -8, -7, -8, -7, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_lous1"] +polygon = PackedVector2Array(-8, 7, -4, 7, -4, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_pyflw"] +polygon = PackedVector2Array(-8, -8, -7, -8, -7, -7, -8, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_f1hq0"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, -7, -8, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_qyrwp"] +polygon = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_3cpci"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, -7, -7, -7, -7, 8, -8, 8, -8, -8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ron74"] +polygon = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, 7, -7, 7, -7, -8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_wiqva"] +polygon = PackedVector2Array(4, 7, 4, 8, 8, 8, 8, 7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_bc8dd"] +polygon = PackedVector2Array(7, -8, 8, -8, 8, 8, 7, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_cqshl"] +polygon = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_n3ur2"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, 8, 7, 8, 7, -7, -8, -7) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_jlc7t"] +polygon = PackedVector2Array(8, -8, 7, -8, 7, 7, -8, 7, -8, 8, 8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_13ear"] +polygon = PackedVector2Array(-8, -8, -7, -8, -7, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_jmwb3"] +polygon = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_m7sxa"] +polygon = PackedVector2Array(-8, -8, 8, -8, 8, -6.625, -8, -6.875) + +[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_f6bwm"] +polygon = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5ksd3"] +texture = ExtResource("1_6ksph") +0:0/0 = 0 +0:0/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_m4brx") +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -6, 8, -6, 8, 8, -6, 8) +1:0/0 = 0 +1:0/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_ji7g4") +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, 8, -6, 8, 8, -8, 8) +2:0/0 = 0 +2:0/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_mgwa5") +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, 6, -6, 6, 8, -8, 8) +3:0/0 = 0 +3:0/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_3cpci") +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, 6, 6, 6, 8, -8, 8) +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +11:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +14:0/0 = 0 +15:0/0 = 0 +16:0/0 = 0 +17:0/0 = 0 +18:0/0 = 0 +0:1/0 = 0 +0:1/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_5upmd") +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, 8, -8, 8, 8, -6, 8) +1:1/0 = 0 +1:1/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_fjv83") +2:1/0 = 0 +2:1/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_yf73x") +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, 8, -8, 8) +3:1/0 = 0 +3:1/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_ron74") +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, -6, 8, -6, 8, 8, -8, 8) +4:1/0 = 0 +4:1/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_jlc7t") +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, 8, -8, 8, 8, -8, 8, -8, -6, -6, -6) +5:1/0 = 0 +5:1/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_m7sxa") +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +14:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +17:1/0 = 0 +18:1/0 = 0 +0:2/0 = 0 +0:2/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_s5tcm") +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, 8, -8, 8, 6, -6, 6) +1:2/0 = 0 +1:2/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_f8ncv") +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) +2:2/0 = 0 +2:2/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_pyflw") +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, 6, -8, 6) +3:2/0 = 0 +4:2/0 = 0 +4:2/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_13ear") +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, 8, -8, 8) +5:2/0 = 0 +5:2/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_f6bwm") +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, 8, -6, 8, 8, -8, 8) +6:2/0 = 0 +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +12:2/0 = 0 +13:2/0 = 0 +14:2/0 = 0 +15:2/0 = 0 +16:2/0 = 0 +17:2/0 = 0 +0:3/0 = 0 +0:3/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_b6xc5") +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) +1:3/0 = 0 +1:3/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_n640s") +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) +2:3/0 = 0 +2:3/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_f1hq0") +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) +3:3/0 = 0 +3:3/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_bc8dd") +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, 8, -8, 8, 8, -6, 8) +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +14:3/0 = 0 +15:3/0 = 0 +16:3/0 = 0 +0:4/0 = 0 +0:4/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_m8hwt") +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, 8, -8, 8) +1:4/0 = 0 +1:4/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_4c57u") +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, 8, -8, 8, 8, -6, 8) +2:4/0 = 0 +2:4/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_qyrwp") +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, 8, -6, 8, 8, -8, 8) +3:4/0 = 0 +3:4/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_cqshl") +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, 8, -6, 8, 8, -8, 8) +4:4/0 = 0 +4:4/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_jmwb3") +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, 8, -6, 8, 8, -8, 8) +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +14:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 +0:5/0 = 0 +0:5/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_tglxv") +0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, 8, -8, 8) +1:5/0 = 0 +1:5/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_efxa6") +1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, 8, -8, 8, 8, -6, 8) +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 +12:5/0 = 0 +13:5/0 = 0 +14:5/0 = 0 +17:5/0 = 0 +18:5/0 = 0 +0:6/0 = 0 +0:6/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_fq3jy") +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, 8, -8, 8) +1:6/0 = 0 +1:6/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_dg77c") +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, 8, -8, 8, 8, -6, 8) +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +17:6/0 = 0 +18:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +16:7/0 = 0 +17:7/0 = 0 +18:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +14:8/0 = 0 +15:8/0 = 0 +16:8/0 = 0 +17:8/0 = 0 +18:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +10:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +14:9/0 = 0 +15:9/0 = 0 +16:9/0 = 0 +17:9/0 = 0 +18:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +5:10/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +8:10/0 = 0 +9:10/0 = 0 +10:10/0 = 0 +11:10/0 = 0 +12:10/0 = 0 +13:10/0 = 0 +14:10/0 = 0 +15:10/0 = 0 +16:10/0 = 0 +17:10/0 = 0 +18:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +4:11/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +8:11/0 = 0 +9:11/0 = 0 +10:11/0 = 0 +11:11/0 = 0 +12:11/0 = 0 +13:11/0 = 0 +14:11/0 = 0 +15:11/0 = 0 +16:11/0 = 0 +17:11/0 = 0 +18:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 +9:12/0 = 0 +10:12/0 = 0 +11:12/0 = 0 +12:12/0 = 0 +13:12/0 = 0 +14:12/0 = 0 +15:12/0 = 0 +16:12/0 = 0 +17:12/0 = 0 +18:12/0 = 0 +0:13/0 = 0 +0:13/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_emxo0") +0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 6, -8, 6) +1:13/0 = 0 +1:13/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_3w1co") +1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 6, 4, 6) +2:13/0 = 0 +2:13/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_lous1") +2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -4, -6, -4, 8, -8, 8) +3:13/0 = 0 +3:13/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_wiqva") +3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 4, -6, 4, 8, 8, 8) +0:14/0 = 0 +0:14/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_ncpt4") +0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -4, 8, -4, 8, -8) +1:14/0 = 0 +1:14/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_4533o") +1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 6, -8, 6, -4, -8, -4) +0:15/0 = 0 +0:15/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_ugoxn") +0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 4, -6, 8, 8, 8, 8, 4) +1:15/0 = 0 +1:15/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_anp3l") +1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 6, 4, 6, 8, -8, 8) +4:0/0 = 0 +4:0/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_n3ur2") +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -6, 8, -6, 6, -8, 6) +15:5/0 = 0 +16:5/0 = 0 +16:6/0 = 0 +15:6/0 = 0 +18:4/0 = 0 +17:4/0 = 0 +17:3/0 = 0 +18:3/0 = 0 +18:2/0 = 0 + +[sub_resource type="TileSet" id="TileSet_ulq2a"] +occlusion_layer_0/light_mask = 1 +physics_layer_0/collision_layer = 64 +physics_layer_0/collision_mask = 64 +physics_layer_0/physics_material = SubResource("PhysicsMaterial_lyu2k") +sources/0 = SubResource("TileSetAtlasSource_5ksd3") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_sfuo5"] +size = Vector2(3, 2) + +[node name="Main" type="Node2D"] +y_sort_enabled = true + +[node name="TileMapBottom" type="TileMapLayer" parent="."] +tile_map_data = PackedByteArray("AAABAP//AAAGAAAAAAACAP//AAAGAAAAAAACAP7/AAAGAAAAAAABAP7/AAAGAAAAAAAAAP7/AAAGAAAAAAD///7/AAAGAAAAAAD+//7/AAAGAAAAAAD9//7/AAAGAAAAAAAEAP7/AAAGAAAAAAADAP7/AAAGAAAAAAADAP3/AAAGAAAAAAACAP3/AAAGAAAAAAABAP3/AAAGAAAAAAAAAP3/AAAGAAAAAAD///3/AAAGAAAAAAD+//3/AAAGAAAAAAD9////AAAGAAAAAAAEAP3/AAAGAAAAAAAAAP//AAAGAAAAAAD/////AAAGAAAAAAAEAP//AAAGAAAAAAADAP//AAAGAAAAAAD9//3/AAAGAAAAAAD+////AAAGAAAAAAD+/wAAAAAGAAAAAAD//wAAAAAGAAAAAAAAAAAAAAAGAAAAAAABAAAAAAAGAAAAAAACAAAAAAAGAAAAAAADAAAAAAAGAAAAAAADAAEAAAAGAAAAAAACAAEAAAAGAAAAAAABAAEAAAAGAAAAAAAAAAEAAAAGAAAAAAD//wEAAAAGAAAAAAD+/wEAAAAGAAAAAAA=") +tile_set = SubResource("TileSet_ulq2a") +metadata/_edit_lock_ = true + +[node name="TileMapFloor" type="TileMapLayer" parent="."] +tile_map_data = PackedByteArray("AAD/////AAAHAAAAAAAAAP//AAAHAAAAAAD9/wAAAAACAAEAAAD9////AAACAAEAAAD9//7/AAACAAEAAAD9//3/AAADAAAAAAD+//3/AAABAAIAAAD///3/AAABAAIAAAAAAP3/AAABAAIAAAABAP3/AAABAAIAAAACAP3/AAABAAIAAAADAP3/AAABAAIAAAAEAP3/AAAEAAAAAAAEAP7/AAAAAAEAAAAEAP//AAAAAAEAAAA=") +tile_set = SubResource("TileSet_ulq2a") +metadata/_edit_lock_ = true + +[node name="TileMapAbove" type="TileMapLayer" parent="."] +z_index = 14 +tile_set = SubResource("TileSet_ulq2a") + +[node name="CorridorCollisions" type="StaticBody2D" parent="."] +collision_layer = 64 +collision_mask = 0 +metadata/_edit_lock_ = true + +[node name="ColToPleaseGodot" type="CollisionShape2D" parent="CorridorCollisions"] +position = Vector2(-111.5, -39) +shape = SubResource("RectangleShape2D_sfuo5") diff --git a/src/scripts/ui/button_select_char.gd b/src/scripts/ui/button_select_char.gd new file mode 100644 index 0000000..c87e6fb --- /dev/null +++ b/src/scripts/ui/button_select_char.gd @@ -0,0 +1,11 @@ +extends Button + + +var current_character_stats = CharacterStats.new() + +func set_data(iData) -> void: + current_character_stats.load(iData) + $VBoxContainer/SelectableChar/Player.initStats(current_character_stats) + $VBoxContainer/SelectableChar/Player._stats_changed(current_character_stats) + $VBoxContainer/LabelLevel.text = "Level " + str(current_character_stats.level) + pass diff --git a/src/scripts/ui/button_select_char.gd.uid b/src/scripts/ui/button_select_char.gd.uid new file mode 100644 index 0000000..d7dc4df --- /dev/null +++ b/src/scripts/ui/button_select_char.gd.uid @@ -0,0 +1 @@ +uid://fwu8vcxc4qii diff --git a/src/scripts/ui/button_select_char.tscn b/src/scripts/ui/button_select_char.tscn new file mode 100644 index 0000000..6fff340 --- /dev/null +++ b/src/scripts/ui/button_select_char.tscn @@ -0,0 +1,29 @@ +[gd_scene load_steps=3 format=3 uid="uid://dgniqbtakal50"] + +[ext_resource type="Script" uid="uid://fwu8vcxc4qii" path="res://scripts/ui/button_select_char.gd" id="1_87l7n"] +[ext_resource type="PackedScene" uid="uid://dgtfy455abe1t" path="res://scripts/entities/player/player.tscn" id="2_0bb2u"] + +[node name="ButtonSelectChar" type="Button"] +custom_minimum_size = Vector2(64, 52) +script = ExtResource("1_87l7n") + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="SelectableChar" type="Node2D" parent="VBoxContainer"] +position = Vector2(30.24, 28.035) + +[node name="Player" parent="VBoxContainer/SelectableChar" instance=ExtResource("2_0bb2u")] +isDemoCharacter = true + +[node name="LabelLevel" type="Label" parent="VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 10 +theme_override_font_sizes/font_size = 6 +text = "Level 1" diff --git a/src/scripts/ui/character_select.gd b/src/scripts/ui/character_select.gd new file mode 100644 index 0000000..ccf14b5 --- /dev/null +++ b/src/scripts/ui/character_select.gd @@ -0,0 +1,267 @@ +extends Control + +var buttonSelectChar = preload("res://scripts/ui/button_select_char.tscn") + + +@onready var demoCharacter = $ControlSelectCharacter/VBoxContainer/Control/SelectableChar/Player + +signal character_choose() +signal back_button() + +const MAX_CHARACTERS = 10 +var save_path = "saves/" +var characters = [] +var current_slot = -1 +var current_character_stats = CharacterStats.new() + +func _ready() -> void: + RenderingServer.set_default_clear_color(Color(0, 0, 0, 1.0)) + + var pPanel:PopupPanel = $ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/PickerButtonColorFacial.get_popup() + pPanel.max_size = Vector2i(80,120) + var cPicker:ColorPicker = $ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/PickerButtonColorFacial.get_picker() + cPicker.hex_visible = true + cPicker.sliders_visible = true + cPicker.can_add_swatches = false + cPicker.presets_visible = false + cPicker.scale = Vector2(0.24,0.24) + + var pPanel2:PopupPanel = $ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/PickerButtonColorHair.get_popup() + pPanel2.max_size = Vector2i(80,120) + var cPicker2:ColorPicker = $ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/PickerButtonColorHair.get_picker() + cPicker2.hex_visible = true + cPicker2.sliders_visible = true + cPicker2.can_add_swatches = false + cPicker2.presets_visible = false + cPicker2.scale = Vector2(0.24,0.24) + + + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = false + $ControlCharacterInfo.visible = true + current_slot = -1 + current_character_stats = CharacterStats.new() + $ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName/LineEdit.text = "" + + loadCharDatas() + update_character_display() + if characters.size() > 0: + $ControlCharacterInfo.visible = false + current_character_stats.load(characters[current_slot]) + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = true + else: + current_slot = -1 + $ControlCharacterInfo.visible = true + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = false + demoCharacter.initStats(current_character_stats) + call_deferred("nextFrame") + pass +func nextFrame(): + demoCharacter._stats_changed(current_character_stats) + pass + +func loadCharDatas(): + characters = [] # reset + var dir = DirAccess.open("user://") + # Load all saved characters + if dir.dir_exists(save_path) == false: + dir.make_dir(save_path) + + var saveFiles = DirAccess.get_files_at("user://" + save_path) + + for saveFile in saveFiles: + var char_data = getSaveData(saveFile) + if !char_data.is_empty(): + current_slot = 0 # preselect first character. + characters.append(char_data) + pass + +func getSaveData(iSaveFile:String) -> Dictionary: + var savePath = "user://" + save_path + iSaveFile + if not FileAccess.file_exists(savePath): + return {} + + var file_access = FileAccess.open(savePath, FileAccess.READ) + var json_string = file_access.get_line() + file_access.close() + var json = JSON.new() + var parse_result = json.parse(json_string) + return json.data if parse_result == OK else {} + +func update_character_display() -> void: + var children = $ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer.get_children() + for child in children: + $ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer.remove_child(child) + var curIndex = 0 + for chara in characters: + var charBut = buttonSelectChar.instantiate() + $ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer.add_child(charBut) + charBut.set_data(chara) + charBut.connect("pressed", _pressCharBut.bind(charBut, curIndex)) + curIndex+=1 + pass + $ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer.queue_redraw() + $ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer.queue_redraw() + pass + +func checkSaves(): + + + pass + +func _input(event: InputEvent): + var isMouseButton = event is InputEventMouseButton + var isPressed = event.is_pressed() + if isMouseButton and isPressed and event.button_index == 1: + var evLocal = make_input_local(event) + if !Rect2(Vector2(0,0), size).has_point(evLocal.position): + release_focus() + + +func _on_line_edit_text_changed(new_text: String) -> void: + demoCharacter.stats.character_name = new_text + demoCharacter.initStats(demoCharacter.stats) + pass # Replace with function body. + +func _pressCharBut(iCharBut:Button, iIndex:int) -> void: + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = true + $ControlCharacterInfo.visible = false + var polayer = iCharBut.find_child("Player") + current_character_stats = iCharBut.find_child("Player").stats + current_slot = iIndex + demoCharacter.initStats(current_character_stats) + demoCharacter._stats_changed(current_character_stats) + pass + +func _on_button_create_pressed() -> void: + if characters.size() >= MAX_CHARACTERS: + print("DELETE a characcter, you jhave too many") + else: + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = false + $ControlCharacterInfo.visible = true + current_slot = -1 + current_character_stats = CharacterStats.new() + demoCharacter.initStats(current_character_stats) + demoCharacter._stats_changed(current_character_stats) + $ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName/LineEdit.text = "" + pass + + + pass # Replace with function body. + + +func _on_button_delete_pressed() -> void: + if current_slot != -1: + var dir = DirAccess.open("user://") + dir.remove("user://" + save_path + current_character_stats.character_name + ".json") + loadCharDatas() + update_character_display() + current_slot = -1 + + if characters.size() > 0: + current_slot = 0 + $ControlCharacterInfo.visible = false + current_character_stats.load(characters[current_slot]) + demoCharacter.initStats(current_character_stats) + demoCharacter._stats_changed(current_character_stats) + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = true + else: + $ControlCharacterInfo.visible = true + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = false + pass # Replace with function body. + + +func _on_button_save_pressed() -> void: + $ControlCharacterInfo.visible = false + current_character_stats.character_name = $ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName/LineEdit.text + var json_data = JSON.stringify(current_character_stats.save()) + var fileAccess = FileAccess.open("user://" + save_path + current_character_stats.character_name + ".json", FileAccess.WRITE) + fileAccess.store_line(json_data) + fileAccess.close() + + loadCharDatas() + update_character_display() + # figure out index by iterating buttons. + var children = $ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer.get_children() + var cnt = 0 + for child in children: + if child.current_character_stats.character_name == current_character_stats.character_name: + current_slot = cnt + break + cnt+=1 + + demoCharacter.initStats(current_character_stats) + demoCharacter._stats_changed(current_character_stats) + + $ControlSelectCharacter/VBoxContainer/ButtonPlay.visible = true + + pass # Replace with function body. + + +func _on_button_play_pressed() -> void: + MultiplayerManager.character_data = current_character_stats + emit_signal("character_choose") + pass # Replace with function body. + + +func _on_button_back_pressed() -> void: + emit_signal("back_button") + pass # Replace with function body. + + +func _on_h_slider_skin_value_changed(value: float) -> void: + #current_character_stats.skin = "res://assets/gfx/Puny-Characters/Layer 0 - Skins/Human" + str(int(floor(value))) + ".png" + current_character_stats.setSkin(int(floor(value))) + #demoCharacter.initStats(current_character_stats) + #demoCharacter._stats_changed(current_character_stats) + + pass # Replace with function body. + + +func _on_h_slider_facial_value_changed(value: float) -> void: + current_character_stats.setFacialHair( + int($ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/HSliderFacial.value) + ) + pass # Replace with function body. + + +func _on_h_slider_hair_value_changed(value: float) -> void: + current_character_stats.setHair( + int($ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/HSliderHair.value) + ) + pass # Replace with function body. + + +func _on_h_slider_eye_color_value_changed(value: float) -> void: + current_character_stats.setEyes( + int($ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeColor/HSliderEyeColor.value) + ) + pass # Replace with function body. + + +func _on_h_slider_eye_lashes_value_changed(value: float) -> void: + current_character_stats.setEyeLashes( + int($ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeLashes/HSliderEyeLashes.value) + ) + pass # Replace with function body. + + +func _on_h_slider_ears_value_changed(value: float) -> void: + current_character_stats.setEars( + int($ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Ears/HSliderEars.value) + ) + pass # Replace with function body. + + +func _on_color_picker_button_picker_created() -> void: + + pass # Replace with function body. + + +func _on_picker_button_color_facial_color_changed(color: Color) -> void: + current_character_stats.setFacialHairColor(color) + pass # Replace with function body. + + +func _on_picker_button_color_hair_color_changed(color: Color) -> void: + current_character_stats.setHairColor(color) + pass # Replace with function body. diff --git a/src/scripts/ui/character_select.gd.uid b/src/scripts/ui/character_select.gd.uid new file mode 100644 index 0000000..674cc1f --- /dev/null +++ b/src/scripts/ui/character_select.gd.uid @@ -0,0 +1 @@ +uid://dwmqhbjbhnrvy diff --git a/src/scripts/ui/character_select.tscn b/src/scripts/ui/character_select.tscn new file mode 100644 index 0000000..f23a13e --- /dev/null +++ b/src/scripts/ui/character_select.tscn @@ -0,0 +1,419 @@ +[gd_scene load_steps=4 format=3 uid="uid://274rykgkxi3m"] + +[ext_resource type="Script" uid="uid://dwmqhbjbhnrvy" path="res://scripts/ui/character_select.gd" id="1_4pvb2"] +[ext_resource type="PackedScene" uid="uid://dgtfy455abe1t" path="res://scripts/entities/player/player.tscn" id="4_5axoa"] +[ext_resource type="PackedScene" uid="uid://dgniqbtakal50" path="res://scripts/ui/button_select_char.tscn" id="7_bft24"] + +[node name="CharacterSelect" type="Control"] +z_index = 26 +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_4pvb2") + +[node name="ControlCharacterInfo" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="MarginContainer" type="MarginContainer" parent="ControlCharacterInfo"] +layout_mode = 0 +offset_right = 40.0 +offset_bottom = 40.0 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="ColorRect" type="ColorRect" parent="ControlCharacterInfo/MarginContainer"] +layout_mode = 2 +color = Color(0, 0, 0, 0.654902) + +[node name="MarginContainer" type="MarginContainer" parent="ControlCharacterInfo/MarginContainer"] +layout_mode = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +text = "Create new character" + +[node name="TabContainer" type="TabContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +current_tab = 2 + +[node name="Skin" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +visible = false +layout_mode = 2 +metadata/_tab_index = 0 + +[node name="HSliderSkin" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Skin"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 6.0 + +[node name="Eyes" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +visible = false +layout_mode = 2 +theme_override_constants/separation = 4 +metadata/_tab_index = 1 + +[node name="HBoxContainerEyeColor" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes"] +layout_mode = 2 + +[node name="LabelEyeColor" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeColor"] +layout_mode = 2 +text = "Color" + +[node name="HSliderEyeColor" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeColor"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 14.0 +rounded = true + +[node name="HBoxContainerEyeLashes" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes"] +layout_mode = 2 + +[node name="LabelEyeLashes" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeLashes"] +layout_mode = 2 +text = "Lashes" + +[node name="HSliderEyeLashes" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeLashes"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 8.0 +rounded = true + +[node name="Hair" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +layout_mode = 2 +metadata/_tab_index = 2 + +[node name="HBoxContainerFacial" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair"] +layout_mode = 2 + +[node name="LabelFacial" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial"] +layout_mode = 2 +text = "Facial Hair" + +[node name="HSliderFacial" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 3.0 +rounded = true + +[node name="PickerButtonColorFacial" type="ColorPickerButton" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial"] +layout_mode = 2 +text = "test" +color = Color(1, 1, 1, 1) +edit_alpha = false + +[node name="HBoxContainerHair" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair"] +layout_mode = 2 + +[node name="LabelHead" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair"] +layout_mode = 2 +text = "Head Hair" + +[node name="HSliderHair" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 12.0 + +[node name="PickerButtonColorHair" type="ColorPickerButton" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair"] +layout_mode = 2 +text = "test" +color = Color(1, 1, 1, 1) +edit_alpha = false + +[node name="Ears" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +visible = false +layout_mode = 2 +metadata/_tab_index = 3 + +[node name="HSliderEars" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Ears"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 7.0 + +[node name="HBoxContainer" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 + +[node name="VBoxContainerBaseStats" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 + +[node name="LabelBaseStatsHeader" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats"] +modulate = Color(0.7429, 0.755937, 0.761719, 1) +layout_mode = 2 +text = "Base Stats:" + +[node name="HBoxContainerBaseStats" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats"] +layout_mode = 2 + +[node name="LabelBaseStats" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats/HBoxContainerBaseStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "STR +DEX +END +INT +WIS +LCK" + +[node name="LabelBaseStatsValues" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats/HBoxContainerBaseStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "10 +10 +10 +10 +10 +10" +horizontal_alignment = 2 + +[node name="VBoxContainerDerivedStats" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 + +[node name="LabelDerivedStatsHeader" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats"] +modulate = Color(0.7429, 0.755937, 0.761719, 1) +layout_mode = 2 +text = "Derived Stats:" + +[node name="HBoxContainerDerivedStats" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats"] +layout_mode = 2 + +[node name="LabelDerivedStats" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats/HBoxContainerDerivedStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "HP +MP +Damage +Defense +MoveSpd +AtkSpd +Sight +SpellAmp +CritChance" + +[node name="LabelDerivedStatsValues" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats/HBoxContainerDerivedStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "30.0 +20.0 +2.0 +3.0 +2.10 +1.40 +7.0 +3.0 +12.0%" +horizontal_alignment = 2 + +[node name="LabelDerivedStatsCalculations" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats/HBoxContainerDerivedStats"] +modulate = Color(0.621094, 0.621094, 0.621094, 1) +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "(END × 3) +(WIS × 2) +(STR × 0.2) +(END × 0.3) +(DEX × 0.01 + 2) +(DEX × 0.04 + 1) +(DEX × 0.2 + 5) +(INT × 0.2) +(LCK × 1.2)" + +[node name="HBoxContainerInputName" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 + +[node name="LabelName" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName"] +layout_mode = 2 +text = "Name" + +[node name="LineEdit" type="LineEdit" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName"] +layout_mode = 2 +size_flags_horizontal = 3 +placeholder_text = "Enter your character name" +max_length = 32 + +[node name="ButtonSave" type="Button" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +text = "Save" + +[node name="Control" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -40.0 +offset_right = 40.0 +grow_vertical = 0 + +[node name="ButtonBack" type="Button" parent="Control"] +layout_mode = 1 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -25.0 +offset_right = 48.0 +grow_vertical = 0 +theme_override_constants/outline_size = 6 +text = "Back" + +[node name="ControlSelectCharacter" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +grow_horizontal = 2 +grow_vertical = 2 +scale = Vector2(2, 2) + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlSelectCharacter"] +layout_mode = 1 +anchors_preset = 13 +anchor_left = 0.5 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -23.5 +offset_right = 23.5 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Control" type="Control" parent="ControlSelectCharacter/VBoxContainer"] +custom_minimum_size = Vector2(0, 14) +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 4 + +[node name="SelectableChar" type="Node2D" parent="ControlSelectCharacter/VBoxContainer/Control"] + +[node name="ColorRect" type="ColorRect" parent="ControlSelectCharacter/VBoxContainer/Control/SelectableChar"] +custom_minimum_size = Vector2(31.73, 66.99) +anchors_preset = 13 +anchor_left = 0.5 +anchor_right = 0.5 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +color = Color(0, 0, 0, 0.431373) + +[node name="Player" parent="ControlSelectCharacter/VBoxContainer/Control/SelectableChar" instance=ExtResource("4_5axoa")] +position = Vector2(0, 0.5) +isDemoCharacter = true + +[node name="ButtonPlay" type="Button" parent="ControlSelectCharacter/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 4 +text = "PLAY" + +[node name="ControlYourCharacters" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 0 +grow_vertical = 2 + +[node name="MarginContainer2" type="MarginContainer" parent="ControlYourCharacters"] +layout_mode = 1 +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -70.0 +grow_horizontal = 0 +grow_vertical = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="ColorRect" type="ColorRect" parent="ControlYourCharacters/MarginContainer2"] +layout_mode = 2 +color = Color(0, 0, 0, 0.403922) + +[node name="MarginContainer" type="MarginContainer" parent="ControlYourCharacters/MarginContainer2"] +layout_mode = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="VBoxContainerCharacters" type="VBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +layout_mode = 2 +size_flags_vertical = 0 +text = "Your characters" + +[node name="ScrollContainer" type="ScrollContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +layout_mode = 2 +size_flags_vertical = 3 +size_flags_stretch_ratio = 20.0 +horizontal_scroll_mode = 0 +vertical_scroll_mode = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="ButtonSelectChar" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer" instance=ExtResource("7_bft24")] +layout_mode = 2 + +[node name="ButtonSelectChar2" 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+size_flags_horizontal = 3 +theme_override_constants/outline_size = 6 +text = "Delete" + +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Skin/HSliderSkin" to="." method="_on_h_slider_skin_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeColor/HSliderEyeColor" to="." method="_on_h_slider_eye_color_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeLashes/HSliderEyeLashes" to="." method="_on_h_slider_eye_lashes_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/HSliderFacial" to="." method="_on_h_slider_facial_value_changed"] +[connection signal="color_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/PickerButtonColorFacial" to="." method="_on_picker_button_color_facial_color_changed"] +[connection signal="picker_created" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/PickerButtonColorFacial" to="." method="_on_color_picker_button_picker_created"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/HSliderHair" to="." method="_on_h_slider_hair_value_changed"] +[connection signal="color_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/PickerButtonColorHair" to="." method="_on_picker_button_color_hair_color_changed"] +[connection signal="value_changed" 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from="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/HBoxContainer/ButtonDelete" to="." method="_on_button_delete_pressed"] diff --git a/src/scripts/ui/character_select.tscn22691288798.tmp b/src/scripts/ui/character_select.tscn22691288798.tmp new file mode 100644 index 0000000..79d59ef --- /dev/null +++ b/src/scripts/ui/character_select.tscn22691288798.tmp @@ -0,0 +1,384 @@ +[gd_scene load_steps=12 format=3 uid="uid://274rykgkxi3m"] + +[ext_resource type="Script" uid="uid://dwmqhbjbhnrvy" path="res://assets/scripts/ui/character_select.gd" id="1_4pvb2"] +[ext_resource type="Texture2D" uid="uid://br5meakhvr7dh" path="res://assets/gfx/Puny-Characters/base.png" id="1_rdoe0"] +[ext_resource type="Texture2D" uid="uid://76feta3qlvee" path="res://assets/gfx/Puny-Characters/ranger_body.png" id="2_4pvb2"] +[ext_resource type="Texture2D" uid="uid://b1ry74iiqoc1f" path="res://assets/gfx/tomb-01.png" id="2_v33st"] +[ext_resource type="Script" 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+layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -20.0 +offset_top = -20.0 +offset_right = 20.0 +offset_bottom = 20.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Sprite2D" type="Sprite2D" parent="background"] +modulate = Color(0.407892, 0.411388, 0.421875, 1) +position = Vector2(21, 11) +scale = Vector2(0.09, 0.05) +texture = ExtResource("2_v33st") +script = ExtResource("3_bft24") + +[node name="ControlCharacterInfo" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="MarginContainer" type="MarginContainer" parent="ControlCharacterInfo"] +layout_mode = 0 +offset_right = 40.0 +offset_bottom = 40.0 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="ColorRect" type="ColorRect" parent="ControlCharacterInfo/MarginContainer"] +layout_mode = 2 +color = Color(0, 0, 0, 0.403922) + +[node name="MarginContainer" type="MarginContainer" parent="ControlCharacterInfo/MarginContainer"] +layout_mode = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 6 +text = "Create new character" + +[node name="HBoxContainer" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 + +[node name="VBoxContainerBaseStats" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 + +[node name="LabelBaseStatsHeader" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats"] +modulate = Color(0.7429, 0.755937, 0.761719, 1) +layout_mode = 2 +theme_override_font_sizes/font_size = 4 +text = "Base Stats:" + +[node name="HBoxContainerBaseStats" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats"] +layout_mode = 2 + +[node name="LabelBaseStats" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats/HBoxContainerBaseStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +theme_override_font_sizes/font_size = 4 +text = "STR +DEX +END +INT +WIS +LCK" + +[node name="LabelBaseStatsValues" type="Label" 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1 + +[node name="ControlYourCharacters" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 0 +grow_vertical = 2 + +[node name="MarginContainer2" type="MarginContainer" parent="ControlYourCharacters"] +layout_mode = 1 +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -70.0 +grow_horizontal = 0 +grow_vertical = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="ColorRect" type="ColorRect" parent="ControlYourCharacters/MarginContainer2"] +layout_mode = 2 +color = Color(0, 0, 0, 0.403922) + +[node name="MarginContainer" type="MarginContainer" parent="ControlYourCharacters/MarginContainer2"] +layout_mode = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="VBoxContainerCharacters" type="VBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +layout_mode = 2 +theme_override_font_sizes/font_size = 8 +text = "Your characters" + +[node name="ScrollContainer" type="ScrollContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 3 +horizontal_scroll_mode = 0 +vertical_scroll_mode = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer"] +layout_mode = 2 + +[node name="ButtonSelectChar" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer" instance=ExtResource("7_bft24")] +layout_mode = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +z_index = 1 +layout_mode = 2 +size_flags_vertical = 10 + +[node name="ButtonCreate" type="Button" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/HBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_font_sizes/font_size = 6 +text = "Create" + +[node name="ButtonDelete" type="Button" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/HBoxContainer"] +z_index = 2 +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_font_sizes/font_size = 6 +text = "Delete" + +[connection signal="text_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName/LineEdit" to="." method="_on_line_edit_text_changed"] +[connection signal="pressed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/ButtonCreate" to="." method="_on_button_create_pressed"] diff --git a/src/scripts/ui/character_select.tscn59177280005.tmp b/src/scripts/ui/character_select.tscn59177280005.tmp new file mode 100644 index 0000000..b115ad1 --- /dev/null +++ b/src/scripts/ui/character_select.tscn59177280005.tmp @@ -0,0 +1,441 @@ +[gd_scene load_steps=4 format=3 uid="uid://274rykgkxi3m"] + +[ext_resource type="Script" uid="uid://dwmqhbjbhnrvy" path="res://scripts/ui/character_select.gd" id="1_4pvb2"] +[ext_resource type="PackedScene" uid="uid://dgtfy455abe1t" path="res://scripts/entities/player/player.tscn" id="4_5axoa"] +[ext_resource type="PackedScene" uid="uid://dgniqbtakal50" path="res://scripts/ui/button_select_char.tscn" id="7_bft24"] + +[node name="CharacterSelect" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_4pvb2") + +[node name="ControlCharacterInfo" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="MarginContainer" type="MarginContainer" parent="ControlCharacterInfo"] +layout_mode = 0 +offset_right = 40.0 +offset_bottom = 40.0 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="ColorRect" type="ColorRect" parent="ControlCharacterInfo/MarginContainer"] +layout_mode = 2 +color = Color(0, 0, 0, 0.403922) + +[node name="MarginContainer" type="MarginContainer" parent="ControlCharacterInfo/MarginContainer"] +layout_mode = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +text = "Create new character" + +[node name="TabContainer" type="TabContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +current_tab = 1 + +[node name="Eyes" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +visible = false +layout_mode = 2 +theme_override_constants/separation = 4 +metadata/_tab_index = 0 + +[node name="HBoxContainerEyeColor" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes"] +layout_mode = 2 + +[node name="LabelEyeColor" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeColor"] +layout_mode = 2 +text = "Color" + +[node name="HSliderEyeColor" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeColor"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 14.0 +rounded = true + +[node name="HBoxContainerEyeLashes" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes"] +layout_mode = 2 + +[node name="LabelEyeLashes" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeLashes"] +layout_mode = 2 +text = "Lashes" + +[node name="HSliderEyeLashes" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeLashes"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 8.0 +rounded = true + +[node name="Hair" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +layout_mode = 2 +metadata/_tab_index = 1 + +[node name="HBoxContainerFacial" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair"] +layout_mode = 2 + +[node name="LabelFacial" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial"] +layout_mode = 2 +text = "Facial" + +[node name="HSliderFacial" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 3.0 +rounded = true + +[node name="HSliderFacialColor" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 4.0 +rounded = true + +[node name="PickerButtonColorFacial" type="ColorPickerButton" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial"] +layout_mode = 2 +text = "test" +color = Color(1, 1, 1, 1) +edit_alpha = false + +[node name="HBoxContainerHair" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair"] +layout_mode = 2 + +[node name="LabelHead" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair"] +layout_mode = 2 +text = "Hair" + +[node name="HSliderHair" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 13.0 + +[node name="HSliderHairColor" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 10.0 + +[node name="PickerButtonColorHair" type="ColorPickerButton" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair"] +layout_mode = 2 +text = "test" +color = Color(1, 1, 1, 1) +edit_alpha = false + +[node name="Skin" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +visible = false +layout_mode = 2 +metadata/_tab_index = 2 + +[node name="HSliderSkin" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Skin"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 6.0 + +[node name="Ears" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer"] +visible = false +layout_mode = 2 +metadata/_tab_index = 3 + +[node name="HSliderEars" type="HSlider" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Ears"] +layout_mode = 2 +size_flags_horizontal = 3 +max_value = 7.0 + +[node name="HBoxContainer" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 + +[node name="VBoxContainerBaseStats" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 + +[node name="LabelBaseStatsHeader" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats"] +modulate = Color(0.7429, 0.755937, 0.761719, 1) +layout_mode = 2 +text = "Base Stats:" + +[node name="HBoxContainerBaseStats" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats"] +layout_mode = 2 + +[node name="LabelBaseStats" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats/HBoxContainerBaseStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "STR +DEX +END +INT +WIS +LCK" + +[node name="LabelBaseStatsValues" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerBaseStats/HBoxContainerBaseStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "10 +10 +10 +10 +10 +10" +horizontal_alignment = 2 + +[node name="VBoxContainerDerivedStats" type="VBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 + +[node name="LabelDerivedStatsHeader" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats"] +modulate = Color(0.7429, 0.755937, 0.761719, 1) +layout_mode = 2 +text = "Derived Stats:" + +[node name="HBoxContainerDerivedStats" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats"] +layout_mode = 2 + +[node name="LabelDerivedStats" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats/HBoxContainerDerivedStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "HP +MP +Damage +Defense +MoveSpd +AtkSpd +Sight +SpellAmp +CritChance" + +[node name="LabelDerivedStatsValues" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats/HBoxContainerDerivedStats"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "30.0 +20.0 +2.0 +3.0 +2.10 +1.40 +7.0 +3.0 +12.0%" +horizontal_alignment = 2 + +[node name="LabelDerivedStatsCalculations" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainerDerivedStats/HBoxContainerDerivedStats"] +modulate = Color(0.621094, 0.621094, 0.621094, 1) +layout_mode = 2 +theme_override_constants/line_spacing = 0 +text = "(END × 3) +(WIS × 2) +(STR × 0.2) +(END × 0.3) +(DEX × 0.01 + 2) +(DEX × 0.04 + 1) +(DEX × 0.2 + 5) +(INT × 0.2) +(LCK × 1.2)" + +[node name="HBoxContainerInputName" type="HBoxContainer" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 + +[node name="LabelName" type="Label" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName"] +layout_mode = 2 +text = "Name" + +[node name="LineEdit" type="LineEdit" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName"] +layout_mode = 2 +size_flags_horizontal = 3 +placeholder_text = "Enter your character name" +max_length = 32 + +[node name="ButtonSave" type="Button" parent="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +text = "Save" + +[node name="Control" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -20.0 +offset_top = -40.0 +offset_right = 20.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="ButtonBack" type="Button" parent="Control"] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -13.5 +offset_top = -10.0 +offset_right = 13.5 +offset_bottom = 10.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_font_sizes/font_size = 8 +text = "Back" + +[node name="ControlSelectCharacter" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +grow_horizontal = 2 +grow_vertical = 2 +scale = Vector2(2, 2) + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlSelectCharacter"] +layout_mode = 1 +anchors_preset = 13 +anchor_left = 0.5 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -23.5 +offset_right = 23.5 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Control" type="Control" parent="ControlSelectCharacter/VBoxContainer"] +custom_minimum_size = Vector2(0, 14) +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 4 + +[node name="SelectableChar" type="Node2D" parent="ControlSelectCharacter/VBoxContainer/Control"] + +[node name="ColorRect" type="ColorRect" parent="ControlSelectCharacter/VBoxContainer/Control/SelectableChar"] +custom_minimum_size = Vector2(31.73, 66.99) +anchors_preset = 13 +anchor_left = 0.5 +anchor_right = 0.5 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +color = Color(0, 0, 0, 0.431373) + +[node name="Player" parent="ControlSelectCharacter/VBoxContainer/Control/SelectableChar" instance=ExtResource("4_5axoa")] +position = Vector2(0, 0.5) + +[node name="ButtonPlay" type="Button" parent="ControlSelectCharacter/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 4 +theme_override_font_sizes/font_size = 4 +text = "PLAY" + +[node name="ControlYourCharacters" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 0 +grow_vertical = 2 + +[node name="MarginContainer2" type="MarginContainer" parent="ControlYourCharacters"] +layout_mode = 1 +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -70.0 +grow_horizontal = 0 +grow_vertical = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="ColorRect" type="ColorRect" parent="ControlYourCharacters/MarginContainer2"] +layout_mode = 2 +color = Color(0, 0, 0, 0.403922) + +[node name="MarginContainer" type="MarginContainer" parent="ControlYourCharacters/MarginContainer2"] +layout_mode = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="VBoxContainerCharacters" type="VBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +layout_mode = 2 +size_flags_vertical = 0 +theme_override_font_sizes/font_size = 8 +text = "Your characters" + +[node name="ScrollContainer" type="ScrollContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +layout_mode = 2 +size_flags_vertical = 3 +size_flags_stretch_ratio = 20.0 +horizontal_scroll_mode = 0 +vertical_scroll_mode = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="ButtonSelectChar" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer" instance=ExtResource("7_bft24")] +layout_mode = 2 + +[node name="ButtonSelectChar2" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer" instance=ExtResource("7_bft24")] +layout_mode = 2 + +[node name="ButtonSelectChar3" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/ScrollContainer/VBoxContainer" instance=ExtResource("7_bft24")] +layout_mode = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters"] +z_index = 1 +layout_mode = 2 +size_flags_vertical = 10 + +[node name="ButtonCreate" type="Button" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/HBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_font_sizes/font_size = 6 +text = "Create" + +[node name="ButtonDelete" type="Button" parent="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/HBoxContainer"] +z_index = 2 +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_font_sizes/font_size = 6 +text = "Delete" + +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeColor/HSliderEyeColor" to="." method="_on_h_slider_eye_color_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Eyes/HBoxContainerEyeLashes/HSliderEyeLashes" to="." method="_on_h_slider_eye_lashes_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/HSliderFacial" to="." method="_on_h_slider_facial_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/HSliderFacialColor" to="." method="_on_h_slider_facial_value_changed"] +[connection signal="color_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/PickerButtonColorFacial" to="." method="_on_picker_button_color_facial_color_changed"] +[connection signal="picker_created" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerFacial/PickerButtonColorFacial" to="." method="_on_color_picker_button_picker_created"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/HSliderHair" to="." method="_on_h_slider_hair_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/HSliderHairColor" to="." method="_on_h_slider_hair_value_changed"] +[connection signal="color_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Hair/HBoxContainerHair/PickerButtonColorHair" to="." method="_on_picker_button_color_hair_color_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Skin/HSliderSkin" to="." method="_on_h_slider_skin_value_changed"] +[connection signal="value_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/TabContainer/Ears/HSliderEars" to="." method="_on_h_slider_ears_value_changed"] +[connection signal="text_changed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/HBoxContainerInputName/LineEdit" to="." method="_on_line_edit_text_changed"] +[connection signal="pressed" from="ControlCharacterInfo/MarginContainer/MarginContainer/VBoxContainer/ButtonSave" to="." method="_on_button_save_pressed"] +[connection signal="pressed" from="Control/ButtonBack" to="." method="_on_button_back_pressed"] +[connection signal="pressed" from="ControlSelectCharacter/VBoxContainer/ButtonPlay" to="." method="_on_button_play_pressed"] +[connection signal="pressed" from="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/HBoxContainer/ButtonCreate" to="." method="_on_button_create_pressed"] +[connection signal="pressed" from="ControlYourCharacters/MarginContainer2/MarginContainer/VBoxContainerCharacters/HBoxContainer/ButtonDelete" to="." method="_on_button_delete_pressed"] diff --git a/src/scripts/ui/inventory.gd b/src/scripts/ui/inventory.gd new file mode 100644 index 0000000..30c4f19 --- /dev/null +++ b/src/scripts/ui/inventory.gd @@ -0,0 +1,491 @@ +extends CanvasLayer + +var is_showing_inventory = true +var finished_tween = true + +var selectedItem:Item = null +var selectedEquipment:Item = null +var lastPressedItem:Item = null +var lastPressedType = "Item" + +var timerSelect:float = 0.0 + +func bindInventory(): + if GameManager.character_data.is_connected("character_changed", _charChanged): + GameManager.character_data.disconnect("character_changed", _charChanged) + GameManager.character_data.connect("character_changed", _charChanged) + pass + +func _ready() -> void: + + is_showing_inventory = false + var move_range = -119 + $ControlContainer/ControlStats.position.x += move_range + move_range = 80 + $ControlContainer/ControlInventory.position.x += move_range + move_range = 33 + $ControlContainer/ControlInfo.position.y += move_range + + $ControlContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE + + + # Set up multiplayer peer + ' + GameManager.host(21212, false) + + GameManager.character_data.connect("character_changed", _charChanged) + + #$Player.position = Vector2(30, 30) + + var item = Item.new() + item.item_type = Item.ItemType.Equippable + item.equipment_type = Item.EquipmentType.ARMOUR + item.item_name = "Leather Armour" + item.description = "A nice leather armour" + item.spriteFrame = 12 + item.modifiers["def"] = 2 + item.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 2 - Clothes/Tunic Body/BrownTunic.png" + GameManager.character_data.add_item(item) + + + var item2 = Item.new() + item2.item_type = Item.ItemType.Equippable + item2.equipment_type = Item.EquipmentType.HEADGEAR + item2.item_name = "Leather helm" + item2.description = "A nice leather helm" + item2.spriteFrame = 31 + item2.modifiers["def"] = 1 + item2.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 6 - Headgears/Basic Mage/MageHatRed.png" + item2.colorReplacements = [ + { "original": Color(255/255.0, 39/255.0, 44/255.0), "replace": Color(255/255.0,106/255.0,39/255.0)}, + { "original": Color(182/255.0, 0, 0), "replace": Color(182/255.0,106/255.0,0)}, + { "original": Color(118/255.0, 1/255.0, 0), "replace": Color(118/255.0,66/255.0,0)}, + { "original": Color(72/255.0, 0, 12/255.0), "replace": Color(72/255.0,34/255.0,0)} + ] + GameManager.character_data.add_item(item2) + + var item3 = Item.new() + item3.item_type = Item.ItemType.Equippable + item3.equipment_type = Item.EquipmentType.MAINHAND + item3.weapon_type = Item.WeaponType.SWORD + item3.item_name = "Dagger" + item3.description = "A sharp dagger" + item3.spriteFrame = 5*20 + 10 + item3.modifiers["dmg"] = 2 + GameManager.character_data.add_item(item3) + + var item4 = Item.new() + item4.item_type = Item.ItemType.Equippable + item4.equipment_type = Item.EquipmentType.MAINHAND + item4.weapon_type = Item.WeaponType.AXE + item4.item_name = "Hand Axe" + item4.description = "A sharp hand axe" + item4.spriteFrame = 5*20 + 11 + item4.modifiers["dmg"] = 4 + GameManager.character_data.add_item(item4) + + var item5 = Item.new() + item5.item_type = Item.ItemType.Equippable + item5.equipment_type = Item.EquipmentType.OFFHAND + item5.weapon_type = Item.WeaponType.AMMUNITION + item5.quantity = 13 + item5.can_have_multiple_of = true + item5.item_name = "Iron Arrow" + item5.description = "A sharp arrow made of iron and feathers from pelican birds" + item5.spriteFrame = 7*20 + 11 + item5.modifiers["dmg"] = 3 + GameManager.character_data.add_item(item5) + + var item6 = Item.new() + item6.item_type = Item.ItemType.Equippable + item6.equipment_type = Item.EquipmentType.MAINHAND + item6.weapon_type = Item.WeaponType.BOW + item6.item_name = "Wooden Bow" + item6.description = "A wooden bow made of elfish lembas trees" + item6.spriteFrame = 6*20 + 16 + item6.modifiers["dmg"] = 3 + GameManager.character_data.add_item(item6) + + var item7 = Item.new() + item7.item_type = Item.ItemType.Equippable + item7.equipment_type = Item.EquipmentType.BOOTS + item7.weapon_type = Item.WeaponType.NONE + item7.item_name = "Sandals" + item7.description = "A pair of shitty sandals" + item7.equipmentPath = "res://assets/gfx/Puny-Characters/Layer 1 - Shoes/ShoesBrown.png" + item7.spriteFrame = 2*20 + 10 + item7.modifiers["def"] = 1 + GameManager.character_data.add_item(item7) + ' + + # clear default stuff + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.texture = null + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/LabelItemDescription.text = "" + + pass + +func _charChanged(iChar:CharacterStats): + # update all stats: + $ControlContainer/ControlStats/MarginContainer/VBoxContainer/HBoxContainer/LabelBaseStatsValue.text = str(iChar.level) + "\r\n" + \ + "\r\n" + \ + str(floori(iChar.hp)) + "/" + str(floori(iChar.maxhp)) + "\r\n" + \ + str(floori(iChar.mp)) + "/" + str(floori(iChar.maxmp)) + "\r\n" + \ + "\r\n" + \ + str(iChar.baseStats.str) + "\r\n" + \ + str(iChar.baseStats.dex) + "\r\n" + \ + str(iChar.baseStats.end) + "\r\n" + \ + str(iChar.baseStats.int) + "\r\n" + \ + str(iChar.baseStats.wis) + "\r\n" + \ + str(iChar.baseStats.lck) + + $ControlContainer/ControlStats/MarginContainer/VBoxContainer/HBoxContainer/LabelDerivedStatsValue.text = str(floori(iChar.xp)) + "/" + str(floori(iChar.xp_to_next_level)) + "\r\n" + \ + str(iChar.coin) + "\r\n" + \ + "\r\n" + \ + "\r\n" + \ + "\r\n" + \ + str(iChar.damage) + "\r\n" + \ + str(iChar.defense) + "\r\n" + \ + str(iChar.move_speed) + "\r\n" + \ + str(iChar.attack_speed) + "\r\n" + \ + str(iChar.sight) + "\r\n" + \ + str(iChar.spell_amp) + "\r\n" + \ + str(iChar.crit_chance) + "%" + + # read inventory and populate inventory + var vboxInvent = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory + for child in vboxInvent.find_child("HBoxControl1").get_children(): + child.get_parent().remove_child(child) + child.propagate_call("queue_free", []) + for child in vboxInvent.find_child("HBoxControl2").get_children(): + child.get_parent().remove_child(child) + child.propagate_call("queue_free", []) + for child in vboxInvent.find_child("HBoxControl3").get_children(): + child.get_parent().remove_child(child) + child.propagate_call("queue_free", []) + + var selected_tex = preload("res://assets/gfx/ui/inventory_slot_kenny_white.png") + var styleBoxHover:StyleBox = StyleBoxTexture.new() + var styleBoxFocused:StyleBox = StyleBoxTexture.new() + var styleBoxPressed:StyleBox = StyleBoxTexture.new() + var styleBoxEmpty:StyleBox = StyleBoxEmpty.new() + styleBoxHover.texture = selected_tex + styleBoxFocused.texture = selected_tex + styleBoxPressed.texture = selected_tex + + var quantityFont:Font = load("res://assets/fonts/dmg_numbers.png") + for item:Item in iChar.inventory: + var btn:Button = Button.new() + btn.add_theme_stylebox_override("normal", styleBoxEmpty) + btn.add_theme_stylebox_override("hover", styleBoxHover) + btn.add_theme_stylebox_override("focus", styleBoxFocused) + btn.add_theme_stylebox_override("pressed", styleBoxPressed) + btn.custom_minimum_size = Vector2(24, 24) + btn.size = Vector2(24, 24) + + vboxInvent.find_child("HBoxControl1").add_child(btn) + var spr:Sprite2D = Sprite2D.new() + spr.texture = load(item.spritePath) + spr.hframes = item.spriteFrames.x + spr.vframes = item.spriteFrames.y + spr.frame = item.spriteFrame + spr.centered = false + spr.position = Vector2(4,4) + btn.add_child(spr) + + if item.can_have_multiple_of: + var lblQuantity:Label = Label.new() + lblQuantity.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT + lblQuantity.size = Vector2(24, 24) + lblQuantity.custom_minimum_size = Vector2(0,0) + lblQuantity.position = Vector2(10, 2) + lblQuantity.text = str(item.quantity) + lblQuantity.add_theme_font_override("font", quantityFont) + lblQuantity.add_theme_font_size_override("font", 8) + lblQuantity.scale = Vector2(0.5, 0.5) + btn.add_child(lblQuantity) + pass + + btn.connect("pressed", _selectItem.bind(item, true)) + btn.connect("focus_entered", _selectItem.bind(item, false)) + + pass + # clear eq container... + var eqContainer = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer + for child in eqContainer.get_children(): + child.get_parent().remove_child(child) + child.propagate_call("queue_free", []) + '"mainhand": null, + "offhand": null, + "headgear": null, + "armour": null, + "boots": null, + "accessory": null' + addEq(iChar, "mainhand", eqContainer, styleBoxEmpty, styleBoxHover, styleBoxFocused, styleBoxPressed, quantityFont) + addEq(iChar, "offhand", eqContainer, styleBoxEmpty, styleBoxHover, styleBoxFocused, styleBoxPressed, quantityFont) + addEq(iChar, "headgear", eqContainer, styleBoxEmpty, styleBoxHover, styleBoxFocused, styleBoxPressed, quantityFont) + addEq(iChar, "armour", eqContainer, styleBoxEmpty, styleBoxHover, styleBoxFocused, styleBoxPressed, quantityFont) + addEq(iChar, "boots", eqContainer, styleBoxEmpty, styleBoxHover, styleBoxFocused, styleBoxPressed, quantityFont) + addEq(iChar, "accessory", eqContainer, styleBoxEmpty, styleBoxHover, styleBoxFocused, styleBoxPressed, quantityFont) + + pass + +func addEq(iChar:CharacterStats, iPiece:String, eqContainer:Control, styleBoxEmpty: StyleBox, styleBoxHover: StyleBox, styleBoxFocused: StyleBox, styleBoxPressed: StyleBox, quantityFont: Font): + if iChar.equipment[iPiece] != null: + var btn:Button = Button.new() + btn.add_theme_stylebox_override("normal", styleBoxEmpty) + btn.add_theme_stylebox_override("hover", styleBoxHover) + btn.add_theme_stylebox_override("focus", styleBoxFocused) + btn.add_theme_stylebox_override("pressed", styleBoxPressed) + btn.custom_minimum_size = Vector2(24, 24) + btn.position = Vector2(1,9) + match iPiece: + "armour": + btn.position = Vector2(28, 9) + pass + "offhand": + btn.position = Vector2(55, 9) + pass + "headgear": + btn.position = Vector2(1, 36) + pass + "boots": + btn.position = Vector2(28, 36) + pass + "accessory": + btn.position = Vector2(55, 36) + pass + pass + + eqContainer.add_child(btn) + var spr:Sprite2D = Sprite2D.new() + spr.texture = load(iChar.equipment[iPiece].spritePath) + spr.hframes = iChar.equipment[iPiece].spriteFrames.x + spr.vframes = iChar.equipment[iPiece].spriteFrames.y + spr.frame = iChar.equipment[iPiece].spriteFrame + spr.centered = false + spr.position = Vector2(4,4) + btn.add_child(spr) + btn.connect("pressed", _selectEquipment.bind(iChar.equipment[iPiece], true)) + btn.connect("focus_entered", _selectEquipment.bind(iChar.equipment[iPiece], false)) + + if iChar.equipment[iPiece].can_have_multiple_of: + var lblQuantity:Label = Label.new() + lblQuantity.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT + lblQuantity.size = Vector2(24, 24) + lblQuantity.custom_minimum_size = Vector2(0,0) + lblQuantity.position = Vector2(10, 2) + lblQuantity.text = str(iChar.equipment[iPiece].quantity) + lblQuantity.add_theme_font_override("font", quantityFont) + lblQuantity.add_theme_font_size_override("font", 8) + lblQuantity.scale = Vector2(0.5, 0.5) + btn.add_child(lblQuantity) + pass + pass + pass + + # draw equipment buttons (for unequipping) +func _selectEquipment(item:Item, isPress: bool): + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/ButtonDrop.visible = true + if !is_showing_inventory: + return + if lastPressedItem == item and lastPressedType == "Equipment" and timerSelect > 0: + $SfxUnequip.play() + GameManager.character_data.unequip_item(selectedEquipment) + selectedItem = selectedEquipment + lastPressedItem = null + selectedEquipment = null + lastPressedType = "Item" + var vboxInvent = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory + for child in vboxInvent.find_child("HBoxControl1").get_children(): + child.grab_focus() + break + return + lastPressedType = "Equipment" + selectedEquipment = item + # update description in bottom + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.texture = load(item.spritePath) + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.hframes = item.spriteFrames.x + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.vframes = item.spriteFrames.y + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.frame = item.spriteFrame + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/LabelItemDescription.text = item.description + if isPress: + lastPressedItem = item + timerSelect = 0.4 + # unequip item + pass + +func _selectItem(item:Item, isPress: bool): + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/ButtonDrop.visible = true + if !is_showing_inventory: + return + if lastPressedItem == item and lastPressedType == "Item" and timerSelect > 0: + timerSelect = 0 + $SfxEquip.play() + GameManager.character_data.equip_item(selectedItem) + selectedEquipment = selectedItem + selectedItem = null + lastPressedItem = null + lastPressedType = "Equipment" + var eqContainer = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer + for child in eqContainer.get_children(): + child.grab_focus() + break + return + lastPressedType = "Item" + selectedItem = item + # update description in bottom + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.texture = load(item.spritePath) + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.hframes = item.spriteFrames.x + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.vframes = item.spriteFrames.y + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.frame = item.spriteFrame + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/LabelItemDescription.text = item.description + if isPress: + lastPressedItem = item + timerSelect = 0.4 + pass + +func _process(delta: float) -> void: + if timerSelect > 0: + timerSelect -= delta + if timerSelect <= 0: + timerSelect = 0 + pass + +func _input(_event: InputEvent): + #print("connected to newtwork:", GameManager.is_network_connected) + #print("finished tween:", finished_tween) + if !GameManager.is_network_connected or finished_tween == false: + return + if is_showing_inventory: + if !$ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/ButtonDrop.has_focus(): + if lastPressedType == "Equipment" and selectedEquipment != null and Input.is_action_just_pressed("ui_accept"): + $SfxUnequip.play() + GameManager.character_data.unequip_item(selectedEquipment) + selectedItem = selectedEquipment + selectedEquipment = null + lastPressedItem = null + lastPressedType = "Item" + var vboxInvent = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory + for child in vboxInvent.find_child("HBoxControl1").get_children(): + child.grab_focus() + break + return + if lastPressedType == "Item" and selectedItem != null and Input.is_action_just_pressed("ui_accept"): + $SfxEquip.play() + GameManager.character_data.equip_item(selectedItem) + selectedEquipment = selectedItem + selectedItem = null + lastPressedItem = null + lastPressedType = "Equipment" + var eqContainer = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer + for child in eqContainer.get_children(): + child.grab_focus() + break + return + + if Input.is_action_just_pressed("inventory") and finished_tween == true: + finished_tween = false + var move_range = 119 + var move_duration = 0.3 + if is_showing_inventory: + move_range = -move_range + #stats movement + var move_tween = get_tree().create_tween() + move_tween.tween_property($ControlContainer/ControlStats, "position:x",$ControlContainer/ControlStats.position.x + move_range,move_duration).from($ControlContainer/ControlStats.position.x).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT) + move_range = -80 + if is_showing_inventory: + move_range = -move_range + #inventory movement + var move_tween2 = get_tree().create_tween() + move_tween2.tween_property($ControlContainer/ControlInventory, "position:x",$ControlContainer/ControlInventory.position.x + move_range,move_duration).from($ControlContainer/ControlInventory.position.x).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT) + + move_range = -33 + if is_showing_inventory: + $SfxInventoryClose.play() + move_range = -move_range + else: + $SfxInventoryOpen.play() + #info movement + var move_tween3 = get_tree().create_tween() + move_tween3.tween_property($ControlContainer/ControlInfo, "position:y",$ControlContainer/ControlInfo.position.y + move_range,move_duration).from($ControlContainer/ControlInfo.position.y).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT) + + is_showing_inventory = !is_showing_inventory + await move_tween3.finished + finished_tween = true + + if is_showing_inventory: + # preselect first item + var vboxInvent = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory + var hadInventoryItem = false + for child in vboxInvent.find_child("HBoxControl1").get_children(): + child.grab_focus() + hadInventoryItem = true + break + lastPressedType = "Item" + if hadInventoryItem == false: + # preselect something in equipment instead + selectedItem = null + lastPressedItem = null + lastPressedType = "Equipment" + var eqContainer = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer + for child in eqContainer.get_children(): + child.grab_focus() + break + pass + + pass + ' + if Input.is_action_just_pressed("ui_right"): + $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer. + pass + if Input.is_action_just_pressed("ui_left"): + + pass' + ' + if Input.is_action_just_pressed("ui_up"): + $ControlContainer/ControlInventory/Sprite2DSelector.position.y -= 20 + pass + + if Input.is_action_just_pressed("ui_down"): + $ControlContainer/ControlInventory/Sprite2DSelector.position.y += 20 + pass' + + +func _on_button_drop_pressed() -> void: + if !is_showing_inventory: + return + if lastPressedType == "Item": + if selectedItem != null: + GameManager.character_data.drop_item(selectedItem) + selectedItem = null + # clear default stuff + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.texture = null + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/LabelItemDescription.text = "" + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/ButtonDrop.visible = false + else: + if selectedEquipment != null: + GameManager.character_data.drop_equipment(selectedEquipment) + selectedEquipment = null + # clear default stuff + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control/Sprite2DItem.texture = null + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/LabelItemDescription.text = "" + $ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/ButtonDrop.visible = false + + var vboxInvent = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory + var hadInventoryItem = false + for child in vboxInvent.find_child("HBoxControl1").get_children(): + child.grab_focus() + hadInventoryItem = true + break + lastPressedType = "Item" + if hadInventoryItem == false: + selectedItem = null + lastPressedItem = null + lastPressedType = "Equipment" + var eqContainer = $ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer + for child in eqContainer.get_children(): + child.grab_focus() + break + + + pass # Replace with function body. diff --git a/src/scripts/ui/inventory.gd.uid b/src/scripts/ui/inventory.gd.uid new file mode 100644 index 0000000..6e3ef11 --- /dev/null +++ b/src/scripts/ui/inventory.gd.uid @@ -0,0 +1 @@ +uid://20kfmxrtt20e diff --git a/src/scripts/ui/inventory.tscn b/src/scripts/ui/inventory.tscn new file mode 100644 index 0000000..2cc99de --- /dev/null +++ b/src/scripts/ui/inventory.tscn @@ -0,0 +1,693 @@ +[gd_scene load_steps=24 format=3 uid="uid://du1cpug8yag6w"] + +[ext_resource type="Texture2D" uid="uid://b7u7dbiaub8lp" path="res://assets/gfx/ruinborn_mImwZSNWBM.png" id="1_0amil"] +[ext_resource type="Script" uid="uid://20kfmxrtt20e" path="res://assets/scripts/ui/inventory.gd" id="1_k81k7"] +[ext_resource type="Texture2D" uid="uid://hib38y541eog" path="res://assets/gfx/items_n_shit.png" id="2_7vwhs"] +[ext_resource type="Texture2D" uid="uid://ct0rllwve2s1y" path="res://assets/gfx/ui/inventory_panel_small.png" id="2_voqm7"] +[ext_resource type="Texture2D" uid="uid://who0clhmi5cl" path="res://assets/gfx/ui/inventory_panel.png" id="4_nlhqn"] +[ext_resource type="Texture2D" uid="uid://cxend0ndnfn32" path="res://assets/gfx/ui/inventory_slot_kenny_white.png" id="4_nxmsh"] +[ext_resource type="Texture2D" uid="uid://bsnfadlf1dgnw" path="res://assets/gfx/ui/inventory_slot_kenny_black_sword.png" id="6_k81k7"] +[ext_resource type="FontFile" uid="uid://cbmcfue0ek0tk" path="res://assets/fonts/dmg_numbers.png" id="7_kiwfx"] +[ext_resource type="Texture2D" uid="uid://tdivehfcj0el" path="res://assets/gfx/ui/inventory_slot_kenny_black_shield.png" id="7_vardb"] +[ext_resource type="Texture2D" uid="uid://b1l30o2ljhl2t" path="res://assets/gfx/ui/inventory_slot_kenny_black_armour.png" id="8_mnwqb"] +[ext_resource type="Texture2D" uid="uid://jgbrhnsaxvg" path="res://assets/gfx/ui/inventory_slot_kenny_black_helm.png" id="9_nbh80"] +[ext_resource type="Texture2D" uid="uid://b71gs7h2v0rdi" path="res://assets/gfx/ui/inventory_slot_kenny_black_ring.png" id="10_kiwfx"] +[ext_resource type="Texture2D" uid="uid://ckctmypotajtf" path="res://assets/gfx/ui/inventory_slot_kenny_black_shoes.png" id="11_ylqbh"] +[ext_resource type="Texture2D" uid="uid://c21a60s4funrr" path="res://assets/gfx/ui/inventory_info_panel.png" id="13_vardb"] +[ext_resource type="AudioStream" uid="uid://x6lxrywls7e2" path="res://assets/audio/sfx/inventory/inventory_open.mp3" id="14_mnwqb"] +[ext_resource type="AudioStream" uid="uid://cfsubtwvpi7yn" path="res://assets/audio/sfx/inventory/inventory_open_inverted.mp3" id="14_nbh80"] +[ext_resource type="AudioStream" uid="uid://djw6c5rb4mm60" path="res://assets/audio/sfx/cloth/leather_cloth_02.wav.mp3" id="17_51fgf"] +[ext_resource type="AudioStream" uid="uid://umoxmryvbm01" path="res://assets/audio/sfx/cloth/leather_cloth_01.wav.mp3" id="18_qk47y"] + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_nbh80"] +texture = ExtResource("4_nxmsh") +modulate_color = Color(0.511719, 0.511719, 0.511719, 1) + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_kiwfx"] +texture = ExtResource("4_nxmsh") +modulate_color = Color(0, 0, 0, 1) + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_ylqbh"] +texture = ExtResource("4_nxmsh") + +[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_nbh80"] + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_51fgf"] +texture = ExtResource("4_nxmsh") + +[node name="Inventory" type="CanvasLayer"] +layer = 21 +script = ExtResource("1_k81k7") + +[node name="Sprite2D" type="Sprite2D" parent="."] +visible = false +modulate = Color(0.980057, 0.975295, 1, 1) +z_index = -2 +z_as_relative = false +position = Vector2(164.625, 92.75) +scale = Vector2(0.258803, 0.263268) +texture = ExtResource("1_0amil") + +[node name="ControlContainer" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="ControlStats" type="Control" parent="ControlContainer"] +layout_mode = 1 +anchors_preset = 9 +anchor_bottom = 1.0 +grow_vertical = 2 + +[node name="Sprite2DPanelz" type="Sprite2D" parent="ControlContainer/ControlStats"] +texture = ExtResource("4_nlhqn") +centered = false + +[node name="MarginContainer" type="MarginContainer" parent="ControlContainer/ControlStats"] +layout_mode = 0 +offset_right = 40.0 +offset_bottom = 40.0 +theme_override_constants/margin_left = 3 +theme_override_constants/margin_top = 3 +theme_override_constants/margin_right = 3 +theme_override_constants/margin_bottom = 3 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlContainer/ControlStats/MarginContainer"] +layout_mode = 2 + +[node name="LabelPlayerName" type="Label" parent="ControlContainer/ControlStats/MarginContainer/VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 6 +text = "Fronko" +horizontal_alignment = 1 + +[node name="HBoxContainer" type="HBoxContainer" parent="ControlContainer/ControlStats/MarginContainer/VBoxContainer"] +layout_mode = 2 + +[node name="LabelBaseStats" type="Label" parent="ControlContainer/ControlStats/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +theme_override_font_sizes/font_size = 6 +text = "Level + +Hp +Mp + +Str +Dex +End +Int +Wis +Lck" + +[node name="LabelBaseStatsValue" type="Label" parent="ControlContainer/ControlStats/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +theme_override_font_sizes/font_size = 6 +text = "1 + +30 / 30 +20 / 20 + +10 +10 +10 +10 +10 +10" +horizontal_alignment = 2 + +[node name="LabelDerivedStats" type="Label" parent="ControlContainer/ControlStats/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +theme_override_font_sizes/font_size = 6 +text = "Exp +Coin + + + +Damage +Defense +MovSpd +AtkSpd +Sight +SpellAmp +CritChance" + +[node name="LabelDerivedStatsValue" type="Label" parent="ControlContainer/ControlStats/MarginContainer/VBoxContainer/HBoxContainer"] +layout_mode = 2 +theme_override_constants/line_spacing = 0 +theme_override_font_sizes/font_size = 6 +text = "400 / 1000 +1 + + + +2 +3 +2.1 +1.4 +7.0 +3.0 +12.0%" +horizontal_alignment = 2 + +[node name="ControlInventory" type="Control" parent="ControlContainer"] +custom_minimum_size = Vector2(80, 0) +layout_mode = 1 +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 0 +grow_vertical = 2 + +[node name="Sprite2DPanel" type="Sprite2D" parent="ControlContainer/ControlInventory"] +modulate = Color(0, 0, 0, 0.862745) +texture = ExtResource("2_voqm7") +centered = false + +[node name="MarginContainer" type="MarginContainer" parent="ControlContainer/ControlInventory"] +custom_minimum_size = Vector2(80, 0) +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="ControlContainer/ControlInventory/MarginContainer"] +layout_mode = 2 +theme_override_constants/separation = 0 + +[node name="LabelInventory" type="Label" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 6 +text = "Inventory" +horizontal_alignment = 1 + +[node name="ControlInventory" type="Control" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer"] +custom_minimum_size = Vector2(0, 72) +layout_mode = 2 + +[node name="MarginContainer" type="MarginContainer" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory"] +layout_mode = 2 +offset_left = 2.0 +offset_top = 2.0 +offset_right = 78.0 +offset_bottom = 70.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_constants/margin_left = 2 +theme_override_constants/margin_top = 2 +theme_override_constants/margin_right = 2 +theme_override_constants/margin_bottom = 2 + +[node name="ScrollContainer" type="ScrollContainer" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer"] +layout_mode = 2 +follow_focus = true + +[node name="VBoxContainerInventory" type="VBoxContainer" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer"] +layout_mode = 2 +theme_override_constants/separation = -4 + +[node name="HBoxControl1" type="HBoxContainer" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_constants/separation = 0 + +[node name="Button3" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl1"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_styles/focus = SubResource("StyleBoxTexture_nbh80") +theme_override_styles/hover = SubResource("StyleBoxTexture_kiwfx") 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+horizontal_alignment = 2 + +[node name="Button6" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl1"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_styles/focus = SubResource("StyleBoxTexture_nbh80") +theme_override_styles/hover = SubResource("StyleBoxTexture_kiwfx") +theme_override_styles/pressed = SubResource("StyleBoxTexture_ylqbh") +theme_override_styles/normal = SubResource("StyleBoxEmpty_nbh80") +text = " " + +[node name="Sprite2DShield4" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl1/Button6"] +process_mode = 4 +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="Button5" 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parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_constants/separation = 0 + +[node name="Button3" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl2"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_styles/focus = SubResource("StyleBoxTexture_nbh80") +theme_override_styles/hover = SubResource("StyleBoxTexture_kiwfx") +theme_override_styles/pressed = SubResource("StyleBoxTexture_ylqbh") +theme_override_styles/normal = SubResource("StyleBoxEmpty_nbh80") +text = " " + +[node name="Sprite2DShield4" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl2/Button3"] +process_mode = 4 +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="Button5" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl2"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_styles/focus = SubResource("StyleBoxTexture_nbh80") +theme_override_styles/hover = SubResource("StyleBoxTexture_kiwfx") +theme_override_styles/pressed = SubResource("StyleBoxTexture_ylqbh") +theme_override_styles/normal = SubResource("StyleBoxEmpty_nbh80") +text = " " + +[node name="Sprite2DShield4" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl2/Button5"] +process_mode = 4 +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="Button4" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl2"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_styles/focus = SubResource("StyleBoxTexture_nbh80") +theme_override_styles/hover = SubResource("StyleBoxTexture_kiwfx") +theme_override_styles/pressed = SubResource("StyleBoxTexture_ylqbh") +theme_override_styles/normal = SubResource("StyleBoxEmpty_nbh80") +text = " " + +[node name="Sprite2DShield4" type="Sprite2D" 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SubResource("StyleBoxTexture_kiwfx") +theme_override_styles/pressed = SubResource("StyleBoxTexture_ylqbh") +theme_override_styles/normal = SubResource("StyleBoxEmpty_nbh80") +text = " " + +[node name="Sprite2DShield4" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl3/Button5"] +process_mode = 4 +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="Button4" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl3"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 +theme_override_styles/focus = SubResource("StyleBoxTexture_nbh80") +theme_override_styles/hover = SubResource("StyleBoxTexture_kiwfx") +theme_override_styles/pressed = SubResource("StyleBoxTexture_ylqbh") +theme_override_styles/normal = SubResource("StyleBoxEmpty_nbh80") +text = " " + +[node name="Sprite2DShield4" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlInventory/MarginContainer/ScrollContainer/VBoxContainerInventory/HBoxControl3/Button4"] +process_mode = 4 +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="ControlEquipment" type="Control" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer"] +custom_minimum_size = Vector2(80, 64) +layout_mode = 2 + +[node name="Label" type="Label" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment"] +layout_mode = 1 +anchors_preset = 5 +anchor_left = 0.5 +anchor_right = 0.5 +offset_left = -21.5 +offset_right = 21.5 +offset_bottom = 23.0 +grow_horizontal = 2 +theme_override_font_sizes/font_size = 6 +text = "Equipment" +horizontal_alignment = 1 + +[node name="Sprite2D" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment"] +modulate = Color(1, 1, 1, 0.670588) +position = Vector2(13, 21) +texture = ExtResource("6_k81k7") + +[node name="Sprite2D2" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment"] +modulate = Color(1, 1, 1, 0.670588) +position = Vector2(67, 21) +texture = ExtResource("7_vardb") + +[node name="Sprite2D3" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment"] +modulate = Color(1, 1, 1, 0.670588) +position = Vector2(40, 21) +texture = ExtResource("8_mnwqb") + +[node name="Sprite2D4" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment"] +modulate = Color(1, 1, 1, 0.670588) +position = Vector2(13, 48) +texture = ExtResource("9_nbh80") + +[node 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+theme_override_styles/normal = SubResource("StyleBoxTexture_51fgf") + +[node name="Sprite2DShield3" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer/Button4"] +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="Button5" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 0 +offset_left = 28.0 +offset_top = 36.0 +offset_right = 52.0 +offset_bottom = 60.0 +theme_override_styles/normal = SubResource("StyleBoxTexture_51fgf") + +[node name="Sprite2DShield3" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer/Button5"] +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="Button6" type="Button" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 0 +offset_left = 55.0 +offset_top = 36.0 +offset_right = 79.0 +offset_bottom = 60.0 +theme_override_styles/normal = SubResource("StyleBoxTexture_51fgf") + +[node name="Sprite2DShield3" type="Sprite2D" parent="ControlContainer/ControlInventory/MarginContainer/VBoxContainer/ControlEquipment/ControlEquipmentContainer/Button6"] +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="ControlInfo" type="Control" parent="ControlContainer"] +custom_minimum_size = Vector2(0, 33) +layout_mode = 1 +anchors_preset = 12 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="Control" type="Control" parent="ControlContainer/ControlInfo"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Sprite2D" type="Sprite2D" parent="ControlContainer/ControlInfo/Control"] +texture = ExtResource("13_vardb") +centered = false + +[node name="MarginContainer" type="MarginContainer" parent="ControlContainer/ControlInfo/Control"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_constants/margin_left = 5 +theme_override_constants/margin_top = 5 +theme_override_constants/margin_right = 5 +theme_override_constants/margin_bottom = 5 + +[node name="HBoxContainer" type="HBoxContainer" parent="ControlContainer/ControlInfo/Control/MarginContainer"] +layout_mode = 2 + +[node name="Control" type="Control" parent="ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer"] +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_vertical = 4 + +[node name="Sprite2DSelector" type="Sprite2D" parent="ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control"] +modulate = Color(0.20704, 0.205805, 0.214844, 1) +texture = ExtResource("4_nxmsh") +centered = false + +[node name="Sprite2DItem" type="Sprite2D" parent="ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer/Control"] +position = Vector2(4, 4) +texture = ExtResource("2_7vwhs") +centered = false +hframes = 20 +vframes = 14 +frame = 8 + +[node name="LabelItemDescription" type="Label" parent="ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer"] +layout_mode = 2 +size_flags_vertical = 1 +theme_override_font_sizes/font_size = 6 +text = "A small, but sturdy wooden shield. + 1 DEF" + +[node name="ButtonEquip" type="Button" parent="ControlContainer/ControlInfo/Control/MarginContainer/HBoxContainer"] +visible = false +layout_mode = 2 +theme_override_font_sizes/font_size = 8 +text = "Equip" + +[node name="SfxInventoryClose" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("14_nbh80") +volume_db = -10.0 + +[node name="SfxInventoryOpen" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("14_mnwqb") +volume_db = -10.0 + +[node name="SfxUnequip" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("17_51fgf") + +[node name="SfxEquip" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("18_qk47y") diff --git a/src/scripts/ui/main_menu.gd b/src/scripts/ui/main_menu.gd new file mode 100644 index 0000000..af54d25 --- /dev/null +++ b/src/scripts/ui/main_menu.gd @@ -0,0 +1,39 @@ +extends Control + +func _ready() -> void: + $CanvasLayer/CharacterSelect.character_choose.connect(_showHostButton) + MultiplayerManager.connectionFailed.connect(_connectFail) + MultiplayerManager.connectionSucceeded.connect(_connectSuccess) + + $CanvasLayer/CharacterSelect.visible = true + #_showHostButton() + pass + +func _showHostButton(): + $CanvasLayer/CharacterSelect.visible = false + $CanvasLayer/VBoxContainer.visible = true + $CanvasLayer/CharacterSelect.queue_free() + pass + +func _connectFail(): + self.visible = true + $CanvasLayer.visible = true + pass + +func _connectSuccess(): + #$CanvasLayer/CharacterSelect.queue_free() + pass + +func _on_button_host_pressed() -> void: + self.visible = false + $CanvasLayer.visible = false + MultiplayerManager.host() + #$CanvasLayer/CharacterSelect.queue_free() + pass # Replace with function body. + + +func _on_button_join_pressed() -> void: + self.visible = false + $CanvasLayer.visible = false + MultiplayerManager.join() + pass # Replace with function body. diff --git a/src/scripts/ui/main_menu.gd.uid b/src/scripts/ui/main_menu.gd.uid new file mode 100644 index 0000000..e78e2bb --- /dev/null +++ b/src/scripts/ui/main_menu.gd.uid @@ -0,0 +1 @@ +uid://b11oy1ejms306 diff --git a/src/scripts/ui/main_menu.theme b/src/scripts/ui/main_menu.theme new file mode 100644 index 0000000..234f4da Binary files /dev/null and b/src/scripts/ui/main_menu.theme differ diff --git a/src/scripts/ui/main_menu.tscn b/src/scripts/ui/main_menu.tscn new file mode 100644 index 0000000..9acba20 --- /dev/null +++ b/src/scripts/ui/main_menu.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=3 format=3 uid="uid://bb3ku551810en"] + +[ext_resource type="Script" uid="uid://b11oy1ejms306" path="res://scripts/ui/main_menu.gd" id="1_2jmfu"] +[ext_resource type="PackedScene" uid="uid://274rykgkxi3m" path="res://scripts/ui/character_select.tscn" id="2_7ntqy"] + +[node name="MainMenu" type="Control"] +layout_mode = 3 +anchors_preset = 0 +offset_right = 46.0 +offset_bottom = 54.0 +script = ExtResource("1_2jmfu") + +[node name="CanvasLayer" type="CanvasLayer" parent="."] +layer = 2 + +[node name="CharacterSelect" parent="CanvasLayer" instance=ExtResource("2_7ntqy")] +visible = false + +[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer"] +offset_right = 42.0 +offset_bottom = 46.0 + +[node name="ButtonHost" type="Button" parent="CanvasLayer/VBoxContainer"] +layout_mode = 2 +theme_override_constants/outline_size = 8 +theme_override_font_sizes/font_size = 32 +text = "Host" +flat = true + +[node name="ButtonJoin" type="Button" parent="CanvasLayer/VBoxContainer"] +layout_mode = 2 +theme_override_constants/outline_size = 8 +theme_override_font_sizes/font_size = 32 +text = "Join +" +flat = true + +[node name="Label" type="Label" parent="CanvasLayer/VBoxContainer"] +layout_mode = 2 +theme_override_constants/outline_size = 6 +text = "DEATHMATCH - POT YOUR ENEMY! + +Use Arrowkeys or WASD to move. +Use F or RightMouse to pickup/throw/push/pull pots +Use CTRL or LeftMouse to attack (does nothing besides throw pots atm...)" + +[connection signal="pressed" from="CanvasLayer/VBoxContainer/ButtonHost" to="." method="_on_button_host_pressed"] +[connection signal="pressed" from="CanvasLayer/VBoxContainer/ButtonJoin" to="." method="_on_button_join_pressed"] diff --git a/src/scripts/world/green_world.tscn b/src/scripts/world/green_world.tscn new file mode 100644 index 0000000..a76bd40 --- /dev/null +++ b/src/scripts/world/green_world.tscn @@ -0,0 +1,115 @@ +[gd_scene load_steps=4 format=4 uid="uid://dxirb0a8pfdu1"] + +[ext_resource type="Texture2D" uid="uid://bsdurtjk1sgh6" path="res://assets/gfx/tile_stuff/Tileset.png" id="1_ju0ya"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lxxkq"] +texture = ExtResource("1_ju0ya") +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +3:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +5:10/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +6:13/0 = 0 +7:13/0 = 0 +6:14/0 = 0 +7:14/0 = 0 + +[sub_resource type="TileSet" id="TileSet_jodyc"] +sources/0 = SubResource("TileSetAtlasSource_lxxkq") + +[node name="Node2D" type="Node2D"] + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +tile_map_data = 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