add a chat window
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@@ -4,7 +4,7 @@ extends Node
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# Supports both hosting and joining games
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signal player_connected(peer_id, player_info)
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signal player_disconnected(peer_id)
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signal player_disconnected(peer_id, player_info)
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signal connection_failed()
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signal connection_succeeded()
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@@ -82,9 +82,12 @@ func _on_peer_connected(id: int):
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# Called when a peer disconnects
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func _on_peer_disconnected(id: int):
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print("Peer disconnected: ", id)
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# Get player_info before erasing it
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var player_info = {}
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if players_info.has(id):
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player_info = players_info[id]
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players_info.erase(id)
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player_disconnected.emit(id)
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player_disconnected.emit(id, player_info)
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# Called on client when successfully connected to server
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func _on_connected_to_server():
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