started working on fog darkness

This commit is contained in:
2026-01-13 00:16:08 +01:00
parent 82a70aa6a2
commit 89a41397d1
30 changed files with 1613 additions and 386 deletions

View File

@@ -29,15 +29,27 @@
[ext_resource type="AudioStream" uid="uid://4vulahdsj4i2" path="res://assets/audio/sfx/swoosh/throw_01.wav.mp3" id="27_31cv2"]
[ext_resource type="AudioStream" uid="uid://w6yon88kjfml" path="res://assets/audio/sfx/nickes/lift_sfx.ogg" id="28_pf23h"]
[sub_resource type="Gradient" id="Gradient_wqfne"]
colors = PackedColorArray(0, 0, 0, 1, 1, 0.13732082, 0.092538536, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_wnwbv"]
gradient = SubResource("Gradient_wqfne")
fill_from = Vector2(0.46153846, 0.87606835)
fill_to = Vector2(0.46153846, 0.11965812)
[sub_resource type="Gradient" id="Gradient_jej6c"]
offsets = PackedFloat32Array(0.7710843, 0.77710843)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_f1ej7"]
gradient = SubResource("Gradient_jej6c")
use_hdr = true
fill = 1
fill_from = Vector2(0.51304346, 0.51304346)
fill_to = Vector2(0.9391304, 0.08260869)
fill_to = Vector2(0.8974359, 0.08547009)
[sub_resource type="CircleShape2D" id="CircleShape2D_pf23h"]
radius = 32.0
[sub_resource type="Gradient" id="Gradient_3v2ag"]
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0)
@@ -84,10 +96,29 @@ collision_mask = 67
motion_mode = 1
script = ExtResource("1")
[node name="PointLight2D" type="PointLight2D" parent="." unique_id=1250823818]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=720799975]
visible = false
position = Vector2(1.499999, -2.0000038)
scale = Vector2(1.984375, 2.0937502)
texture = SubResource("GradientTexture2D_wnwbv")
[node name="ConeLight" type="PointLight2D" parent="." unique_id=120780131]
blend_mode = 2
shadow_enabled = true
[node name="PointLight2D" type="PointLight2D" parent="." unique_id=1250823818]
position = Vector2(-1, 0)
blend_mode = 2
shadow_enabled = true
texture = SubResource("GradientTexture2D_f1ej7")
[node name="LightCollision" type="Area2D" parent="PointLight2D" unique_id=502090625]
collision_layer = 0
collision_mask = 16384
[node name="CollisionShape2D" type="CollisionShape2D" parent="PointLight2D/LightCollision" unique_id=1350075834]
shape = SubResource("CircleShape2D_pf23h")
[node name="Shadow" type="Sprite2D" parent="." unique_id=937683521]
z_index = -1
position = Vector2(0, 7)
@@ -216,3 +247,11 @@ stream = ExtResource("28_pf23h")
max_distance = 1246.0
attenuation = 6.964403
panning_strength = 1.11
[node name="DirectionalLight2D" type="DirectionalLight2D" parent="." unique_id=1013099358]
visible = false
rotation = 3.1869712
energy = 0.13
blend_mode = 2
shadow_enabled = true
max_distance = 100.0