added more spell effects, fixed bomb effects, allow to pickup bomb...
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@@ -6,6 +6,9 @@
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[ext_resource type="AudioStream" uid="uid://d4dweg04wrw6a" path="res://assets/audio/sfx/sub_weapons/bomb_fuse.mp3" id="3_fuse"]
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[ext_resource type="AudioStream" uid="uid://qcb5u7dqw1ck" path="res://assets/audio/sfx/explode_01.wav.mp3" id="4_explode"]
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[ext_resource type="AudioStream" uid="uid://d4kjyb1olr74s" path="res://assets/audio/sfx/weapons/bow/bow_draw-02.mp3" id="5_pickup"]
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[ext_resource type="AudioStream" uid="uid://nks0upmnsatn" path="res://assets/audio/sfx/ambience/debris-rocks-01.wav.mp3" id="7_h6264"]
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[ext_resource type="AudioStream" uid="uid://dpwa2spwtc055" path="res://assets/audio/sfx/ambience/debris-rocks-02.wav.mp3" id="8_fa1rq"]
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[ext_resource type="AudioStream" uid="uid://cxl1ltxeqd4ye" path="res://assets/audio/sfx/ambience/debris-rocks-03.wav.mp3" id="9_haynv"]
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[sub_resource type="Gradient" id="Gradient_shadow"]
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colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0)
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@@ -17,7 +20,7 @@ fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.8, 0.8)
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[sub_resource type="CircleShape2D" id="CircleShape2D_bomb"]
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radius = 8.0
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radius = 4.5
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[sub_resource type="CircleShape2D" id="CircleShape2D_collection"]
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radius = 16.0
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@@ -63,6 +66,14 @@ fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.9102564, 0.9188034)
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_tqihf"]
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playback_mode = 1
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random_pitch = 1.0376596
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streams_count = 3
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stream_0/stream = ExtResource("7_h6264")
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stream_1/stream = ExtResource("8_fa1rq")
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stream_2/stream = ExtResource("9_haynv")
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[node name="Bomb" type="CharacterBody2D" unique_id=367943636]
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collision_layer = 2
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motion_mode = 1
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@@ -75,6 +86,7 @@ scale = Vector2(0.1, 0.1)
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texture = SubResource("GradientTexture2D_shadow")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=818862430]
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position = Vector2(0, -1)
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texture = ExtResource("2_ng1nl")
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hframes = 20
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vframes = 14
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@@ -95,7 +107,7 @@ collision_mask = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BombArea" unique_id=963327610]
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shape = SubResource("CircleShape2D_bomb")
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debug_color = Color(0, 0.06808392, 0.70196074, 0.41960785)
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debug_color = Color(0.29747584, 0.70196074, 0.6174988, 0.41960785)
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[node name="CollectionArea" type="Area2D" parent="." unique_id=1088408959]
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collision_layer = 0
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@@ -103,7 +115,7 @@ monitoring = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CollectionArea" unique_id=1383974781]
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shape = SubResource("CircleShape2D_collection")
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debug_color = Color(0.38218734, 0.5838239, 0.70196074, 0.41960785)
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debug_color = Color(0.70196074, 0.51966184, 0.5406604, 0.41960785)
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[node name="SfxFuse" type="AudioStreamPlayer2D" parent="." unique_id=1095147141]
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stream = ExtResource("3_fuse")
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@@ -125,14 +137,14 @@ bus = &"Sfx"
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[node name="FuseParticles" type="GPUParticles2D" parent="." unique_id=1234567890]
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z_index = 2
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position = Vector2(6, -5)
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position = Vector2(6.44, -6.46)
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amount = 32
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lifetime = 0.3
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randomness = 1.0
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process_material = SubResource("ParticleProcessMaterial_fuse")
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[node name="FuseLight" type="PointLight2D" parent="." unique_id=1286608618]
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position = Vector2(6, -5)
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position = Vector2(6.485, -6.335)
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enabled = false
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color = Color(1, 0.4, 0.1, 1)
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energy = 0.8
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@@ -143,3 +155,8 @@ enabled = false
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color = Color(1, 0.6, 0.2, 1)
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energy = 2.5
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texture = SubResource("GradientTexture2D_explosion_light")
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[node name="SfxDebrisFromParticles" type="AudioStreamPlayer2D" parent="." unique_id=1975206979]
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stream = SubResource("AudioStreamRandomizer_tqihf")
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attenuation = 1.7411015
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panning_strength = 1.05
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