added more spell effects, fixed bomb effects, allow to pickup bomb...
This commit is contained in:
@@ -36,6 +36,7 @@
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[ext_resource type="AudioStream" uid="uid://d1ut5lnlch0k2" path="res://assets/audio/sfx/weapons/bow/bow_release3.mp3" id="32_jc3p3"]
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[ext_resource type="AudioStream" uid="uid://bvi00vbftbgc5" path="res://assets/audio/sfx/player/ultra_run/shinespark_start.wav" id="35_bj30b"]
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[ext_resource type="AudioStream" uid="uid://0xm3gyh8051h" path="res://assets/audio/sfx/wizard/incantations/indignation.mp3" id="36_jc3p3"]
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[ext_resource type="Texture2D" uid="uid://bf158atxi7ucy" path="res://assets/gfx/fx/shade_spell_effects.png" id="37_hax0n"]
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[sub_resource type="Gradient" id="Gradient_wqfne"]
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colors = PackedColorArray(0, 0, 0, 1, 1, 0.13732082, 0.092538536, 1)
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@@ -293,6 +294,78 @@ random_pitch = 1.0630184
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streams_count = 1
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stream_0/stream = ExtResource("31_487ah")
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[sub_resource type="Animation" id="Animation_t4otl"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("IncantationSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [2037]
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}
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[sub_resource type="Animation" id="Animation_j2b1d"]
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resource_name = "fire_charging"
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length = 0.4
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("IncantationSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.03333334, 0.06666667, 0.10000002, 0.13333336, 0.16666669, 0.20000002, 0.23333335, 0.26666668, 0.30000004, 0.33333337, 0.3666667, 0.4, 0.43333337, 0.46666673, 0.5, 0.53333336),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2037, 2038, 2039, 2040, 2041, 2042, 2043, 2044, 2045, 2046, 2047, 2048, 2049, 2050, 2051, 2052, 2053]
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}
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[sub_resource type="Animation" id="Animation_cs1tg"]
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resource_name = "fire_ready"
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length = 0.6
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("IncantationSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.03333334, 0.06666667, 0.10000002, 0.13333336, 0.16666669, 0.20000002, 0.23333335, 0.26666668, 0.30000004, 0.33333337, 0.3666667, 0.4, 0.43333337, 0.46666673, 0.5, 0.53333336),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2037, 2038, 2039, 2040, 2041, 2042, 2043, 2044, 2045, 2046, 2047, 2048, 2049, 2050, 2051, 2052, 2053]
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}
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[sub_resource type="Animation" id="Animation_hax0n"]
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resource_name = "idle"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("IncantationSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2dvfe"]
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_data = {
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&"RESET": SubResource("Animation_t4otl"),
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&"fire_charging": SubResource("Animation_j2b1d"),
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&"fire_ready": SubResource("Animation_cs1tg"),
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&"idle": SubResource("Animation_hax0n")
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}
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[node name="Player" type="CharacterBody2D" unique_id=937429705]
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collision_mask = 67
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motion_mode = 1
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@@ -493,3 +566,13 @@ volume_db = 5.729
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attenuation = 7.727487
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panning_strength = 1.04
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bus = &"Sfx"
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[node name="IncantationSprite" type="Sprite2D" parent="." unique_id=1655944614]
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texture = ExtResource("37_hax0n")
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hframes = 105
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vframes = 79
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frame = 2037
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[node name="AnimationIncantation" type="AnimationPlayer" parent="." unique_id=17658820]
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libraries/ = SubResource("AnimationLibrary_2dvfe")
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autoplay = &"idle"
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