added more spell effects, fixed bomb effects, allow to pickup bomb...
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@@ -1,28 +1,26 @@
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[gd_scene format=3 uid="uid://bvxp7yw8q1k2l"]
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[ext_resource type="Script" path="res://scripts/sword_slash.gd" id="1_sword"]
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[ext_resource type="Texture2D" uid="uid://hib38y541eog" path="res://assets/gfx/items_n_shit.png" id="2_texture"]
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[ext_resource type="Script" uid="uid://bqxbhjq2b4ram" path="res://scripts/sword_slash.gd" id="1_sword"]
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[ext_resource type="Texture2D" uid="uid://dkpritx47nd4m" path="res://assets/gfx/pickups/items_n_shit.png" id="2_e3omh"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_slash"]
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size = Vector2(120, 60)
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[node name="SwordSlash" type="Node2D"]
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[node name="SwordSlash" type="Node2D" unique_id=1348241278]
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script = ExtResource("1_sword")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_texture")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1244548324]
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rotation = 3.14159
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scale = Vector2(3, 3)
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texture = ExtResource("2_e3omh")
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hframes = 20
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vframes = 14
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frame = 60
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region_enabled = false
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="." unique_id=1569887807]
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collision_layer = 4
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collision_mask = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1035191880]
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position = Vector2(60, 0)
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shape = SubResource("RectangleShape2D_slash")
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