added fallout tiles, fixed so all enemys can get affected.

This commit is contained in:
2026-02-03 02:42:51 +01:00
parent 88f51fd8d0
commit 9b8d84357f
19 changed files with 1559 additions and 279 deletions

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@@ -297,12 +297,16 @@ separation = Vector2i(1, 1)
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
11:9/0/custom_data_0 = 1
12:9/0 = 0
12:9/0/custom_data_0 = 1
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
16:9/0/custom_data_0 = 2
17:9/0 = 0
17:9/0/custom_data_0 = 2
18:9/0 = 0
19:9/0 = 0
0:10/0 = 0
@@ -321,9 +325,11 @@ separation = Vector2i(1, 1)
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
13:10/0/custom_data_0 = -1
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
16:10/0/custom_data_0 = -1
17:10/0 = 0
1:11/0 = 0
2:11/0 = 0
@@ -400,9 +406,11 @@ separation = Vector2i(1, 1)
11:13/0/custom_data_0 = -1
12:13/0 = 0
13:13/0 = 0
13:13/0/custom_data_0 = -1
14:13/0 = 0
15:13/0 = 0
16:13/0 = 0
16:13/0/custom_data_0 = -1
17:13/0 = 0
0:14/0 = 0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
@@ -411,13 +419,10 @@ separation = Vector2i(1, 1)
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
1:14/0/custom_data_0 = 8
2:14/0 = 0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8)
2:14/0/custom_data_0 = 8
3:14/0 = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8)
3:14/0/custom_data_0 = 8
4:14/0 = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
4:14/0/custom_data_0 = 8
5:14/0 = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
@@ -465,6 +470,35 @@ separation = Vector2i(1, 1)
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:1/0 = 0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:15/0 = 0
15:15/0 = 0
16:15/0 = 0
17:15/0 = 0
18:15/0 = 0
19:15/0 = 0
20:15/0 = 0
20:16/0 = 0
21:16/0 = 0
21:15/0 = 0
16:16/0 = 0
15:16/0 = 0
15:16/0/custom_data_0 = -2
14:16/0 = 0
13:16/0 = 0
12:16/0 = 0
11:16/0 = 0
10:16/0 = 0
9:16/0 = 0
7:15/0 = 0
1:16/0 = 0
0:16/0 = 0
2:16/0 = 0
3:16/0 = 0
4:16/0 = 0
5:16/0 = 0
6:16/0 = 0
7:16/0 = 0
8:16/0 = 0
[resource]
occlusion_layer_0/light_mask = 1