added fallout tiles, fixed so all enemys can get affected.
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 24 KiB |
@@ -297,12 +297,16 @@ separation = Vector2i(1, 1)
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9:9/0 = 0
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10:9/0 = 0
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11:9/0 = 0
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11:9/0/custom_data_0 = 1
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12:9/0 = 0
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12:9/0/custom_data_0 = 1
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13:9/0 = 0
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14:9/0 = 0
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15:9/0 = 0
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16:9/0 = 0
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16:9/0/custom_data_0 = 2
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17:9/0 = 0
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17:9/0/custom_data_0 = 2
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18:9/0 = 0
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19:9/0 = 0
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0:10/0 = 0
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@@ -321,9 +325,11 @@ separation = Vector2i(1, 1)
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11:10/0 = 0
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12:10/0 = 0
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13:10/0 = 0
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13:10/0/custom_data_0 = -1
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14:10/0 = 0
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15:10/0 = 0
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16:10/0 = 0
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16:10/0/custom_data_0 = -1
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17:10/0 = 0
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1:11/0 = 0
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2:11/0 = 0
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@@ -400,9 +406,11 @@ separation = Vector2i(1, 1)
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11:13/0/custom_data_0 = -1
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12:13/0 = 0
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13:13/0 = 0
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13:13/0/custom_data_0 = -1
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14:13/0 = 0
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15:13/0 = 0
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16:13/0 = 0
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16:13/0/custom_data_0 = -1
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17:13/0 = 0
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0:14/0 = 0
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0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
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@@ -411,13 +419,10 @@ separation = Vector2i(1, 1)
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1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
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1:14/0/custom_data_0 = 8
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2:14/0 = 0
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2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.66667, -8, -2.66667, 8, -8, 8)
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2:14/0/custom_data_0 = 8
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3:14/0 = 0
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3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.66667, -8, 8, -8, 8, 8, 2.66667, 8)
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3:14/0/custom_data_0 = 8
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4:14/0 = 0
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4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
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4:14/0/custom_data_0 = 8
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5:14/0 = 0
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5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.66667, 8, 8, -8, 8, -8, 2.66667)
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@@ -465,6 +470,35 @@ separation = Vector2i(1, 1)
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14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:1/0 = 0
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14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:15/0 = 0
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15:15/0 = 0
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16:15/0 = 0
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17:15/0 = 0
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18:15/0 = 0
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19:15/0 = 0
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20:15/0 = 0
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20:16/0 = 0
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21:16/0 = 0
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21:15/0 = 0
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16:16/0 = 0
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15:16/0 = 0
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15:16/0/custom_data_0 = -2
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14:16/0 = 0
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13:16/0 = 0
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12:16/0 = 0
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11:16/0 = 0
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10:16/0 = 0
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9:16/0 = 0
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7:15/0 = 0
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1:16/0 = 0
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0:16/0 = 0
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2:16/0 = 0
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3:16/0 = 0
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4:16/0 = 0
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5:16/0 = 0
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6:16/0 = 0
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7:16/0 = 0
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8:16/0 = 0
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[resource]
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occlusion_layer_0/light_mask = 1
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