added more tomes

This commit is contained in:
2026-01-25 00:59:34 +01:00
parent 9ab4a13244
commit a95e22d2fa
79 changed files with 2429 additions and 337 deletions

View File

@@ -533,6 +533,7 @@ func _convert_to_bomb_projectile(by_player, force: Vector2):
# Spawn bomb projectile at current position
var bomb = attack_bomb_scene.instantiate()
bomb.name = "ThrownBomb_" + name
get_parent().add_child(bomb)
bomb.global_position = current_pos # Use current position, not target
@@ -857,6 +858,19 @@ func _open_chest(by_player: Node = null):
# Sync chest open visual with item_data so clients can show the floating text
var item_data = chest_item.save() if chest_item else {}
game_world._rpc_to_ready_peers("_sync_chest_open_by_name", [chest_name, "item", player_peer_id, item_data])
# Sync inventory+equipment to joiner (server added item; joiner's client must apply)
if multiplayer.is_server():
var owner_id = by_player.get_multiplayer_authority()
if owner_id != 1 and owner_id != multiplayer.get_unique_id():
var inv_data: Array = []
for inv_item in by_player.character_stats.inventory:
inv_data.append(inv_item.save() if inv_item else null)
var equip_data: Dictionary = {}
for slot_name in by_player.character_stats.equipment.keys():
var eq = by_player.character_stats.equipment[slot_name]
equip_data[slot_name] = eq.save() if eq else null
if by_player.has_method("_apply_inventory_and_equipment_from_server"):
by_player._apply_inventory_and_equipment_from_server.rpc_id(owner_id, inv_data, equip_data)
else:
push_error("Chest: ERROR - No valid player to give item to!")