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|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
src/assets/gfx/fx/flames/nedladdning (18).png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
40
src/assets/gfx/fx/flames/nedladdning (18).png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://ccw6hho7oxlo1"
|
||||||
|
path="res://.godot/imported/nedladdning (18).png-c3e64dcb2b7c2e46233df3dadd4f3608.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/gfx/fx/flames/nedladdning (18).png"
|
||||||
|
dest_files=["res://.godot/imported/nedladdning (18).png-c3e64dcb2b7c2e46233df3dadd4f3608.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
src/assets/gfx/fx/flames/nedladdning (19).png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
40
src/assets/gfx/fx/flames/nedladdning (19).png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://b4emhufxn4wb7"
|
||||||
|
path="res://.godot/imported/nedladdning (19).png-a7b1f4d5efe3d8f6db39864866c28fcc.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/gfx/fx/flames/nedladdning (19).png"
|
||||||
|
dest_files=["res://.godot/imported/nedladdning (19).png-a7b1f4d5efe3d8f6db39864866c28fcc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
131
src/scenes/boss_room_test.tscn
Normal file
49
src/scenes/boss_room_test.tscn82339472517.tmp
Normal file
144
src/scenes/fire.tscn
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dlpxvxijydpob"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dwthqtcn5sqoj" path="res://assets/gfx/fx/flames/nedladdning (14).png" id="1_52nqi"]
|
||||||
|
[ext_resource type="Script" uid="uid://dvqusisdxpobp" path="res://scripts/fire.gd" id="1_xqmqg"]
|
||||||
|
[ext_resource type="Shader" uid="uid://c40fb6mfe76g3" path="res://shaders/fire_light.gdshader" id="3_g5mbl"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_w00nx"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:frame")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [0]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("../AnimationPlayer:current_animation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [&""]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("../TorchLight:texture_scale")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [1.0]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_6c2w1"]
|
||||||
|
resource_name = "burning"
|
||||||
|
length = 0.42
|
||||||
|
loop_mode = 1
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:frame")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.03333333, 0.06666666, 0.099999994, 0.13333333, 0.16666667, 0.2, 0.23333333, 0.26666668, 0.3, 0.33333334, 0.36666667),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("../TorchLight:texture_scale")
|
||||||
|
tracks/1/interp = 2
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.03333334, 0.06666667, 0.1, 0.13333334, 0.16666667, 0.2, 0.23333333, 0.26666668, 0.3, 0.33333334, 0.36666667),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [1.0, 1.01, 1.04, 1.0, 1.06, 1.0, 0.95, 1.0, 1.0, 1.05, 1.0, 1.02]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_go3kq"]
|
||||||
|
resource_name = "firestart"
|
||||||
|
length = 0.18
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:frame")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.03333334, 0.1, 0.13333336),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [0, 0, 1, 2]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("../AnimationPlayer:current_animation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0.16666667),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [&"burning"]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rd7dh"]
|
||||||
|
_data = {
|
||||||
|
&"RESET": SubResource("Animation_w00nx"),
|
||||||
|
&"burning": SubResource("Animation_6c2w1"),
|
||||||
|
&"firestart": SubResource("Animation_go3kq")
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rach5"]
|
||||||
|
shader = ExtResource("3_g5mbl")
|
||||||
|
shader_parameter/brightness_multiplier = 3.0
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_lquwl"]
|
||||||
|
offsets = PackedFloat32Array(0.743, 0.74418604)
|
||||||
|
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture2D" id="GradientTexture2D_w00nx"]
|
||||||
|
gradient = SubResource("Gradient_lquwl")
|
||||||
|
fill = 1
|
||||||
|
fill_from = Vector2(0.508547, 0.487179)
|
||||||
|
fill_to = Vector2(0.974359, 0.0470085)
|
||||||
|
|
||||||
|
[node name="Fire" type="Node2D" unique_id=250449909]
|
||||||
|
script = ExtResource("1_xqmqg")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=546834922]
|
||||||
|
texture = ExtResource("1_52nqi")
|
||||||
|
hframes = 4
|
||||||
|
vframes = 4
|
||||||
|
metadata/_edit_lock_ = true
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1975648299]
|
||||||
|
root_node = NodePath("../Sprite2D")
|
||||||
|
libraries/ = SubResource("AnimationLibrary_rd7dh")
|
||||||
|
autoplay = &"firestart"
|
||||||
|
|
||||||
|
[node name="TorchLight" type="PointLight2D" parent="." unique_id=1247002843]
|
||||||
|
modulate = Color(1.353256, 1.353256, 1.353256, 1)
|
||||||
|
z_index = 10
|
||||||
|
material = SubResource("ShaderMaterial_rach5")
|
||||||
|
position = Vector2(0, -1)
|
||||||
|
blend_mode = 2
|
||||||
|
texture = SubResource("GradientTexture2D_w00nx")
|
||||||
69
src/scripts/boss_room_test.gd
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
@onready var camera = $Camera2D
|
||||||
|
const BASE_CAMERA_ZOOM: float = 4.0
|
||||||
|
const BASE_CAMERA_ZOOM_MOBILE: float = 5.5 # More zoomed in for mobile devices
|
||||||
|
const REFERENCE_ASPECT: float = 16.0 / 9.0
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
$Entities/Player.all_clients_ready = true
|
||||||
|
$Entities/Player.controls_disabled = false
|
||||||
|
$Entities/Player.is_local_player = true
|
||||||
|
|
||||||
|
NetworkManager.is_hosting = true
|
||||||
|
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
# Update camera to follow local players
|
||||||
|
_update_camera()
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _update_camera():
|
||||||
|
var local_players = [$Entities/Player]
|
||||||
|
|
||||||
|
if local_players.is_empty():
|
||||||
|
return
|
||||||
|
|
||||||
|
# Calculate center of all local players
|
||||||
|
var center = Vector2.ZERO
|
||||||
|
for player in local_players:
|
||||||
|
center += player.position
|
||||||
|
center /= local_players.size()
|
||||||
|
|
||||||
|
# Smooth camera movement
|
||||||
|
camera.position = camera.position.lerp(center, 0.1)
|
||||||
|
|
||||||
|
# Base zoom with aspect ratio adjustment (show more on wider screens)
|
||||||
|
var viewport_size = get_viewport().get_visible_rect().size
|
||||||
|
var aspect = viewport_size.x / max(1.0, viewport_size.y)
|
||||||
|
var aspect_factor = 1.0
|
||||||
|
if aspect > REFERENCE_ASPECT:
|
||||||
|
# Wider than 16:9 -> zoom out to show more
|
||||||
|
aspect_factor = REFERENCE_ASPECT / aspect
|
||||||
|
|
||||||
|
# Detect mobile/touchscreen and use higher zoom for better visibility
|
||||||
|
var is_mobile = false
|
||||||
|
var os_name = OS.get_name().to_lower()
|
||||||
|
if os_name in ["android", "ios"] or DisplayServer.is_touchscreen_available():
|
||||||
|
is_mobile = true
|
||||||
|
|
||||||
|
var base_zoom = BASE_CAMERA_ZOOM_MOBILE if is_mobile else BASE_CAMERA_ZOOM
|
||||||
|
var target_zoom = base_zoom * aspect_factor
|
||||||
|
|
||||||
|
# Adjust zoom based on player spread (for split-screen effect)
|
||||||
|
if local_players.size() > 1:
|
||||||
|
var max_distance = 0.0
|
||||||
|
for player in local_players:
|
||||||
|
var distance = center.distance_to(player.position)
|
||||||
|
max_distance = max(max_distance, distance)
|
||||||
|
|
||||||
|
# Adjust zoom to fit all players
|
||||||
|
var spread_zoom = clamp(800.0 / (max_distance + 400.0), 0.5, 1.5)
|
||||||
|
target_zoom *= spread_zoom
|
||||||
|
|
||||||
|
# Always update zoom (for both single and multi-player)
|
||||||
|
camera.zoom = camera.zoom.lerp(Vector2.ONE * target_zoom, 0.05)
|
||||||
1
src/scripts/boss_room_test.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c00num5rkqm5l
|
||||||
14
src/scripts/fire.gd
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
var otherTex = randi() % 2
|
||||||
|
if otherTex == 0:
|
||||||
|
$Sprite2D.texture = load("res://assets/gfx/fx/flames/nedladdning (15).png")
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
1
src/scripts/fire.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dvqusisdxpobp
|
||||||
@@ -1696,7 +1696,7 @@ func _update_camera():
|
|||||||
|
|
||||||
# Adjust zoom based on player spread (for split-screen effect)
|
# Adjust zoom based on player spread (for split-screen effect)
|
||||||
if local_players.size() > 1:
|
if local_players.size() > 1:
|
||||||
var max_distance = 0.0
|
var max_distance = 0.0a
|
||||||
for player in local_players:
|
for player in local_players:
|
||||||
var distance = center.distance_to(player.position)
|
var distance = center.distance_to(player.position)
|
||||||
max_distance = max(max_distance, distance)
|
max_distance = max(max_distance, distance)
|
||||||
|
|||||||
20
src/shaders/fire_light.gdshader
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
shader_type canvas_item;
|
||||||
|
|
||||||
|
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
|
||||||
|
uniform float brightness_multiplier : hint_range(1.0, 10.0) = 3.0;
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// 1. Get the color of the darkened floor behind the sprite
|
||||||
|
vec4 background = texture(screen_texture, SCREEN_UV);
|
||||||
|
|
||||||
|
// 2. Get the shape/fading of your light texture
|
||||||
|
// We use the 'r' channel or 'a' channel depending on your sprite
|
||||||
|
float mask = texture(TEXTURE, UV).a;
|
||||||
|
|
||||||
|
// 3. Instead of adding white, we multiply the background pixels
|
||||||
|
// This restores the original colors of your tiles
|
||||||
|
vec3 light_effect = background.rgb * (1.0 + (mask * brightness_multiplier));
|
||||||
|
|
||||||
|
// 4. Output the result
|
||||||
|
COLOR = vec4(light_effect, 1.0);
|
||||||
|
}
|
||||||
1
src/shaders/fire_light.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c40fb6mfe76g3
|
||||||