made some adjustments to brights of rooms
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@@ -573,12 +573,12 @@ scale = Vector2(1.984375, 2.0937502)
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texture = SubResource("GradientTexture2D_wnwbv")
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[node name="ConeLight" type="PointLight2D" parent="." unique_id=120780131]
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blend_mode = 2
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blend_mode = 0
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shadow_enabled = true
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[node name="PointLight2D" type="PointLight2D" parent="." unique_id=1250823818]
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position = Vector2(-1, 0)
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blend_mode = 2
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blend_mode = 0
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shadow_enabled = true
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texture = SubResource("GradientTexture2D_f1ej7")
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@@ -745,7 +745,7 @@ panning_strength = 1.11
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visible = false
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rotation = 3.1869712
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energy = 0.13
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blend_mode = 2
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blend_mode = 0
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shadow_enabled = true
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max_distance = 100.0
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