fix alot of shit for webrtc to work
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@@ -15,6 +15,7 @@ var texture_progress_bar_boss_hp: TextureProgressBar = null
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var label_host: Label = null
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var label_player_count: Label = null
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var label_room_code: Label = null
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var label_disconnected: Label = null
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var game_world: Node = null
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var network_manager: Node = null
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@@ -41,6 +42,7 @@ func _ready():
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label_host = get_node_or_null("UpperRight/HBoxContainer/VBoxContainerHost/LabelHost")
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label_player_count = get_node_or_null("UpperRight/HBoxContainer/VBoxContainerHost/LabelPlayerCount")
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label_room_code = get_node_or_null("UpperRight/HBoxContainer/VBoxContainerHost/LabelRoomCode")
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label_disconnected = get_node_or_null("CenterTop/LabelDisconnected")
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# Find network manager
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network_manager = get_node_or_null("/root/NetworkManager")
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@@ -48,6 +50,8 @@ func _ready():
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# Connect to player connection signals to update player count
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network_manager.player_connected.connect(_on_player_connected)
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network_manager.player_disconnected.connect(_on_player_disconnected)
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network_manager.connection_failed.connect(_on_connection_failed)
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network_manager.connection_succeeded.connect(_on_connection_succeeded)
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# Debug: Check if nodes were found
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if not label_time_value:
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@@ -86,6 +90,21 @@ func _on_player_connected(_peer_id: int, _player_info: Dictionary):
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func _on_player_disconnected(_peer_id: int, _player_info: Dictionary):
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_update_host_info()
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func _on_connection_failed():
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# Show disconnection message
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if label_disconnected:
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label_disconnected.visible = true
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# Show different message for host vs joiner
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if network_manager and network_manager.is_hosting:
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label_disconnected.text = "Lost connection to Matchbox server - Retrying..."
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else:
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label_disconnected.text = "Disconnected - Reconnecting..."
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func _on_connection_succeeded():
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# Hide disconnection message
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if label_disconnected:
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label_disconnected.visible = false
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func _update_host_info():
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if not network_manager:
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return
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