fix spider bat boss alittle

This commit is contained in:
2026-02-06 02:49:58 +01:00
parent 9b8d84357f
commit fa7e969363
86 changed files with 4319 additions and 763 deletions

View File

@@ -9,21 +9,24 @@ const COLOR_UNEXPLORED: Color = Color(0.08, 0.08, 0.1)
const COLOR_WALL: Color = Color(0.22, 0.22, 0.26)
const COLOR_FLOOR: Color = Color(0.38, 0.38, 0.44)
const COLOR_PLAYER: Color = Color(1.0, 0.35, 0.35)
const COLOR_OTHER_PLAYER: Color = Color(0.35, 0.6, 1.0) # Blue for other players
const COLOR_EXIT: Color = Color(1.0, 1.0, 1.0)
var _map_size: Vector2i = Vector2i.ZERO
var _explored_map: PackedInt32Array = PackedInt32Array()
var _grid: Array = [] # 2D grid [x][y]: 0=wall, 1=floor, 2=door, 3=corridor
var _player_tile: Vector2i = Vector2i(-1, -1)
var _other_player_tiles: Array = [] # Array of Vector2i for other players
var _exit_tile: Vector2i = Vector2i(-1, -1)
var _exit_discovered: bool = false
func set_maps(explored_map: PackedInt32Array, map_size: Vector2i, grid: Array, player_tile: Vector2i = Vector2i(-1, -1), exit_tile: Vector2i = Vector2i(-1, -1), exit_discovered: bool = false) -> void:
func set_maps(explored_map: PackedInt32Array, map_size: Vector2i, grid: Array, player_tile: Vector2i = Vector2i(-1, -1), exit_tile: Vector2i = Vector2i(-1, -1), exit_discovered: bool = false, other_player_tiles: Array = []) -> void:
_explored_map = explored_map
_map_size = map_size
_grid = grid
_player_tile = player_tile
_other_player_tiles = other_player_tiles
_exit_tile = exit_tile
_exit_discovered = exit_discovered
queue_redraw()
@@ -73,6 +76,12 @@ func _draw() -> void:
var py := float(_player_tile.y) * th + th * 0.5
var r := maxf(2.0, minf(tw, th) * 0.4)
draw_circle(Vector2(px, py), r, COLOR_PLAYER)
for other_tile in _other_player_tiles:
if other_tile is Vector2i and other_tile.x >= 0 and other_tile.y >= 0 and other_tile.x < _map_size.x and other_tile.y < _map_size.y:
var ox := float(other_tile.x) * tw + tw * 0.5
var oy := float(other_tile.y) * th + th * 0.5
var or_ := maxf(1.5, minf(tw, th) * 0.32)
draw_circle(Vector2(ox, oy), or_, COLOR_OTHER_PLAYER)
if _exit_discovered and _exit_tile.x >= 0 and _exit_tile.y >= 0 and _exit_tile.x < _map_size.x and _exit_tile.y < _map_size.y:
var ex := float(_exit_tile.x) * tw + tw * 0.5
var ey := float(_exit_tile.y) * th + th * 0.5