[gd_scene load_steps=5 format=3 uid="uid://bptbhvomylpn"] [ext_resource type="Texture2D" uid="uid://b2umirwiauk7p" path="res://assets/gfx/pickups/chest.png" id="1_08kib"] [ext_resource type="AudioStream" uid="uid://cyvxb4c5k75mn" path="res://assets/audio/sfx/player/pickup/item_collect_01.wav" id="2_5eugl"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_3kvu5"] size = Vector2(16, 11) [sub_resource type="RectangleShape2D" id="RectangleShape2D_08kib"] size = Vector2(10, 1) [node name="Chest" type="CharacterBody2D"] collision_layer = 128 collision_mask = 64 [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_08kib") hframes = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 1.5) shape = SubResource("RectangleShape2D_3kvu5") [node name="SfxOpen" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("2_5eugl") volume_db = -14.205 [node name="Area2DInteraction" type="Area2D" parent="."] collision_layer = 2048 collision_mask = 512 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DInteraction"] position = Vector2(0, 7.5) shape = SubResource("RectangleShape2D_08kib") debug_color = Color(0.7, 0.673001, 0.190349, 0.42)