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"""
Convert new pickup sprites to VB format (32x24 px, 4x3 tiles, 12 chars each).
- Helmet: Powerups_016-019 (4 frames for ping-pong animation)
- Armor: Powerups_032-034 (3 frames for ping-pong animation)
- Shells box: Powerups_020 (1 static frame)
Output: src/vbdoom/assets/images/sprites/pickups/pickup_<name>.c + .h
"""
import os
from PIL import Image
SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
POWERUPS_DIR = os.path.join(SCRIPT_DIR, "make_into_4_colors_2", "converted", "frames", "Powerups")
OUTPUT_DIR = os.path.join(SCRIPT_DIR, "src", "vbdoom", "assets", "images", "sprites", "pickups")
PREVIEW_DIR = os.path.join(SCRIPT_DIR, "pickup_previews")
TILE_SIZE = 8
PX_W, PX_H = 32, 24
TILES_X, TILES_Y = PX_W // TILE_SIZE, PX_H // TILE_SIZE
U32_PER_FRAME = TILES_X * TILES_Y * 4 # 4x3 tiles x 4 u32/tile = 48
VB_PAL = {0: (0, 0, 0, 0), 1: (80, 0, 0, 255), 2: (170, 0, 0, 255), 3: (255, 0, 0, 255)}
PICKUPS = {
'helmet': {
'files': ['Powerups_016.png', 'Powerups_017.png', 'Powerups_018.png', 'Powerups_019.png'],
'desc': 'Helmet pickup (+1 armor), 4 ping-pong animation frames',
},
'armor': {
'files': ['Powerups_032.png', 'Powerups_033.png', 'Powerups_034.png'],
'desc': 'Armor pickup (100 armor), 3 ping-pong animation frames',
},
'shells': {
'files': ['Powerups_020.png'],
'desc': 'Shotgun shells box (+20 shells), 1 static frame',
},
}
def luminance(r, g, b):
return int(0.299 * r + 0.587 * g + 0.114 * b)
def is_bg(r, g, b, a):
if a < 128:
return True
if r < 15 and g < 15 and b < 15:
return True
return False
def tile_to_vb_2bpp(tile):
"""VB 2bpp sequential: each row u16 (LE), pixel 0 at bits[1:0]. Matches wall/fireball/particle pipeline."""
data = []
for y in range(TILE_SIZE):
u16_val = 0
for x in range(TILE_SIZE):
u16_val |= (tile[y][x] << (x * 2))
data.append(u16_val & 0xFF)
data.append((u16_val >> 8) & 0xFF)
return data
def bytes_to_u32(data):
words = []
for i in range(0, len(data), 4):
w = data[i] | (data[i+1] << 8) | (data[i+2] << 16) | (data[i+3] << 24)
words.append(w)
return words
def convert_pickup_frame(img_path):
"""Load PNG, scale to 32x24, convert to VB palette, return u32 array."""
img = Image.open(img_path).convert('RGBA')
w, h = img.size
pix = img.load()
min_x, min_y, max_x, max_y = w, h, 0, 0
for y in range(h):
for x in range(w):
r, g, b, a = pix[x, y]
if not is_bg(r, g, b, a):
min_x = min(min_x, x)
min_y = min(min_y, y)
max_x = max(max_x, x)
max_y = max(max_y, y)
if max_x < min_x:
return [0] * U32_PER_FRAME
crop = img.crop((min_x, min_y, max_x + 1, max_y + 1))
cw, ch = crop.size
scale = min(PX_W / cw, PX_H / ch)
nw = max(1, int(cw * scale))
nh = max(1, int(ch * scale))
resized = crop.resize((nw, nh), Image.LANCZOS)
canvas = [[0] * PX_W for _ in range(PX_H)]
off_x = (PX_W - nw) // 2
off_y = (PX_H - nh) // 2
rpix = resized.load()
for y in range(nh):
for x in range(nw):
r, g, b, a = rpix[x, y]
dx, dy = off_x + x, off_y + y
if dx < PX_W and dy < PX_H:
if is_bg(r, g, b, a):
canvas[dy][dx] = 0
else:
if r < 43:
canvas[dy][dx] = 1
elif r < 127:
canvas[dy][dx] = 2
else:
canvas[dy][dx] = 3
# Slice into tiles
all_u32 = []
for tr in range(TILES_Y):
for tc in range(TILES_X):
tile = []
for y in range(TILE_SIZE):
row = []
for x in range(TILE_SIZE):
row.append(canvas[tr * TILE_SIZE + y][tc * TILE_SIZE + x])
tile.append(row)
all_u32.extend(bytes_to_u32(tile_to_vb_2bpp(tile)))
return all_u32, canvas
def main():
os.makedirs(OUTPUT_DIR, exist_ok=True)
os.makedirs(PREVIEW_DIR, exist_ok=True)
for pickup_name, info in PICKUPS.items():
frames_data = []
for fname in info['files']:
path = os.path.join(POWERUPS_DIR, fname)
if not os.path.exists(path):
print(f"WARNING: {path} not found, skipping")
continue
u32_data, canvas = convert_pickup_frame(path)
frames_data.append((fname, u32_data))
# Save preview
prev = Image.new('RGBA', (PX_W * 4, PX_H * 4), (0, 0, 0, 255))
pp = prev.load()
for y in range(PX_H):
for x in range(PX_W):
c = VB_PAL[canvas[y][x]]
for sy in range(4):
for sx in range(4):
pp[x*4+sx, y*4+sy] = c
preview_name = f"pickup_{pickup_name}_{fname.replace('.png','')}.png"
prev.save(os.path.join(PREVIEW_DIR, preview_name))
if not frames_data:
continue
frame_count = len(frames_data)
print(f"{pickup_name}: {frame_count} frames, {info['desc']}")
# Write C file
c_path = os.path.join(OUTPUT_DIR, f"pickup_{pickup_name}.c")
with open(c_path, 'w') as f:
f.write(f"/* {pickup_name.capitalize()} pickup sprite -- auto-generated */\n\n")
f.write(f'#include "pickup_{pickup_name}.h"\n\n')
for i, (fname, u32_data) in enumerate(frames_data):
arr_name = f"pickup_{pickup_name}_{i:03d}Tiles"
f.write(f"const unsigned int {arr_name}[{len(u32_data)}]"
f" __attribute__((aligned(4))) =\n{{\n")
for j in range(0, len(u32_data), 8):
chunk = u32_data[j:j+8]
s = ",".join(f"0x{w:08X}" for w in chunk)
comma = "," if j + 8 < len(u32_data) else ""
f.write(f"\t{s}{comma}\n")
f.write("};\n\n")
print(f" Wrote {c_path}")
# Write header
h_path = os.path.join(OUTPUT_DIR, f"pickup_{pickup_name}.h")
guard = f"__PICKUP_{pickup_name.upper()}_H__"
with open(h_path, 'w') as f:
f.write(f"#ifndef {guard}\n#define {guard}\n\n")
f.write(f"/* {info['desc']} */\n")
f.write(f"/* {PX_W}x{PX_H} px, {TILES_X}x{TILES_Y} tiles, {U32_PER_FRAME} u32 words per frame */\n\n")
f.write(f"#define PICKUP_{pickup_name.upper()}_FRAMES {frame_count}\n")
f.write(f"#define PICKUP_{pickup_name.upper()}_BYTES {U32_PER_FRAME * 4}\n\n")
for i in range(frame_count):
arr_name = f"pickup_{pickup_name}_{i:03d}Tiles"
f.write(f"extern const unsigned int {arr_name}[{U32_PER_FRAME}];\n")
f.write(f"\nstatic const unsigned int* const PICKUP_{pickup_name.upper()}_FRAME_TABLE[{frame_count}] = {{\n")
for i in range(frame_count):
arr_name = f"pickup_{pickup_name}_{i:03d}Tiles"
comma = "," if i < frame_count - 1 else ""
f.write(f" {arr_name}{comma}\n")
f.write("};\n\n")
f.write(f"#endif\n")
print(f" Wrote {h_path}")
print("\nDone!")
if __name__ == "__main__":
main()