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2026-02-19 23:28:57 +01:00
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libs/libgccvb/makefile-game Normal file
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#Makefile taken from Wikipedia.org
#
# Specify the main target
BUILD_DIR = build
# Specify the main target
TARGET = $(BUILD_DIR)/output
# Default build type
#TYPE = debug
TYPE = release
#TYPE = preprocessor
# Libgccvb's home
LIBGCCVB_PATH = $(VBDE)/libs/libgccvb
# Which directories contain source files
DIRS := $(shell find . $(LIBGCCVB_PATH) -path ./build -prune -o -type d -print)
# Which libraries are linked
LIBS =
ROMHEADER=lib/vb.hdr
# Dynamic libraries
DLIBS =
GAME_ESSENTIALS = -include $(LIBGCCVB_PATH)/libgccvb.h
# The next blocks change some variables depending on the build type
ifeq ($(TYPE),debug)
LDPARAM = -T$(LIBGCCVB_PATH)/compiler/vb.ld -lm
CCPARAM = -fno-builtin -ffreestanding -nodefaultlibs -mv810 -O -Wall $(GAME_ESSENTIALS)
MACROS = __DEBUG
endif
ifeq ($(TYPE), release)
LDPARAM = -T$(LIBGCCVB_PATH)/compiler/vb.ld -lm
CCPARAM = -nodefaultlibs -mv810 -finline-functions -Wall -O3 -Winline $(GAME_ESSENTIALS) -I$(VBDE)/libs/libgccvb/
MACROS = NDEBUG
endif
ifeq ($(TYPE),preprocessor)
LDPARAM = -T$(LIBGCCVB_PATH)/compiler/vb.ld -lm
CCPARAM = -nodefaultlibs -mv810 -Wall -Winline $(GAME_ESSENTIALS) -E
MACROS = __DEBUG
endif
# Add directories to the include and library paths
INCPATH_GAME := $(shell find * -type d -print)
LIBPATH =
# Which files to add to backups, apart from the source code
EXTRA_FILES = makefile
# The compiler
GCC = v810-gcc
AS = v810-as
OBJCOPY = v810-objcopy
OBJDUMP = v810-objdump
# Where to store object and dependancy files.
STORE = $(BUILD_DIR)/$(TYPE)
# Makes a list of the source (.cpp) files.
SOURCE := $(foreach DIR,$(DIRS),$(wildcard $(DIR)/*.c))
# Makes a list of the source (.s) files.
ASM := $(foreach DIR,$(DIRS),$(wildcard $(DIR)/*.s))
# List of header files.
HEADERS := $(foreach DIR,$(DIRS),$(wildcard $(DIR)/*.h))
# Makes a list of the object files that will have to be created.
C_OBJECTS := $(addprefix $(STORE)/, $(SOURCE:.c=.o))
# Makes a list of the object files that will have to be created.
ASM_OBJECTS := $(addprefix $(STORE)/, $(ASM:.s=.o))
# Same for the .d (dependancy) files.
DFILES := $(addprefix $(STORE)/,$(SOURCE:.c=.d))
# Specify phony rules. These are rules that are not real files.
.PHONY: clean backup dirs
# Main target. The @ in front of a command prevents make from displaying
# it to the standard output.
all: $(TARGET).vb
$(TARGET).vb: main.elf
@echo Creating $@
@$(OBJCOPY) -O binary main.elf $@
@echo $(TARGET).vb done
# @echo Generating assembler code
# @$(OBJDUMP) -t main.elf > sections.txt
# @$(OBJDUMP) -S main.elf > machine.asm
main.elf: dirs $(C_OBJECTS) $(ASM_OBJECTS)
@echo Linking $(TARGET).
@$(GCC) -o $@ -nostartfiles $(C_OBJECTS) $(ASM_OBJECTS) $(LDPARAM) \
$(foreach LIBRARY, $(LIBS),-l$(LIBRARY)) $(foreach LIB,$(LIBPATH),-L$(LIB))
# Rule for creating object file and .d file, the sed magic is to add
# the object path at the start of the file because the files gcc
# outputs assume it will be in the same dir as the source file.
$(STORE)/%.o: %.c
@echo Creating object file for $*...
@$(GCC) -Wp,-MD,$(STORE)/$*.dd $(CCPARAM) $(foreach INC, $(INCPATH_GAME),-I$(INC))\
$(foreach MACRO,$(MACROS),-D$(MACRO)) -c $< -o $@
@sed -e '1s/^\(.*\)$$/$(subst /,\/,$(dir $@))\1/' $(STORE)/$*.dd > $(STORE)/$*.d
@rm -f $(STORE)/$*.dd
$(STORE)/%.o: %.s
@echo Creating object file for $*
@$(AS) -o $@ $<
# Empty rule to prevent problems when a header is deleted.
%.h: ;
# Cleans up the objects, .d files and executables.
clean:
@echo Making clean.
@-rm -f $(foreach DIR,$(DIRS),$(STORE)/$(DIR)/*.d $(STORE)/$(DIR)/*.o)
@-rm -Rf $(STORE)
@-rm -f $(ENGINE)
# Backup the source files.
backup:
@-if [ ! -e .backup ]; then mkdir .backup; fi;
@zip .backup/backup_`date +%d-%m-%y_%H.%M`.zip $(SOURCE) $(HEADERS) $(EXTRA_FILES)
# Create necessary directories
dirs:
@-if [ ! -e $(STORE) ]; then mkdir -p $(STORE); fi;
@-$(foreach DIR,$(DIRS), if [ ! -e $(STORE)/$(DIR) ]; \
then mkdir -p $(STORE)/$(DIR); fi; )
# Includes the .d files so it knows the exact dependencies for every
# source.
-include $(DFILES)