""" Convert new pickup sprites to VB format (32x24 px, 4x3 tiles, 12 chars each). - Helmet: Powerups_016-019 (4 frames for ping-pong animation) - Armor: Powerups_032-034 (3 frames for ping-pong animation) - Shells box: Powerups_020 (1 static frame) Output: src/vbdoom/assets/images/sprites/pickups/pickup_.c + .h """ import os from PIL import Image SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__)) POWERUPS_DIR = os.path.join(SCRIPT_DIR, "make_into_4_colors_2", "converted", "frames", "Powerups") OUTPUT_DIR = os.path.join(SCRIPT_DIR, "src", "vbdoom", "assets", "images", "sprites", "pickups") PREVIEW_DIR = os.path.join(SCRIPT_DIR, "pickup_previews") TILE_SIZE = 8 PX_W, PX_H = 32, 24 TILES_X, TILES_Y = PX_W // TILE_SIZE, PX_H // TILE_SIZE U32_PER_FRAME = TILES_X * TILES_Y * 4 # 4x3 tiles x 4 u32/tile = 48 VB_PAL = {0: (0, 0, 0, 0), 1: (80, 0, 0, 255), 2: (170, 0, 0, 255), 3: (255, 0, 0, 255)} PICKUPS = { 'helmet': { 'files': ['Powerups_016.png', 'Powerups_017.png', 'Powerups_018.png', 'Powerups_019.png'], 'desc': 'Helmet pickup (+1 armor), 4 ping-pong animation frames', }, 'armor': { 'files': ['Powerups_032.png', 'Powerups_033.png', 'Powerups_034.png'], 'desc': 'Armor pickup (100 armor), 3 ping-pong animation frames', }, 'shells': { 'files': ['Powerups_020.png'], 'desc': 'Shotgun shells box (+20 shells), 1 static frame', }, } def luminance(r, g, b): return int(0.299 * r + 0.587 * g + 0.114 * b) def is_bg(r, g, b, a): if a < 128: return True if r < 15 and g < 15 and b < 15: return True return False def tile_to_vb_2bpp(tile): """VB 2bpp sequential: each row u16 (LE), pixel 0 at bits[1:0]. Matches wall/fireball/particle pipeline.""" data = [] for y in range(TILE_SIZE): u16_val = 0 for x in range(TILE_SIZE): u16_val |= (tile[y][x] << (x * 2)) data.append(u16_val & 0xFF) data.append((u16_val >> 8) & 0xFF) return data def bytes_to_u32(data): words = [] for i in range(0, len(data), 4): w = data[i] | (data[i+1] << 8) | (data[i+2] << 16) | (data[i+3] << 24) words.append(w) return words def convert_pickup_frame(img_path): """Load PNG, scale to 32x24, convert to VB palette, return u32 array.""" img = Image.open(img_path).convert('RGBA') w, h = img.size pix = img.load() min_x, min_y, max_x, max_y = w, h, 0, 0 for y in range(h): for x in range(w): r, g, b, a = pix[x, y] if not is_bg(r, g, b, a): min_x = min(min_x, x) min_y = min(min_y, y) max_x = max(max_x, x) max_y = max(max_y, y) if max_x < min_x: return [0] * U32_PER_FRAME crop = img.crop((min_x, min_y, max_x + 1, max_y + 1)) cw, ch = crop.size scale = min(PX_W / cw, PX_H / ch) nw = max(1, int(cw * scale)) nh = max(1, int(ch * scale)) resized = crop.resize((nw, nh), Image.LANCZOS) canvas = [[0] * PX_W for _ in range(PX_H)] off_x = (PX_W - nw) // 2 off_y = (PX_H - nh) // 2 rpix = resized.load() for y in range(nh): for x in range(nw): r, g, b, a = rpix[x, y] dx, dy = off_x + x, off_y + y if dx < PX_W and dy < PX_H: if is_bg(r, g, b, a): canvas[dy][dx] = 0 else: if r < 43: canvas[dy][dx] = 1 elif r < 127: canvas[dy][dx] = 2 else: canvas[dy][dx] = 3 # Slice into tiles all_u32 = [] for tr in range(TILES_Y): for tc in range(TILES_X): tile = [] for y in range(TILE_SIZE): row = [] for x in range(TILE_SIZE): row.append(canvas[tr * TILE_SIZE + y][tc * TILE_SIZE + x]) tile.append(row) all_u32.extend(bytes_to_u32(tile_to_vb_2bpp(tile))) return all_u32, canvas def main(): os.makedirs(OUTPUT_DIR, exist_ok=True) os.makedirs(PREVIEW_DIR, exist_ok=True) for pickup_name, info in PICKUPS.items(): frames_data = [] for fname in info['files']: path = os.path.join(POWERUPS_DIR, fname) if not os.path.exists(path): print(f"WARNING: {path} not found, skipping") continue u32_data, canvas = convert_pickup_frame(path) frames_data.append((fname, u32_data)) # Save preview prev = Image.new('RGBA', (PX_W * 4, PX_H * 4), (0, 0, 0, 255)) pp = prev.load() for y in range(PX_H): for x in range(PX_W): c = VB_PAL[canvas[y][x]] for sy in range(4): for sx in range(4): pp[x*4+sx, y*4+sy] = c preview_name = f"pickup_{pickup_name}_{fname.replace('.png','')}.png" prev.save(os.path.join(PREVIEW_DIR, preview_name)) if not frames_data: continue frame_count = len(frames_data) print(f"{pickup_name}: {frame_count} frames, {info['desc']}") # Write C file c_path = os.path.join(OUTPUT_DIR, f"pickup_{pickup_name}.c") with open(c_path, 'w') as f: f.write(f"/* {pickup_name.capitalize()} pickup sprite -- auto-generated */\n\n") f.write(f'#include "pickup_{pickup_name}.h"\n\n') for i, (fname, u32_data) in enumerate(frames_data): arr_name = f"pickup_{pickup_name}_{i:03d}Tiles" f.write(f"const unsigned int {arr_name}[{len(u32_data)}]" f" __attribute__((aligned(4))) =\n{{\n") for j in range(0, len(u32_data), 8): chunk = u32_data[j:j+8] s = ",".join(f"0x{w:08X}" for w in chunk) comma = "," if j + 8 < len(u32_data) else "" f.write(f"\t{s}{comma}\n") f.write("};\n\n") print(f" Wrote {c_path}") # Write header h_path = os.path.join(OUTPUT_DIR, f"pickup_{pickup_name}.h") guard = f"__PICKUP_{pickup_name.upper()}_H__" with open(h_path, 'w') as f: f.write(f"#ifndef {guard}\n#define {guard}\n\n") f.write(f"/* {info['desc']} */\n") f.write(f"/* {PX_W}x{PX_H} px, {TILES_X}x{TILES_Y} tiles, {U32_PER_FRAME} u32 words per frame */\n\n") f.write(f"#define PICKUP_{pickup_name.upper()}_FRAMES {frame_count}\n") f.write(f"#define PICKUP_{pickup_name.upper()}_BYTES {U32_PER_FRAME * 4}\n\n") for i in range(frame_count): arr_name = f"pickup_{pickup_name}_{i:03d}Tiles" f.write(f"extern const unsigned int {arr_name}[{U32_PER_FRAME}];\n") f.write(f"\nstatic const unsigned int* const PICKUP_{pickup_name.upper()}_FRAME_TABLE[{frame_count}] = {{\n") for i in range(frame_count): arr_name = f"pickup_{pickup_name}_{i:03d}Tiles" comma = "," if i < frame_count - 1 else "" f.write(f" {arr_name}{comma}\n") f.write("};\n\n") f.write(f"#endif\n") print(f" Wrote {h_path}") print("\nDone!") if __name__ == "__main__": main()