""" Convert fireball flight (2 frames) and explosion (5 frames) PNGs to VB tile arrays. Fireball flight: 32x32 px (4x4 tiles = 16 chars) Fireball explosion: 32x32 px (4x4 tiles = 16 chars) Output: src/vbdoom/assets/images/sprites/fireball/fireball_sprites.c + .h """ import os from PIL import Image SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__)) FLIGHT_DIR = os.path.join(SCRIPT_DIR, "make_into_4_colors_2", "converted", "frames", "fireball_2_anim") EXPLODE_DIR = os.path.join(SCRIPT_DIR, "make_into_4_colors_2", "converted", "frames", "fireball_explode") OUTPUT_DIR = os.path.join(SCRIPT_DIR, "src", "vbdoom", "assets", "images", "sprites", "fireball") PREVIEW_DIR = os.path.join(SCRIPT_DIR, "fireball_previews") TILE_SIZE = 8 TARGET_W, TARGET_H = 32, 32 TILES_X, TILES_Y = TARGET_W // TILE_SIZE, TARGET_H // TILE_SIZE TILES_PER_FRAME = TILES_X * TILES_Y # 16 VB_PAL = {0: (0, 0, 0, 0), 1: (80, 0, 0, 255), 2: (170, 0, 0, 255), 3: (255, 0, 0, 255)} def luminance(r, g, b): return int(0.299 * r + 0.587 * g + 0.114 * b) def is_bg(r, g, b, a): if a < 128: return True if r < 15 and g < 15 and b < 15: return True return False def tile_to_vb_2bpp(tile): data = [] for y in range(TILE_SIZE): u16_val = 0 for x in range(TILE_SIZE): u16_val |= (tile[y][x] << (x * 2)) data.append(u16_val & 0xFF) data.append((u16_val >> 8) & 0xFF) return data def bytes_to_u32(data): words = [] for i in range(0, len(data), 4): w = data[i] | (data[i+1] << 8) | (data[i+2] << 16) | (data[i+3] << 24) words.append(w) return words def convert_frame(img_path, target_w, target_h): """Load PNG, scale to target, convert to VB palette, return u32 tile array.""" img = Image.open(img_path).convert('RGBA') w, h = img.size # Find bounding box pix = img.load() min_x, min_y, max_x, max_y = w, h, 0, 0 for y in range(h): for x in range(w): r, g, b, a = pix[x, y] if not is_bg(r, g, b, a): min_x = min(min_x, x) min_y = min(min_y, y) max_x = max(max_x, x) max_y = max(max_y, y) if max_x < min_x: # Fully transparent frame return [0] * (target_w * target_h // (TILE_SIZE * TILE_SIZE) * 4) crop = img.crop((min_x, min_y, max_x + 1, max_y + 1)) cw, ch = crop.size scale = min(target_w / cw, target_h / ch) nw = max(1, int(cw * scale)) nh = max(1, int(ch * scale)) resized = crop.resize((nw, nh), Image.LANCZOS) # Center on canvas canvas = [[0] * target_w for _ in range(target_h)] off_x = (target_w - nw) // 2 off_y = (target_h - nh) // 2 rpix = resized.load() for y in range(nh): for x in range(nw): r, g, b, a = rpix[x, y] dx, dy = off_x + x, off_y + y if dx < target_w and dy < target_h: if is_bg(r, g, b, a): canvas[dy][dx] = 0 else: gray = luminance(r, g, b) if gray < 85: canvas[dy][dx] = 1 elif gray < 170: canvas[dy][dx] = 2 else: canvas[dy][dx] = 3 # Slice into tiles tiles_x = target_w // TILE_SIZE tiles_y = target_h // TILE_SIZE all_u32 = [] for tr in range(tiles_y): for tc in range(tiles_x): tile = [] for y in range(TILE_SIZE): row = [] for x in range(TILE_SIZE): row.append(canvas[tr * TILE_SIZE + y][tc * TILE_SIZE + x]) tile.append(row) all_u32.extend(bytes_to_u32(tile_to_vb_2bpp(tile))) return all_u32 def save_preview(canvas, target_w, target_h, name): os.makedirs(PREVIEW_DIR, exist_ok=True) prev = Image.new('RGBA', (target_w * 4, target_h * 4), (0, 0, 0, 255)) pp = prev.load() for y in range(target_h): for x in range(target_w): c = VB_PAL.get(canvas[y][x], (0, 0, 0, 255)) for sy in range(4): for sx in range(4): pp[x*4+sx, y*4+sy] = c prev.save(os.path.join(PREVIEW_DIR, f"{name}.png")) def main(): os.makedirs(OUTPUT_DIR, exist_ok=True) # Collect all frames flight_frames = sorted([f for f in os.listdir(FLIGHT_DIR) if f.endswith('.png') and not f.startswith('_')]) explode_frames = sorted([f for f in os.listdir(EXPLODE_DIR) if f.endswith('.png') and not f.startswith('_')]) print(f"Flight frames: {len(flight_frames)}") print(f"Explosion frames: {len(explode_frames)}") all_arrays = [] # (name, u32_data, type) for i, fname in enumerate(flight_frames): path = os.path.join(FLIGHT_DIR, fname) u32_data = convert_frame(path, TARGET_W, TARGET_H) name = f"fireball_flight_{i:03d}" all_arrays.append((name, u32_data, 'flight')) print(f" Converted {fname} -> {name} ({len(u32_data)} u32 words)") for i, fname in enumerate(explode_frames): path = os.path.join(EXPLODE_DIR, fname) u32_data = convert_frame(path, TARGET_W, TARGET_H) name = f"fireball_explode_{i:03d}" all_arrays.append((name, u32_data, 'explode')) print(f" Converted {fname} -> {name} ({len(u32_data)} u32 words)") # Write C file c_path = os.path.join(OUTPUT_DIR, "fireball_sprites.c") with open(c_path, 'w') as f: f.write("/* Fireball sprites -- auto-generated by prepare_fireball_sprites.py */\n\n") f.write('#include "fireball_sprites.h"\n\n') for name, u32_data, _ in all_arrays: f.write(f"const unsigned int {name}Tiles[{len(u32_data)}]" f" __attribute__((aligned(4))) =\n{{\n") for j in range(0, len(u32_data), 8): chunk = u32_data[j:j+8] s = ",".join(f"0x{w:08X}" for w in chunk) comma = "," if j + 8 < len(u32_data) else "" f.write(f"\t{s}{comma}\n") f.write("};\n\n") print(f"Wrote {c_path}") # Write header words_per_frame = TILES_PER_FRAME * 4 # 16 tiles * 4 u32 per tile = 64 flight_count = len([a for a in all_arrays if a[2] == 'flight']) explode_count = len([a for a in all_arrays if a[2] == 'explode']) h_path = os.path.join(OUTPUT_DIR, "fireball_sprites.h") with open(h_path, 'w') as f: f.write("#ifndef __FIREBALL_SPRITES_H__\n") f.write("#define __FIREBALL_SPRITES_H__\n\n") f.write("/*\n") f.write(f" * Fireball sprites ({TARGET_W}x{TARGET_H} px, {TILES_X}x{TILES_Y} tiles)\n") f.write(f" * Flight frames: {flight_count}\n") f.write(f" * Explosion frames: {explode_count}\n") f.write(f" * Tiles per frame: {TILES_PER_FRAME} ({words_per_frame} u32 words = {words_per_frame*4} bytes)\n") f.write(" */\n\n") for name, u32_data, _ in all_arrays: f.write(f"extern const unsigned int {name}Tiles[{len(u32_data)}];\n") f.write(f"\n#define FIREBALL_FLIGHT_COUNT {flight_count}\n") f.write(f"#define FIREBALL_EXPLODE_COUNT {explode_count}\n") f.write(f"#define FIREBALL_FRAME_BYTES {words_per_frame * 4}\n\n") f.write("static const unsigned int* const FIREBALL_FLIGHT_FRAMES[] = {\n") for name, _, typ in all_arrays: if typ == 'flight': f.write(f" {name}Tiles,\n") f.write("};\n\n") f.write("static const unsigned int* const FIREBALL_EXPLODE_FRAMES[] = {\n") for name, _, typ in all_arrays: if typ == 'explode': f.write(f" {name}Tiles,\n") f.write("};\n\n") f.write("#endif\n") print(f"Wrote {h_path}") if __name__ == "__main__": main()