#ifndef _LIBGCCVB_VIP_H #define _LIBGCCVB_VIP_H #include "types.h" /* Defines for INTPND\INTENB\INTCLR */ #define TIMEERR 0x8000 #define XPEND 0x4000 #define SBHIT 0x2000 #define FRAMESTART 0x0010 #define GAMESTART 0x0008 #define RFBEND 0x0004 #define LFBEND 0x0002 #define SCANERR 0x0001 /* Defines for DPSTTS\DPCTRL */ #define LOCK 0x0400 // VPU SELECT CTA #define SYNCE 0x0200 // L,R_SYNC TO VPU #define RE 0x0100 // MEMORY REFLASH CYCLE ON #define FCLK 0x0080 #define SCANRDY 0x0040 #define DISP 0x0002 // DISPLAY ON #define DPRST 0x0001 // RESET VPU COUNTER AND WAIT FCLK /* Defines for XPSTTS\XPCTRL */ #define SBOUT 0x8000 // In FrameBuffer drawing included #define OVERTIME 0x0010 // Processing #define XPBSYR 0x000C // In the midst of drawing processing reset #define XPBSY1 0x0008 // In the midst of FrameBuffer1 picture editing #define XPBSY0 0x0004 // In the midst of FrameBuffer0 picture editing #define XPEN 0x0002 // Start of drawing #define XPRST 0x0001 // Forcing idling /****** VIP Registers ******/ extern volatile u16* VIP_REGS; /****** VIP Register Mnemonics ******/ #define INTPND 0x00 #define INTENB 0x01 #define INTCLR 0x02 #define DPSTTS 0x10 #define DPCTRL 0x11 #define BRTA 0x12 #define BRTB 0x13 #define BRTC 0x14 #define REST 0x15 #define FRMCYC 0x17 #define CTA 0x18 #define XPSTTS 0x20 #define XPCTRL 0x21 #define VER 0x22 #define SPT0 0x24 #define SPT1 0x25 #define SPT2 0x26 #define SPT3 0x27 #define GPLT0 0x30 #define GPLT1 0x31 #define GPLT2 0x32 #define GPLT3 0x33 #define JPLT0 0x34 #define JPLT1 0x35 #define JPLT2 0x36 #define JPLT3 0x37 #define BKCOL 0x38 #endif