144 lines
4.0 KiB
Plaintext
144 lines
4.0 KiB
Plaintext
#Makefile taken from Wikipedia.org
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#
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# Specify the main target
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BUILD_DIR = build
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# Specify the main target
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TARGET = $(BUILD_DIR)/output
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# Default build type
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#TYPE = debug
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TYPE = release
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#TYPE = preprocessor
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# Libgccvb's home
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LIBGCCVB_PATH = $(VBDE)/libs/libgccvb
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# Which directories contain source files
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DIRS := $(shell find . $(LIBGCCVB_PATH) -path ./build -prune -o -type d -print)
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# Which libraries are linked
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LIBS =
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ROMHEADER=lib/vb.hdr
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# Dynamic libraries
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DLIBS =
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GAME_ESSENTIALS = -include $(LIBGCCVB_PATH)/libgccvb.h
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# The next blocks change some variables depending on the build type
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ifeq ($(TYPE),debug)
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LDPARAM = -T$(LIBGCCVB_PATH)/compiler/vb.ld -lm
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CCPARAM = -fno-builtin -ffreestanding -nodefaultlibs -mv810 -O -Wall $(GAME_ESSENTIALS)
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MACROS = __DEBUG
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endif
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ifeq ($(TYPE), release)
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LDPARAM = -T$(LIBGCCVB_PATH)/compiler/vb.ld -lm
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CCPARAM = -nodefaultlibs -mv810 -finline-functions -Wall -O3 -Winline $(GAME_ESSENTIALS) -I$(VBDE)/libs/libgccvb/
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MACROS = NDEBUG
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endif
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ifeq ($(TYPE),preprocessor)
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LDPARAM = -T$(LIBGCCVB_PATH)/compiler/vb.ld -lm
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CCPARAM = -nodefaultlibs -mv810 -Wall -Winline $(GAME_ESSENTIALS) -E
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MACROS = __DEBUG
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endif
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# Add directories to the include and library paths
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INCPATH_GAME := $(shell find * -type d -print)
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LIBPATH =
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# Which files to add to backups, apart from the source code
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EXTRA_FILES = makefile
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# The compiler
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GCC = v810-gcc
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AS = v810-as
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OBJCOPY = v810-objcopy
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OBJDUMP = v810-objdump
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# Where to store object and dependancy files.
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STORE = $(BUILD_DIR)/$(TYPE)
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# Makes a list of the source (.cpp) files.
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SOURCE := $(foreach DIR,$(DIRS),$(wildcard $(DIR)/*.c))
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# Makes a list of the source (.s) files.
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ASM := $(foreach DIR,$(DIRS),$(wildcard $(DIR)/*.s))
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# List of header files.
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HEADERS := $(foreach DIR,$(DIRS),$(wildcard $(DIR)/*.h))
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# Makes a list of the object files that will have to be created.
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C_OBJECTS := $(addprefix $(STORE)/, $(SOURCE:.c=.o))
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# Makes a list of the object files that will have to be created.
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ASM_OBJECTS := $(addprefix $(STORE)/, $(ASM:.s=.o))
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# Same for the .d (dependancy) files.
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DFILES := $(addprefix $(STORE)/,$(SOURCE:.c=.d))
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# Specify phony rules. These are rules that are not real files.
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.PHONY: clean backup dirs
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# Main target. The @ in front of a command prevents make from displaying
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# it to the standard output.
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all: $(TARGET).vb
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$(TARGET).vb: main.elf
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@echo Creating $@
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@$(OBJCOPY) -O binary main.elf $@
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@echo $(TARGET).vb done
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# @echo Generating assembler code
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# @$(OBJDUMP) -t main.elf > sections.txt
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# @$(OBJDUMP) -S main.elf > machine.asm
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main.elf: dirs $(C_OBJECTS) $(ASM_OBJECTS)
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@echo Linking $(TARGET).
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@$(GCC) -o $@ -nostartfiles $(C_OBJECTS) $(ASM_OBJECTS) $(LDPARAM) \
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$(foreach LIBRARY, $(LIBS),-l$(LIBRARY)) $(foreach LIB,$(LIBPATH),-L$(LIB))
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# Rule for creating object file and .d file, the sed magic is to add
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# the object path at the start of the file because the files gcc
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# outputs assume it will be in the same dir as the source file.
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$(STORE)/%.o: %.c
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@echo Creating object file for $*...
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@$(GCC) -Wp,-MD,$(STORE)/$*.dd $(CCPARAM) $(foreach INC, $(INCPATH_GAME),-I$(INC))\
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$(foreach MACRO,$(MACROS),-D$(MACRO)) -c $< -o $@
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@sed -e '1s/^\(.*\)$$/$(subst /,\/,$(dir $@))\1/' $(STORE)/$*.dd > $(STORE)/$*.d
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@rm -f $(STORE)/$*.dd
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$(STORE)/%.o: %.s
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@echo Creating object file for $*
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@$(AS) -o $@ $<
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# Empty rule to prevent problems when a header is deleted.
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%.h: ;
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# Cleans up the objects, .d files and executables.
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clean:
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@echo Making clean.
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@-rm -f $(foreach DIR,$(DIRS),$(STORE)/$(DIR)/*.d $(STORE)/$(DIR)/*.o)
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@-rm -Rf $(STORE)
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@-rm -f $(ENGINE)
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# Backup the source files.
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backup:
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@-if [ ! -e .backup ]; then mkdir .backup; fi;
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@zip .backup/backup_`date +%d-%m-%y_%H.%M`.zip $(SOURCE) $(HEADERS) $(EXTRA_FILES)
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# Create necessary directories
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dirs:
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@-if [ ! -e $(STORE) ]; then mkdir -p $(STORE); fi;
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@-$(foreach DIR,$(DIRS), if [ ! -e $(STORE)/$(DIR) ]; \
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then mkdir -p $(STORE)/$(DIR); fi; )
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# Includes the .d files so it knows the exact dependencies for every
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# source.
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-include $(DFILES) |